< Street Fighter 6 | Juri
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| 5HP~DR || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? | | 5HP~DR || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? | ||
|- | |- | ||
| 5LK~DR || style="text-align: center;" | {{sf6-adv|VP|+ | | 5LK~DR || style="text-align: center;" | {{sf6-adv|VP|+4}} || ? | ||
|- | |- | ||
| 5MK~DR<br>(1st/FSE 2nd) || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? | | 5MK~DR<br>(1st/FSE 2nd) || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? |
Revision as of 03:47, 5 June 2023
Neutral
TO-DO
Offense
Frame Traps
Light Chains -
Okizeme and Mixups
TO-DO
Knockdown Advantage: all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated
Knockdown | KD Adv. | Oki/Notes |
---|---|---|
Forward Throw | +36 | ? |
Back Throw | +22 | ? |
Air Throw | +2~4 | ? |
Drive Impact (No Crumple) |
+35 | ? |
Drive Reversal | +23 | ? |
2HK | HKD +32 HKD +47 (Punish) |
? |
FSE Chains (during Lv.2 Super) |
+29 (5HP) +34 (5HK/2HP) +23 (6MK) +40 (6HP) +20 (4HK) |
? |
5MP~4HP~HP (Death Crest) |
+35 (2 hits) +32 (3 hits) |
? |
214K (Fuhajin) |
+37/37/46 (L/M/H) +45 (OD) |
? |
236LK+MK (OD Saihasho) |
+39 | ? |
236MK+HK (Go Ohsatsu) |
+27 +37 (1-stock) +32 (OD) |
? |
623P (Tensenrin) |
+37/31/28 (L/M/H) +5 (OD) |
? |
j.214K (Shiku-sen) |
+34~41 +37~44 (OD) |
? |
j.214K~K (Shiren-sen) |
+28~33 +50~56 (OD) |
? |
236236K (Lv.1 Super) |
+26 +27 (1-stock, hold K) |
? |
214214K (Lv.3 Super/CA) |
HKD +22 (Lv.3) HKD +20 (CA) |
? |
vs. Burnout
Drive Rush
When cancelling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.
Gap Value | Meaning |
---|---|
0 | True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal |
1 to 4 | Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack |
5+ | Large blockstring gap; opponent can interrupt without an invincible attack |
5LP | 5MP | 5HP | 5LK | 5MK | 5HK | 2LP | 2MP | 2HP | 2LK | 2MK | 2HK | 6MP | 6HP | 4HK | 6MK | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5LP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5MP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5LK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5MK~DR (1st/FSE 2nd) |
? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FSE 5HK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2LP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2MP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FSE 2LK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2MK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FSE 2HK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
6MP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FSE 6MK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
6HP~DR (1st/2nd) |
? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
4HK~DR (1st/2nd) |
? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
The following table lists the general BnB combo routes when cancelling a button into Drive Rush on hit.
Starter | Hit Adv. | Combo Route |
---|---|---|
5LP~DR | +? | ? |
5MP~DR | +? | ? |
5HP~DR | +? | ? |
5LK~DR | +4 | ? |
5MK~DR (1st/FSE 2nd) |
+? | ? |
FSE 5HK~DR | +? | ? |
2LP~DR | +? | ? |
2MP~DR | +? | ? |
2HP~DR | +? | ? |
FSE 2LK~DR | +? | ? |
2MK~DR | +? | ? |
FSE 2HK~DR | +? | ? |
6MP~DR | +? | ? |
6HP~DR (1st/2nd) |
+? | ? |
4HK~DR (1st/2nd) |
+? | ? |
Defense
Reversals
Anti-Airs
Anti-Projectile
Fighting vs. Juri