Rising Thunder/Vlad/Combos: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 1: Line 1:
<templatestyles src="clr/styles.css"/>
__NOTOC__
<div style="padding-top:26px;">
{{RTCE navtabs
{{RTCE navtabs
|name = Vlad
|name = Vlad
}}
__FORCETOC__
{{ComboNotation-RTCE}}
===BnBs===
====Sputnik loop====
{{TheoryBox
| Title      = Just the sput loop
| Oneliner  = requires s1.1
| Difficulty = Easy
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = ...(cl.H xx s1.1 xx KA9, fly.H)*N
| content    = On its own the sput loop is not full combo, but by learning this, you've learnt how to spend your KA with Vlad.<br>Sput loops do massive damage and dizzy, and are significant reason why 112 is such a strong loadout.
}}
{{TheoryBox
| Title      = Full sput loop example combo
| Oneliner  = still requires s1.1
| Difficulty = Medium
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = j.H, cl.H xx fly.H, (cl.H xx s1.1 xx KA9, fly.H), (cl.H xx s1.1 xx KA9, fly.H), cl.H xx s1.1, far.M xx s3.2, j.H, cl.M → H
| content    = You can modulate this to fit however much bar you have.<br>For example: If you have just one bar, only execute one rep of the sput loop (each rep shown in brackets).<br>If you have no bar, you can skip both sets of brackets and just do your combo ender.
}}
}}


</div>
<br>
 
{{Navbox-RTCE}}
==112==
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Combo !! Position !! Damage !! Stun !! Difficulty !! Notes
|-
| (jH) → clH xx flight → (jH, clH xx S1.1 xx KA8 xx flight)*N → fM xx S3.2, jump flight jH, clTC xx OD → S2 || Anywhere || ??? || ??? || {{clr|4|Very Hard}} || Full sputnik loop.
|}
 
==111==
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Combo !! Position !! Damage !! Stun !! Difficulty !! Notes
|-
| 2L*N xx S3.1 → (OD → clTC xx S1.1) || Anywhere || ??? || ??? || {{clr|2|Very Easy}} || Only reliable low confirm
|-
| (jH) → clH xx flight jH, clH → S3.1 → (OD → clTC xx S1.1) || Anywhere || ??? || ??? || {{clr|2|Very Easy}} ||
|-
| (jH) → clH xx flight → (jH, clH xx S1.1 xx KA8 xx flight)*N → clH xx S3.1 xx OD → clTC xx S1.1 || Anywhere || ??? || ??? || {{clr|4|Very Hard}} || Sputnik loop with clobbering
|}
 
 
==212==
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Combo !! Position !! Damage !! Stun !! Difficulty !! Notes
|-
| (jH) → clH xx flight jH, clH → S3.2, jump flight jH, clTC xx S1.2 || Anywhere || ??? || ??? || {{clr|5|Medium}} || BnB into rev rocket
|}

Revision as of 15:23, 22 December 2024


Combo Notation Guide


, = link into the following move
xx = cancel into the following move
= chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
OD = Overdrive/Super
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying

BnBs

Sputnik loop

Just the sput looprequires s1.1
Easy


...(cl.H xx s1.1 xx KA9, fly.H)*N

On its own the sput loop is not full combo, but by learning this, you've learnt how to spend your KA with Vlad.
Sput loops do massive damage and dizzy, and are significant reason why 112 is such a strong loadout.

Full sput loop example combostill requires s1.1
Medium


j.H, cl.H xx fly.H, (cl.H xx s1.1 xx KA9, fly.H), (cl.H xx s1.1 xx KA9, fly.H), cl.H xx s1.1, far.M xx s3.2, j.H, cl.M → H

You can modulate this to fit however much bar you have.
For example: If you have just one bar, only execute one rep of the sput loop (each rep shown in brackets).
If you have no bar, you can skip both sets of brackets and just do your combo ender.