Street Fighter 6/Lily/Strategy: Difference between revisions

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== Offense ==
== Offense ==
=== Frame Traps ===
=== Frame Traps ===
'''Light Chains''' -
===== Light Chains =====
Lily has great reach on her light punches, which compensates for her lacking reach in the light kick department. Her most common way to throw together a light chain is to start with 5LK for speed or 2LK for the low and chain into a light punch. Unfortunately, she only gets a meterless combo after two lights if she has a Windclad stock, which limits the third chained light's effectiveness in pressure.


===== Button > Condor Wind =====
'''2HP''' is the best for this as it has the most blockstun. Lily can play a guessing game with the opponent between cancelling into 214LP to stay somewhat Drive Impact safe or 214MP/HP to try and push them out/punish mashing. Unfortunately, '''2HP > 214LP''' is a staggering -25 on block, making it incredibly dangerous. Most other buttons Lily has have less blockstun, making it more unsafe.


===== Condor Spire =====
'''Non-OD Windclad Spire''' is almost always +1 on block. Lily can frame trap opponents who mash with '''5LK''', her only 4f option. She has to condition her opponent not to mash first before she can command grab them.


'''OD Windclad Spire''' is almost always +2 on block. Lily's throws will beat mashing here, which lets her lean on them a bit more heavily. OD Windclad Spire also beats projectiles and Drive Impact at all distances, making it better suited for neutral.


=== Okizeme and Mixups ===
=== Okizeme and Mixups ===

Revision as of 14:17, 13 July 2023


Neutral

TO-DO


Offense

Frame Traps

Light Chains

Lily has great reach on her light punches, which compensates for her lacking reach in the light kick department. Her most common way to throw together a light chain is to start with 5LK for speed or 2LK for the low and chain into a light punch. Unfortunately, she only gets a meterless combo after two lights if she has a Windclad stock, which limits the third chained light's effectiveness in pressure.

Button > Condor Wind

2HP is the best for this as it has the most blockstun. Lily can play a guessing game with the opponent between cancelling into 214LP to stay somewhat Drive Impact safe or 214MP/HP to try and push them out/punish mashing. Unfortunately, 2HP > 214LP is a staggering -25 on block, making it incredibly dangerous. Most other buttons Lily has have less blockstun, making it more unsafe.

Condor Spire

Non-OD Windclad Spire is almost always +1 on block. Lily can frame trap opponents who mash with 5LK, her only 4f option. She has to condition her opponent not to mash first before she can command grab them.

OD Windclad Spire is almost always +2 on block. Lily's throws will beat mashing here, which lets her lean on them a bit more heavily. OD Windclad Spire also beats projectiles and Drive Impact at all distances, making it better suited for neutral.

Okizeme and Mixups

TO-DO


Knockdown Advantage: all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated

Knockdown KD Adv. Oki/Notes
Forward Throw +? ?
Back Throw +? ?
2HK HKD +?
HKD +? (Punish)
?



vs. Burnout

Lily can have an airtight combo using her Wind Charges against an opponent in burnout. By using 5LK 5LP into Light or Medium Condor Spire with Wind Charge Only your opponent cannot even use a Super or Reversal to get out of her pressure, and if they press a button it always net you a counter hit.


Drive Rush

When cancelling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.

Gap Value Meaning
0 True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal
1 to 4 Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack
5+ Large blockstring gap; opponent can interrupt without an invincible attack
Drive Rush Cancel - Blockstring Gaps
5LP 5MP 5HP 5LK 5MK 5HK 2LP 2MP 2HP 2LK 2MK 2HK
5LP~DR ? ? ? ? ? ? ? ? ? ? ? ?


The following table lists the general BnB combo routes when cancelling a button into Drive Rush on hit.

Drive Rush Cancel - Combo Routes
Starter Hit Adv. Combo Route
5LP +? ?


Defense

Reversals


Anti-Airs


Anti-Projectile


Fighting vs. Lily


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