Street Fighter 6/Luke/Data: Difference between revisions

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== Normals ==
== Normals ==
=== Standing Normals ===
=== Standing Normals ===
===== 5LP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp | moveType = ground_normal
| input        = 5LP
| name          = Standing Light Punch
| images        = SF6_Luke_5lp.png
| hitboxes      = SF6_Luke_5lp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 6
| active        =
| recovery      =
| invuln        =
| hitAdv        = +1
| blockAdv      = -4
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp | moveType = ground_normal
| input        = 5MP
| name          = Standing Medium Punch
| images        = SF6_Luke_5mp.png
| hitboxes      = SF6_Luke_5mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 9
| active        =
| recovery      =
| invuln        =
| hitAdv        = +2
| blockAdv      = -3
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hp | moveType = ground_normal
| input        = 5HP
| name          = Standing Heavy Punch
| images        = SF6_Luke_5hp.png
| hitboxes      = SF6_Luke_5hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 10
| active        =
| recovery      =
| invuln        =
| hitAdv        = -1
| blockAdv      = -6
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5LK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lk | moveType = ground_normal
| input        = 5LK
| name          = Standing Light Kick
| images        = SF6_Luke_5lk.png
| hitboxes      = SF6_Luke_5lk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        =
| recovery      =
| invuln        =
| hitAdv        = +3
| blockAdv      = -2
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5MK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mk | moveType = ground_normal
| input        = 5MK
| name          = Standing Medium Kick
| images        = SF6_Luke_5mk.png
| hitboxes      = SF6_Luke_5mk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 7
| active        =
| recovery      =
| invuln        =
| hitAdv        = +1
| blockAdv      = -3
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5HK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hk | moveType = ground_normal
| input        = 5HK
| name          = Standing Heavy Kick
| images        = SF6_Luke_5hk.png
| hitboxes      = SF6_Luke_5hk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 10
| active        =
| recovery      =
| invuln        =
| hitAdv        = +2
| blockAdv      = -5
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
=== Crouching Normals ===
=== Crouching Normals ===
===== 2LP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lp | moveType = ground_normal
| input        = 2LP
| name          = Crouching Light Punch
| images        = SF6_Luke_2lp.png
| hitboxes      = SF6_Luke_2lp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 4
| active        =
| recovery      =
| invuln        =
| hitAdv        = +5
| blockAdv      = -2
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 2MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mp | moveType = ground_normal
| input        = 2MP
| name          = Crouching Medium Punch
| images        = SF6_Luke_2mp.png
| hitboxes      = SF6_Luke_2mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 6
| active        =
| recovery      =
| invuln        =
| hitAdv        = +5
| blockAdv      = +1
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 2HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hp | moveType = ground_normal
| input        = 2HP
| name          = Crouching Heavy Punch
| images        = SF6_Luke_2hp.png
| hitboxes      = SF6_Luke_2hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 7
| active        =
| recovery      =
| invuln        =
| hitAdv        = +1
| blockAdv      = -13
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 2LK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lk | moveType = ground_normal
| input        = 2LK
| name          = Crouching Light Kick
| images        = SF6_Luke_2lk.png
| hitboxes      = SF6_Luke_2lk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        =
| recovery      =
| invuln        =
| hitAdv        = -1
| blockAdv      = -5
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 2MK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk | moveType = ground_normal
| input        = 2MK
| name          = Crouching Medium Kick
| images        = SF6_Luke_2mk.png
| hitboxes      = SF6_Luke_2mk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 8
| active        =
| recovery      =
| invuln        =
| hitAdv        = -2
| blockAdv      = -6
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 2HK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hk | moveType = ground_normal
| input        = 2HK
| name          = Crouching Heavy Kick
| images        = SF6_Luke_2hk.png
| hitboxes      = SF6_Luke_2hk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 10
| active        =
| recovery      =
| invuln        =
| hitAdv        = KD (+28)
| blockAdv      = -9
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
=== Jumping Normals ===
=== Jumping Normals ===
===== j.LP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlp | moveType = air_normal
| input        = j.LP
| name          = Jumping Light Punch
| images        = SF6_Luke_jlp.png
| hitboxes      = SF6_Luke_jlp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmp | moveType = air_normal
| input        = j.MP
| name          = Jumping Medium Punch
| images        = SF6_Luke_jmp.png
| hitboxes      = SF6_Luke_jmp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhp | moveType = air_normal
| input        = j.HP
| name          = Jumping Heavy Punch
| images        = SF6_Luke_jhp.png
| hitboxes      = SF6_Luke_jhp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.LK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlk | moveType = air_normal
| input        = j.LK
| name          = Jumping Light Kick
| images        = SF6_Luke_jlk.png
| hitboxes      = SF6_Luke_jlk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.MK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmk | moveType = air_normal
| input        = j.MK
| name          = Jumping Medium Kick
| images        = SF6_Luke_jmk.png
| hitboxes      = SF6_Luke_jmk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.HK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhk | moveType = air_normal
| input        = j.HK
| name          = Jumping Heavy Kick
| images        = SF6_Luke_jhk.png
| hitboxes      = SF6_Luke_jhk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
== Command Normals ==
== Command Normals ==
===== 6MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_6mp | moveType = ground_normal
| input        = 6MP
| name          = Forward Medium Punch
| images        = SF6_Luke_6mp.png
| hitboxes      = SF6_Luke_6mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 21
| active        =
| recovery      =
| invuln        =
| hitAdv        = +2
| blockAdv      = -2
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 4HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_4hp | moveType = ground_normal
| input        = 4HP
| name          = Back Heavy Punch
| images        = SF6_Luke_4hp.png
| hitboxes      = SF6_Luke_4hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 16
| active        =
| recovery      =
| invuln        =
| hitAdv        = +3
| blockAdv      = -3
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 4HK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_4hk | moveType = ground_normal
| input        = 4HK
| name          = Back Heavy Kick
| images        = SF6_Luke_4hk.png
| hitboxes      = SF6_Luke_4hk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 12
| active        =
| recovery      =
| invuln        =
| hitAdv        = +4
| blockAdv      = -5
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
== Target Combos ==
===== 6HP > 6HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hp6hp | moveType = ground_normal
| input        = 6HP > 6HP
| name          = Forward Heavy Punch > Forward Heavy Punch
| images        = SF6_Luke_6hp6hp.png
| hitboxes      = SF6_Luke_6hp6hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      = -19
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5LP > 5MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp5mp | moveType = ground_normal
| input        = 5LP > 5MP
| name          = Standing Light Punch > Standing Medium Punch
| images        = SF6_Luke_5lp5mp.png
| hitboxes      = SF6_Luke_5lp5mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -2
| blockAdv      = -9
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5LP > 5MP > 5HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp5mp5hp | moveType = ground_normal
| input        = 5LP > 5MP > 5HP
| name          = Standing Light Punch > Standing Medium Punch > Standing Heavy Punch
| images        = SF6_Luke_5lp5mp5hp.png
| hitboxes      = SF6_Luke_5lp5mp5hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = KD (+?)
| blockAdv      = -14
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 2MK > 2HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk2hp | moveType = ground_normal
| input        = 2MK > 2HP
| name          = Crouching Medium Kick > Crouching Heavy Punch
| images        = SF6_Luke_2mk2hp.png
| hitboxes      = SF6_Luke_2mk2hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = +1
| blockAdv      = -8
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5MP > 5MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp5mp | moveType = ground_normal
| input        = 5MP > 5MP
| name          = Standing Medium Punch > Standing Medium Punch
| images        = SF6_Luke_5mp5mp.png
| hitboxes      = SF6_Luke_5mp5mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = +0
| blockAdv      = -8
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5MP > 5MP > 5MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp5mp5mp | moveType = ground_normal
| input        = 5MP > 5MP > 5MP
| name          = Standing Medium Punch > Standing Medium Punch > Standing Medium Punch
| images        = SF6_Luke_5mp5mp5mp.png
| hitboxes      = SF6_Luke_5mp5mp5mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
== Universal Mechanics ==
== Universal Mechanics ==
== Target Combos ==
=== Throws ===
===== Forward Throw =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_lplk | moveType = ground_normal
| input        = LPLK
| name          = Forward Throw
| images        = SF6_Luke_lplk.png
| hitboxes      = SF6_Luke_lplk.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        = 3
| recovery      = 23
| invuln        =
| hitAdv        = KD (+?)
| blockAdv      = KD (+?)
| guard        = T
| cancel        = No
| punish        = HKD (+?)
| hitstun      =
| blockstun    =
| notes        =
}}
 
===== Back Throw =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_4lplk | moveType = ground_normal
| input        = 4LPLK
| name          = Back Throw
| images        = SF6_Luke_4lplk.png
| hitboxes      = SF6_Luke_4lplk.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        = 3
| recovery      = 23
| invuln        =
| hitAdv        = KD (+?)
| blockAdv      = KD (+?)
| guard        = T
| cancel        = No
| punish        = HKD (+?)
| hitstun      =
| blockstun    =
| notes        =
}}
 
=== Drive Moves ===
===== MPMK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_mpmk | moveType = ground_normal
| input        = MPMK
| name          = Drive Parry
| images        = SF6_Luke_mpmk.png
| hitboxes      = SF6_Luke_mpmk.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 1
| active        = 8 or until released
| recovery      = 29(1)(11)
| invuln        = 6f (after Perfect Parry)
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}
 
===== 66 =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_66 | moveType = ground_normal
| input        = 66
| name          = Drive Rush
| images        = SF6_Luke-Li_66.png
| hitboxes      = SF6_Luke-Li_66.png
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.
}}
 
===== HPHK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_hphk | moveType = ground_normal
| input        = HPHK
| name          = Drive Impact
| images        = SF6_Luke_hphk.png
| hitboxes      = SF6_Luke_hphk.png
| cost          = 1 drive
| damage        =
| chip          =
| driveDamage  =
| startup      = 26
| active        = 2
| recovery      = 35
| invuln        =
| hitAdv        = KD (+35/65)
| blockAdv      = -3 / HKD (+72)
| guard        =
| cancel        =
| punish        = crumple
| hitstun      =
| blockstun    =
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
}}
 
===== 6HPHK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hphk | moveType = ground_normal
| input        = 6HPHK
| name          = Drive Reversal
| images        = SF6_Luke_6hphk.png
| hitboxes      = SF6_Luke_6hphk.png
| cost          = 2 drive
| damage        =
| chip          =
| driveDamage  =
| startup      = 20
| active        = 3
| recovery      = 26
| invuln        = 1-22
| hitAdv        = KD (+23)
| blockAdv      = -8
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
 
== Special Moves ==
== Special Moves ==
== Super Arts ==
== Super Arts ==

Revision as of 18:31, 15 October 2022


Character Vitals

Luke
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Luke Portrait.png SF6 Luke Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance

Normals

Standing Normals

5LP
Luke
Luke_5lp

5LP

Standing Light Punch
SF6 Luke 5lp.png
SF6 Luke 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -4
Notes
5MP
Luke
Luke_5mp

5MP

Standing Medium Punch
SF6 Luke 5mp.png
SF6 Luke 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -3
Notes
5HP
Luke
Luke_5hp

5HP

Standing Heavy Punch
SF6 Luke 5hp.png
SF6 Luke 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1 -6
Notes
5LK
Luke
Luke_5lk

5LK

Standing Light Kick
SF6 Luke 5lk.png
SF6 Luke 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -2
Notes
5MK
Luke
Luke_5mk

5MK

Standing Medium Kick
SF6 Luke 5mk.png
SF6 Luke 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
7 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -3
Notes
5HK
Luke
Luke_5hk

5HK

Standing Heavy Kick
SF6 Luke 5hk.png
SF6 Luke 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -5
Notes

Crouching Normals

2LP
Luke
Luke_2lp

2LP

Crouching Light Punch
SF6 Luke 2lp.png
SF6 Luke 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
4 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 -2
Notes
2MP
Luke
Luke_2mp

2MP

Crouching Medium Punch
SF6 Luke 2mp.png
SF6 Luke 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 +1
Notes
2HP
Luke
Luke_2hp

2HP

Crouching Heavy Punch
SF6 Luke 2hp.png
SF6 Luke 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
7 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -13
Notes
2LK
Luke
Luke_2lk

2LK

Crouching Light Kick
SF6 Luke 2lk.png
SF6 Luke 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1 -5
Notes
2MK
Luke
Luke_2mk

2MK

Crouching Medium Kick
SF6 Luke 2mk.png
SF6 Luke 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
8 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-2 -6
Notes
2HK
Luke
Luke_2hk

2HK

Crouching Heavy Kick
SF6 Luke 2hk.png
SF6 Luke 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+28) -9
Notes

Jumping Normals

j.LP
Luke
Luke_jlp

j.LP

Jumping Light Punch
SF6 Luke jlp.png
SF6 Luke jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j.MP
Luke
Luke_jmp

j.MP

Jumping Medium Punch
SF6 Luke jmp.png
SF6 Luke jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j.HP
Luke
Luke_jhp

j.HP

Jumping Heavy Punch
SF6 Luke jhp.png
SF6 Luke jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j.LK
Luke
Luke_jlk

j.LK

Jumping Light Kick
SF6 Luke jlk.png
SF6 Luke jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j.MK
Luke
Luke_jmk

j.MK

Jumping Medium Kick
SF6 Luke jmk.png
SF6 Luke jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j.HK
Luke
Luke_jhk

j.HK

Jumping Heavy Kick
SF6 Luke jhk.png
SF6 Luke jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Command Normals

6MP
Luke
Luke_6mp

6MP

Forward Medium Punch
SF6 Luke 6mp.png
SF6 Luke 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -2
Notes
4HP
Luke
Luke_4hp

4HP

Back Heavy Punch
SF6 Luke 4hp.png
SF6 Luke 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -3
Notes
4HK
Luke
Luke_4hk

4HK

Back Heavy Kick
SF6 Luke 4hk.png
SF6 Luke 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -5
Notes

Target Combos

6HP > 6HP
Luke
Luke_6hp6hp

6HP > 6HP

Forward Heavy Punch > Forward Heavy Punch
File:SF6 Luke 6hp6hp.png
File:SF6 Luke 6hp6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-19
Notes
5LP > 5MP
Luke
Luke_5lp5mp

5LP > 5MP

Standing Light Punch > Standing Medium Punch
File:SF6 Luke 5lp5mp.png
File:SF6 Luke 5lp5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-2 -9
Notes
5LP > 5MP > 5HP
Luke
Luke_5lp5mp5hp

5LP > 5MP > 5HP

Standing Light Punch > Standing Medium Punch > Standing Heavy Punch
File:SF6 Luke 5lp5mp5hp.png
File:SF6 Luke 5lp5mp5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+?) -14
Notes
2MK > 2HP
Luke
Luke_2mk2hp

2MK > 2HP

Crouching Medium Kick > Crouching Heavy Punch
File:SF6 Luke 2mk2hp.png
File:SF6 Luke 2mk2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -8
Notes
5MP > 5MP
Luke
Luke_5mp5mp

5MP > 5MP

Standing Medium Punch > Standing Medium Punch
File:SF6 Luke 5mp5mp.png
File:SF6 Luke 5mp5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+0 -8
Notes
5MP > 5MP > 5MP
Luke
Luke_5mp5mp5mp

5MP > 5MP > 5MP

Standing Medium Punch > Standing Medium Punch > Standing Medium Punch
File:SF6 Luke 5mp5mp5mp.png
File:SF6 Luke 5mp5mp5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Universal Mechanics

Throws

Forward Throw
Luke
Luke_lplk

LPLK

Forward Throw
SF6 Luke lplk.png
SF6 Luke lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T No -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+?) KD (+?)
Notes
Back Throw
Luke
Luke_4lplk

4LPLK

Back Throw
SF6 Luke 4lplk.png
SF6 Luke 4lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T No -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+?) KD (+?)
Notes

Drive Moves

MPMK
Luke
Luke_mpmk

MPMK

Drive Parry
SF6 Luke mpmk.png
SF6 Luke mpmk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Luke
Luke_66

66

Drive Rush
File:SF6 Luke-Li 66.png
File:SF6 Luke-Li 66.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.
HPHK
Luke
Luke_hphk

HPHK

Drive Impact
SF6 Luke hphk.png
SF6 Luke hphk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+35/65) -3 / HKD (+72)
Notes
See Drive Impact.
6HPHK
Luke
Luke_6hphk

6HPHK

Drive Reversal
SF6 Luke 6hphk.png
SF6 Luke 6hphk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+23) -8
Notes
See Drive Reversal.

Special Moves

Super Arts

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