No edit summary |
|||
Line 21: | Line 21: | ||
* '''Emperor of Armor Breaks:''' Has multiple tools for countering Breakaway, with Skewered in particular effectively shutting down attempts to escape his combos and leading to more damage. | * '''Emperor of Armor Breaks:''' Has multiple tools for countering Breakaway, with Skewered in particular effectively shutting down attempts to escape his combos and leading to more damage. | ||
|cons= | |cons= | ||
* '''Bad Block Pressure:''' A lot of Shao Kahn's combo strings and normal moves are quite minus on block, and a lot of characters can punish you very easily if you make a mistake. | * '''Bad Block Pressure:''' A lot of Shao Kahn's combo strings and normal moves are quite minus on block, and a lot of characters can punish you very easily if you make a mistake. His F34 string in particular is Flawless Blockable on both hits, effectively mixing himself up. | ||
* '''Has to Guess During His Combos:''' | * '''Has to Guess During His Combos:''' Shao Kahn is forced to choose during his best combo starter since aiming Shoulder Charger down for the Armor Break is a hard read. | ||
* '''Weak Fullscreen Presence:''' Merciless Spear can't compete with most of the other fireballs in the game, while using Kustoms to address this block him from more important abilities. | * '''Weak Fullscreen Presence:''' Merciless Spear can't compete with most of the other fireballs in the game, while using Kustoms to address this block him from more important abilities. | ||
* '''Kustoms Don't Help Him:''' With his base kit lacking some fundamental tools, he can't get enough abilities to address his weaknesses, to say nothing about whether those abilities are even useful. | * '''Kustoms Don't Help Him:''' With his base kit lacking some fundamental tools, he can't get enough abilities to address his weaknesses, to say nothing about whether those abilities are even useful. | ||
Line 29: | Line 29: | ||
* '''Bad Krushing Blows:''' Many of his Krushing Blows rely on his weaker tools or have unreasonable requirements. | * '''Bad Krushing Blows:''' Many of his Krushing Blows rely on his weaker tools or have unreasonable requirements. | ||
}} | }} | ||
== Movelist == | == Movelist == | ||
Revision as of 23:07, 25 January 2022
Shao Kahn #MK11_SHA | |
---|---|
DOMINANCE
Emperor of Outworld. For millennia, Shao Kahn dominated the realms, rapidly expanding his Empire by conquest. But when he set out to claim Earthrealm, he was blocked by the rules of Mortal Kombat. Deterred but determined, Shao Kahn demands absolute victory. | |
Data | |
Health | 1100.00 |
Hitbox | Big Body |
Introduction
One of the most iconic final bosses in all of gaming, Shao Kahn sadly fails to live up to that legacy in MK11 as its pre-order bonus/day one DLC. Community consensus generally places him as one of the weakest characters in the game, if not the absolute bottom. While he hits like a freight train once he gets a touch, getting to that point is difficult due to his lack of safety on important strings and little to enforce his general gameplan. Addtionally, he benefits little from his kustom ablities compared to the rest of the cast. That said, buffs across multiple patches during the game's lifetime has made him more of a functional character, and he does have more genuinely strong buttons/specials than a lot of players give him credit for. He's been described as one of the best characters in the game when he's guessing right but ultimately your mileage may vary.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Normals and Strings
1
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 4.50 / 0.45 | Mid | 13 | 2 | 27 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
16 | 6 | -7 | -7 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
140.00 / 4.50 / 0.45 | Mid | 26 | 2 | 32 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 14 | -5 | -5 | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | Mid | 16 | 2 | 28 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
21 | 20 | -3 | -3 | - | |||||||
Good string, cancels into Hammer Lunge to start your combo. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 10.50 / 1.05 | Overhead | 28 | 2 | 39 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 11 | -9 | -9 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 7 | 2 | 15 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
10 | 14 | -5 | -5 | - | |||||||
Placeholder
|
2
3
4
Jump and Hop Attacks
Getup and Flawless Block Attacks
Throws
Special Moves
Fatal Blow
Kustom Abilities
Strategy and Kombos
General Tactics
Popular Variations
Universal Kombos
Variation Kombos