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| * Chains into 5LP/2LP/5LK/2LK | | * Chains into 5LP/2LP/5LK/2LK |
| * '''Cancel Hitconfirm Window:''' 13f | | * '''Cancel Hitconfirm Window:''' 13f |
| | <br> |
| A jab with incredible horizontal reach and decent advantage on block. Very good for checking and controlling the opponent's movement. On counter-hit, it links into 5MK or 2MP, and after a Drive Rush, it links into 2HP. | | A jab with incredible horizontal reach and decent advantage on block. Very good for checking and controlling the opponent's movement. On counter-hit, it links into 5MK or 2MP, and after a Drive Rush, it links into 2HP. |
| }} | | }} |
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| * Punish Counter: Crumple (Standing +5, Juggle +28, KD +84) | | * Punish Counter: Crumple (Standing +5, Juggle +28, KD +84) |
| * '''Cancel Hitconfirm Window:''' 19f | | * '''Cancel Hitconfirm Window:''' 19f |
| | | <br> |
| A counterpoke that leads to a crumple on Punish Counter. This allows for full conversions via Drive Rush or a forward dash, depending on range. When canceled into OD Condor Wind, there's a gap large enough for the opponent to DI. It's possible to react to your move getting absorbed and cancel to Level 2 if this happens though, so it's a good option when you have 2 bars | | A counterpoke that leads to a crumple on Punish Counter. This allows for full conversions via Drive Rush or a forward dash, depending on range. When canceled into OD Condor Wind, there's a gap large enough for the opponent to DI. It's possible to react to your move getting absorbed and cancel to Level 2 if this happens though, so it's a good option when you have 2 bars |
| }} | | }} |
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| * Chains into 5LP/2LP/5LK/2LK | | * Chains into 5LP/2LP/5LK/2LK |
| * '''Cancel Hitconfirm Window:''' 13f | | * '''Cancel Hitconfirm Window:''' 13f |
| | | <br> |
| This is Lily's only 4F button. Very important in tick throws and to frame trap people with after a Windclad Condor Spire, and is a true blockstring when chained after 2LK or 5LK. Without this, a lot of her strings are able to be mashed out of. It also has horrible range (which makes it unable to punish certain things, like Juri's Light Fuhajin) and frame advantage, leading to no unique links even on Punish Counter. | | This is Lily's only 4F button. Very important in tick throws and to frame trap people with after a Windclad Condor Spire, and is a true blockstring when chained after 2LK or 5LK. Without this, a lot of her strings are able to be mashed out of. It also has horrible range (which makes it unable to punish certain things, like Juri's Light Fuhajin) and frame advantage, leading to no unique links even on Punish Counter. |
| }} | | }} |
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| {{AttackDataCargo-SF6/Query|lily_5mk}} | | {{AttackDataCargo-SF6/Query|lily_5mk}} |
| * '''Cancel Hitconfirm Window:''' 15f | | * '''Cancel Hitconfirm Window:''' 15f |
| | | <br> |
| Cancelable, combo-friendly normal that's useful in both counter-hit confirms and juggles alike. Examples include linking after a counter-hit LP, a Punish Counter 5HP, or a Drive Rush 4HP. | | Cancelable, combo-friendly normal that's useful in both counter-hit confirms and juggles alike. Examples include linking after a counter-hit LP, a Punish Counter 5HP, or a Drive Rush 4HP. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_5hk}} | | {{AttackDataCargo-SF6/Query|lily_5hk}} |
| * Punish Counter: KD +47. | | * Punish Counter: KD +47 |
| | <br> |
| Has a lot of pushback on block, so it can set up a spacing trap with her 5HP against opponents who are too hasty to press a button after blocking this. However, the long startup and recovery on this button means you shouldn't rely on it on its own too much in neutral, as it's very susceptible to well timed jumps or drive impact attempts. | | Has a lot of pushback on block, so it can set up a spacing trap with her 5HP against opponents who are too hasty to press a button after blocking this. However, the long startup and recovery on this button means you shouldn't rely on it on its own too much in neutral, as it's very susceptible to well timed jumps or drive impact attempts. |
| On punish counter, this button knocks the opponent to the other end of the screen, so you can get a free wind stock afterwards. | | On punish counter, this button knocks the opponent to the other end of the screen, so you can get a free wind stock afterwards. |
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| * Chains into 5LP/2LP/5LK/2LK | | * Chains into 5LP/2LP/5LK/2LK |
| * '''Cancel Hitconfirm Window:''' 13f | | * '''Cancel Hitconfirm Window:''' 13f |
| | | <br> |
| Has the most range and least pushback out of all of Lily's light normals, making it incredibly good for hitconfirms into 623P, 236KK, 236236P, and Drive Rush. Unfortunately has slightly less damage and frame advantage than 5LP, which makes it not quite as capable of linking into higher damage moves. | | Has the most range and least pushback out of all of Lily's light normals, making it incredibly good for hitconfirms into 623P, 236KK, 236236P, and Drive Rush. Unfortunately has slightly less damage and frame advantage than 5LP, which makes it not quite as capable of linking into higher damage moves. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_2mp}} | | {{AttackDataCargo-SF6/Query|lily_2mp}} |
| * '''Cancel Hitconfirm Window:''' 15f | | * '''Cancel Hitconfirm Window:''' 15f (Super) |
| | | <br> |
| A poke with slightly better speed than 5MP. More notable is its ability to cancel into Supers. | | A poke with slightly better speed than 5MP. More notable is its ability to cancel into Supers. |
| }} | | }} |
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| {{AttackDataCargo-SF6/Query|lily_2hp}} | | {{AttackDataCargo-SF6/Query|lily_2hp}} |
| * '''Cancel Hitconfirm Window:''' 30f (18f 2nd hit) | | * '''Cancel Hitconfirm Window:''' 30f (18f 2nd hit) |
| | | <br> |
| One of Lily's best buttons in its range, cancelability, advantage, and especially anti-air potential. This normal will stop even close jumps and cross-ups, and leads to juggles on air connect. On block, going into MP/HP Condor Wind charge on block is an airtight and safe on block frame trap, but keep in mind that it will be consistently punished by Drive Impact. To prevent this, you can use LP Condor Wind after someone is conditioned to Drive Impact, bait it, and then punish it with your own. OD Condor Wind attack also cannot be interrupted by drive impact. If you have 3 bars of meter, you can use MP or HP condor wind attack with impunity, and cancel into level 3 if you see your opponent responding with a DI for big damage. | | One of Lily's best buttons in its range, cancelability, advantage, and especially anti-air potential. This normal will stop even close jumps and cross-ups, and leads to juggles on air connect. On block, going into MP/HP Condor Wind charge on block is an airtight and safe on block frame trap, but keep in mind that it will be consistently punished by Drive Impact. To prevent this, you can use LP Condor Wind after someone is conditioned to Drive Impact, bait it, and then punish it with your own. OD Condor Wind attack also cannot be interrupted by drive impact. If you have 3 bars of meter, you can use MP or HP condor wind attack with impunity, and cancel into level 3 if you see your opponent responding with a DI for big damage. |
| }} | | }} |
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| {{AttackDataCargo-SF6/Query|lily_2mk}} | | {{AttackDataCargo-SF6/Query|lily_2mk}} |
| * '''Cancel Hitconfirm Window:''' 13f | | * '''Cancel Hitconfirm Window:''' 13f |
| | | <br> |
| A special and DR cancelable 2MK. This is nice to have, even if Lily lacks the movement speed to make it as threatening as other 2MKs. | | A special and DR cancelable 2MK. This is nice to have, even if Lily lacks the movement speed to make it as threatening as other 2MKs. |
| }} | | }} |
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| {{AttackDataCargo-SF6/Query|lily_6hp}} | | {{AttackDataCargo-SF6/Query|lily_6hp}} |
| * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] |
| * '''Cancel Hitconfirm Window:''' 16f | | * '''Cancel Hitconfirm Window:''' 16f (21f TC) |
| | | <br> |
| An advancing heavy normal that can either cancel into specials or into its own unique target combo. Has enough blockstun for a cancel into H Wind Stock to be an airtight block string. | | An advancing heavy normal that can either cancel into specials or into its own unique target combo. Has enough blockstun for a cancel into H Wind Stock to be an airtight block string. |
| }} | | }} |
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| {{AttackDataCargo-SF6/Query|lily_4hp}} | | {{AttackDataCargo-SF6/Query|lily_4hp}} |
| * '''Cancel Hitconfirm Window:''' 18f | | * '''Cancel Hitconfirm Window:''' 18f |
| | | <br> |
| Yet another heavy poke. This one is special, as it has the most frame advantage on hit of any of Lily's normals, making it crucial for punishes and Drive Rush routes. | | Yet another heavy poke. This one is special, as it has the most frame advantage on hit of any of Lily's normals, making it crucial for punishes and Drive Rush routes. |
| }} | | }} |
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| {{AttackDataCargo-SF6/Query|lily_6hp_hp}} | | {{AttackDataCargo-SF6/Query|lily_6hp_hp}} |
| * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] |
| | * '''Cancel Hitconfirm Window:''' 16f (single hit) / 52-55f (full TC) |
| | * 2f gap between hits on block |
| | <br> |
| {{AttackDataCargo-SF6/Query|lily_6hp_hp_hp}} | | {{AttackDataCargo-SF6/Query|lily_6hp_hp_hp}} |
| * 2f Gap between hits 1 and 2; "0f" gap between hits 2 and 3 | | * True blockstring from 6HP~HP |
| | | <br> |
| A low reward Target Combo off of Lily's advancing 6HP. Generally less useful than opting for a cancel into M or H Condor Wind (214P), but the second hit does allow for a frame trap vs delayed strike vs delayed throw RPS on block, albeit a weak one. | | A low reward Target Combo off of Lily's advancing 6HP. Generally less useful than opting for a cancel into M or H Condor Wind (214P), but the second hit does allow for a frame trap vs delayed strike vs delayed throw RPS on block, albeit a weak one. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_jmp_mp}} | | {{AttackDataCargo-SF6/Query|lily_jmp_mp}} |
| * '''Cancel Hitconfirm Window:''' 15f
| |
| * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] |
| | | * '''Cancel Hitconfirm Window:''' 40-44f (Super) |
| | <br> |
| A rewarding air-to-air option to complement her strong anti-airs, Double Arrow allows Lily to heavily punish jumps as she can link into Tomahawk Buster (623P) upon landing or cancel into air Thunderbird (j.236236K) immediately. | | A rewarding air-to-air option to complement her strong anti-airs, Double Arrow allows Lily to heavily punish jumps as she can link into Tomahawk Buster (623P) upon landing or cancel into air Thunderbird (j.236236K) immediately. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_214mp}} | | {{AttackDataCargo-SF6/Query|lily_214mp}} |
| * Windclad stock gained on each on each of frames 46, 71 and 90. | | * Windclad stock gained on each on each of frames 46, 71 and 90 |
| | * '''Cancel Hitconfirm Window:''' 20f (Super, combos to SA3) |
| {{AttackDataCargo-SF6/Query|lily_214hp}} | | {{AttackDataCargo-SF6/Query|lily_214hp}} |
| * Windclad stock gained on each on each of frames 46, 71 and 90. | | * Windclad stock gained on each on each of frames 46, 71 and 90 |
| | * '''Cancel Hitconfirm Window:''' 20f (Super, only useful if armor absorbed) |
| {{AttackDataCargo-SF6/Query|lily_214pp}} | | {{AttackDataCargo-SF6/Query|lily_214pp}} |
| * '''Cancel Hitconfirm Window:''' 20f (Super) | | * '''Cancel Hitconfirm Window:''' 20f (Super, combos to SA2, SA3 only if armor absorbed) |
| * OD version applies a 10% damage scaling penalty to the next hit of a combo. | | * OD version applies a 10% damage scaling penalty to the next hit of a combo. |
|
| |
|
| * All versions, when held, hit on frame 4 of release. | | * All versions, when held, hit on frame 4 of release |
| * Windclad stock gained on the first active frame of the attack only if no stocks were gained through charging. | | * Windclad stock gained on the first active frame of the attack only if no stocks were gained through charging |
| <br> | | <br> |
| Windclad stocks are vital to Lily's game plan, so learning how to safely use this move is vital. | | Windclad stocks are vital to Lily's game plan, so learning how to safely use this move is vital. |
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| {{AttackDataCargo-SF6/Query|lily_236kk}} | | {{AttackDataCargo-SF6/Query|lily_236kk}} |
| * '''Airborne''' 7-29f | | * '''Airborne''' 7-29f |
| * '''Cancel Hitconfirm Window:''' 27f (Super) | | * '''Cancel Hitconfirm Window:''' 27f (SA2), as low as 14f at max range |
| <br> | | <br> |
| All versions can be spaced to be safe or even as good as +4 on block even when not Windclad. | | All versions can be spaced to be safe or even as good as +4 on block even when not Windclad. |
|
| |
|
| Canceling from 2HP into LK Condor Spire from a max range results in a frametrap that can be as good as +1 on block and also safe against Drive Impact (unless they do it before 2HP). This also works from 4HP, though not quite to the same extent. | | Canceling from 2HP into LK Condor Spire from a max range results in a frame trap that can be as good as +1 on block and also safe against Drive Impact (unless they do it before 2HP). This also works from 4HP, though not quite to the same extent. |
|
| |
|
| OD Condor Spire has the same range as the MK version but with a much faster startup that makes it less vulnerable to Drive Impact and other reactive options. It's a fun surprise to throw out in neutral or at round start. | | OD Condor Spire has the same range as the MK version but with a much faster startup that makes it less vulnerable to Drive Impact and other reactive options. It's a fun surprise to throw out in neutral or at round start. |
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| {{AttackDataCargo-SF6/Query|lily_236kk_1stock}} | | {{AttackDataCargo-SF6/Query|lily_236kk_1stock}} |
| * '''Airborne''' 9-34f; '''Projectile Invuln''' 9-32f (all active frames) | | * '''Airborne''' 9-34f; '''Projectile Invuln''' 9-32f (all active frames) |
| * '''Cancel Hitconfirm Window:''' 51f (Super) | | * '''Cancel Hitconfirm Window:''' 51f (SA2), as low as 14f at max range |
| * Frame-kills after KD: '''214LP:''' +9 / '''214MP:''' +5 / '''66,66:''' +14 | | * Frame-kills after KD: '''214LP:''' +9 / '''214MP:''' +5 / '''66,66:''' +14 |
| <br> | | <br> |
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| {{AttackDataCargo-SF6/Query|lily_623pp}} | | {{AttackDataCargo-SF6/Query|lily_623pp}} |
| * '''Anti-Air Invuln''' 1-10f; '''Throw Invuln''' 1-10f; '''Airborne''' 7-45f | | * '''Anti-Air Invuln''' 1-10f; '''Throw Invuln''' 1-10f; '''Airborne''' 7-45f |
| * OD version can be canceled into OD Condor Dive on hit. | | * '''Cancel Hitconfirm Window:''' 58f (j.PPP, on hit only) |
| * OD version applies a 10% damage scaling penalty to a followup OD Tomahawk Buster. | | * OD version applies a 10% damage scaling penalty to a follow-up OD Tomahawk Buster |
| <br> | | <br> |
| Important for converting off lights without wind stocks or drive gauge. Solid anti-air for when 2HP would be too slow, also good at dealing with characters who can alter their jump momentum. | | Important for converting off lights without wind stocks or drive gauge. Solid anti-air for when 2HP would be too slow, also good at dealing with characters who can alter their jump momentum. |
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| {{AttackDataCargo-SF6/Query|lily_623pp_1stock}} | | {{AttackDataCargo-SF6/Query|lily_623pp_1stock}} |
| * '''Anti-Air Invuln''' 1-10f; '''Throw Invuln''' 1-10f; '''Airborne''' 7-45f | | * '''Anti-Air Invuln''' 1-10f; '''Throw Invuln''' 1-10f; '''Airborne''' 7-45f |
| * OD version can be canceled into OD Condor Dive or OD Condor Dive (Windclad) on hit. | | * '''Cancel Hitconfirm Window:''' 69f (j.PPP, on hit only) |
| * OD version applies a 10% damage scaling penalty to a followup OD Tomahawk Buster or OD Tomahawk Buster (Windclad). | | * OD version applies a 10% damage scaling penalty to a follow-up OD Tomahawk Buster or OD Tomahawk Buster (Windclad). |
| <br> | | <br> |
| With Windclad stocked, it's possible to use this to juggle after Windclad Condor Spire in the corner for an expensive but damaging combo.<br> | | With Windclad stocked, it's possible to use this to juggle after Windclad Condor Spire in the corner for an expensive but damaging combo.<br> |