< Street Fighter 6 | Luke
(Created page with "{{Character Subnav SF6 | chara=Luke }} == Character Vitals == {{CharacterData-SF6 | chara = Luke | name = Luke | portrait = SF6 Luke Portrait.png | icon...") |
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== Normals == | == Normals == | ||
=== Standing Normals === | === Standing Normals === | ||
===== 5LP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp | moveType = ground_normal | |||
| input = 5LP | |||
| name = Standing Light Punch | |||
| images = SF6_Luke_5lp.png | |||
| hitboxes = SF6_Luke_5lp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 6 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +1 | |||
| blockAdv = -4 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5MP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp | moveType = ground_normal | |||
| input = 5MP | |||
| name = Standing Medium Punch | |||
| images = SF6_Luke_5mp.png | |||
| hitboxes = SF6_Luke_5mp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 9 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +2 | |||
| blockAdv = -3 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5HP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hp | moveType = ground_normal | |||
| input = 5HP | |||
| name = Standing Heavy Punch | |||
| images = SF6_Luke_5hp.png | |||
| hitboxes = SF6_Luke_5hp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 10 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -1 | |||
| blockAdv = -6 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5LK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lk | moveType = ground_normal | |||
| input = 5LK | |||
| name = Standing Light Kick | |||
| images = SF6_Luke_5lk.png | |||
| hitboxes = SF6_Luke_5lk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +3 | |||
| blockAdv = -2 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5MK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mk | moveType = ground_normal | |||
| input = 5MK | |||
| name = Standing Medium Kick | |||
| images = SF6_Luke_5mk.png | |||
| hitboxes = SF6_Luke_5mk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 7 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +1 | |||
| blockAdv = -3 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5HK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hk | moveType = ground_normal | |||
| input = 5HK | |||
| name = Standing Heavy Kick | |||
| images = SF6_Luke_5hk.png | |||
| hitboxes = SF6_Luke_5hk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 10 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +2 | |||
| blockAdv = -5 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lp | moveType = ground_normal | |||
| input = 2LP | |||
| name = Crouching Light Punch | |||
| images = SF6_Luke_2lp.png | |||
| hitboxes = SF6_Luke_2lp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 4 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +5 | |||
| blockAdv = -2 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2MP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mp | moveType = ground_normal | |||
| input = 2MP | |||
| name = Crouching Medium Punch | |||
| images = SF6_Luke_2mp.png | |||
| hitboxes = SF6_Luke_2mp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 6 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +5 | |||
| blockAdv = +1 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2HP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hp | moveType = ground_normal | |||
| input = 2HP | |||
| name = Crouching Heavy Punch | |||
| images = SF6_Luke_2hp.png | |||
| hitboxes = SF6_Luke_2hp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 7 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +1 | |||
| blockAdv = -13 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2LK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lk | moveType = ground_normal | |||
| input = 2LK | |||
| name = Crouching Light Kick | |||
| images = SF6_Luke_2lk.png | |||
| hitboxes = SF6_Luke_2lk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -1 | |||
| blockAdv = -5 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2MK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk | moveType = ground_normal | |||
| input = 2MK | |||
| name = Crouching Medium Kick | |||
| images = SF6_Luke_2mk.png | |||
| hitboxes = SF6_Luke_2mk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 8 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -2 | |||
| blockAdv = -6 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2HK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hk | moveType = ground_normal | |||
| input = 2HK | |||
| name = Crouching Heavy Kick | |||
| images = SF6_Luke_2hk.png | |||
| hitboxes = SF6_Luke_2hk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 10 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = KD (+28) | |||
| blockAdv = -9 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Jumping Normals === | === Jumping Normals === | ||
===== j.LP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlp | moveType = air_normal | |||
| input = j.LP | |||
| name = Jumping Light Punch | |||
| images = SF6_Luke_jlp.png | |||
| hitboxes = SF6_Luke_jlp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.MP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmp | moveType = air_normal | |||
| input = j.MP | |||
| name = Jumping Medium Punch | |||
| images = SF6_Luke_jmp.png | |||
| hitboxes = SF6_Luke_jmp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.HP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhp | moveType = air_normal | |||
| input = j.HP | |||
| name = Jumping Heavy Punch | |||
| images = SF6_Luke_jhp.png | |||
| hitboxes = SF6_Luke_jhp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.LK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlk | moveType = air_normal | |||
| input = j.LK | |||
| name = Jumping Light Kick | |||
| images = SF6_Luke_jlk.png | |||
| hitboxes = SF6_Luke_jlk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.MK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmk | moveType = air_normal | |||
| input = j.MK | |||
| name = Jumping Medium Kick | |||
| images = SF6_Luke_jmk.png | |||
| hitboxes = SF6_Luke_jmk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.HK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhk | moveType = air_normal | |||
| input = j.HK | |||
| name = Jumping Heavy Kick | |||
| images = SF6_Luke_jhk.png | |||
| hitboxes = SF6_Luke_jhk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
== Command Normals == | == Command Normals == | ||
===== 6MP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_6mp | moveType = ground_normal | |||
| input = 6MP | |||
| name = Forward Medium Punch | |||
| images = SF6_Luke_6mp.png | |||
| hitboxes = SF6_Luke_6mp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 21 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +2 | |||
| blockAdv = -2 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 4HP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_4hp | moveType = ground_normal | |||
| input = 4HP | |||
| name = Back Heavy Punch | |||
| images = SF6_Luke_4hp.png | |||
| hitboxes = SF6_Luke_4hp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 16 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +3 | |||
| blockAdv = -3 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 4HK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_4hk | moveType = ground_normal | |||
| input = 4HK | |||
| name = Back Heavy Kick | |||
| images = SF6_Luke_4hk.png | |||
| hitboxes = SF6_Luke_4hk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 12 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +4 | |||
| blockAdv = -5 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
== Target Combos == | |||
===== 6HP > 6HP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hp6hp | moveType = ground_normal | |||
| input = 6HP > 6HP | |||
| name = Forward Heavy Punch > Forward Heavy Punch | |||
| images = SF6_Luke_6hp6hp.png | |||
| hitboxes = SF6_Luke_6hp6hp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = -19 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5LP > 5MP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp5mp | moveType = ground_normal | |||
| input = 5LP > 5MP | |||
| name = Standing Light Punch > Standing Medium Punch | |||
| images = SF6_Luke_5lp5mp.png | |||
| hitboxes = SF6_Luke_5lp5mp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -2 | |||
| blockAdv = -9 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5LP > 5MP > 5HP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp5mp5hp | moveType = ground_normal | |||
| input = 5LP > 5MP > 5HP | |||
| name = Standing Light Punch > Standing Medium Punch > Standing Heavy Punch | |||
| images = SF6_Luke_5lp5mp5hp.png | |||
| hitboxes = SF6_Luke_5lp5mp5hp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = KD (+?) | |||
| blockAdv = -14 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2MK > 2HP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk2hp | moveType = ground_normal | |||
| input = 2MK > 2HP | |||
| name = Crouching Medium Kick > Crouching Heavy Punch | |||
| images = SF6_Luke_2mk2hp.png | |||
| hitboxes = SF6_Luke_2mk2hp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +1 | |||
| blockAdv = -8 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5MP > 5MP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp5mp | moveType = ground_normal | |||
| input = 5MP > 5MP | |||
| name = Standing Medium Punch > Standing Medium Punch | |||
| images = SF6_Luke_5mp5mp.png | |||
| hitboxes = SF6_Luke_5mp5mp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +0 | |||
| blockAdv = -8 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5MP > 5MP > 5MP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp5mp5mp | moveType = ground_normal | |||
| input = 5MP > 5MP > 5MP | |||
| name = Standing Medium Punch > Standing Medium Punch > Standing Medium Punch | |||
| images = SF6_Luke_5mp5mp5mp.png | |||
| hitboxes = SF6_Luke_5mp5mp5mp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
== Universal Mechanics == | == Universal Mechanics == | ||
== | === Throws === | ||
===== Forward Throw ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_lplk | moveType = ground_normal | |||
| input = LPLK | |||
| name = Forward Throw | |||
| images = SF6_Luke_lplk.png | |||
| hitboxes = SF6_Luke_lplk.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| invuln = | |||
| hitAdv = KD (+?) | |||
| blockAdv = KD (+?) | |||
| guard = T | |||
| cancel = No | |||
| punish = HKD (+?) | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== Back Throw ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_4lplk | moveType = ground_normal | |||
| input = 4LPLK | |||
| name = Back Throw | |||
| images = SF6_Luke_4lplk.png | |||
| hitboxes = SF6_Luke_4lplk.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| invuln = | |||
| hitAdv = KD (+?) | |||
| blockAdv = KD (+?) | |||
| guard = T | |||
| cancel = No | |||
| punish = HKD (+?) | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Drive Moves === | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_mpmk | moveType = ground_normal | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Luke_mpmk.png | |||
| hitboxes = SF6_Luke_mpmk.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 1 | |||
| active = 8 or until released | |||
| recovery = 29(1)(11) | |||
| invuln = 6f (after Perfect Parry) | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | |||
}} | |||
===== 66 ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_66 | moveType = ground_normal | |||
| input = 66 | |||
| name = Drive Rush | |||
| images = SF6_Luke-Li_66.png | |||
| hitboxes = SF6_Luke-Li_66.png | |||
| cost = 3 drive (from normal) / 0.5 drive (from parry) | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | |||
}} | |||
===== HPHK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_hphk | moveType = ground_normal | |||
| input = HPHK | |||
| name = Drive Impact | |||
| images = SF6_Luke_hphk.png | |||
| hitboxes = SF6_Luke_hphk.png | |||
| cost = 1 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 26 | |||
| active = 2 | |||
| recovery = 35 | |||
| invuln = | |||
| hitAdv = KD (+35/65) | |||
| blockAdv = -3 / HKD (+72) | |||
| guard = | |||
| cancel = | |||
| punish = crumple | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | |||
}} | |||
===== 6HPHK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hphk | moveType = ground_normal | |||
| input = 6HPHK | |||
| name = Drive Reversal | |||
| images = SF6_Luke_6hphk.png | |||
| hitboxes = SF6_Luke_6hphk.png | |||
| cost = 2 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 20 | |||
| active = 3 | |||
| recovery = 26 | |||
| invuln = 1-22 | |||
| hitAdv = KD (+23) | |||
| blockAdv = -8 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
== Special Moves == | == Special Moves == | ||
== Super Arts == | == Super Arts == |
Revision as of 18:31, 15 October 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
4HP
4HK
Target Combos
6HP > 6HP
Luke
Luke_6hp6hp
|
|||||
---|---|---|---|---|---|
6HP > 6HP Forward Heavy Punch > Forward Heavy Punch
|
|||||
File:SF6 Luke 6hp6hp.png File:SF6 Luke 6hp6hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-19 | |||||
Notes | |||||
5LP > 5MP
Luke
Luke_5lp5mp
|
|||||
---|---|---|---|---|---|
5LP > 5MP Standing Light Punch > Standing Medium Punch
|
|||||
File:SF6 Luke 5lp5mp.png File:SF6 Luke 5lp5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-2 | -9 | ||||
Notes | |||||
5LP > 5MP > 5HP
Luke
Luke_5lp5mp5hp
|
|||||
---|---|---|---|---|---|
5LP > 5MP > 5HP Standing Light Punch > Standing Medium Punch > Standing Heavy Punch
|
|||||
File:SF6 Luke 5lp5mp5hp.png File:SF6 Luke 5lp5mp5hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+?) | -14 | ||||
Notes | |||||
2MK > 2HP
Luke
Luke_2mk2hp
|
|||||
---|---|---|---|---|---|
2MK > 2HP Crouching Medium Kick > Crouching Heavy Punch
|
|||||
File:SF6 Luke 2mk2hp.png File:SF6 Luke 2mk2hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -8 | ||||
Notes | |||||
5MP > 5MP
Luke
Luke_5mp5mp
|
|||||
---|---|---|---|---|---|
5MP > 5MP Standing Medium Punch > Standing Medium Punch
|
|||||
File:SF6 Luke 5mp5mp.png File:SF6 Luke 5mp5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+0 | -8 | ||||
Notes | |||||
5MP > 5MP > 5MP
Luke
Luke_5mp5mp5mp
|
|||||
---|---|---|---|---|---|
5MP > 5MP > 5MP Standing Medium Punch > Standing Medium Punch > Standing Medium Punch
|
|||||
File:SF6 Luke 5mp5mp5mp.png File:SF6 Luke 5mp5mp5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Universal Mechanics
Throws
Forward Throw
Back Throw
Drive Moves
MPMK
Luke
Luke_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Luke
Luke_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
File:SF6 Luke-Li 66.png File:SF6 Luke-Li 66.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
HPHK
Luke
Luke_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+35/65) | -3 / HKD (+72) | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Luke
Luke_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+23) | -8 | ||||
Notes | |||||
See Drive Reversal. |