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* '''Numerous Plus Frames:''' Shang Tsung has five normals which make him plus. Three of them also have an alternate form that safely punishes the enemy for attempting to duck or flawless block. | * '''Numerous Plus Frames:''' Shang Tsung has five normals which make him plus. Three of them also have an alternate form that safely punishes the enemy for attempting to duck or flawless block. | ||
* '''Devious Short Hop Mix:''' B3 has brilliant synergy with his SHK, which is extremely delayable and has a near-identical startup animation. | * '''Devious Short Hop Mix:''' B3 has brilliant synergy with his SHK, which is extremely delayable and has a near-identical startup animation. | ||
* '''Excellent Jab String:''' Shang Tsung's 112 string, while having much less forward advancement and range than other jab strings, gives him a wealth of options when applied offensively. 1 and 11 have lighting fast recovery for staggers and pressure resets. 112 gives a fullscreen +42 knockdown on hit, makes him +6 with | * '''Excellent Jab String:''' Shang Tsung's 112 string, while having much less forward advancement and range than other jab strings, gives him a wealth of options when applied offensively. 1 and 11 have lighting fast recovery for staggers and pressure resets. 112 gives a fullscreen +42 knockdown on hit, makes him +6 with mid-screen distance on block, and has a perfect animation for an auto shimmy. While 112 has a flawless block gap, 113 will safely catch the enemy for attempting to FB. | ||
* '''Ninja Squad:''' Shang Tsung's ninja kustoms give him surprising utility for the slots spent: Ermac Lift is a rare example of a one-slot combo extender that works on both grounded and airborne enemies, Rain Superkick gives him pressure, staggers, single hit confirms, longer combos, and unbreakable damage, Smoke Shake is one of the best anti-projectile moves in the game, and Reptile Slide gives him new 50/50s, fireball avoidance, and another KB to use in combos (though the KB is very hard to apply). | * '''Ninja Squad:''' Shang Tsung's ninja kustoms give him surprising utility for the slots spent: Ermac Lift is a rare example of a one-slot combo extender that works on both grounded and airborne enemies, Rain Superkick gives him pressure, staggers, single hit confirms, longer combos, and unbreakable damage, Smoke Shake is one of the best anti-projectile moves in the game, and Reptile Slide gives him new 50/50s, fireball avoidance, and another KB to use in combos (though the KB is very hard to apply). | ||
|cons= | |cons= | ||
* '''Weak Reversal Attacks:''' Shang Tsung's reversal U2 and U3, while having quick startup, also have tiny hitboxes that are prone to unintentional whiffing. His U2 is also notoriously difficult to follow up due to its low bounce, lack of forward advancement, and Shang Tsung's slow forward dash. | * '''Weak Reversal Attacks:''' Shang Tsung's reversal U2 and U3, while having a quick startup, also have tiny hitboxes that are prone to unintentional whiffing. His U2 is also notoriously difficult to follow up due to its low bounce, lack of forward advancement, and Shang Tsung's slow forward dash. | ||
* '''Comes With A Cost:''' Many of Shang Tsung's | * '''Comes With A Cost:''' Many of Shang Tsung's kustom variations either modify a base move or remove it entirely, often necessitating a differing combo structure and approach. | ||
* '''Poor Dashes:''' Shang Tsung has very sluggish dashes. Lengthy recovery and poor acceleration also | * '''Poor Dashes:''' Shang Tsung has very sluggish dashes. Lengthy recovery and poor acceleration also mean that his wavedash is very slow. This is partially compensated by his above-average walk speed, though. | ||
* '''Weak Krushing Blows:''' Shang Tsung's Krushing Blows are notoriously difficult to land, with his Rain Superkick having perhaps the most impractical KB in the game. | * '''Weak Krushing Blows:''' Shang Tsung's Krushing Blows are notoriously difficult to land, with his Rain Superkick having perhaps the most impractical KB in the game. | ||
}} | }} |
Revision as of 02:13, 19 September 2023
Shang Tsung #MK11_TSU | |
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INFLUENCE
Soul Sorcerer and historic host of the Mortal Kombat. Born in Earthrealm, Shang Tsung’s relentless pursuit of powerful magic led him to Outworld, where Shao Kahn offered him a dark power that no sorcerer on Earthrealm could. Shang Tsung pledged his eternal loyalty to Shao Kahn in exchange for this evil magic, but he is no faithful servant. He dreams of the day his sorcery will overtake Shao Kahn’s, and he’ll pay any price to get there. | |
Data | |
Health | 1000.00 |
Hitbox | Male |
Introduction
Shang Tsung is a versatile fighter who can scrap for an advantage at any range, zoning the enemy out with his unduckable projectiles at a distance and then transitioning to plus frames and frame traps when up close.
Strengths | Weaknesses |
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Movelist
Normals and Strings
1
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
2
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
3
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
4
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Jump and Hop Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Getup and Flawless Block Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Throws
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Special Moves
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Fatal Blow
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Kustom Abilities
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Strategy and Kombos
General Tactics
Popular Variations
Universal Kombos
Variation Kombos