Street Fighter 6/Lily/Data: Difference between revisions

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== Character Vitals ==
== Character Vitals ==
{{CharacterData-SF6
{{CharacterData-SF6
| chara = Lily
| chara         = Lily
| name          = Lily
| name          = Lily
| portrait      = SF6 Lily Portrait.png
| portrait      = SF6 Lily Portrait.png
Line 69: Line 69:
===== 5LP =====
===== 5LP =====
{{FrameData-SF6 | chara = Lily | moveId = lily_5lp | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_5lp | moveType = ground_normal
| input = 5LP
| input         = 5LP
| name = Standing Light Punch
| name         = Standing Light Punch
| images = SF6_Lily_5lp.png
| images       = SF6_Lily_5lp.png
| hitboxes = SF6_Lily_5lp_hitbox.png
| hitboxes     = SF6_Lily_5lp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 104: Line 104:
===== 5MP =====
===== 5MP =====
{{FrameData-SF6 | chara = Lily | moveId = lily_5mp | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_5mp | moveType = ground_normal
| input = 5MP
| input         = 5MP
| name = Standing Medium Punch
| name         = Standing Medium Punch
| images = SF6_Lily_5mp.png
| images       = SF6_Lily_5mp.png
| hitboxes = SF6_Lily_5mp_hitbox.png
| hitboxes     = SF6_Lily_5mp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 139: Line 139:
===== 5HP =====
===== 5HP =====
{{FrameData-SF6 | chara = Lily | moveId = lily_5hp | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_5hp | moveType = ground_normal
| input = 5HP
| input         = 5HP
| name = Standing Heavy Punch
| name         = Standing Heavy Punch
| images = SF6_Lily_5hp.png
| images       = SF6_Lily_5hp.png
| hitboxes = SF6_Lily_5hp_hitbox.png
| hitboxes     = SF6_Lily_5hp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 174: Line 174:
===== 5LK =====
===== 5LK =====
{{FrameData-SF6 | chara = Lily | moveId = lily_5lk | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_5lk | moveType = ground_normal
| input = 5LK
| input         = 5LK
| name = Standing Light Kick
| name         = Standing Light Kick
| images = SF6_Lily_5lk.png
| images       = SF6_Lily_5lk.png
| hitboxes = SF6_Lily_5lk_hitbox.png
| hitboxes     = SF6_Lily_5lk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 209: Line 209:
===== 5MK =====
===== 5MK =====
{{FrameData-SF6 | chara = Lily | moveId = lily_5mk | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_5mk | moveType = ground_normal
| input = 5MK
| input         = 5MK
| name = Standing Medium Kick
| name         = Standing Medium Kick
| images = SF6_Lily_5mk.png
| images       = SF6_Lily_5mk.png
| hitboxes = SF6_Lily_5mk_hitbox.png
| hitboxes     = SF6_Lily_5mk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 244: Line 244:
===== 5HK =====
===== 5HK =====
{{FrameData-SF6 | chara = Lily | moveId = lily_5hk | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_5hk | moveType = ground_normal
| input = 5HK
| input         = 5HK
| name = Standing Heavy Kick
| name         = Standing Heavy Kick
| images = SF6_Lily_5hk.png
| images       = SF6_Lily_5hk.png
| hitboxes = SF6_Lily_5hk_hitbox.png
| hitboxes     = SF6_Lily_5hk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 281: Line 281:
===== 2LP =====
===== 2LP =====
{{FrameData-SF6 | chara = Lily | moveId = lily_2lp | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_2lp | moveType = ground_normal
| input = 2LP
| input         = 2LP
| name = Crouching Light Punch
| name         = Crouching Light Punch
| images = SF6_Lily_2lp.png
| images       = SF6_Lily_2lp.png
| hitboxes = SF6_Lily_2lp_hitbox.png
| hitboxes     = SF6_Lily_2lp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 316: Line 316:
===== 2MP =====
===== 2MP =====
{{FrameData-SF6 | chara = Lily | moveId = lily_2mp | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_2mp | moveType = ground_normal
| input = 2MP
| input         = 2MP
| name = Crouching Medium Punch
| name         = Crouching Medium Punch
| images = SF6_Lily_2mp.png
| images       = SF6_Lily_2mp.png
| hitboxes = SF6_Lily_2mp_hitbox.png
| hitboxes     = SF6_Lily_2mp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 351: Line 351:
===== 2HP =====
===== 2HP =====
{{FrameData-SF6 | chara = Lily | moveId = lily_2hp | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_2hp | moveType = ground_normal
| input = 2HP
| input         = 2HP
| name = Crouching Heavy Punch
| name         = Crouching Heavy Punch
| images = SF6_Lily_2hp.png
| images       = SF6_Lily_2hp.png
| hitboxes = SF6_Lily_2hp_hitbox.png
| hitboxes     = SF6_Lily_2hp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 386: Line 386:
===== 2LK =====
===== 2LK =====
{{FrameData-SF6 | chara = Lily | moveId = lily_2lk | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_2lk | moveType = ground_normal
| input = 2LK
| input         = 2LK
| name = Crouching Light Kick
| name         = Crouching Light Kick
| images = SF6_Lily_2lk.png
| images       = SF6_Lily_2lk.png
| hitboxes = SF6_Lily_2lk_hitbox.png
| hitboxes     = SF6_Lily_2lk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 421: Line 421:
===== 2MK =====
===== 2MK =====
{{FrameData-SF6 | chara = Lily | moveId = lily_2mk | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_2mk | moveType = ground_normal
| input = 2MK
| input         = 2MK
| name = Crouching Medium Kick
| name         = Crouching Medium Kick
| images = SF6_Lily_2mk.png
| images       = SF6_Lily_2mk.png
| hitboxes = SF6_Lily_2mk_hitbox.png
| hitboxes     = SF6_Lily_2mk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 456: Line 456:
===== 2HK =====
===== 2HK =====
{{FrameData-SF6 | chara = Lily | moveId = lily_2hk | moveType = ground_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_2hk | moveType = ground_normal
| input = 2HK
| input         = 2HK
| name = Crouching Heavy Kick
| name         = Crouching Heavy Kick
| images = SF6_Lily_2hk.png
| images       = SF6_Lily_2hk.png
| hitboxes = SF6_Lily_2hk_hitbox.png
| hitboxes     = SF6_Lily_2hk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 492: Line 492:
===== j.LP =====
===== j.LP =====
{{FrameData-SF6 | chara = Lily | moveId = lily_jlp | moveType = air_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_jlp | moveType = air_normal
| input = j.LP
| input         = j.LP
| name = Jumping Light Punch
| name         = Jumping Light Punch
| images = SF6_Lily_jlp.png
| images       = SF6_Lily_jlp.png
| hitboxes = SF6_Lily_jlp_hitbox.png
| hitboxes     = SF6_Lily_jlp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 522: Line 522:
===== j.MP =====
===== j.MP =====
{{FrameData-SF6 | chara = Lily | moveId = lily_jmp | moveType = air_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_jmp | moveType = air_normal
| input = j.MP
| input         = j.MP
| name = Jumping Medium Punch
| name         = Jumping Medium Punch
| images = SF6_Lily_jmp.png
| images       = SF6_Lily_jmp.png
| hitboxes = SF6_Lily_jmp_hitbox.png
| hitboxes     = SF6_Lily_jmp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 552: Line 552:
===== j.HP =====
===== j.HP =====
{{FrameData-SF6 | chara = Lily | moveId = lily_jhp | moveType = air_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_jhp | moveType = air_normal
| input = j.HP
| input         = j.HP
| name = Jumping Heavy Punch
| name         = Jumping Heavy Punch
| images = SF6_Lily_jhp.png
| images       = SF6_Lily_jhp.png
| hitboxes = SF6_Lily_jhp_hitbox.png
| hitboxes     = SF6_Lily_jhp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 582: Line 582:
===== j.LK =====
===== j.LK =====
{{FrameData-SF6 | chara = Lily | moveId = lily_jlk | moveType = air_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_jlk | moveType = air_normal
| input = j.LK
| input         = j.LK
| name = Jumping Light Kick
| name         = Jumping Light Kick
| images = SF6_Lily_jlk.png
| images       = SF6_Lily_jlk.png
| hitboxes = SF6_Lily_jlk_hitbox.png
| hitboxes     = SF6_Lily_jlk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 612: Line 612:
===== j.MK =====
===== j.MK =====
{{FrameData-SF6 | chara = Lily | moveId = lily_jmk | moveType = air_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_jmk | moveType = air_normal
| input = j.MK
| input         = j.MK
| name = Jumping Medium Kick
| name         = Jumping Medium Kick
| images = SF6_Lily_jmk.png
| images       = SF6_Lily_jmk.png
| hitboxes = SF6_Lily_jmk_hitbox.png
| hitboxes     = SF6_Lily_jmk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 642: Line 642:
===== j.HK =====
===== j.HK =====
{{FrameData-SF6 | chara = Lily | moveId = lily_jhk | moveType = air_normal
{{FrameData-SF6 | chara = Lily | moveId = lily_jhk | moveType = air_normal
| input = j.HK
| input         = j.HK
| name = Jumping Heavy Kick
| name         = Jumping Heavy Kick
| images = SF6_Lily_jhk.png
| images       = SF6_Lily_jhk.png
| hitboxes = SF6_Lily_jhk_hitbox.png
| hitboxes     = SF6_Lily_jhk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 684: Line 684:
{{FrameData-SF6 | chara = Lily | moveId = lily_lplk | moveType = throw
{{FrameData-SF6 | chara = Lily | moveId = lily_lplk | moveType = throw
| input        = LPLK
| input        = LPLK
| name          =  
| name          = Canyon Throw
| images        = SF6_Lily_lplk.png
| images        = SF6_Lily_lplk.png
| hitboxes      = SF6_Lily_lplk_hitbox.png
| hitboxes      = SF6_Lily_lplk_hitbox.png
Line 706: Line 706:
{{FrameData-SF6 | chara = Lily | moveId = lily_4lplk | moveType = throw
{{FrameData-SF6 | chara = Lily | moveId = lily_4lplk | moveType = throw
| input        = 4LPLK
| input        = 4LPLK
| name          =  
| name          = Falling Cliff
| images        = SF6_Lily_4lplk.png
| images        = SF6_Lily_4lplk.png
| hitboxes      = SF6_Lily_4lplk_hitbox.png
| hitboxes      = SF6_Lily_4lplk_hitbox.png
Line 730: Line 730:
{{FrameData-SF6 | chara = Lily | moveId = lily_hphk | moveType = drive
{{FrameData-SF6 | chara = Lily | moveId = lily_hphk | moveType = drive
| input        = HPHK
| input        = HPHK
| name          = Drive Impact
| name          = Earth's Rage
| images        = SF6_Lily_hphk.png
| images        = SF6_Lily_hphk.png
| hitboxes      = SF6_Lily_hphk_hitbox.png
| hitboxes      = SF6_Lily_hphk_hitbox.png
Line 758: Line 758:
{{FrameData-SF6 | chara = Lily | moveId = lily_6hphk | moveType = drive
{{FrameData-SF6 | chara = Lily | moveId = lily_6hphk | moveType = drive
| input        = 6HPHK
| input        = 6HPHK
| name          = Drive Reversal
| name          = Cross Hammer
| images        = SF6_Lily_6hphk.png
| images        = SF6_Lily_6hphk.png
| hitboxes      = SF6_Lily_6hphk_hitbox.png
| hitboxes      = SF6_Lily_6hphk_hitbox.png

Revision as of 01:51, 4 May 2023


Character Vitals

Lily
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Lily Portrait.png SF6 Lily Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance


Normals

Standing Normals

5LP
Lily
lily_5lp

5LP

Standing Light Punch
SF6 Lily 5lp.png
SF6 Lily 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5MP
Lily
lily_5mp

5MP

Standing Medium Punch
SF6 Lily 5mp.png
SF6 Lily 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5HP
Lily
lily_5hp

5HP

Standing Heavy Punch
SF6 Lily 5hp.png
SF6 Lily 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5LK
Lily
lily_5lk

5LK

Standing Light Kick
SF6 Lily 5lk.png
SF6 Lily 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5MK
Lily
lily_5mk

5MK

Standing Medium Kick
SF6 Lily 5mk.png
SF6 Lily 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5HK
Lily
lily_5hk

5HK

Standing Heavy Kick
SF6 Lily 5hk.png
SF6 Lily 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Crouching Normals

2LP
Lily
lily_2lp

2LP

Crouching Light Punch
SF6 Lily 2lp.png
SF6 Lily 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2MP
Lily
lily_2mp

2MP

Crouching Medium Punch
SF6 Lily 2mp.png
SF6 Lily 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2HP
Lily
lily_2hp

2HP

Crouching Heavy Punch
SF6 Lily 2hp.png
SF6 Lily 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2LK
Lily
lily_2lk

2LK

Crouching Light Kick
SF6 Lily 2lk.png
SF6 Lily 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2MK
Lily
lily_2mk

2MK

Crouching Medium Kick
SF6 Lily 2mk.png
SF6 Lily 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2HK
Lily
lily_2hk

2HK

Crouching Heavy Kick
SF6 Lily 2hk.png
SF6 Lily 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Jumping Normals

j.LP
Lily
lily_jlp

j.LP

Jumping Light Punch
SF6 Lily jlp.png
SF6 Lily jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MP
Lily
lily_jmp

j.MP

Jumping Medium Punch
SF6 Lily jmp.png
SF6 Lily jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HP
Lily
lily_jhp

j.HP

Jumping Heavy Punch
SF6 Lily jhp.png
SF6 Lily jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.LK
Lily
lily_jlk

j.LK

Jumping Light Kick
SF6 Lily jlk.png
SF6 Lily jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MK
Lily
lily_jmk

j.MK

Jumping Medium Kick
SF6 Lily jmk.png
SF6 Lily jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HK
Lily
lily_jhk

j.HK

Jumping Heavy Kick
SF6 Lily jhk.png
SF6 Lily jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes


Command Normals

Target Combos

Universal Mechanics

Throws

LPLK
Lily
lily_lplk

LPLK

Canyon Throw
SF6 Lily lplk.png
SF6 Lily lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes
4LPLK
Lily
lily_4lplk

4LPLK

Falling Cliff
SF6 Lily 4lplk.png
SF6 Lily 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes


Drive Moves

HPHK
Lily
lily_hphk

HPHK

Earth's Rage
SF6 Lily hphk.png
SF6 Lily hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Impact.
6HPHK
Lily
lily_6hphk

6HPHK

Cross Hammer
SF6 Lily 6hphk.png
SF6 Lily 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
Armor Break; See Drive Reversal.
MPMK
Lily
lily_mpmk

MPMK

Drive Parry
SF6 Lily mpmk.png
SF6 Lily mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Lily
lily_66

66

Drive Rush
SF6 Lily 66.png
SF6 Lily 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Taunts

5PPPKKK
Lily
lily_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Lily 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
6PPPKKK
Lily
lily_6pppkkk

6PPPKKK

Forward Taunt
SF6 Lily 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
4PPPKKK
Lily
lily_4pppkkk

4PPPKKK

Back Taunt
SF6 Lily 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""


Special Moves

Super Arts

236236P
Lily
lily_236236p

236236P

Breezing Hawk
SF6 Lily 236236p.png
SF6 Lily 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
236236K
Lily
lily_236236k

236236K

Thunderbird
SF6 Lily 236236k.png
SF6 Lily 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
j.236236K
Lily
lily_j236236k

j.236236K

Soaring Thunderbird
File:SF6 Lily j236236k.png
File:SF6 Lily j236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
214214P
Lily
lily_214214p

214214P

Raging Typhoon
SF6 Lily 214214p.png
SF6 Lily 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
214214P(CA)
Lily
lily_214214p(ca)

214214P

Raging Typhoon (CA)
SF6 Lily 214214p(ca).png
File:SF6 Lily 214214p(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes



SF6 Navigation

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