Street Fighter 6/Marisa/Data: Difference between revisions

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Line 34: Line 34:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 47: Line 46:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 58: Line 64:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 71: Line 76:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 82: Line 94:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 95: Line 106:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 106: Line 124:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 119: Line 136:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 130: Line 154:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 143: Line 166:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 154: Line 184:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 167: Line 196:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 180: Line 216:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 193: Line 228:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 204: Line 246:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 217: Line 258:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 228: Line 276:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 241: Line 288:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 252: Line 306:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 265: Line 318:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 276: Line 336:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 289: Line 348:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 300: Line 366:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 313: Line 378:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 326: Line 398:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 339: Line 410:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 350: Line 428:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 363: Line 440:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 374: Line 458:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 387: Line 470:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 398: Line 488:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 411: Line 500:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 422: Line 518:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 435: Line 530:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 446: Line 548:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 459: Line 560:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 477: Line 585:
| damage        =  ()
| damage        =  ()
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 490: Line 597:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 501: Line 615:
| damage        =  ()
| damage        =  ()
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 514: Line 627:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 527: Line 647:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| driveDamage  =
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 540: Line 659:
| hitstun      = -
| hitstun      = -
| blockstun    =  
| blockstun    =  
| driveDamage  = -
| selfdriveOH  = -10000
| selfdriveOB  = -10000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
}}
}}
Line 551: Line 677:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| driveDamage  = -
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 564: Line 689:
| hitstun      = -
| hitstun      = -
| blockstun    =  
| blockstun    =  
| driveDamage  = -
| selfdriveOH  = -20000
| selfdriveOB  = -20000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
}}
Line 575: Line 707:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 1
| startup      = 1
| active        = 8 or until released
| active        = 8 or until released
Line 588: Line 719:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -5000*250~
| selfdriveOB  = -5000*250~
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}
}}
Line 599: Line 737:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 612: Line 749:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -10000(-30000)
| selfdriveOB  = -10000(-30000)
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
}}
}}
Line 625: Line 769:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 638: Line 781:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}
Line 649: Line 799:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 662: Line 811:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}
Line 673: Line 829:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 686: Line 841:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}

Revision as of 06:52, 2 February 2023


Character Vitals

Marisa
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Marisa Portrait.png SF6 Marisa Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance

Normals

Standing Normals

5LP
Marisa
marisa_5lp

5LP

Standing Light Punch
SF6 Marisa 5lp.png
SF6 Marisa 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5MP
Marisa
marisa_5mp

5MP

Standing Medium Punch
SF6 Marisa 5mp.png
SF6 Marisa 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5HP
Marisa
marisa_5hp

5HP

Standing Heavy Punch
SF6 Marisa 5hp.png
SF6 Marisa 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5LK
Marisa
marisa_5lk

5LK

Standing Light Kick
SF6 Marisa 5lk.png
SF6 Marisa 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5MK
Marisa
marisa_5mk

5MK

Standing Medium Kick
SF6 Marisa 5mk.png
SF6 Marisa 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5HK
Marisa
marisa_5hk

5HK

Standing Heavy Kick
SF6 Marisa 5hk.png
SF6 Marisa 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Crouching Normals

2LP
Marisa
marisa_2lp

2LP

Crouching Light Punch
SF6 Marisa 2lp.png
SF6 Marisa 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2MP
Marisa
marisa_2mp

2MP

Crouching Medium Punch
SF6 Marisa 2mp.png
SF6 Marisa 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2HP
Marisa
marisa_2hp

2HP

Crouching Heavy Punch
SF6 Marisa 2hp.png
SF6 Marisa 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2LK
Marisa
marisa_2lk

2LK

Crouching Light Kick
SF6 Marisa 2lk.png
SF6 Marisa 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2MK
Marisa
marisa_2mk

2MK

Crouching Medium Kick
SF6 Marisa 2mk.png
SF6 Marisa 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2HK
Marisa
marisa_2hk

2HK

Crouching Heavy Kick
SF6 Marisa 2hk.png
SF6 Marisa 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Jumping Normals

j.LP
Marisa
marisa_jlp

j.LP

Jumping Light Punch
SF6 Marisa jlp.png
SF6 Marisa jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MP
Marisa
marisa_jmp

j.MP

Jumping Medium Punch
SF6 Marisa jmp.png
SF6 Marisa jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HP
Marisa
marisa_jhp

j.HP

Jumping Heavy Punch
SF6 Marisa jhp.png
SF6 Marisa jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.LK
Marisa
marisa_jlk

j.LK

Jumping Light Kick
SF6 Marisa jlk.png
SF6 Marisa jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MK
Marisa
marisa_jmk

j.MK

Jumping Medium Kick
SF6 Marisa jmk.png
SF6 Marisa jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HK
Marisa
marisa_jhk

j.HK

Jumping Heavy Kick
SF6 Marisa jhk.png
SF6 Marisa jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes

Command Normals

Target Combos

Universal Mechanics

Throws

LPLK
Marisa
marisa_lplk

LPLK

SF6 Marisa lplk.png
SF6 Marisa lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes
4LPLK
Marisa
marisa_4lplk

4LPLK

SF6 Marisa 4lplk.png
File:SF6 Marisa 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes

Drive Moves

HPHK
Marisa
marisa_hphk

HPHK

Drive Impact
SF6 Marisa hphk.png
SF6 Marisa hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Impact.
6HPHK
Marisa
marisa_6hphk

6HPHK

Drive Reversal
SF6 Marisa 6hphk.png
SF6 Marisa 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
Armor Break; See Drive Reversal.
MPMK
Marisa
marisa_mpmk

MPMK

Drive Parry
SF6 Marisa mpmk.png
SF6 Marisa mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Marisa
marisa_66

66

Drive Rush
SF6 Marisa 66.png
SF6 Marisa 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.

Taunts

5PPPKKK
Marisa
marisa_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Marisa 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
6PPPKKK
Marisa
marisa_6pppkkk

6PPPKKK

Forward Taunt
SF6 Marisa 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
4PPPKKK
Marisa
marisa_4pppkkk

4PPPKKK

Back Taunt
SF6 Marisa 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""

Special Moves

Super Arts


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