< Street Fighter 6 | E.Honda
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| oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | | oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | ||
| oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | | oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | ||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | |||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | |||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | |||
| notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | | notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | ||
---> | ---> | ||
Line 91: | Line 94: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 123: | Line 129: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 155: | Line 164: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 187: | Line 199: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 219: | Line 234: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 251: | Line 269: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 285: | Line 306: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 317: | Line 341: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 349: | Line 376: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 381: | Line 411: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 413: | Line 446: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 444: | Line 480: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 473: | Line 512: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 500: | Line 542: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 527: | Line 572: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 554: | Line 602: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 581: | Line 632: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 608: | Line 662: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 690: | Line 747: | ||
| selfDriveOH = -10000 | | selfDriveOH = -10000 | ||
| selfDriveOB = -10000 | | selfDriveOB = -10000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
Line 715: | Line 775: | ||
| selfDriveOH = -20000 | | selfDriveOH = -20000 | ||
| selfDriveOB = -20000 | | selfDriveOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} |
Revision as of 01:11, 26 March 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
E.Honda
e.honda_5hp
|
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5HP Standing Heavy Punch
|
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![]() File:SF6 Ehonda 5hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | ||
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
5LK
5MK
5HK
E.Honda
e.honda_5hk
|
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5HK Standing Heavy Kick
|
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![]() File:SF6 Ehonda 5hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | ||
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
E.Honda
e.honda_2hk
|
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---|---|---|---|---|---|
2HK Crouching Heavy Kick
|
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![]() File:SF6 Ehonda 2hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | ||
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Jumping Normals
j.LP
j.MP
E.Honda
e.honda_jmp
|
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---|---|---|---|---|---|
j.MP Jumping Medium Punch
|
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![]() File:SF6 Ehonda jmp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
j.HP
j.LK
j.MK
j.HK
Command Normals
Target Combos
Universal Mechanics
Throws
LPLK
4LPLK
E.Honda
e.honda_4lplk
|
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4LPLK |
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![]() File:SF6 Ehonda 4lplk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
() | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
Drive Moves
HPHK
E.Honda
e.honda_hphk
|
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---|---|---|---|---|---|
HPHK Drive Impact
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Impact. |
6HPHK
E.Honda
e.honda_6hphk
|
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---|---|---|---|---|---|
6HPHK Drive Reversal
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
recoverable | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
E.Honda
e.honda_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
E.Honda
e.honda_66
|
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66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Super Arts