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< Street Fighter 6 | Kimberly
(Created page with "{{Character Subnav SF6 | chara=Kimberly }} == Players to Watch == == Documents == == Videos == == Plain Text == ''You can write your own content here, or post transcriptions from potentially impermanent sources here. Please make a new Level 3 Heading for each section under Plain Text.'' == Twitter/Socials == {{Navbox-SF6}} Category: Street Fighter 6") |
AkashicAYS (talk | contribs) (Added Patch History) |
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== Videos == | == Videos == | ||
== Patch History == | |||
<tabber> | |||
|-| 1.10 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
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* {{clr|L|2LK}} pushback on block reduced (allows for more consistent light chains) | |||
* {{clr|M|2MP}} whiff recovery increased 13 -> 15; total whiff animation 21 -> 23 | |||
** Expanded the feet hurtbox on whiff from frame 6 until the end of recovery | |||
** Expanded the extended arm hurtbox on whiff; no longer partially retracts on frames 13-15; no longer fully retracts on frame 19 until end of recovery | |||
** Pushback on block reduced (gives better meaty/{{clr|DR|DR}} pressure, but otherwise it is easier for the opponent to take back their turn on block) | |||
* {{clr|M|2MK}} starter scaling increased 15% -> 20% | |||
* {{clr|H|2HK}} KD Advantage +31 -> +38 (now gives point blank oki after 2 dashes with no {{clr|PC|PC}} required) | |||
* {{clr|H|j.HP}} Juggle Start value reduced 1 -> 0; Juggle Increase value reduced 5 -> 0 (gives more lenient juggles with 2 spraycans) | |||
* Bushin Prism Strikes ({{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|HP}}~{{clr|H|HK}}) recovery reduced 24 -> 19 (on hit only) | |||
** KD Advantage +26 -> +49 and knockdown type changed to a ground bound; allows enough advantage for spraycan setup | |||
* {{clr|L|LP Vagabond Edge}} ({{clr|L|236LP}}) hurtbox expanded on whiff until end of recovery | |||
* Aerial Bushin Senpukyaku (j.214K/{{clr|OD|j.214KK}}) hitbox on final hit extended upward | |||
* Shuriken Bomb Spread (22PP) properties changed on the {{clr|L|LP}}+{{clr|M|MP}} and {{clr|M|MP}}+{{clr|H|HP}} versions | |||
** The 2nd spraycan explosion is now delayed, allowing for staggered pressure and extended bomb juggles | |||
** No change to the {{clr|L|LP}}+{{clr|H|HP}} version with simultaneous explosions | |||
|-| 1.09 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
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* {{clr|DR|Drive Reversal}} - no longer moves backward on the first frame | |||
* {{clr|SA|SA1/SA2}} - fixed issue where move would not KO the opponent when trading hits | |||
|-| 1.08 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
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* {{clr|H|5HP}} increased forward movement during startup (Range: 1.26 -> 1.41) | |||
** The edge of the hitbox was raised to make low-profile attacks effective against it | |||
* {{clr|H|5HK}} proximity guard box now matches the attack hitbox (bug fix) | |||
* {{clr|L|2LP}} Block Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|M|-1}}; {{clr|DR|DR Cancel}} Block Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|M|-1}}; blockstun 8 -> 9 | |||
** Gains much better pressure after {{clr|DR|Drive Rush}} or vs. Burnout | |||
* {{clr|L|2LK}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|VP|+4}}; hitstun 12 -> 14 | |||
** Can now link to {{clr|H|2HP}}/{{clr|M|5MK}} from {{clr|DR|Drive Rush}} or into {{clr|M|2MP}}/{{clr|M|5MP}} on {{clr|PC|Counter-hit}} | |||
** When spaced out, {{clr|DR|DR~}}{{clr|L|2LK}} can be up to {{sf6-adv|VP|+10}}, linking to {{clr|H|5HP}} | |||
* {{clr|M|Water Slicer Slide}} ({{clr|M|3MK}}) first 4 active frames have set recovery; always {{sf6-adv|P|+1 oH}} / {{sf6-adv|VM|-5 oB}} at worse | |||
** These 4 frames also cause a knockdown on {{clr|PC|Punish Counter}} (KD +37), greatly enhancing its use as a whiff punish | |||
* {{clr|H|Hisen Kick}} ({{clr|H|6HK}}) foot hitbox extended forward and hurtbox reduced; Drive Gain increased 1200 -> 3000 | |||
** On hit, 1f longer hitconfirm window for {{clr|PC|CH/PC}} combo extensions | |||
* {{clr|M|Elbow Drop}} ({{clr|M|j.2MP}}) will now be buffered when input early in jump arc | |||
*{{clr|L|LP Vagabond Edge}} ({{clr|L|236LP}}) Block Advantage {{sf6-adv|VM|-5}}{{sf6-adv|M|(-3)}} -> {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}}; blockstun 19 -> 20 | |||
** Less pushback on hit, and a different knockback animation occurs when connecting with final active frame | |||
* {{clr|OD|OD Torso Cleaver}} ({{clr|OD|236KK}}~{{clr|L|LK}}) combo-only hitbox expanded upward (more consistent 2-hit juggles) | |||
* Arc Step (cl.236K/{{clr|OD|cl.236KK}}) startup 8f -> 6f after Sprint; all medium attacks can now combo into both versions naturally | |||
** {{clr|H|5HP}}/{{clr|M|5MP}} now frame trap into Arc step, and {{clr|M|5MK}}/{{clr|M|5MP}}~{{clr|H|HP}} frame trap into {{clr|OD|OD Arc Step}} | |||
* Bushin Hojin Kick (cl.236K~K) juggles 1f longer on hit; can juggle into {{clr|SA|SA1}} midscreen after {{clr|M|5MP}}~{{clr|H|HP}} | |||
* {{clr|OD|OD Bushin Hojin Kick}} ({{clr|OD|cl.236KK~K}}) can juggle into {{clr|L|236LP}}, {{clr|SA|SA1}}, or {{clr|SA|SA3}} midscreen after {{clr|M|5MP}}~{{clr|H|HP}} | |||
** Cannot cancel {{clr|L|236LP}} into {{clr|SA|SA3}} due to distance | |||
** Corner wallsplat is slightly higher, removing some auto-timed KD +42 safe jump setups after {{clr|M|5MP}}~{{clr|H|HP}} | |||
* {{clr|SA|Air SA2}} startup 13f -> 2f when canceled from {{clr|OD|OD}} specials | |||
** More consistent and allows cancel from midscreen {{clr|OD|OD Bushin Hojin Kick}} | |||
|-| 1.07 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
| | |||
* Shuriken Bomb - damage scaling reduced from 20% Starter/Combo scaling to 10% Starter scaling only | |||
|-| 1.06 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
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* {{clr|10|236KK}}: fixed bug that would cause sound effect not to play | |||
* {{clr|L|214LK}} throw invuln on frames 7-11 | |||
* {{clr|M|214MK}} throw invuln on frames 8-12 | |||
* {{clr|H|214HK}} throw invuln on frames 9-13 | |||
* {{clr|10|214KK}} throw invuln on frames 7-11 | |||
|-| 1.05 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
| | |||
* {{clr|M|2MP}} damage 450 -> 500 and pushback reduced; can now link {{clr|M|2MP}}, {{clr|M|2MP}}, {{clr|M|5MP}}<br><br> | |||
* {{clr|L|236LP}} on block {{sf6-adv|VM|-6}} -> {{sf6-adv|VM|-5}} and can be spaced safely at range | |||
* 214K anti-air invuln now starts 1f before active on all meterless versions and has a reduced head hurtbox | |||
* {{clr|OD|214KK}} now cancelable into {{clr|SA|Air SA2}} on 4th hit; slight improvement to damage and juggle potential | |||
* Can hold forward during Sprint (236K) to prevent automatic transition into Arc Step at close range | |||
* {{clr|OD|j.236PP}} juggle limit increased; now combos after {{clr|H|236HP}} or Wallsplat > {{clr|H|2HP}} > {{clr|L|236K~LK}} | |||
** Now counts as 2 hits for damage scaling when comboed into<br><br> | |||
* {{clr|SA|SA1}} startup decreased 12f -> 10f | |||
** Can now choose whether or not to spend Spraycan (by holding K) | |||
* {{clr|SA|SA2}} damage 2600 -> 2800, hitbox expanded for juggle consistency | |||
</tabber> | |||
== Plain Text == | == Plain Text == |
Revision as of 21:17, 16 June 2025
Players to Watch
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Patch History
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Plain Text
You can write your own content here, or post transcriptions from potentially impermanent sources here. Please make a new Level 3 Heading for each section under Plain Text.