Garou: Mark of the Wolves/B. Jenet: Difference between revisions

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(Added to and modified →‎Move List)
(Cleaned up. Conformed sectioning to other pages.)
Line 1: Line 1:
{{MOTW Character Intro|char=Jenet |portraitalign=flex-end |content=
==Introduction==
Bonne Jenet is the prominent leader of a group of pirates known as the Lillien Knights. During the events of Garou: Mark of the Wolves, her crew harbors in Second Southtown in order to hunt for treasure. They soon learned of the crimelord Kain R. Heinlein who was well-known as a very wealthy and powerful man. Jenet entered the King of Fighters tournament he had hosted in order to rob him of anything valuable he might be keeping in his mansion. In her ending, she passes out amidst the destruction of Kain's mansion after defeating him. Her crew saves her from being trapped under the rubble, but fails to secure any of the treasure they had been looking for. After seeing an old photograph of Terry Bogard, Jenet declares him to be "her first love".
== Gameplay ==
{{Content Box|content=
{{ProConTable
|pros=
* Excellent Low Options
* Great Special
* P-Power Just Defense Move
|cons=
* Low Stamina
* Bad Projectile Properties
* P-Power and S-Power Moves can be Countered easily
}}
}}
}}
'''Character Colors'''
[[File:Jenetcolors.JPG]]
==Move List==
==Move List==


Line 33: Line 8:


===Close Standing Normals===
===Close Standing Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 44: Line 20:
  |version=Cl. {{Icon-SNK|A}}
  |version=Cl. {{Icon-SNK|A}}
  |Damage=4
  |Damage=4
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=4
  |Active=4
Line 60: Line 36:
  |version=Cl. {{Icon-SNK|A}}>{{Icon-SNK|A}}
  |version=Cl. {{Icon-SNK|A}}>{{Icon-SNK|A}}
  |Damage=6
  |Damage=6
  |Guard=HL
  |Guard=Mid
  |Startup=2
  |Startup=2
  |Active=3
  |Active=3
Line 76: Line 52:
  |version=Cl. {{Icon-SNK|A}}>{{Icon-SNK|A}}>{{Icon-SNK|A}}
  |version=Cl. {{Icon-SNK|A}}>{{Icon-SNK|A}}>{{Icon-SNK|A}}
  |Damage=6
  |Damage=6
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=3
  |Active=3
Line 86: Line 62:
  |Cancel on Hit=No
  |Cancel on Hit=No
  |Cancel on Block=No
  |Cancel on Block=No
  |Guard Crush Value=4,5,5
  |Guard Crush Value=4, 5, 5
  |description= Target combo from cl.5A.  
  |description= Target combo from cl.5A.  
  }}
  }}
Line 103: Line 79:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=4
  |Active=4
Line 133: Line 109:
  |Guard=HL
  |Guard=HL
  |Startup=4
  |Startup=4
  |Active=2,《1》,4
  |Active=2, 《1》, 4
  |Recovery=19
  |Recovery=19
  |Total=30
  |Total=30
Line 158: Line 134:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=5,5
  |Damage=5, 5
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=1,《1》,2
  |Active=1, 《1》, 2
  |Recovery=22
  |Recovery=22
  |Total=30
  |Total=30
Line 169: Line 145:
  |Cancel on Hit=Yes (1st hit)
  |Cancel on Hit=Yes (1st hit)
  |Cancel on Block=Yes (1st hit)
  |Cancel on Block=Yes (1st hit)
  |Guard Crush Value=3,3
  |Guard Crush Value=3, 3
  |description=
  |description=
  }}
  }}
Line 177: Line 153:


===Far Standing Normals===
===Far Standing Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 187: Line 164:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=5
  |Damage=5
  |Guard=HL
  |Guard=Mid
  |Startup=5
  |Startup=5
  |Active=4
  |Active=4
Line 214: Line 191:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=5
  |Startup=5
  |Active=4
  |Active=4
Line 242: Line 219:
  |version=Far {{Icon-SNK|C}}
  |version=Far {{Icon-SNK|C}}
  |Damage=12
  |Damage=12
  |Guard=HL
  |Guard=Mid
  |Startup=7
  |Startup=7
  |Active=3
  |Active=3
Line 257: Line 234:
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Far {{Icon-SNK|C}}>{{Icon-SNK|C}}
  |version=Far {{Icon-SNK|C}}>{{Icon-SNK|C}}
  |Damage=12,10
  |Damage=12, 10
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=3
  |Active=3
Line 268: Line 245:
  |Cancel on Hit=No
  |Cancel on Hit=No
  |Cancel on Block=No
  |Cancel on Block=No
  |Guard Crush Value=5,9
  |Guard Crush Value=5, 9
  |description= Target combo from f.5C.
  |description= Target combo from f.5C.
  }}
  }}
Line 285: Line 262:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=13
  |Damage=13
  |Guard=HL
  |Guard=Mid
  |Startup=10
  |Startup=10
  |Active=3
  |Active=3
Line 303: Line 280:


===Crouching Normals===
===Crouching Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Jenet_cr.A.jpg
|image=Garou_Jenet_cr.A.jpg
|name=2{{Icon-SNK|A}}
|name=Cr. {{Icon-SNK|A}}
|subtitle=
|subtitle=
|caption=
|caption=
Line 313: Line 291:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=4
  |Damage=4
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=4
  |Active=4
Line 334: Line 312:
{{MoveData
{{MoveData
|image=Garou_Jenet_cr.B.jpg
|image=Garou_Jenet_cr.B.jpg
|name=2{{Icon-SNK|B}}
|name=Cr. {{Icon-SNK|B}}
|subtitle=
|subtitle=
|caption=
|caption=
Line 340: Line 318:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=5
  |Damage=5
  |Guard=L
  |Guard=Low
  |Startup=4
  |Startup=4
  |Active=4
  |Active=4
Line 361: Line 339:
{{MoveData
{{MoveData
|image=Garou_Jenet_cr.C.jpg
|image=Garou_Jenet_cr.C.jpg
|name=2{{Icon-SNK|C}}
|name=Cr. {{Icon-SNK|C}}
|subtitle=
|subtitle=
|caption=
|caption=
Line 367: Line 345:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=9
  |Damage=9
  |Guard=HL
  |Guard=Mid
  |Startup=7
  |Startup=7
  |Active=3
  |Active=3
Line 381: Line 359:
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 386: Line 366:
{{MoveData
{{MoveData
|image=Garou_Jenet_cr.D.jpg
|image=Garou_Jenet_cr.D.jpg
|name=2{{Icon-SNK|D}}
|name=Cr. {{Icon-SNK|D}}
|subtitle=
|subtitle=
|caption=
|caption=
Line 392: Line 372:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=9
  |Damage=9
  |Guard=L
  |Guard=Low
  |Startup=10
  |Startup=10
  |Active=3
  |Active=3
Line 410: Line 390:


===Jumping Normals===
===Jumping Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 420: Line 401:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=H
  |Guard=High
  |Startup=4
  |Startup=4
  |Active=10
  |Active=10
Line 434: Line 415:
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 445: Line 428:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=H
  |Guard=High
  |Startup=4
  |Startup=4
  |Active=8
  |Active=8
Line 459: Line 442:
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 470: Line 455:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=5,5
  |Damage=5, 5
  |Guard=H
  |Guard=High
  |Startup=6
  |Startup=6
  |Active=3,3
  |Active=3, 3
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 485: Line 470:
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 496: Line 483:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=9
  |Damage=9
  |Guard=H
  |Guard=High
  |Startup=9
  |Startup=9
  |Active=6
  |Active=6
Line 507: Line 494:
  |Cancel on Block=Yes
  |Cancel on Block=Yes
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description= Can beat out upper-body evasive attacks.  
  |description= Can beat out upper-body evasion attacks.  
  }}
  }}
}}
}}
Line 513: Line 500:




===Command Normals===
===Universal Moves===


====Evasive Attacks====
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Jenet_AB.jpg
|image=Garou_Jenet_AB.jpg
|name=5{{Icon-SNK|A}}{{Icon-SNK|B}}
|name=St. {{Icon-SNK|A}}{{Icon-SNK|B}}
|subtitle=
|subtitle=Lower-body evasion attack
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=H
  |Guard=Overhead
  |Startup=25
  |Startup=25
  |Active=4
  |Active=4
Line 549: Line 535:
|image2=Garou_Jenet_2AB-2.jpg
|image2=Garou_Jenet_2AB-2.jpg
|image3=Garou_Jenet_2AB-3.jpg
|image3=Garou_Jenet_2AB-3.jpg
|name=2{{Icon-SNK|A}}{{Icon-SNK|B}}
|name=Cr. {{Icon-SNK|A}}{{Icon-SNK|B}}
|subtitle=
|subtitle=Upper-body evasion attack
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=HL
  |Guard=Mid
  |Startup=8
  |Startup=8
  |Active=3
  |Active=3
Line 567: Line 553:
  |Guard Crush Value=6
  |Guard Crush Value=6
  |description=1~7F upper-body invincibility
  |description=1~7F upper-body invincibility
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Jenet_CD-1.jpg
|image2=Garou_Jenet_CD-2.jpg
|image3=Garou_Jenet_CD-3.jpg
|name=Rolling Thunder (T.O.P. Attack)
|input={{Icon-SNK|C}}+{{Icon-SNK|D}}
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=7, 12
|Guard=Mid
|Startup=9
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-32
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=25
|description=
  }}
  }}
}}
}}
Line 573: Line 589:


===Throws===
===Throws===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou_Jenet_Grab.jpg
|name=
|name=Bye Bye Poo
|input={{Motion|6}}/{{Motion|4}}+{{Icon-SNK|C}} (close)
|input='''Close''' {{Motion|6}}/{{Motion|4}}+{{Icon-SNK|C}}
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=7,7
  |Damage=7, 7
  |Guard=
  |Guard=
  |Startup=1
  |Startup=1
Line 605: Line 622:
{{MoveData
{{MoveData
|image=
|image=
|name=
|name=Falling Crash
|input=Air Throw Direction {{Icon-SNK|C}} (close)
|input='''Air Close''' {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}}
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=4× 6
  |Damage=4×6
  |Guard=
  |Guard=
  |Startup=1
  |Startup=1
Line 636: Line 653:
|image=Garou_Jenet_ForwardTaunt.jpg
|image=Garou_Jenet_ForwardTaunt.jpg
|name={{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name={{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|subtitle=
|subtitle=Forward Feint
|caption=
|caption=
|data=
|data=
Line 652: Line 669:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Mimics the start of 236(x2)A/C.  
  |description= Mimics the start of Baffles.  
* Minimum feint frames = 10F
  }}
  }}
}}
}}
Line 664: Line 680:
|image=Garou_Jenet_DownTaunt.jpg
|image=Garou_Jenet_DownTaunt.jpg
|name={{Motion|2}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name={{Motion|2}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|subtitle=
|subtitle=Down Feint
|caption=
|caption=
|data=
|data=
Line 680: Line 696:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Mimics the start of 236(x2)B/D.  
  |description= Mimics the start of Aurora.  
* Minimum feint frames = 8F
  }}
  }}
}}
}}
Line 687: Line 702:




===T.O.P. Attack===
===Special Moves===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Jenet_CD-1.jpg
|image2=Garou_Jenet_CD-2.jpg
|image3=Garou_Jenet_CD-3.jpg
|name={{Icon-SNK|C}}+{{Icon-SNK|D}}
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=7,12
|Guard=HL
|Startup=9
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-32
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=25
|description=
}}
}}
 
 


===Special Moves===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 729: Line 715:
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}}+{{Icon-SNK|A}}
  |version= {{Motion|236}}+{{Icon-SNK|A}}
  |Damage=4,4,4
  |Damage=4, 4, 4
  |Guard=HL
  |Guard=Mid
  |Startup=19
  |Startup=19
  |Active=
  |Active=
Line 740: Line 726:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=2,2,2
  |Guard Crush Value=2, 2, 2
  |description= Correct damage = 10
  |description=  
 
Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}}+{{Icon-SNK|C}}
  |version= {{Motion|236}}+{{Icon-SNK|C}}
  |Damage=6,6,6  
  |Damage=6, 6, 6  
  |Guard=HL
  |Guard=Mid
  |Startup=25
  |Startup=25
  |Active=
  |Active=
Line 758: Line 743:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=3,3,3
  |Guard Crush Value=3, 3, 3
  |description= Correct damage = 15
  |description=  
 
Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
  }}
  }}
Line 779: Line 763:
  |version= {{Motion|214}}+{{Icon-SNK|A}}
  |version= {{Motion|214}}+{{Icon-SNK|A}}
  |Damage=18
  |Damage=18
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=
  |Active=
Line 796: Line 780:
  |version= {{Motion|214}}+{{Icon-SNK|C}}
  |version= {{Motion|214}}+{{Icon-SNK|C}}
  |Damage=21
  |Damage=21
  |Guard=HL
  |Guard=Mid
  |Startup=21
  |Startup=21
  |Active=
  |Active=
Line 825: Line 809:
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|B}}
  |version= {{Motion|236}} + {{Icon-SNK|B}}
  |Damage=7,7,9  
  |Damage=7, 7, 9  
  |Guard=HL
  |Guard=Mid
  |Startup=9
  |Startup=9
  |Active=
  |Active=
Line 836: Line 820:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=2,2,3
  |Guard Crush Value=2, 2, 3
  |description= Correct damage = 20
  |description=  
 
Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|B}} Break
  |version= {{Motion|236}} + {{Icon-SNK|B}} Break
  |Damage=7,7
  |Damage=7, 7
  |Guard=HL
  |Guard=Mid
  |Startup=9
  |Startup=9
  |Active=
  |Active=
Line 854: Line 837:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=2,2
  |Guard Crush Value=2, 2
  |description= Correct damage = 13
  |description=  
 
Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
  }}
  }}
Line 873: Line 855:
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|D}}
  |version= {{Motion|236}} + {{Icon-SNK|D}}
  |Damage=5,5,7,7,7  
  |Damage=5, 5, 7, 7, 7  
  |Guard=HL
  |Guard=Mid
  |Startup=20
  |Startup=20
  |Active=
  |Active=
Line 885: Line 867:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=2×5
  |Guard Crush Value=2×5
  |description= Correct damage = 23
  |description=  
 
Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|D}} Break
  |version= {{Motion|236}} + {{Icon-SNK|D}} Break
  |Damage=5,5  
  |Damage=5, 5  
  |Guard=HL
  |Guard=Mid
  |Startup=20
  |Startup=20
  |Active=
  |Active=
Line 903: Line 884:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Correct damage = 2×2
  |description=  
 
Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
  }}
  }}
Line 922: Line 902:
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+{{Icon-SNK|B}}
  |version={{Motion|214}}+{{Icon-SNK|B}}
  |Damage=10,10
  |Damage=10, 10
  |Guard=H
  |Guard=Overhead
  |Startup=18
  |Startup=18
  |Active=
  |Active=
Line 942: Line 922:
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+{{Icon-SNK|D}}
  |version={{Motion|214}}+{{Icon-SNK|D}}
  |Damage=12,12
  |Damage=12, 12
  |Guard=H
  |Guard=Overhead
  |Startup=29
  |Startup=29
  |Active=
  |Active=
Line 953: Line 933:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=4,4
  |Guard Crush Value=4, 4
  |description= 1~5F full-body invincibility.  
  |description= 1~5F full-body invincibility.  


First hit in the air. Second hit towards the ground.  
First hit in the air. Second hit towards the ground.  
Correct damage = 22


Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
Line 978: Line 956:
  |version= Air {{Motion|2}}+{{Icon-SNK|B}}
  |version= Air {{Motion|2}}+{{Icon-SNK|B}}
  |Damage=
  |Damage=
  |Guard=HL
  |Guard=Mid
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 988: Line 966:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=2×3,3
  |Guard Crush Value=2×3, 3
  |description=Air movement that travels up in the air, before traveling down
  |description=Air movement that travels up in the air, before traveling down
forward at a sharp angle. Travels less than the D version.
forward at a sharp angle. Travels less than the D version.
Line 1,003: Line 981:
  |version= Air {{Motion|2}}+{{Icon-SNK|B}}>{{Icon-SNK|B}}
  |version= Air {{Motion|2}}+{{Icon-SNK|B}}>{{Icon-SNK|B}}
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=3
  |Active=3
Line 1,019: Line 997:
  |version= Air {{Motion|2}}+{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}
  |version= Air {{Motion|2}}+{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=3
  |Active=3
Line 1,036: Line 1,014:
{{Motion|2}}+{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}
{{Motion|2}}+{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=3
  |Active=3
Line 1,053: Line 1,031:
{{Motion|2}}+{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}
{{Motion|2}}+{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}>{{Icon-SNK|B}}
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=3
  |Active=3
Line 1,082: Line 1,060:
  |version= Air {{Motion|2}}+{{Icon-SNK|D}}
  |version= Air {{Motion|2}}+{{Icon-SNK|D}}
  |Damage=
  |Damage=
  |Guard=HL
  |Guard=Mid
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 1,092: Line 1,070:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=2×3,3
  |Guard Crush Value=2×3, 3
  |description=Air movement that travels down forward.  
  |description=Air movement that travels down forward.  
Travels at a wider angle, further and faster, than the B version.  
Travels at a wider angle, further and faster, than the B version.  
Line 1,104: Line 1,082:
  |version= Air {{Motion|2}}+{{Icon-SNK|D}}>{{Icon-SNK|D}}
  |version= Air {{Motion|2}}+{{Icon-SNK|D}}>{{Icon-SNK|D}}
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=3
  |Active=3
Line 1,120: Line 1,098:
  |version= Air {{Motion|2}}+{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}
  |version= Air {{Motion|2}}+{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=3
  |Active=3
Line 1,137: Line 1,115:
{{Motion|2}}+{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}
{{Motion|2}}+{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=3
  |Active=3
Line 1,154: Line 1,132:
{{Motion|2}}+{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}
{{Motion|2}}+{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}>{{Icon-SNK|D}}
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=3
  |Active=3
Line 1,172: Line 1,150:


===Super Moves===
===Super Moves===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 1,183: Line 1,162:
  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
  |Damage=6× 7
  |Damage=6×7
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=
  |Active=
Line 1,194: Line 1,173:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=2× 7
  |Guard Crush Value=2×7
  |description= 1~6F full-body invincibility
  |description= 1~6F full-body invincibility
Correct damage = 31
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |Damage=8× 9
  |Damage=8×9
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=
  |Active=
Line 1,212: Line 1,189:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=3× 9
  |Guard Crush Value=3×9
  |description=1~7F full-body invincibility
  |description=1~7F full-body invincibility
Correct damage = 52
  }}
  }}
}}
}}
Line 1,232: Line 1,207:
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
  |version={{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
  |Damage=7,4,4,4,5,5,5,5,5,5,2 = 51
  |Damage=7, 4×3, 5×6, 2
  |Guard=HL
  |Guard=Mid
  |Startup=0
  |Startup=0
  |Active=
  |Active=
Line 1,243: Line 1,218:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7,5× 3,2× 6
  |Guard Crush Value=7, 5×3, 2×6
  |description=1~3F full-body invincibility
  |description=1~3F full-body invincibility
Correct damage = 35
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
  |version={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
  |Damage=9,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,2 = 83
  |Damage=9, 4×3, 5×12, 2
  |Guard=HL
  |Guard=Mid
  |Startup=0
  |Startup=0
  |Active=
  |Active=
Line 1,261: Line 1,234:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=9,4× 3,5× 12,2
  |Guard Crush Value=9, 4×3, 5×12, 2
  |description=1~3F full-body invincibility
  |description=1~3F full-body invincibility
Correct damage = 55
  }}
  }}
}}
}}
Line 1,275: Line 1,246:
|image=
|image=
|name=Ennui Mademoiselle  
|name=Ennui Mademoiselle  
|input= Just Defend > {{Icon-SNK|A}}{{Icon-SNK|B}}{{Icon-SNK|C}}
|input= Just Defend > {{Icon-SNK|A}} {{Icon-SNK|B}} {{Icon-SNK|C}}
|subtitle=
|subtitle=
|caption=
|caption=
Line 1,281: Line 1,252:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=75
  |Damage=75
  |Guard=HL
  |Guard=Mid
  |Startup=6
  |Startup=6
  |Active=
  |Active=
Line 1,291: Line 1,262:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=5× 8
  |Guard Crush Value=5×8
  |description=1~9F full-body invincibility
  |description=1~9F full-body invincibility
Correct damage = 57
  }}
  }}
}}
}}

Revision as of 05:44, 28 March 2023

Move List

Frame Data Source : https://w.atwiki.jp/garoumow/pages/25.html and https://w.atwiki.jp/garoumow/pages/76.html

Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.


Close Standing Normals

Cl. Kof.lp.png
Garou Jenet cl.A.jpg
Cl. Kof.lp.png Damage Guard Startup Active Recovery Total
4 Mid 4 4 4 12
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+7 +7 Yes Yes 4

Standing jab.

Cl. Kof.lp.png>Kof.lp.png Damage Guard Startup Active Recovery Total
6 Mid 2 3 13 18
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 No No 4,5

Target combo from cl.5A.

Cl. Kof.lp.png>Kof.lp.png>Kof.lp.png Damage Guard Startup Active Recovery Total
6 Mid 4 3 10 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 No No 4, 5, 5

Target combo from cl.5A.


Cl. Kof.lk.png
Garou Jenet cl.B.jpg
Damage Guard Startup Active Recovery Total
6 Mid 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes 4


Cl. Kof.sp.png
Garou Jenet cl.C-1.jpg
Garou Jenet cl.C-2.jpg
Damage Guard Startup Active Recovery Total
9 HL 4 2, 《1》, 4 19 30
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 Yes Yes 5


Cl. Kof.sk.png
Garou Jenet cl.D-1.jpg
Garou Jenet cl.D-2.jpg
Damage Guard Startup Active Recovery Total
5, 5 Mid 4 1, 《1》, 2 22 30
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 Yes (1st hit) Yes (1st hit) 3, 3


Far Standing Normals

Far Kof.lp.png
Garou Jenet s.A.jpg
Damage Guard Startup Active Recovery Total
5 Mid 5 4 9 18
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes Yes 4


Far Kof.lk.png
Garou Jenet s.B.jpg
Damage Guard Startup Active Recovery Total
7 Mid 5 4 6 15
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 Yes Yes 4


Far Kof.sp.png
Garou Jenet s.C.jpg
Far Kof.sp.png Damage Guard Startup Active Recovery Total
12 Mid 7 3 26 36
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-8 -8 No No 5
Far Kof.sp.png>Kof.sp.png Damage Guard Startup Active Recovery Total
12, 10 Mid 4 3 13 20
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 No No 5, 9

Target combo from f.5C.


Far Kof.sk.png
Garou Jenet s.D.jpg
Damage Guard Startup Active Recovery Total
13 Mid 10 3 27 40
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 No Yes 5

Whiffs on crouching opponents.


Crouching Normals

Cr. Kof.lp.png
Garou Jenet cr.A.jpg
Damage Guard Startup Active Recovery Total
4 Mid 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes/chainable Yes/chainable 4


Cr. Kof.lk.png
Garou Jenet cr.B.jpg
Damage Guard Startup Active Recovery Total
5 Low 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes/chainable Yes/chainable 4


Cr. Kof.sp.png
Garou Jenet cr.C.jpg
Damage Guard Startup Active Recovery Total
9 Mid 7 3 12 22
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes 5


Cr. Kof.sk.png
Garou Jenet cr.D.jpg
Damage Guard Startup Active Recovery Total
9 Low 10 3 24 37
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -6 No No 5


Jumping Normals

Jump Kof.lp.png
Garou Jenet j.A.jpg
Damage Guard Startup Active Recovery Total
6 High 4 10 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes Yes 4


Jump Kof.lk.png
Garou Jenet j.B.jpg
Damage Guard Startup Active Recovery Total
6 High 4 8 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes Yes 4


Jump Kof.sp.png
Garou Jenet j.C-1.jpg
Garou Jenet j.C-2.jpg
Damage Guard Startup Active Recovery Total
5, 5 High 6 3, 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes (1st hit) Yes (1st hit) 5


Jump Kof.sk.png
Garou Jenet j.D.jpg
Damage Guard Startup Active Recovery Total
9 High 9 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes Yes 5

Can beat out upper-body evasion attacks.


Universal Moves

St. Kof.lp.pngKof.lk.png
Lower-body evasion attack
Garou Jenet AB.jpg
Damage Guard Startup Active Recovery Total
10 Overhead 25 4 16 45
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 +5 No No 6

Can kara cancel into divekick at the latter part of startup.


Cr. Kof.lp.pngKof.lk.png
Upper-body evasion attack
Garou Jenet 2AB-1.jpg
Garou Jenet 2AB-2.jpg
Garou Jenet 2AB-3.jpg
Damage Guard Startup Active Recovery Total
10 Mid 8 3 25 36
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -3 Yes No 6

1~7F upper-body invincibility


Rolling Thunder (T.O.P. Attack)
Kof.sp.png+Kof.sk.png
Garou Jenet CD-1.jpg
Garou Jenet CD-2.jpg
Garou Jenet CD-3.jpg
Damage Guard Startup Active Recovery Total
7, 12 Mid 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -32 - - 25


Throws

Bye Bye Poo
Close F.png/B.png+Kof.sp.png
Garou Jenet Grab.jpg
Damage Guard Startup Active Recovery Total
7, 7 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+43 - - - -

Normal throw


Falling Crash
Air Close B.png/F.png+Kof.sp.png
Damage Guard Startup Active Recovery Total
4×6 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Air throw


Feints

F.png+Kof.lp.png+Kof.sp.png
Forward Feint
Garou Jenet ForwardTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of Baffles.


D.png+Kof.lp.png+Kof.sp.png
Down Feint
Garou Jenet DownTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 8
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of Aurora.


Special Moves

Baffles
Qcf.png+Kof.lp.png/Kof.sp.png
Qcf.png+Kof.lp.png Damage Guard Startup Active Recovery Total
4, 4, 4 Mid 19 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 - - 2, 2, 2

Impossible to just defend at 0-pixel health bar.

Qcf.png+Kof.sp.png Damage Guard Startup Active Recovery Total
6, 6, 6 Mid 25 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - 3, 3, 3

Impossible to just defend at 0-pixel health bar.


Crazy Ivan
Qcb.png+Kof.lp.png/Kof.sp.png
Qcb.png+Kof.lp.png Damage Guard Startup Active Recovery Total
18 Mid 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -6 - - 7

Impossible to just defend at 0-pixel health bar.

Qcb.png+Kof.sp.png Damage Guard Startup Active Recovery Total
21 Mid 21 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - 8

Impossible to just defend at 0-pixel health bar.


The Hind
Qcf.png+Kof.lk.png
Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
7, 7, 9 Mid 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -19 - - 2, 2, 3

Impossible to just defend at 0-pixel health bar.

Qcf.png + Kof.lk.png Break Damage Guard Startup Active Recovery Total
7, 7 Mid 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -3 - - 2, 2

Impossible to just defend at 0-pixel health bar.


The Hind
Qcf.png+Kof.sk.png
Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
5, 5, 7, 7, 7 Mid 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -29 - - 2×5

Impossible to just defend at 0-pixel health bar.

Qcf.png + Kof.sk.png Break Damage Guard Startup Active Recovery Total
5, 5 Mid 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +11 - - -

Impossible to just defend at 0-pixel health bar.


Gulf Tomahawk
Qcb.png+Kof.lk.png/Kof.sk.png
Qcb.png+Kof.lk.png Damage Guard Startup Active Recovery Total
10, 10 Overhead 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 - - 4,4

1~5F full-body invincibility

Correct damage = 19

Impossible to just defend at 0-pixel health bar.

Qcb.png+Kof.sk.png Damage Guard Startup Active Recovery Total
12, 12 Overhead 29 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 - - 4, 4

1~5F full-body invincibility.

First hit in the air. Second hit towards the ground.

Impossible to just defend at 0-pixel health bar.


Harrier Bee
Divekick
Air D.png+Kof.lk.png
Air D.png+Kof.lk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2×3, 3

Air movement that travels up in the air, before traveling down forward at a sharp angle. Travels less than the D version.

Upward movement provides a delay and avoids attacks.

Input B to do an additional follow-up kick (can be done up to 4 times).

The earliest you can input a divekick is 8F after the j.2B input, on the 10F of the move. The divekick will come out at the 13F (a 12F startup).

Air D.png+Kof.lk.png>Kof.lk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2
Air D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 3


Harrier Bee
Air D.png+Kof.sk.png
Air D.png+Kof.sk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2×3, 3

Air movement that travels down forward. Travels at a wider angle, further and faster, than the B version.

Input D to do an additional follow-up kick (can be done up to 4 times).

The earliest you can input a divekick is 4F after the j.2D input, on the 6F of the move. The divekick will come out at the 9F (an 8F startup).

Air D.png+Kof.sk.png>Kof.sk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2
Air D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 3


Super Moves

Many Many Torpedoes
Qcf.png,Qcf.png + Kof.lp.png/Kof.sp.png
Qcf.png,Qcf.png + Kof.lp.png Damage Guard Startup Active Recovery Total
6×7 Mid 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -18 - - 2×7

1~6F full-body invincibility

Qcf.png,Qcf.png + Kof.sp.png Damage Guard Startup Active Recovery Total
8×9 Mid 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -23 - - 3×9

1~7F full-body invincibility


Aurora
Qcf.png,Qcf.png + Kof.lk.png/Kof.sk.png
Qcf.png,Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
7, 4×3, 5×6, 2 Mid 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -49 - - 7, 5×3, 2×6

1~3F full-body invincibility

Qcf.png,Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
9, 4×3, 5×12, 2 Mid 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -81 - - 9, 4×3, 5×12, 2

1~3F full-body invincibility


Ennui Mademoiselle
Just Defend > Kof.lp.pngKof.lk.pngKof.sp.png
Damage Guard Startup Active Recovery Total
75 Mid 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -79 - - 5×8

1~9F full-body invincibility


Game Navigation

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