< Street Fighter 6 | E.Honda
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== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = E.Honda | ||
| name = E. Honda | | name = E. Honda | ||
| portrait = SF6 Ehonda Portrait.png | | portrait = SF6 Ehonda Portrait.png | ||
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===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5lp | moveType = ground_normal | ||
| input | | input = 5LP | ||
| name | | name = Standing Light Punch | ||
| images = SF6_Ehonda_5lp.png | | images = SF6_Ehonda_5lp.png | ||
| hitboxes = SF6_Ehonda_5lp_hitbox.png | | hitboxes = SF6_Ehonda_5lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5mp | moveType = ground_normal | ||
| input | | input = 5MP | ||
| name | | name = Standing Medium Punch | ||
| images = SF6_Ehonda_5mp.png | | images = SF6_Ehonda_5mp.png | ||
| hitboxes = SF6_Ehonda_5mp_hitbox.png | | hitboxes = SF6_Ehonda_5mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 139: | Line 139: | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5hp | moveType = ground_normal | ||
| input | | input = 5HP | ||
| name | | name = Standing Heavy Punch | ||
| images = SF6_Ehonda_5hp.png | | images = SF6_Ehonda_5hp.png | ||
| hitboxes = SF6_Ehonda_5hp_hitbox.png | | hitboxes = SF6_Ehonda_5hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5lk | moveType = ground_normal | ||
| input | | input = 5LK | ||
| name | | name = Standing Light Kick | ||
| images = SF6_Ehonda_5lk.png | | images = SF6_Ehonda_5lk.png | ||
| hitboxes = SF6_Ehonda_5lk_hitbox.png | | hitboxes = SF6_Ehonda_5lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5mk | moveType = ground_normal | ||
| input | | input = 5MK | ||
| name | | name = Standing Medium Kick | ||
| images = SF6_Ehonda_5mk.png | | images = SF6_Ehonda_5mk.png | ||
| hitboxes = SF6_Ehonda_5mk_hitbox.png | | hitboxes = SF6_Ehonda_5mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5hk | moveType = ground_normal | ||
| input | | input = 5HK | ||
| name | | name = Standing Heavy Kick | ||
| images = SF6_Ehonda_5hk.png | | images = SF6_Ehonda_5hk.png | ||
| hitboxes = SF6_Ehonda_5hk_hitbox.png | | hitboxes = SF6_Ehonda_5hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2lp | moveType = ground_normal | ||
| input | | input = 2LP | ||
| name | | name = Crouching Light Punch | ||
| images = SF6_Ehonda_2lp.png | | images = SF6_Ehonda_2lp.png | ||
| hitboxes = SF6_Ehonda_2lp_hitbox.png | | hitboxes = SF6_Ehonda_2lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2mp | moveType = ground_normal | ||
| input | | input = 2MP | ||
| name | | name = Crouching Medium Punch | ||
| images = SF6_Ehonda_2mp.png | | images = SF6_Ehonda_2mp.png | ||
| hitboxes = SF6_Ehonda_2mp_hitbox.png | | hitboxes = SF6_Ehonda_2mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2hp | moveType = ground_normal | ||
| input | | input = 2HP | ||
| name | | name = Crouching Heavy Punch | ||
| images = SF6_Ehonda_2hp.png | | images = SF6_Ehonda_2hp.png | ||
| hitboxes = SF6_Ehonda_2hp_hitbox.png | | hitboxes = SF6_Ehonda_2hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 386: | Line 386: | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2lk | moveType = ground_normal | ||
| input | | input = 2LK | ||
| name | | name = Crouching Light Kick | ||
| images = SF6_Ehonda_2lk.png | | images = SF6_Ehonda_2lk.png | ||
| hitboxes = SF6_Ehonda_2lk_hitbox.png | | hitboxes = SF6_Ehonda_2lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2mk | moveType = ground_normal | ||
| input | | input = 2MK | ||
| name | | name = Crouching Medium Kick | ||
| images = SF6_Ehonda_2mk.png | | images = SF6_Ehonda_2mk.png | ||
| hitboxes = SF6_Ehonda_2mk_hitbox.png | | hitboxes = SF6_Ehonda_2mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 456: | Line 456: | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2hk | moveType = ground_normal | ||
| input | | input = 2HK | ||
| name | | name = Crouching Heavy Kick | ||
| images = SF6_Ehonda_2hk.png | | images = SF6_Ehonda_2hk.png | ||
| hitboxes = SF6_Ehonda_2hk_hitbox.png | | hitboxes = SF6_Ehonda_2hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
Line 492: | Line 492: | ||
===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jlp | moveType = air_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jlp | moveType = air_normal | ||
| input | | input = j.LP | ||
| name | | name = Jumping Light Punch | ||
| images = SF6_Ehonda_jlp.png | | images = SF6_Ehonda_jlp.png | ||
| hitboxes = SF6_Ehonda_jlp_hitbox.png | | hitboxes = SF6_Ehonda_jlp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 522: | Line 522: | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jmp | moveType = air_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jmp | moveType = air_normal | ||
| input | | input = j.MP | ||
| name | | name = Jumping Medium Punch | ||
| images = SF6_Ehonda_jmp.png | | images = SF6_Ehonda_jmp.png | ||
| hitboxes = SF6_Ehonda_jmp_hitbox.png | | hitboxes = SF6_Ehonda_jmp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 552: | Line 552: | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jhp | moveType = air_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jhp | moveType = air_normal | ||
| input | | input = j.HP | ||
| name | | name = Jumping Heavy Punch | ||
| images = SF6_Ehonda_jhp.png | | images = SF6_Ehonda_jhp.png | ||
| hitboxes = SF6_Ehonda_jhp_hitbox.png | | hitboxes = SF6_Ehonda_jhp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 582: | Line 582: | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jlk | moveType = air_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jlk | moveType = air_normal | ||
| input | | input = j.LK | ||
| name | | name = Jumping Light Kick | ||
| images = SF6_Ehonda_jlk.png | | images = SF6_Ehonda_jlk.png | ||
| hitboxes = SF6_Ehonda_jlk_hitbox.png | | hitboxes = SF6_Ehonda_jlk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 612: | Line 612: | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jmk | moveType = air_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jmk | moveType = air_normal | ||
| input | | input = j.MK | ||
| name | | name = Jumping Medium Kick | ||
| images = SF6_Ehonda_jmk.png | | images = SF6_Ehonda_jmk.png | ||
| hitboxes = SF6_Ehonda_jmk_hitbox.png | | hitboxes = SF6_Ehonda_jmk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 642: | Line 642: | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jhk | moveType = air_normal | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jhk | moveType = air_normal | ||
| input | | input = j.HK | ||
| name | | name = Jumping Heavy Kick | ||
| images = SF6_Ehonda_jhk.png | | images = SF6_Ehonda_jhk.png | ||
| hitboxes = SF6_Ehonda_jhk_hitbox.png | | hitboxes = SF6_Ehonda_jhk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 684: | Line 684: | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_lplk | moveType = throw | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_lplk | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = | | name = Saba Ori | ||
| images = SF6_Ehonda_lplk.png | | images = SF6_Ehonda_lplk.png | ||
| hitboxes = SF6_Ehonda_lplk_hitbox.png | | hitboxes = SF6_Ehonda_lplk_hitbox.png | ||
Line 706: | Line 706: | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_4lplk | moveType = throw | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = | | name = Tawara Throw | ||
| images = SF6_Ehonda_4lplk.png | | images = SF6_Ehonda_4lplk.png | ||
| hitboxes = SF6_Ehonda_4lplk_hitbox.png | | hitboxes = SF6_Ehonda_4lplk_hitbox.png | ||
Line 730: | Line 730: | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_hphk | moveType = drive | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = | | name = Sumo Crunch | ||
| images = SF6_Ehonda_hphk.png | | images = SF6_Ehonda_hphk.png | ||
| hitboxes = SF6_Ehonda_hphk_hitbox.png | | hitboxes = SF6_Ehonda_hphk_hitbox.png | ||
Line 758: | Line 758: | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_6hphk | moveType = drive | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = | | name = Raiden-Ho | ||
| images = SF6_Ehonda_6hphk.png | | images = SF6_Ehonda_6hphk.png | ||
| hitboxes = SF6_Ehonda_6hphk_hitbox.png | | hitboxes = SF6_Ehonda_6hphk_hitbox.png |
Revision as of 01:42, 4 May 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
E.Honda
e.honda_5hp
|
|||||
---|---|---|---|---|---|
5HP Standing Heavy Punch
|
|||||
![]() File:SF6 Ehonda 5hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | ||
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
5LK
5MK
5HK
E.Honda
e.honda_5hk
|
|||||
---|---|---|---|---|---|
5HK Standing Heavy Kick
|
|||||
![]() File:SF6 Ehonda 5hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | ||
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
E.Honda
e.honda_2hk
|
|||||
---|---|---|---|---|---|
2HK Crouching Heavy Kick
|
|||||
![]() File:SF6 Ehonda 2hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | ||
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Jumping Normals
j.LP
j.MP
E.Honda
e.honda_jmp
|
|||||
---|---|---|---|---|---|
j.MP Jumping Medium Punch
|
|||||
![]() File:SF6 Ehonda jmp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | H | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3 land | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
j.HP
j.LK
j.MK
j.HK
Command Normals
Target Combos
Universal Mechanics
Throws
LPLK
4LPLK
E.Honda
e.honda_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Tawara Throw
|
|||||
![]() File:SF6 Ehonda 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
() | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
Drive Moves
HPHK
E.Honda
e.honda_hphk
|
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---|---|---|---|---|---|
HPHK Sumo Crunch
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Impact. |
6HPHK
E.Honda
e.honda_6hphk
|
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---|---|---|---|---|---|
6HPHK Raiden-Ho
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
recoverable | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
E.Honda
e.honda_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
E.Honda
e.honda_66
|
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---|---|---|---|---|---|
66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Super Arts
236236P
[4]646K
E.Honda
e.honda_4646k
|
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---|---|---|---|---|---|
[4]646K Ultimate Killer Head Ram
|
|||||
![]() File:SF6 Ehonda 4646k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
214214P
E.Honda
e.honda_214214p
|
|||||
---|---|---|---|---|---|
214214P The Final Bout
|
|||||
![]() File:SF6 Ehonda 214214p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
214214P(CA)
E.Honda
e.honda_214214p(ca)
|
|||||
---|---|---|---|---|---|
214214P The Final Bout (CA)
|
|||||
![]() File:SF6 Ehonda 214214p(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||