< Rage of The Dragons | Pupa
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{{Character Subnav ROTD|name=Pupa}} | {{Character Subnav ROTD|name=Pupa}} | ||
<center>'''Move List Showcase''' <br> | |||
<youtube>7xQDRLND6HE</youtube></center> | |||
==Command Moves== | ==Command Moves== | ||
6A - Pupa bonks you with a wrench. Slow overhead, confirms into 236A.<br> | 6A - Pupa bonks you with a wrench. Slow overhead, confirms into 236A.<br> |
Revision as of 11:04, 5 July 2024
Command Moves
6A - Pupa bonks you with a wrench. Slow overhead, confirms into 236A.
3B - Low hitting 3 hit move. The last hit knocks the opponent down but can. This move can be used as a combo extension if you cancel on the 2nd hit into a special or super. Spacing is very important to linking this command normal.
j.6C - Air throw. Great air to air option.
Special Moves
Parafuso
- 63214B/D - 3 hitting areial kick move. Pushes the opponent back a lot on hit. Button strength determines the range, D goes further than B.
Flying Dance
- 623A/C >> 2A/C - Solid DP that has a follow-up move that knocks the opponent down back into the ground. This move has very poor wall carry potential but has great damage.
Bencao
- 236A/C - Pupa throws a wrench into your plans. A goes forward, C goes up to the corner of the screen.
Queixada
- [D] (hold for 2 seconds) ]D[ - This move looks like an overhead but isn't. This is a very sub-par move since it keeps them standing on hit.
Fast Kicks
- Press B/D Rapidly >> 236B/D - Mash move that isn't too great even with the follow-up. You can get away without using this move. However, the follow-up does have good wall carry.
Super Moves
Au
- 236236B/D - Pupa cartwheels you to death. ALL HITS ARE OVERHEAD!! D version gives Pupa an additional 2 cartwheels for more hits.
Queixada
- [D] (10 sec) ]D[ - If you have one bar available, Pupa will do a super version of Queixada. The properties of this move change, making it an overhead instead of a mid. You can combo the 10 second version like the 2 second version.
- [D] (20 sec) ]D[ - This version costs 2 bar and is unblockable. It is virtually impossible to combo into without a wall since it takes forever to come out.
Duplex Attack
236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.