SvC Chaos: SNK Vs Capcom/FAQ: Difference between revisions

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===Where can I play this game?===
===Where can I play this game?===
Everyone plays SVC Chaos on Fightcade with the Plus and Super Plus roms. You can easily find the Fightcade website to download the client [https://www.fightcade.com/ here,] but you will need to find the rom separate. It uses the Final Burn Neo emulator with rollback netcode.
Everyone plays SVC Chaos on Fightcade with the Plus and Super Plus roms. You can easily find the Fightcade website to download the client [https://www.fightcade.com/ here,] but you will need to find the rom separate. It uses the Final Burn Neo emulator with rollback netcode.
===Is there a training mode?===
You will either need to load the game using cheats like with Uni-Bios, or by loading the game in AES Mode to use the in-game training mode. Either or is fine.
===Is there a way to view hitboxes?===
Both SVC Chaos and King of Fighters 2003 share the same engine, so you can flip a couple dipswitches in order to enable the hitboxes. All that needs to be done is to, for example in Uni-Bios, to flip the DIP1-2 dipswitch (or DIP1-4 for 2003), and there the hitboxes are enabled and viewable. '''This is far from ideal, however, as it's fairly confusing to look at the boxes.'''
* In both games, the boxes are only indicated by 4 corner borders with a tiny indent in all 4, but the lines connecting the corners like a box are completely invisible.
* They also suggest that the pushbox never changes and remains a single rectangle the entire time.
* Throw hitboxes are not viewable ''at all'' for either normal throws or command grabs.
* Projectiles have two hitboxes but are both the same color, making it unclear what the hitboxes are.
* Lastly, there are solitary hitboxes for the heads.
:* In 2003's case, all the boxes are white, making them obnoxious to distinguish.
:* In SVC's case, there are both black and green boxes, with a pushbox that flashes between blue and white.
::* In some attacks, there are flashing purple hitboxes.
It's better than 2003 as there is some indication to the different hitboxes, but it remains unclear what each color and what each box represents that you cannot simply look at it from a glance. And if you want ''clean'' rips of the hitboxes, the plus mark in the center of the character at the bottom of the hitboxes cannot be turned off. It's something at least, but not particularly user-friendly, either. It would be easier to use a hitbox viewer for SVC with clearly color coded hitboxes like Green, Blue, Red, that ''don't'' also fluctuate, but one does not appear to exist at the moment.


===What does the tier list for this game look like?===
===What does the tier list for this game look like?===

Revision as of 00:25, 11 May 2022

General

Is SVC Chaos a game that I would like?

SvC Chaos's Good and Bad Things (You'll see this section on each character's page as well)

If you want to add more bad things, just do it.

Good Things: Bad Things:
  • Very fun to play casually (SvC is an easier version of KoF '02, even though this is based off of 2003's engine)
  • The characters are very fun to learn as well (In case you want to play it competitively, and I would recommend Fightcade for that)
  • Most Capcom sprites are so good (Really, SNK gave Demitri more love than Capcom itself!)
  • The game has very basic mechanics (Which any KOF player will be used to)
  • Dialogues before any fight!
  • No Morrigan! (It's a good thing, really)
  • Violent Ken's debut!
  • Dan is a sub-boss! (No joke)
  • Character endings are usually really detailed
  • HSDMs (They are called "Exceeds" here) cost no meter!
  • The game being broken makes it funny
  • Front Step gives the game an equivalent to Third Strike's Parry system
  • FS allows most characters to be viable, even if they're bad
  • Geese (Too good)
  • Dictator (Too bad)
  • Goenitz is back (SNK boss syndrome intensifies)
  • Backgrounds (The backgrounds are very bad)
  • Dhalsim's "stretching" sound effect
  • This game is nothing compared to most SNK games
  • No team battles (or grooves), it's just the classic 1v1
  • Most SNK characters were just copied and pasted from other games
  • There are some unexpected characters here (Like Choi alone, Earthquake, Hugo, Tessa, etc.)
  • It lacks some fan-favorite characters too (Like Benimaru, Haohmaru, Nakoruru, Leona, KoF Athena, Sakura, Blanka, E.Honda, Cammy, Zangief, etc.)
  • Where are the grapplers? (We only have Hugo here)
  • The game is just unbalanced (Sadly)
  • The hitboxes are not okay
  • No story mode (It's just the arcade mode)

Is SVC Chaos as broken as everyone says it is?

Very, very much so yes. This game is pretty much broken beyond repair and is not really competitively viable per se, but with Guard Cancel Front Step being the central mechanic of SVC Chaos, it helps to reduce a lot of issues with balancing the game has, albeit the learning curve is fairly steep. GCFS helps make matchups that are horrible without it otherwise become a lot more bearable. Almost everyone benefits from GCFS, but the case can be made that a very select few are awful even with it.

The game is broken, but if you like broken fighting games, you'll be right at home.

Any tips for a beginner?

  • 1. Learn to Guard Cancel Front Step. Now.
  • 1.5. It doesn't matter who you're up against, as long as you can GCFS then even the likes of Shin Akuma or Red Arremer are significantly more bearable and are not impossible.
  • 2. Even if you suck at punishing after Guard Cancel Front Step, even a simple dash in grab is a viable punish if you are unable to do anything else. The opponent will not receive much damage, but they're still forced into a 50/50 mixup and will have to deal with you being closer to them than before.
  • 3. You don't necessarily need Max Mode if your character doesn't benefit too greatly from it, so in those cases you don't need to conserve meter as much to obtain Max Mode.
  • 4. Other characters who do need Max Mode, it is better to learn to conserve meter.
  • 5. Red Arremer is not broken. He's annoying as hell, but he's garbage in close range and has very specific weaknesses most characters can exploit one way or another. RA players who just cycle minion summons over and over is also a sign that the player is a bad RA player, since he's vulnerable during minion summons.
  • 6. Athena is not OP. She's extremely one note and easy to punish for the most part with an ounce of patience.
  • 7. Play who you want to play. People complaining are just complaining.
  • 8. SVC Chaos is a heavy matchup game in general. Matchups between characters vary wildly depending on who you play.
  • 9. This game also focuses on three main aspects: zoning, punishes, and movement.

Technical

Where can I play this game?

Everyone plays SVC Chaos on Fightcade with the Plus and Super Plus roms. You can easily find the Fightcade website to download the client here, but you will need to find the rom separate. It uses the Final Burn Neo emulator with rollback netcode.

Is there a training mode?

You will either need to load the game using cheats like with Uni-Bios, or by loading the game in AES Mode to use the in-game training mode. Either or is fine.

Is there a way to view hitboxes?

Both SVC Chaos and King of Fighters 2003 share the same engine, so you can flip a couple dipswitches in order to enable the hitboxes. All that needs to be done is to, for example in Uni-Bios, to flip the DIP1-2 dipswitch (or DIP1-4 for 2003), and there the hitboxes are enabled and viewable. This is far from ideal, however, as it's fairly confusing to look at the boxes.

  • In both games, the boxes are only indicated by 4 corner borders with a tiny indent in all 4, but the lines connecting the corners like a box are completely invisible.
  • They also suggest that the pushbox never changes and remains a single rectangle the entire time.
  • Throw hitboxes are not viewable at all for either normal throws or command grabs.
  • Projectiles have two hitboxes but are both the same color, making it unclear what the hitboxes are.
  • Lastly, there are solitary hitboxes for the heads.
  • In 2003's case, all the boxes are white, making them obnoxious to distinguish.
  • In SVC's case, there are both black and green boxes, with a pushbox that flashes between blue and white.
  • In some attacks, there are flashing purple hitboxes.

It's better than 2003 as there is some indication to the different hitboxes, but it remains unclear what each color and what each box represents that you cannot simply look at it from a glance. And if you want clean rips of the hitboxes, the plus mark in the center of the character at the bottom of the hitboxes cannot be turned off. It's something at least, but not particularly user-friendly, either. It would be easier to use a hitbox viewer for SVC with clearly color coded hitboxes like Green, Blue, Red, that don't also fluctuate, but one does not appear to exist at the moment.

What does the tier list for this game look like?

Lichmassacre's Tier List:

  • Note: Tiers are mostly ordered within themselves. Tiers are not sorted by letters or numbers, as I do not think that would accurately reflect the game's meta. The matchup heavy nature of it, on top of general broken stuff and GCFS, makes even the low tiers have a chance of winning. I would argue only bottom 5 is unviable.
Upper Tiers Lower Tiers
God Tier -- Self-explanatory. Will crush the entire game even if you remove their infinites because they have no flaws and can do everything.
  • Geese
  • Zero

Demigod -- They still have a couple very minor flaws that can be taken advantage, however unlikely. They are still very much broken, though.

  • Demitri
  • Shin Akuma
  • Orochi Iori

Top -- Able to hold themselves together very well, even against the god tiers. Also the most consistent, reliable characters in the cast (other than the God tiers). Mesh very well with the system mechanics with robust tools perfect for SVC's flow, though they still have clear cut weaknesses.

  • Tessa
  • Red Arremer
  • Violent Ken
  • Chun-Li
  • Kim
  • Mars People

Very Strong -- They do the one thing they're good at incredibly well, and fit the game's pace comfortably. They still need some practice though, as they're not dynamic/can't do everything. Will still struggle in some matchups, but as a whole are pretty straightforward in a good way.

  • Guile
  • Terry
  • Akuma
  • Goenitz

Solid -- The upper-mid tier, more or less. On the same level as the characters below this tier, but are a little more consistent with some slightly better tools.

  • Mr. Karate
  • Shiki
  • Kyo
  • Iori
Pretty Good -- The mid tier characters. Regardless of who you pick in this tier, they will hold their own just well enough that they pose no serious setback. They will have to put up a fight against the god tiers, although those matchups are still winnable. Not amazing, but not awful. They will do just fine in the right hands.
  • Mai
  • Serious Mr. Karate
  • Sagat
  • Ryu

Maybe -- In theory, these characters can do quite well, but will take a lot of game knowledge, practice, patience, and player skill to truly shine. As is, some factor or another holds them back too much for them to be reliable.

  • Kasumi
  • Choi
  • Earthquake
  • Ryo

Non-Threat -- Will pose no threat, except to the absolute worst characters. Lacking serious polish and tools that make them too vanilla in a broken fighting game. They have some stuff to work with so it's not the end of the world, so they can catch new players off-guard.

  • Athena
  • Dhalsim
  • Ken
  • Balrog

Trash -- These guys suck. Will be forced to rely on the one or two good tools they have, but even Guard Cancel Front Step can't save them.

  • Vega
  • Genjuro
  • M. Bison
  • Dan

Pick Someone Else -- Not the worst character in the game, but he's still tied for it with Dan and M. Bison. He can do a lot of good punishes with GCFS, but the amount of energy you have to burn and the knowledge you need to accumulate for almost nothing back makes the grind not worth it. Ranked this low only because in the context of all bosses being allowed, Hugo gets it extremely rough against good players.

  • Hugo

Old(?) Tier List made by Redarts, before late 2020:

Tier Notes
God Tier -- (The "brokeniest" characters in the game, and no, they are not tournament banned, because the game is broken by itself)
  • Geese (Stop using him, we don't like to see cl.HP > f+HK infinites in a match.)
  • Zero (He is tied with Geese, and has a huge amount of options for any matchup.)
Near God Tier -- (Broken as well, but has not enough level to be a "God".)
  • Orochi Iori
  • #Shin Akuma (A stronger Akuma with infinite meter can't be broken, right?)
Top Tier -- (Those are just the "unfair" characters)
  • Demitri (FIRE! DEMON'S CRADLE!)
  • #Red Arremer (Freaking zoning/unblockable movement character. He can just swarm the entire screen with minions. Some characters can counter it too.)
  • Mars People (The damn unblockable teleport)
  • Violent Ken
  • Tessa (Strongest non-boss character.)
  • Chun Li
  • Guile
  • Terry
  • Goenitz (Koko desu ka?)
Upper mid -- (The Upper Mid guys are probably the coolest characters to play in my opinion, as they are not that unfair, and not that bad to play)
  • Kim (Braindead.)
  • Kyo
  • Iori
  • Shiki
  • Mai
  • #Serious/Shin Mr. Karate (He could be higher on the list, because he is a boss character - Say that to Athena -, but... He needs to be on MAXIMUM Mode to do his things. Oh, he can't cancel normals too, and has almost no damage on his specials, making him almost useless outside of MAXIMUM Mode.)
  • Mr. Karate
Mid tier -- (The "fair" guys. It's kinda hard to work with them sometimes, but they can be strong on the right hands)
  • Ryu
  • Akuma (Same as Choi.)
  • Choi (Annoying to fight against, but if he takes one or two combos he dies.)
  • Earthquake
  • Dhalsim
  • Sagat
  • Ryo
  • Ken
Low tier -- (The hypest characters in the world. Why? Win with one of them, and you'll see how hype it is. Low tier matches in SvC can be pretty cool too, but it will rarely happen, because everyone loves SvC Geese)
  • Kasumi
  • Genjuro
  • #Athena (Weakest boss Hype!)
  • Claw
  • Boxer
  • Hugo
  • Dan (Yup, not the weakest this time.)
  • Dictador (Almost tied with Dan, probably.)

Note: Characters with a # are selectable only on console versions of the game or the super plus romhack. I'm not sure if this tier list can be accepted(I'm updating it from time to time, and I'll try to make sure that this Tier List is as accurate as possible. I think that the Low Tier part is okay), but anyway. Some Low Tier chars can win against characters from higher tiers, because what matters is the player, not the character(Well, the problem is just... The game is just broken). For the console-only characters, it's just my opinion on where they are located.

Game Navigation

General
FAQ
Controls
Notation
HUD
Mechanics
Strategy
Glossary
SNK Characters
Athena
Choi Bounge
Earthquake
Geese Howard
Genjyuro Kibagami
Leopold Goenitz
Iori Yagami
Kasumi Todoh
Kim Kaphwan
Kyo Kusanagi
Mai Shiranui
Mars People
Mr. Karate
Orochi Iori
Ryo Sakazaki
Serious Mr. Karate
Shiki
Terry Bogard
Capcom Characters
Akuma
Balrog
Chun-Li
Dan Hibiki
Demitri Maximoff
Dhalsim
Guile
Hugo
Ken
M. Bison
Red Arremer
Rockman Zero
Ryu
Sagat
Shin Akuma
Tessa
Vega
Violent Ken