< Street Fighter 6 | Marisa
No edit summary |
|||
Line 3: | Line 3: | ||
== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = Marisa | ||
| name = Marisa | | name = Marisa | ||
| portrait = SF6 Marisa Portrait.png | | portrait = SF6 Marisa Portrait.png | ||
Line 69: | Line 69: | ||
===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5lp | moveType = ground_normal | ||
| input | | input = 5LP | ||
| name | | name = Standing Light Punch | ||
| images = SF6_Marisa_5lp.png | | images = SF6_Marisa_5lp.png | ||
| hitboxes = SF6_Marisa_5lp_hitbox.png | | hitboxes = SF6_Marisa_5lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 104: | Line 104: | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5mp | moveType = ground_normal | ||
| input | | input = 5MP | ||
| name | | name = Standing Medium Punch | ||
| images = SF6_Marisa_5mp.png | | images = SF6_Marisa_5mp.png | ||
| hitboxes = SF6_Marisa_5mp_hitbox.png | | hitboxes = SF6_Marisa_5mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 139: | Line 139: | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5hp | moveType = ground_normal | ||
| input | | input = 5HP | ||
| name | | name = Standing Heavy Punch | ||
| images = SF6_Marisa_5hp.png | | images = SF6_Marisa_5hp.png | ||
| hitboxes = SF6_Marisa_5hp_hitbox.png | | hitboxes = SF6_Marisa_5hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 174: | Line 174: | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5lk | moveType = ground_normal | ||
| input | | input = 5LK | ||
| name | | name = Standing Light Kick | ||
| images = SF6_Marisa_5lk.png | | images = SF6_Marisa_5lk.png | ||
| hitboxes = SF6_Marisa_5lk_hitbox.png | | hitboxes = SF6_Marisa_5lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 209: | Line 209: | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5mk | moveType = ground_normal | ||
| input | | input = 5MK | ||
| name | | name = Standing Medium Kick | ||
| images = SF6_Marisa_5mk.png | | images = SF6_Marisa_5mk.png | ||
| hitboxes = SF6_Marisa_5mk_hitbox.png | | hitboxes = SF6_Marisa_5mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 244: | Line 244: | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5hk | moveType = ground_normal | ||
| input | | input = 5HK | ||
| name | | name = Standing Heavy Kick | ||
| images = SF6_Marisa_5hk.png | | images = SF6_Marisa_5hk.png | ||
| hitboxes = SF6_Marisa_5hk_hitbox.png | | hitboxes = SF6_Marisa_5hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 281: | Line 281: | ||
===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2lp | moveType = ground_normal | ||
| input | | input = 2LP | ||
| name | | name = Crouching Light Punch | ||
| images = SF6_Marisa_2lp.png | | images = SF6_Marisa_2lp.png | ||
| hitboxes = SF6_Marisa_2lp_hitbox.png | | hitboxes = SF6_Marisa_2lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 316: | Line 316: | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2mp | moveType = ground_normal | ||
| input | | input = 2MP | ||
| name | | name = Crouching Medium Punch | ||
| images = SF6_Marisa_2mp.png | | images = SF6_Marisa_2mp.png | ||
| hitboxes = SF6_Marisa_2mp_hitbox.png | | hitboxes = SF6_Marisa_2mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 351: | Line 351: | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2hp | moveType = ground_normal | ||
| input | | input = 2HP | ||
| name | | name = Crouching Heavy Punch | ||
| images = SF6_Marisa_2hp.png | | images = SF6_Marisa_2hp.png | ||
| hitboxes = SF6_Marisa_2hp_hitbox.png | | hitboxes = SF6_Marisa_2hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 386: | Line 386: | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2lk | moveType = ground_normal | ||
| input | | input = 2LK | ||
| name | | name = Crouching Light Kick | ||
| images = SF6_Marisa_2lk.png | | images = SF6_Marisa_2lk.png | ||
| hitboxes = SF6_Marisa_2lk_hitbox.png | | hitboxes = SF6_Marisa_2lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 421: | Line 421: | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2mk | moveType = ground_normal | ||
| input | | input = 2MK | ||
| name | | name = Crouching Medium Kick | ||
| images = SF6_Marisa_2mk.png | | images = SF6_Marisa_2mk.png | ||
| hitboxes = SF6_Marisa_2mk_hitbox.png | | hitboxes = SF6_Marisa_2mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 456: | Line 456: | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2hk | moveType = ground_normal | ||
| input | | input = 2HK | ||
| name | | name = Crouching Heavy Kick | ||
| images = SF6_Marisa_2hk.png | | images = SF6_Marisa_2hk.png | ||
| hitboxes = SF6_Marisa_2hk_hitbox.png | | hitboxes = SF6_Marisa_2hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 492: | Line 492: | ||
===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jlp | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jlp | moveType = air_normal | ||
| input | | input = j.LP | ||
| name | | name = Jumping Light Punch | ||
| images = SF6_Marisa_jlp.png | | images = SF6_Marisa_jlp.png | ||
| hitboxes = SF6_Marisa_jlp_hitbox.png | | hitboxes = SF6_Marisa_jlp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 522: | Line 522: | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jmp | moveType = air_normal | ||
| input | | input = j.MP | ||
| name | | name = Jumping Medium Punch | ||
| images = SF6_Marisa_jmp.png | | images = SF6_Marisa_jmp.png | ||
| hitboxes = SF6_Marisa_jmp_hitbox.png | | hitboxes = SF6_Marisa_jmp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 552: | Line 552: | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jhp | moveType = air_normal | ||
| input | | input = j.HP | ||
| name | | name = Jumping Heavy Punch | ||
| images = SF6_Marisa_jhp.png | | images = SF6_Marisa_jhp.png | ||
| hitboxes = SF6_Marisa_jhp_hitbox.png | | hitboxes = SF6_Marisa_jhp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 582: | Line 582: | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jlk | moveType = air_normal | ||
| input | | input = j.LK | ||
| name | | name = Jumping Light Kick | ||
| images = SF6_Marisa_jlk.png | | images = SF6_Marisa_jlk.png | ||
| hitboxes = SF6_Marisa_jlk_hitbox.png | | hitboxes = SF6_Marisa_jlk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 612: | Line 612: | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jmk | moveType = air_normal | ||
| input | | input = j.MK | ||
| name | | name = Jumping Medium Kick | ||
| images = SF6_Marisa_jmk.png | | images = SF6_Marisa_jmk.png | ||
| hitboxes = SF6_Marisa_jmk_hitbox.png | | hitboxes = SF6_Marisa_jmk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 642: | Line 642: | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jhk | moveType = air_normal | ||
| input | | input = j.HK | ||
| name | | name = Jumping Heavy Kick | ||
| images = SF6_Marisa_jhk.png | | images = SF6_Marisa_jhk.png | ||
| hitboxes = SF6_Marisa_jhk_hitbox.png | | hitboxes = SF6_Marisa_jhk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 684: | Line 684: | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_lplk | moveType = throw | {{FrameData-SF6 | chara = Marisa | moveId = marisa_lplk | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = | | name = Mounted Grace | ||
| images = SF6_Marisa_lplk.png | | images = SF6_Marisa_lplk.png | ||
| hitboxes = SF6_Marisa_lplk_hitbox.png | | hitboxes = SF6_Marisa_lplk_hitbox.png | ||
Line 706: | Line 706: | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_4lplk | moveType = throw | {{FrameData-SF6 | chara = Marisa | moveId = marisa_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = | | name = Ponte Milvio | ||
| images = SF6_Marisa_4lplk.png | | images = SF6_Marisa_4lplk.png | ||
| hitboxes = SF6_Marisa_4lplk_hitbox.png | | hitboxes = SF6_Marisa_4lplk_hitbox.png | ||
Line 730: | Line 730: | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_hphk | moveType = drive | {{FrameData-SF6 | chara = Marisa | moveId = marisa_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = | | name = Secutor | ||
| images = SF6_Marisa_hphk.png | | images = SF6_Marisa_hphk.png | ||
| hitboxes = SF6_Marisa_hphk_hitbox.png | | hitboxes = SF6_Marisa_hphk_hitbox.png | ||
Line 758: | Line 758: | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_6hphk | moveType = drive | {{FrameData-SF6 | chara = Marisa | moveId = marisa_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = | | name = Love Tap | ||
| images = SF6_Marisa_6hphk.png | | images = SF6_Marisa_6hphk.png | ||
| hitboxes = SF6_Marisa_6hphk_hitbox.png | | hitboxes = SF6_Marisa_6hphk_hitbox.png |
Revision as of 02:10, 4 May 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Target Combos
Universal Mechanics
Throws
LPLK
4LPLK
Marisa
marisa_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Ponte Milvio
|
|||||
![]() File:SF6 Marisa 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
() | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
Drive Moves
HPHK
Marisa
marisa_hphk
|
|||||
---|---|---|---|---|---|
HPHK Secutor
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Marisa
marisa_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Love Tap
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
recoverable | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Marisa
marisa_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Marisa
marisa_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Super Arts
236236P
214214P
236236K
236236K(CA)
Marisa
marisa_236236k(ca)
|
|||||
---|---|---|---|---|---|
236236K Goddess of the Hunt (CA)
|
|||||
![]() File:SF6 Marisa 236236k(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||