< Street Fighter 6 | Guile
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== Normals == | == Normals == | ||
=== Standing Normals === | === Standing Normals === | ||
===== 5LP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_5lp | moveType = ground_normal | |||
| input = 5LP | |||
| name = Standing Light Punch | |||
| images = SF6_Guile_5LP.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 7 | |||
| invuln = | |||
| hitAdv = +4 | |||
| blockAdv = -2 | |||
| guard = LH | |||
| cancel = Yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5MP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_5mp | moveType = ground_normal | |||
| input = 5MP | |||
| name = Standing Medium Punch | |||
| images = SF6_Guile_5MP.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 3 | |||
| recovery = 15 | |||
| invuln = | |||
| hitAdv = +6 | |||
| blockAdv = 0 | |||
| guard = LH | |||
| cancel = Yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5HP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_5hp | moveType = ground_normal | |||
| input = 5HP | |||
| name = Standing Heavy Punch | |||
| images = SF6_Guile_5HP.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 3 | |||
| recovery = 23 | |||
| invuln = | |||
| hitAdv = -1 | |||
| blockAdv = -6 | |||
| guard = LH | |||
| cancel = Yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5LK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_5lk | moveType = ground_normal | |||
| input = 5LK | |||
| name = Standing Light Kick | |||
| images = SF6_Guile_5LK.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 12 | |||
| invuln = | |||
| hitAdv = +3 | |||
| blockAdv = -1 | |||
| guard = LH | |||
| cancel = Yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5MK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_5mk | moveType = ground_normal | |||
| input = 5MK | |||
| name = Standing Medium Kick | |||
| images = SF6_Guile_5MK.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 5 | |||
| recovery = 18 | |||
| invuln = | |||
| hitAdv = +1 | |||
| blockAdv = -4 | |||
| guard = LH | |||
| cancel = Yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5HK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_5hk | moveType = ground_normal | |||
| input = 5HK | |||
| name = Standing Heavy Kick | |||
| images = SF6_Guile_5HK.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 12 | |||
| active = 3 | |||
| recovery = 21 | |||
| invuln = | |||
| hitAdv = +3 | |||
| blockAdv = -4 | |||
| guard = LH | |||
| cancel = Yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Crouching Normals === | === Crouching Normals === | ||
=== Jumping Normals === | === Jumping Normals === | ||
== Command Normals == | == Command Normals == | ||
== Universal Mechanics == | == Universal Mechanics == |
Revision as of 18:42, 8 October 2022
Character Vitals
Normals
Standing Normals
5LP
Guile
guile_5lp
|
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5LP Standing Light Punch
|
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![]() File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 7 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+4 | -2 | ||||
Notes | |||||
5MP
Guile
guile_5mp
|
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---|---|---|---|---|---|
5MP Standing Medium Punch
|
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![]() File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3 | 15 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | 0 | ||||
Notes | |||||
5HP
Guile
guile_5hp
|
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---|---|---|---|---|---|
5HP Standing Heavy Punch
|
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![]() File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3 | 23 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
5LK
Guile
guile_5lk
|
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---|---|---|---|---|---|
5LK Standing Light Kick
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 2 | 12 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -1 | ||||
Notes | |||||
5MK
Guile
guile_5mk
|
|||||
---|---|---|---|---|---|
5MK Standing Medium Kick
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 5 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -4 | ||||
Notes | |||||
5HK
Guile
guile_5hk
|
|||||
---|---|---|---|---|---|
5HK Standing Heavy Kick
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 3 | 21 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -4 | ||||
Notes | |||||