< Street Fighter 6 | Juri
(→2HP) |
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| throwRange = | | throwRange = | ||
}} | }} | ||
<!--- | |||
All possible move variables | |||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | |||
| input = (move input in Numpad notation) | |||
| name = (Official move name) | |||
| images = (PNG filename of move image) | |||
| hitboxes = (PNG filename of hitbox image) | |||
| cost = (Drive or Super meter cost in simple terms) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | |||
| startup = (Startup frames, including the first active frame) | |||
| active = (Total number of active frames, separated per hit, also includes gaps in parentheses) | |||
| recovery = (Recovery frames after active frames end) | |||
| invuln = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc]) | |||
| hitAdv = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | |||
| punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| DRcancelHit = (Frame advantage of a move on hit cancelled into Drive Rush at the moment a followup attack is possible) | |||
| DRcancelBlk = (Frame advantage of a move on block cancelled into Drive Rush at the moment a followup attack is possible) | |||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | |||
| cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | |||
| react = (Hitconfirm reaction window when cancelling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | |||
| hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns) | |||
| blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total") | |||
| hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character) | |||
| driveDamage = (Amount of Drive Meter drained from opponent; usually on block, but Punish Counter and Super also drain on hit, e.g. 2000 [PC 5000]) | |||
| selfDriveOH = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfDriveOB = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfSuperOH = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| selfSuperOB = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | |||
---> | |||
== Normals == | == Normals == | ||
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| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_5mp | moveType = ground_normal | ||
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| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_5hp | moveType = ground_normal | ||
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| notes = Chained version during Lv.2 Super (FSE); forces stand on hit | | notes = Chained version during Lv.2 Super (FSE); forces stand on hit | ||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_5lk | moveType = ground_normal | ||
Line 261: | Line 301: | ||
| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_5mk | moveType = ground_normal | ||
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| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_5hk | moveType = ground_normal | ||
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| notes = Becomes fully cancellable during FSE, even when not chained into; not airborne despite the animation | | notes = Becomes fully cancellable during FSE, even when not chained into; not airborne despite the animation | ||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
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| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_2mp | moveType = ground_normal | ||
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| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_2hp | moveType = ground_normal | ||
Line 647: | Line 692: | ||
| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_2mk | moveType = ground_normal | ||
Line 706: | Line 752: | ||
| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_2hk | moveType = ground_normal | ||
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| notes = Chained version of 2HP during Lv.2 Super (FSE) | | notes = Chained version of 2HP during Lv.2 Super (FSE) | ||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
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| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_jmp | moveType = air_normal | ||
Line 885: | Line 934: | ||
| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_jhp | moveType = air_normal | ||
Line 944: | Line 994: | ||
| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_jlk | moveType = air_normal | ||
Line 1,003: | Line 1,054: | ||
| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_jmk | moveType = air_normal | ||
Line 1,062: | Line 1,114: | ||
| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_jhk | moveType = air_normal | ||
Line 1,121: | Line 1,174: | ||
| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== 8j.HK ===== | ===== 8j.HK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_8jhk | moveType = air_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_8jhk | moveType = air_normal | ||
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| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
== Command Normals == | == Command Normals == | ||
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| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
===== 6MK ===== | ===== 6MK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_6mk | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_6mk | moveType = ground_normal | ||
Line 1,300: | Line 1,356: | ||
| notes = Chained Feng Shui Engine version; not airborne despite the animation | | notes = Chained Feng Shui Engine version; not airborne despite the animation | ||
}} | }} | ||
===== 6HP ===== | ===== 6HP ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_6hp | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_6hp | moveType = ground_normal | ||
Line 1,477: | Line 1,534: | ||
| notes = Chained version during Lv.2 Super (FSE) | | notes = Chained version during Lv.2 Super (FSE) | ||
}} | }} | ||
== Target Combos == | == Target Combos == | ||
Line 1,509: | Line 1,567: | ||
| notes = | | notes = | ||
}} | }} | ||
===== Death Crest 2 ===== | ===== Death Crest 2 ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_5mp_4hp_hp | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_5mp_4hp_hp | moveType = ground_normal | ||
Line 1,539: | Line 1,598: | ||
| notes = Not airborne despite the animation | | notes = Not airborne despite the animation | ||
}} | }} | ||
== Universal Mechanics == | == Universal Mechanics == | ||
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| notes = KD Adv. varies based on height; switches sides | | notes = KD Adv. varies based on height; switches sides | ||
}} | }} | ||
=== Drive Moves === | === Drive Moves === | ||
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| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
===== 6HPHK ===== | ===== 6HPHK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_6hphk | moveType = drive | {{FrameData-SF6 | chara = Juri | moveId = Juri_6hphk | moveType = drive | ||
Line 1,696: | Line 1,758: | ||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
===== MPMK ===== | ===== MPMK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_mpmk | moveType = drive | {{FrameData-SF6 | chara = Juri | moveId = Juri_mpmk | moveType = drive | ||
Line 1,726: | Line 1,789: | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
===== 66 ===== | ===== 66 ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_66 | moveType = drive | {{FrameData-SF6 | chara = Juri | moveId = Juri_66 | moveType = drive | ||
Line 1,756: | Line 1,820: | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. | ||
}} | }} | ||
=== Taunts === | === Taunts === | ||
Line 1,788: | Line 1,853: | ||
| notes = "You gonna keep me waiting, babe?" | | notes = "You gonna keep me waiting, babe?" | ||
}} | }} | ||
===== 6PPPKKK ===== | ===== 6PPPKKK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_6pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Juri | moveId = Juri_6pppkkk | moveType = taunt | ||
Line 1,818: | Line 1,884: | ||
| notes = "Killer beam! Or whatever." | | notes = "Killer beam! Or whatever." | ||
}} | }} | ||
===== 4PPPKKK ===== | ===== 4PPPKKK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_4pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Juri | moveId = Juri_4pppkkk | moveType = taunt | ||
Line 1,848: | Line 1,915: | ||
| notes = "What are you waiting for?" | | notes = "What are you waiting for?" | ||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
Line 1,881: | Line 1,949: | ||
| notes = Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state | | notes = Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state | ||
}} | }} | ||
===== 214MK ===== | ===== 214MK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_214mk | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_214mk | moveType = Special | ||
Line 1,911: | Line 1,980: | ||
| notes = Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state | | notes = Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state | ||
}} | }} | ||
===== 214HK ===== | ===== 214HK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_214hk | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_214hk | moveType = Special | ||
Line 1,941: | Line 2,011: | ||
| notes = Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state | | notes = Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state | ||
}} | }} | ||
===== 214KK ===== | ===== 214KK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_214kk | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_214kk | moveType = Special | ||
Line 1,971: | Line 2,042: | ||
| notes = Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state | | notes = Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state | ||
}} | }} | ||
=== Saihasho === | === Saihasho === | ||
Line 2,003: | Line 2,075: | ||
| notes = Projectile hitbox (can lose to projectile-invuln moves) | | notes = Projectile hitbox (can lose to projectile-invuln moves) | ||
}} | }} | ||
===== 236LK_Stock ===== | ===== 236LK_Stock ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_236lk_stock | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_236lk_stock | moveType = Special | ||
Line 2,033: | Line 2,106: | ||
| notes = 1-hit projectile; can press MK or HK to cancel into other 236K specials for 1 Fuha stock (within the first 3 active frames) | | notes = 1-hit projectile; can press MK or HK to cancel into other 236K specials for 1 Fuha stock (within the first 3 active frames) | ||
}} | }} | ||
===== 236LKMK ===== | ===== 236LKMK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_236lkmk | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_236lkmk | moveType = Special | ||
Line 2,063: | Line 2,137: | ||
| notes = 2-hit projectile; can press MK or HK to cancel into other OD 236K specials for 1 Fuha stock and 2 Drive bars | | notes = 2-hit projectile; can press MK or HK to cancel into other OD 236K specials for 1 Fuha stock and 2 Drive bars | ||
}} | }} | ||
=== Ankensatsu === | === Ankensatsu === | ||
Line 2,095: | Line 2,170: | ||
| notes = 8-27f airborne/low crush (Forced Knockdown state); KD vs. airborne opponents | | notes = 8-27f airborne/low crush (Forced Knockdown state); KD vs. airborne opponents | ||
}} | }} | ||
===== 236MK_Stock ===== | ===== 236MK_Stock ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_236mk_stock | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_236mk_stock | moveType = Special | ||
Line 2,125: | Line 2,201: | ||
| notes = 8-27f airborne/low crush (Forced Knockdown state); KD vs. airborne opponents; can press LK or HK to cancel into other 236K specials for 1 Fuha stock | | notes = 8-27f airborne/low crush (Forced Knockdown state); KD vs. airborne opponents; can press LK or HK to cancel into other 236K specials for 1 Fuha stock | ||
}} | }} | ||
===== 236LKHK ===== | ===== 236LKHK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_236lkhk | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_236lkhk | moveType = Special | ||
Line 2,155: | Line 2,232: | ||
| notes = 8-27f airborne/low crush (Forced Knockdown state); OTG bounce vs. airborne opponents (limited juggle state); can press LK or HK to cancel into other OD 236K specials for 1 Fuha stock and 2 Drive bars | | notes = 8-27f airborne/low crush (Forced Knockdown state); OTG bounce vs. airborne opponents (limited juggle state); can press LK or HK to cancel into other OD 236K specials for 1 Fuha stock and 2 Drive bars | ||
}} | }} | ||
=== Go Ohsatsu === | === Go Ohsatsu === | ||
Line 2,187: | Line 2,265: | ||
| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
===== 236HK_Stock ===== | ===== 236HK_Stock ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_236hk_stock | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_236hk_stock | moveType = Special | ||
Line 2,217: | Line 2,296: | ||
| notes = Can press LK or MK to cancel into other 236K specials for 1 Fuha stock; puts airborne opponents into limited juggle state | | notes = Can press LK or MK to cancel into other 236K specials for 1 Fuha stock; puts airborne opponents into limited juggle state | ||
}} | }} | ||
===== 236MKHK ===== | ===== 236MKHK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_236mkhk | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_236mkhk | moveType = Special | ||
Line 2,247: | Line 2,327: | ||
| notes = First 2 hits are Super cancellable, followup frame advantage varies depending on which hit is cancelled; can press LK or MK to cancel any hit into other OD 236K specials for 1 Fuha stock and 2 Drive bars | | notes = First 2 hits are Super cancellable, followup frame advantage varies depending on which hit is cancelled; can press LK or MK to cancel any hit into other OD 236K specials for 1 Fuha stock and 2 Drive bars | ||
}} | }} | ||
=== Tensenrin === | === Tensenrin === | ||
Line 2,279: | Line 2,360: | ||
| notes = First 2 hits are Super cancellable; not airborne | | notes = First 2 hits are Super cancellable; not airborne | ||
}} | }} | ||
===== 623MP ===== | ===== 623MP ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_623MP | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_623MP | moveType = Special | ||
Line 2,309: | Line 2,391: | ||
| notes = 9-48f airborne (Forced Knockdown state); strong anti-air | | notes = 9-48f airborne (Forced Knockdown state); strong anti-air | ||
}} | }} | ||
===== 623HP ===== | ===== 623HP ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_623HP | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_623HP | moveType = Special | ||
Line 2,339: | Line 2,422: | ||
| notes = 7-48f airborne (Forced Knockdown state); only 1 hit connects vs. crouch block; strong anti-air | | notes = 7-48f airborne (Forced Knockdown state); only 1 hit connects vs. crouch block; strong anti-air | ||
}} | }} | ||
===== 623PP ===== | ===== 623PP ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_623PP | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_623PP | moveType = Special | ||
Line 2,369: | Line 2,453: | ||
| notes = 9-55f airborne (Forced Knockdown state); Juri's primary reversal option | | notes = 9-55f airborne (Forced Knockdown state); Juri's primary reversal option | ||
}} | }} | ||
=== Shiku-sen === | === Shiku-sen === | ||
Line 2,401: | Line 2,486: | ||
| notes = Forward jump only; can input followup on hit; puts opponent into limited juggle state; button strength does not affect trajectory; Forced Knockdown state | | notes = Forward jump only; can input followup on hit; puts opponent into limited juggle state; button strength does not affect trajectory; Forced Knockdown state | ||
}} | }} | ||
===== j.214K~K ===== | ===== j.214K~K ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_j214K~K | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_j214K~K | moveType = Special | ||
Line 2,431: | Line 2,517: | ||
| notes = Comes out on hit only; Forced Knockdown state; Juri is in a crouching state during landing recovery; total recovery time varies based on height | | notes = Comes out on hit only; Forced Knockdown state; Juri is in a crouching state during landing recovery; total recovery time varies based on height | ||
}} | }} | ||
===== j.214KK ===== | ===== j.214KK ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_j214kk | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_j214kk | moveType = Special | ||
Line 2,461: | Line 2,548: | ||
| notes = Forward jump only; can input followup on hit; puts opponent into limited juggle state; Forced Knockdown state | | notes = Forward jump only; can input followup on hit; puts opponent into limited juggle state; Forced Knockdown state | ||
}} | }} | ||
===== j.214KK~K ===== | ===== j.214KK~K ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_j214KK~K | moveType = Special | {{FrameData-SF6 | chara = Juri | moveId = Juri_j214KK~K | moveType = Special | ||
Line 2,491: | Line 2,579: | ||
| notes = Puts opponent into limited juggle state; comes out on hit only; Forced Knockdown state; Juri is in a crouching state during landing recovery; total recovery time varies based on height | | notes = Puts opponent into limited juggle state; comes out on hit only; Forced Knockdown state; Juri is in a crouching state during landing recovery; total recovery time varies based on height | ||
}} | }} | ||
== Super Arts == | == Super Arts == | ||
Line 2,523: | Line 2,612: | ||
| notes = Armor Break; KD Adv. is highly variable based on screen position; Full Dmg distribution: 200x4*300*700 | | notes = Armor Break; KD Adv. is highly variable based on screen position; Full Dmg distribution: 200x4*300*700 | ||
}} | }} | ||
===== 236236[K] ===== | ===== 236236[K] ===== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_236236k_hold | moveType = Super | {{FrameData-SF6 | chara = Juri | moveId = Juri_236236k_hold | moveType = Super | ||
Line 2,553: | Line 2,643: | ||
| notes = Armor Break; requires one Fuha stock to use (consumes this stock); KD Adv. is highly variable based on screen position; Full Dmg distribution: 200x4*300*1200 | | notes = Armor Break; requires one Fuha stock to use (consumes this stock); KD Adv. is highly variable based on screen position; Full Dmg distribution: 200x4*300*1200 | ||
}} | }} | ||
===== 214214P ===== | ===== 214214P ===== | ||
Line 2,615: | Line 2,706: | ||
| notes = Armor Break; holding the button performs a dash attack; can cancel on hit/block into any normal; afterwards, has same properties as regular Feng Shui Engine activation | | notes = Armor Break; holding the button performs a dash attack; can cancel on hit/block into any normal; afterwards, has same properties as regular Feng Shui Engine activation | ||
}} | }} | ||
===== 214214K ===== | ===== 214214K ===== |
Revision as of 08:54, 3 March 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
Juri
Juri_5mk
|
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5MK Standing Medium Kick
|
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File:SF6 Juri 5mk.png File:SF6 Juri 5mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400*300 (700) | - | - | LH | sp su (1st) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 (8) | 2(1)3 | 17 | 27*23 | 15*16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -4 | ||||
Notes | |||||
8f startup for 2nd hit only; 1st hit can combo from 5LP and has enough hitstun to combo to HK Fuha Store |
Juri
Juri_5mk_close
|
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---|---|---|---|---|---|
5MK Standing Medium Kick
|
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File:SF6 Juri 5mk close.png File:SF6 Juri 5mk close hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
(Used for displaying both move images/hitboxes) |
Juri
Juri_5mk_fse
|
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---|---|---|---|---|---|
5MK (FSE) Standing Medium Kick
|
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File:SF6 Juri 5mk.png File:SF6 Juri 5mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*200 | - | - | LH | ch sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 (8) | 2(1)3 | 17 | 27*23 | 15*16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -4 | ||||
Notes | |||||
Chained version during Lv.2 Super (FSE) |
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Command Normals
6MP
6MK
6HP
4HK
Target Combos
Death Crest 1
Death Crest 2
Universal Mechanics
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Juri
Juri_hphk
|
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---|---|---|---|---|---|
HPHK Sekkan Kick
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Juri
Juri_6hphk
|
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---|---|---|---|---|---|
6HPHK Kaita Raid
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Juri
Juri_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Juri
Juri_66
|
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---|---|---|---|---|---|
66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Fuhajin
214LK
214MK
Juri
Juri_214mk
|
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---|---|---|---|---|---|
214MK Fuhajin
|
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File:SF6 Juri 214mk.png File:SF6 Juri 214mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 4 | 21 | - | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -6 | ||||
Notes | |||||
Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state |
214HK
Juri
Juri_214hk
|
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---|---|---|---|---|---|
214HK Fuhajin
|
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File:SF6 Juri 214hk.png File:SF6 Juri 214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 4 | 20 | - | 15 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +46 | -9 | ||||
Notes | |||||
Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state |
214KK
Saihasho
236LK
236LK_Stock
Juri
Juri_236lk_stock
|
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---|---|---|---|---|---|
236LK (1 Stock) Saihasho
|
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![]() File:SF6 Juri 236lk stock hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | until corner | 29 | 28 | 27 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
1-hit projectile; can press MK or HK to cancel into other 236K specials for 1 Fuha stock (within the first 3 active frames) |
236LKMK
Ankensatsu
236MK
236MK_Stock
Juri
Juri_236mk_stock
|
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---|---|---|---|---|---|
236MK (1 Stock) Ankensatsu
|
|||||
![]() File:SF6 Juri 236mk stock hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 19 land | 31 | 13 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+8 | -10 | ||||
Notes | |||||
8-27f airborne/low crush (Forced Knockdown state); KD vs. airborne opponents; can press LK or HK to cancel into other 236K specials for 1 Fuha stock |
236LKHK
Juri
Juri_236lkhk
|
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---|---|---|---|---|---|
236LKHK Ankensatsu
|
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![]() File:SF6 Juri 236lkhk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 19 land | 32 | 13 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+9 | -10 | ||||
Notes | |||||
8-27f airborne/low crush (Forced Knockdown state); OTG bounce vs. airborne opponents (limited juggle state); can press LK or HK to cancel into other OD 236K specials for 1 Fuha stock and 2 Drive bars |
Go Ohsatsu
236HK
236HK_Stock
236MKHK
Tensenrin
623LP
623MP
Juri
Juri_623MP
|
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---|---|---|---|---|---|
623MP Tensenrin
|
|||||
File:SF6 Juri 623MP.png File:SF6 Juri 623MP hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x4 (1200) | 75*75 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 8(5)2(3)2 | 24+14 land | - | 21 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +31 | -37 | ||||
Notes | |||||
9-48f airborne (Forced Knockdown state); strong anti-air |
623HP
Juri
Juri_623HP
|
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---|---|---|---|---|---|
623HP Tensenrin
|
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File:SF6 Juri 623HP.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x4 (1200) | 75*(75) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 8(5)2(3)2 | 24+14 land | - | 21 total (17 crouch) | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -37(-41 crouch) | ||||
Notes | |||||
7-48f airborne (Forced Knockdown state); only 1 hit connects vs. crouch block; strong anti-air |
623PP
Juri
Juri_623PP
|
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---|---|---|---|---|---|
623PP Tensenrin
|
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![]() File:SF6 Juri 623PP hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*200x3*400 (1600) | 150*50 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 4(1)2(6)2(2)2 | 32+19 land | - | 22 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +5 | -48 | ||||
Notes | |||||
9-55f airborne (Forced Knockdown state); Juri's primary reversal option |
Shiku-sen
j.214K
j.214K~K
j.214KK
Juri
Juri_j214kk
|
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---|---|---|---|---|---|
j.214KK OD Shiku-sen
|
|||||
![]() File:SF6 Juri j214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | until landing | 18 land | - | 16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +37(+44) | -10(-3) | ||||
Notes | |||||
Forward jump only; can input followup on hit; puts opponent into limited juggle state; Forced Knockdown state |
j.214KK~K
Juri
Juri_j214KK~K
|
|||||
---|---|---|---|---|---|
j.214KK~K OD Shiren-sen
|
|||||
![]() File:SF6 Juri j214KK~K hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3 (900) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 4(4)4(17)4 | 27(34)+7 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +50(+56) | - | ||||
Notes | |||||
Puts opponent into limited juggle state; comes out on hit only; Forced Knockdown state; Juri is in a crouching state during landing recovery; total recovery time varies based on height |
Super Arts
236236K
236236[K]
214214P
Juri
Juri_214214p
|
|||||
---|---|---|---|---|---|
214214P Feng Shui Engine
|
|||||
![]() File:SF6 Juri 214214P hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | (600) | 6 (7 Total) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Timer stops counting down during attack hit/block freeze; allows Juri to chain into normals of equal or ascending strength; chains change the properties of certain moves; while active, 5HK/2LK/2HK/6MK become cancellable |
214214[P]
214214K
214214K (CA)
Juri
Juri_214214k_ca
|
|||||
---|---|---|---|---|---|
214214K_CA Kaisen Dankai Raku (CA)
|
|||||
![]() File:SF6 Juri 214214k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 4 | 52 | - | 25 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-13 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +20 | -31 | ||||
Notes | |||||
Armor Break; Full Dmg distribution: 440x2*830x2*1460*500 |