< Street Fighter 6 | Marisa
No edit summary |
No edit summary |
||
Line 22: | Line 22: | ||
| throwRange = | | throwRange = | ||
}} | }} | ||
<!--- | |||
All possible move variables | |||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | |||
| input = (move input in Numpad notation) | |||
| name = (Official move name) | |||
| images = (PNG filename of move image) | |||
| hitboxes = (PNG filename of hitbox image) | |||
| cost = (Drive or Super meter cost in simple terms) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | |||
| startup = (Startup frames, including the first active frame) | |||
| active = (Total number of active frames, separated per hit, also includes gaps in parentheses) | |||
| recovery = (Recovery frames after active frames end) | |||
| invuln = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc]) | |||
| hitAdv = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | |||
| punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| DRcancelHit = (Frame advantage of a move on hit cancelled into Drive Rush at the moment a followup attack is possible) | |||
| DRcancelBlk = (Frame advantage of a move on block cancelled into Drive Rush at the moment a followup attack is possible) | |||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | |||
| cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | |||
| react = (Hitconfirm reaction window when cancelling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | |||
| hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns) | |||
| blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total") | |||
| hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character) | |||
| driveDamage = (Amount of Drive Meter drained from opponent; usually on block, but Punish Counter and Super also drain on hit, e.g. 2000 [PC 5000]) | |||
| selfDriveOH = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfDriveOB = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfSuperOH = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| selfSuperOB = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | |||
---> | |||
== Normals == | == Normals == | ||
Line 55: | Line 92: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5mp | moveType = ground_normal | ||
Line 85: | Line 123: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5hp | moveType = ground_normal | ||
Line 115: | Line 154: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5lk | moveType = ground_normal | ||
Line 145: | Line 185: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5mk | moveType = ground_normal | ||
Line 175: | Line 216: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5hk | moveType = ground_normal | ||
Line 205: | Line 247: | ||
| notes = | | notes = | ||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
Line 237: | Line 280: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2mp | moveType = ground_normal | ||
Line 267: | Line 311: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2hp | moveType = ground_normal | ||
Line 297: | Line 342: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2lk | moveType = ground_normal | ||
Line 327: | Line 373: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2mk | moveType = ground_normal | ||
Line 357: | Line 404: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2hk | moveType = ground_normal | ||
Line 387: | Line 435: | ||
| notes = | | notes = | ||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
Line 419: | Line 468: | ||
| notes = | | notes = | ||
}} | }} | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jmp | moveType = air_normal | ||
Line 449: | Line 499: | ||
| notes = | | notes = | ||
}} | }} | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jhp | moveType = air_normal | ||
Line 479: | Line 530: | ||
| notes = | | notes = | ||
}} | }} | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jlk | moveType = air_normal | ||
Line 509: | Line 561: | ||
| notes = | | notes = | ||
}} | }} | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jmk | moveType = air_normal | ||
Line 539: | Line 592: | ||
| notes = | | notes = | ||
}} | }} | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jhk | moveType = air_normal | ||
Line 569: | Line 623: | ||
| notes = | | notes = | ||
}} | }} | ||
== Command Normals == | == Command Normals == | ||
== Target Combos == | == Target Combos == | ||
== Universal Mechanics == | == Universal Mechanics == | ||
Line 606: | Line 665: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 4LPLK ===== | ===== 4LPLK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_4lplk | moveType = throw | {{FrameData-SF6 | chara = Marisa | moveId = marisa_4lplk | moveType = throw | ||
Line 636: | Line 696: | ||
| notes = | | notes = | ||
}} | }} | ||
=== Drive Moves === | === Drive Moves === | ||
Line 699: | Line 760: | ||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
===== MPMK ===== | ===== MPMK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_mpmk | moveType = drive | {{FrameData-SF6 | chara = Marisa | moveId = marisa_mpmk | moveType = drive | ||
Line 729: | Line 791: | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
===== 66 ===== | ===== 66 ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_66 | moveType = drive | {{FrameData-SF6 | chara = Marisa | moveId = marisa_66 | moveType = drive | ||
Line 759: | Line 822: | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. | ||
}} | }} | ||
=== Taunts === | === Taunts === | ||
Line 791: | Line 855: | ||
| notes = "" | | notes = "" | ||
}} | }} | ||
===== 6PPPKKK ===== | ===== 6PPPKKK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_6pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Marisa | moveId = marisa_6pppkkk | moveType = taunt | ||
Line 821: | Line 886: | ||
| notes = "" | | notes = "" | ||
}} | }} | ||
===== 4PPPKKK ===== | ===== 4PPPKKK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_4pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Marisa | moveId = marisa_4pppkkk | moveType = taunt | ||
Line 851: | Line 917: | ||
| notes = "" | | notes = "" | ||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
== Super Arts == | == Super Arts == | ||
{{Character Subnav SF6 | chara=Marisa }} | {{Character Subnav SF6 | chara=Marisa }} |
Revision as of 08:38, 3 March 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Target Combos
Universal Mechanics
Throws
LPLK
4LPLK
Marisa
marisa_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK |
|||||
![]() File:SF6 Marisa 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
() | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
Drive Moves
HPHK
Marisa
marisa_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Marisa
marisa_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Marisa
marisa_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Marisa
marisa_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Super Arts