Street Fighter V/Ibuki/Combos: Difference between revisions

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{{Stub}}
{{ComboLegend-SFV}}
== Combos ==
=== BnB ===
* 2LK →
** 2LP → 5LK xx 63214LP/623HK
* 2LP →
** 5LP > MP > HP xx 63214LP/623HK
* 5MK →
** 5MP xx 623HK
* 5MP →
** 5LK xx 623HK
* 5HK/6MK →
** 5LP xx 623HK
* AA 4MP (1) →
** 236LK xx 63214LP


=== With Meter ===
== Light Confirms ==  
* ... > 236PP →
** 236MK > 63214HP
** 236HK > j.HP > HK
=== Corner ===
=== Crush Counter ===
* CC 5HK →
** 66 5LP > MP > HP xx 63214LP/623HK
** 5HP xx 63214HP/623HK
** 623HK (air CC)
* CC 6HK →
** 623HK
=== V-Trigger Cancels ===
* ... > VT1 Activate > 5MK, 623HK, 236LK, 63214LP (close VT1 confirm)
* ... > 6VT1 Activate, 3MK, 63214LP (also leads to immediate strike/throw mixup after 3MK on block)
* ... > 236HP > 6VT1 > 2MP xx 236LK, 63214LP
* ... > 236HP > 6VT1 > 623MK, 63214PP


* 2MK > VT2, 5MK, 623HK, 66, 63214LP (close VT2 confirm)
{{ComboHeader-SFV}}
* AA 4VT2, 63214PP, HP Kunai Release, 63214PP
{{Combo-SFV
|notation=
2LK, 2LP, 5LK xx 623HK
|damage=
155
|stun=
294
|meter=
0
|notes=
3-hit confirm from point blank, omit 5LK if farther back
}}


{{Combo-SFV
|notation=
2LK, 2LP, 5LK xx 63214LP
|damage=
141
|stun=
329
|meter=
0
|notes=
3-hit confirm from point blank, omit 5LK if farther back
}}
{{Combo-SFV
|notation=
2LP, 5LK xx 623HK
|damage=
153
|stun=
253
|meter=
0
|notes=
Works from farther ranges, like after blocked 5LP
}}
{{Combo-SFV
|notation=
2LP, 5LP > MP > HP xx 623HK
|damage=
196
|stun=
312
|meter=
0
|notes=
}}
{{Combo-SFV
|notation=
2LP, 5LP > MP > HP xx 63214LP
|damage=
184
|stun=
342
|meter=
0
|notes=
}}
{{Combo-SFV
|notation=
2LP, 5LP > MP > HP xx 236LP+MP, 236LK, 63214LP
|damage=
210
|stun=
382
|meter=
1
|notes=
}}
{{Combo-SFV
|notation=
5LP > MP > HP xx 236LP+MP xx MP+MK (~HP), 236LK, 236MK
|damage=
148
|stun=
241
|meter=
1
|notes=
V-Skill 2 midscreen combo into meaty caltrop + side switch that works against back roll.
}}
{{Combo-SFV
|notation=
2LK, 5LP > MP > HP xx 63214HP
|damage=
186
|stun=
342
|meter=
0
|notes=
Corner only; HP Raida is always preferred corner ender
}}
{{Combo-SFV
|notation=
2LK, 5LP > MP > HP xx 236LP+MP, 63214HP
|damage=
210
|stun=
382
|meter=
1
|notes=
Corner only
}}
{{Combo-SFV
|notation=
2LK, 5LP > MP > HP xx 623HK xx CA
|damage=
338
|stun=
282
|meter=
3
|notes=
Corner only
}}
{{Combo-SFV
|notation=
CH 2LP, 2MP xx 623HK
|damage=
186
|stun=
294
|meter=
0
|notes=
Counter-hit combo
}}
{{Combo-SFV
|notation=
CH 2LP, 5MP, 5LK xx 623HK
|damage=
198
|stun=
335
|meter=
0
|notes=
Counter-hit combo
}}
|}
== Confirms ==
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
5MP, 5LK xx 623HK
|damage=
183
|stun=
283
|meter=
0
|notes=
More damage and corner carry than LP Raida ender
}}
{{Combo-SFV
|notation=
5MP, 5LK xx 63214LP
|damage=
167
|stun=
323
|meter=
0
|notes=
More stun than Kazekiri ender, opponent cannot back roll
}}
{{Combo-SFV
|notation=
5MK, 5LK xx 623HK
|damage=
183
|stun=
283
|meter=
0
|notes=
More damage and corner carry than LP Raida ender
}}
{{Combo-SFV
|notation=
5MK, 5LK xx 63214LP
|damage=
167
|stun=
323
|meter=
0
|notes=
More stun than Kazekiri ender, opponent cannot back roll
}}
{{Combo-SFV
|notation=
5MK, 5MP xx 623HK
|damage=
210
|stun=
310
|meter=
0
|notes=
Always use Kazekiri for meterless ender (Raida whiffs)
}}
{{Combo-SFV
|notation=
6MK, 5LP xx HK uppercut
|damage=
193
|stun=
283
|meter=
0
|notes=
Overhead combo
}}
{{Combo-SFV
|notation=
6MK, 5LP xx LP raida
|damage=
177
|stun=
323
|meter=
0
|notes=
Overhead combo
}}
{{Combo-SFV
|notation=
5HK, 5LP xx HK uppercut
|damage=
213
|stun=
333
|meter=
0
|notes=
Standing Only
}}
{{Combo-SFV
|notation=
5HK, 5LP xx LP raida
|damage=
197
|stun=
373
|meter=
0
|notes=
Standing Only
}}
{{Combo-SFV
|notation=
j.HK, 2HP xx LP kunai release, HK uppercut
|damage=
316
|stun=
451
|meter=
0
|notes=
Post stun
}}
{{Combo-SFV
|notation=
5MK, 5MP xx lpmp EX kunai, 236LK, LP raida
|damage=
232
|stun=
410
|meter=
1
|notes=
}}
{{Combo-SFV
|notation=
5MK, 5MP xx lpmp EX kunai, 236HK, j.HP > j.HK
|damage=
255
|stun=
423
|meter=
1
|notes=
}}
{{Combo-SFV
|notation=
5MK, 5MP xx lpmp EX kunai, 236HK, HP air kunai, LP raida
|damage=
250
|stun=
425
|meter=
1
|notes=
Tacks on a bit of extra damage
}}
{{Combo-SFV
|notation=
5MK, 5MP xx lpmp EX kunai, 236MK, 4MP
|damage=
183
|stun=
305
|meter=
1
|notes=
Reset
}}
{{Combo-SFV
|notation=
5MK, 5MP xx lpmp EX kunai, 236HK, j.LP > j.MK
|damage=
232
|stun=
349
|meter=
1
|notes=
Reset
}}
{{Combo-SFV
|notation=
5MK, 5MP xx lphp EX kunai, HP kunai release xx HK dash, j.HP, EX raida 361/530
|damage=
|stun=
|meter=
|notes=
}}
{{Combo-SFV
|notation=
5MK, 5LK xx HK uppercut xx CA
|damage=
405
|stun=
243
|meter=
3
|notes=
}}
{{Combo-SFV
|notation=
5MK, 5MP xx HK uppercut xx CA
|damage=
432
|stun=
270
|meter=
3
|notes=
}}
{{Combo-SFV
|notation=
5HK, LP > MP > HP xx HK uppercut xx CA
|damage=
408
|stun=
362
|meter=
3
|notes=
Corner only
}}
{{Combo-SFV
|notation=
5HK, 5LP > MP > HP xx HP raida
|damage=
256
|stun=
422
|meter=
0
|notes=
Corner only. always opt for hp raida, more damage/stun than hk uppercut
}}
{{Combo-SFV
|notation=
5HK, 5LP > MP > HP xx lpmp EX kunai, HP raida
|damage=
280
|stun=
462
|meter=
1
|notes=
Corner only.
}}
{{Combo-SFV
|notation=
5MK, 5MP xx EX uppercut xx HK kunai release, EX raida
|damage=
400
|stun=
554
|meter=
2
|notes=
Corner Only.
}}
|}
== Punishes ==
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
5LP > MP > HP xx 623HK
|damage=
190
|stun=
276
|meter=
0
|notes=
3f punish
}}
{{Combo-SFV
|notation=
5LK xx 623HK
|damage=
138
|stun=
205
|meter=
0
|notes=
4f punish, great range; Raida can work but may whiff at max distance
}}
{{Combo-SFV
|notation=
5MP xx 623HK
|damage=
168
|stun=
235
|meter=
0
|notes=
5f punish; stronger but less range than 5LK
}}
{{Combo-SFV
|notation=
2MP xx 623HK
|damage=
168
|stun=
235
|meter=
0
|notes=
6f punish; longer range than 5MP
}}
{{Combo-SFV
|notation=
5MK > 2HK > 5HK xx 236HK, j.LP > j.MK
|damage=
216
|stun=
281
|meter=
0
|notes=
6f punish with great corner carry and reset, but less range than 2MP
}}
{{Combo-SFV
|notation=
5MK > 2HK > 5HK xx 236LK, 236KK, j.HP > j.HK
|damage=
20
|stun=
381
|meter=
1
|notes=
6f punish; 1 bar gives extra damage, stun, corner carry, and knockdown
}}
{{Combo-SFV
|notation=
2HP xx HK uppercut
|damage=
198
|stun=
285
|meter=
0
|notes=
7f punish
}}
{{Combo-SFV
|notation=
5HK, 5LK xx 623HK
|damage=
213
|stun=
333
|meter=
0
|notes=
10f punish, standing only; 5LK drops near max 5HK range
}}
{{Combo-SFV
|notation=
5HP xx 623HK
|damage=
188
|stun=
285
|meter=
0
|notes=
10f punish, great range and consistency but less damage than 5HK starter
}}
|}
== Crush Counter Punish ==
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
CC 6HK, 623HK
|damage=
204
|stun=
300
|meter=
0
|notes=
Meterless Crush Counter, easily confirmable from any range
}}
{{Combo-SFV
|notation=
CC 5HK, 5HP xx 623HK
|damage=
256
|stun=
405
|meter=
0
|notes=
Meterless Crush Counter punish, low execution, works from almost any range
}}
{{Combo-SFV
|notation=
CC 5HK, 5HK, 5LK xx 623HK
|damage=
273
|stun=
439
|meter=
0
|notes=
Meterless Crush Counter punish from close-mid range
}}
{{Combo-SFV
|notation=
CC 5HK, dash, 5MK > 2HK > 5HK xx 236HK, j.LP > j.MK
|damage=
270
|stun=
393
|meter=
0
|notes=
Meterless Crush Counter punish; excellent corner carry, reset situation
}}
{{Combo-SFV
|notation=
CC 5HK, dash, 5MK > 2HK > 5HK xx 236LK, 236KK, j.HP > j.HK
|damage=
298
|stun=
457
|meter=
1
|notes=
Crush Counter punish; excellent corner carry and knockdown
}}
|}
== VT1 Combo ==
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
3MK xx 5HP+HK, 2MP xx  Delay 6HK, (explosion), j.HP > j.HK
|damage=
236
|stun=
334
|meter=
0
|notes=
VT1 1st bomb combo from slide
}}
{{Combo-SFV
|notation=
2MK xx 5HP+HK, 5MK, 623HK, 236LK, 63214LP
|damage=
260
|stun=
355
|meter=
0
|notes=
VT1 1st bomb combo
}}
{{Combo-SFV
|notation=
5MK, 5MP xx 6HP+HK, 3MK, 63214LP
|damage=
241
|stun=
360
|meter=
0
|notes=
VT1 1st bomb combo
}}
{{Combo-SFV
|notation=
5LP > MP > HP xx 236HP xx 6HP+HK, 2MP xx 236LK, 63214LP
|damage=
266
|stun=
376
|meter=
0
|notes=
VT1 2nd bomb combo
}}
{{Combo-SFV
|notation=
5MK, 5MP xx 236HP xx 6HP+HK, 623MK, 63214PP
|damage=
319
|stun=
408
|meter=
1
|notes=
VT1 2nd bomb combo; MK Kazekiri hits before explosion, allowing for juggle
}}
|}
== VT2 Combo ==
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
2MK xx HP+HK [hold LP], 2HP xx 63214HP, (shuriken return), ]release LP[ xx 236MK, CA
|damage=
440
|stun=
334
|meter=
3
|notes=
Midscreen VT2 combo from confirmable 2MK; Can possibly work in corner if Raida cancel is perfectly delayed
}}
{{Combo-SFV
|notation=
2MK xx HP+HK [hold HP], 5MK, 623HK, (shuriken return), ]release HP[, CA
|damage=
422
|stun=
379
|meter=
3
|notes=
Corner VT2 combo from confirmable 2MK;
}}
{{Combo-SFV
|notation=
5MK, 5MP xx HP+HK [hold LP], 2MP xx 6HK, (shuriken return), nj.HK, 5HP xx ]release LP[, CA
|damage=
437
|stun=
447
|meter=
3
|notes=
VT2 combo; in the corner, delay the chain into 6HK to give the shuriken more time to return and link 2HP instead of 5HP for more damage
}}
{{Combo-SFV
|notation=
236HP xx HP+HK [hold LP], 63214PP, (shuriken return), ]release LP[, 63214PP
|damage=
292
|stun=
404
|meter=
2
|notes=
VT2 combo from midscreen whiff punish
}}
{{Combo-SFV
|notation=
4HP+HK [hold LP], 63214PP, (shuriken return), ]release LP[, 63214PP
|damage=
407
|stun=
528
|meter=
2
|notes=
VT2 anti-air combo; can also be done after CC 6HK
}}
{{Combo-SFV
|notation=
HP+HK, 2HP xx 63214HP, (shuriken return), ]release HP[ xx 236HK, j.HP, CA
|damage=
557
|stun=
613
|meter=
3
|notes=
Midscreen VT2 combo, requires 5 kunai for j.HP to juggle properly for a CA followup. With 3-4 kunai, using 2LP in place of 2HP allows the juggle at the cost of some damage/stun
}}
|}
== External Sources ==
* [https://www.dropbox.com/s/jimuy7i480rc5wh/ibuki.txt?dl=0 Sestze]
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
{{Navbox-SFV}}

Revision as of 20:09, 8 June 2022

General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Light Confirms

Notation Damage Stun Meter Cost Notes

2LK, 2LP, 5LK xx 623HK

155

294

0

3-hit confirm from point blank, omit 5LK if farther back

2LK, 2LP, 5LK xx 63214LP

141

329

0

3-hit confirm from point blank, omit 5LK if farther back

2LP, 5LK xx 623HK

153

253

0

Works from farther ranges, like after blocked 5LP

2LP, 5LP > MP > HP xx 623HK

196

312

0


2LP, 5LP > MP > HP xx 63214LP

184

342

0


2LP, 5LP > MP > HP xx 236LP+MP, 236LK, 63214LP

210

382

1


5LP > MP > HP xx 236LP+MP xx MP+MK (~HP), 236LK, 236MK

148

241

1

V-Skill 2 midscreen combo into meaty caltrop + side switch that works against back roll.

2LK, 5LP > MP > HP xx 63214HP

186

342

0

Corner only; HP Raida is always preferred corner ender

2LK, 5LP > MP > HP xx 236LP+MP, 63214HP

210

382

1

Corner only

2LK, 5LP > MP > HP xx 623HK xx CA

338

282

3

Corner only

CH 2LP, 2MP xx 623HK

186

294

0

Counter-hit combo

CH 2LP, 5MP, 5LK xx 623HK

198

335

0

Counter-hit combo

Confirms

Notation Damage Stun Meter Cost Notes

5MP, 5LK xx 623HK

183

283

0

More damage and corner carry than LP Raida ender

5MP, 5LK xx 63214LP

167

323

0

More stun than Kazekiri ender, opponent cannot back roll

5MK, 5LK xx 623HK

183

283

0

More damage and corner carry than LP Raida ender

5MK, 5LK xx 63214LP

167

323

0

More stun than Kazekiri ender, opponent cannot back roll

5MK, 5MP xx 623HK

210

310

0

Always use Kazekiri for meterless ender (Raida whiffs)

6MK, 5LP xx HK uppercut

193

283

0

Overhead combo

6MK, 5LP xx LP raida

177

323

0

Overhead combo

5HK, 5LP xx HK uppercut

213

333

0

Standing Only

5HK, 5LP xx LP raida

197

373

0

Standing Only

j.HK, 2HP xx LP kunai release, HK uppercut

316

451

0

Post stun

5MK, 5MP xx lpmp EX kunai, 236LK, LP raida

232

410

1


5MK, 5MP xx lpmp EX kunai, 236HK, j.HP > j.HK

255

423

1


5MK, 5MP xx lpmp EX kunai, 236HK, HP air kunai, LP raida

250

425

1

Tacks on a bit of extra damage

5MK, 5MP xx lpmp EX kunai, 236MK, 4MP

183

305

1

Reset

5MK, 5MP xx lpmp EX kunai, 236HK, j.LP > j.MK

232

349

1

Reset

5MK, 5MP xx lphp EX kunai, HP kunai release xx HK dash, j.HP, EX raida 361/530

5MK, 5LK xx HK uppercut xx CA

405

243

3

5MK, 5MP xx HK uppercut xx CA

432

270

3


5HK, LP > MP > HP xx HK uppercut xx CA

408

362

3

Corner only

5HK, 5LP > MP > HP xx HP raida

256

422

0

Corner only. always opt for hp raida, more damage/stun than hk uppercut

5HK, 5LP > MP > HP xx lpmp EX kunai, HP raida

280

462

1

Corner only.

5MK, 5MP xx EX uppercut xx HK kunai release, EX raida

400

554

2

Corner Only.

Punishes

Notation Damage Stun Meter Cost Notes

5LP > MP > HP xx 623HK

190

276

0

3f punish

5LK xx 623HK

138

205

0

4f punish, great range; Raida can work but may whiff at max distance

5MP xx 623HK

168

235

0

5f punish; stronger but less range than 5LK

2MP xx 623HK

168

235

0

6f punish; longer range than 5MP

5MK > 2HK > 5HK xx 236HK, j.LP > j.MK

216

281

0

6f punish with great corner carry and reset, but less range than 2MP

5MK > 2HK > 5HK xx 236LK, 236KK, j.HP > j.HK

20

381

1

6f punish; 1 bar gives extra damage, stun, corner carry, and knockdown

2HP xx HK uppercut

198

285

0

7f punish

5HK, 5LK xx 623HK

213

333

0

10f punish, standing only; 5LK drops near max 5HK range

5HP xx 623HK

188

285

0

10f punish, great range and consistency but less damage than 5HK starter

Crush Counter Punish

Notation Damage Stun Meter Cost Notes

CC 6HK, 623HK

204

300

0

Meterless Crush Counter, easily confirmable from any range

CC 5HK, 5HP xx 623HK

256

405

0

Meterless Crush Counter punish, low execution, works from almost any range

CC 5HK, 5HK, 5LK xx 623HK

273

439

0

Meterless Crush Counter punish from close-mid range

CC 5HK, dash, 5MK > 2HK > 5HK xx 236HK, j.LP > j.MK

270

393

0

Meterless Crush Counter punish; excellent corner carry, reset situation

CC 5HK, dash, 5MK > 2HK > 5HK xx 236LK, 236KK, j.HP > j.HK

298

457

1

Crush Counter punish; excellent corner carry and knockdown

VT1 Combo

Notation Damage Stun Meter Cost Notes

3MK xx 5HP+HK, 2MP xx Delay 6HK, (explosion), j.HP > j.HK

236

334

0

VT1 1st bomb combo from slide

2MK xx 5HP+HK, 5MK, 623HK, 236LK, 63214LP

260

355

0

VT1 1st bomb combo

5MK, 5MP xx 6HP+HK, 3MK, 63214LP

241

360

0

VT1 1st bomb combo

5LP > MP > HP xx 236HP xx 6HP+HK, 2MP xx 236LK, 63214LP

266

376

0

VT1 2nd bomb combo

5MK, 5MP xx 236HP xx 6HP+HK, 623MK, 63214PP

319

408

1

VT1 2nd bomb combo; MK Kazekiri hits before explosion, allowing for juggle

VT2 Combo

Notation Damage Stun Meter Cost Notes

2MK xx HP+HK [hold LP], 2HP xx 63214HP, (shuriken return), ]release LP[ xx 236MK, CA

440

334

3

Midscreen VT2 combo from confirmable 2MK; Can possibly work in corner if Raida cancel is perfectly delayed

2MK xx HP+HK [hold HP], 5MK, 623HK, (shuriken return), ]release HP[, CA

422

379

3

Corner VT2 combo from confirmable 2MK;

5MK, 5MP xx HP+HK [hold LP], 2MP xx 6HK, (shuriken return), nj.HK, 5HP xx ]release LP[, CA

437

447

3

VT2 combo; in the corner, delay the chain into 6HK to give the shuriken more time to return and link 2HP instead of 5HP for more damage

236HP xx HP+HK [hold LP], 63214PP, (shuriken return), ]release LP[, 63214PP

292

404

2

VT2 combo from midscreen whiff punish

4HP+HK [hold LP], 63214PP, (shuriken return), ]release LP[, 63214PP

407

528

2

VT2 anti-air combo; can also be done after CC 6HK

HP+HK, 2HP xx 63214HP, (shuriken return), ]release HP[ xx 236HK, j.HP, CA

557

613

3

Midscreen VT2 combo, requires 5 kunai for j.HP to juggle properly for a CA followup. With 3-4 kunai, using 2LP in place of 2HP allows the juggle at the cost of some damage/stun

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