< Darkstalkers 3 | Anakaris
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|caption=- | |caption=- | ||
|name=Pursuit | |name=Pursuit | ||
|input=[[File:Up.gif]]{{p}} | |input=[[File:Up.gif]]{{p}} OR {{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=28 | ||
|active= | |active=17 | ||
|recovery= | |recovery=11 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|guage=-/-/- | |guage=6/-/24 | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">6</span>/6 | ||
|attack= | |attack=Mid | ||
|cancel= | |cancel=No | ||
|properties=- | |||
|description= | |||
*Only available when opponent is on [[File:Knockdown.png]] | |||
*下半身無敵:1F~9F | |||
*全身無敵:10F~27F | |||
*空中判定:28F~44F | |||
*ダウンしている相手にヒットするのは地面着地直前 (44F付近) | |||
*全体F、タイムチャートは空振り時の数値 | |||
}} | |||
{{AttackData-VSav | |||
|version=Pursuit ES | |||
|startup=28 | |||
|active=17 | |||
|recovery=11 | |||
|hit=- | |||
|block=- | |||
|guage=0/-/0 | |||
|damage=<span style="color:#ff0000">6+7</span>/6+5 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=- | |properties=- | ||
|description= | |description= | ||
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}} | }} | ||
</br> | </br> | ||
==Throws== | ==Throws== | ||
</br> | </br> |
Revision as of 19:21, 8 July 2021
Standing Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 5 [2/3] | 18 | -2 [+3] | -3 [+2] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 18/8 | Mid | No | Multi-hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
11 | 11 [4/7] | 21 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 22/9 | Mid | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 4 | 24 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | Mid | No | - | |
|
Crouching Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 9 | +7 | +6 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 12 [6/6] | 25 | -10 | -11 | |
Guage | Damage | Attack | Cancels | Properties | |
3/6 + 3/9+6 | (11,9)+(7,6)/(4,3)+(2,2) | Mid | No | Multi-Hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 3 | 11 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Low | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | 3 | 20 | +1 | 0 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 16/7 | Low | No | - | |
|
Jumping Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 3 | 20 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 10/4 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | 4 | 13 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
10 | 6 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 24/10 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
19 | 3 | 17 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 11/5 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 18[9/3/6] | 14 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/6+3/9+6 | 10+9/5+4 | High | No | Multi-Hit | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 9 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 21/10 | High | No | - | |
recovers decently enough for anakaris to defend himself. you can link a j.rk off of a j.mk in a jumpin, where you can potentially land, and do either a ground chain, or mixup. |
Command Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
23 | 9 | 14 | -2 [+4] | -3 [+3] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 17/8 | High | No | Overhead | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 15/7 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 16/8 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | 57 | 8 | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | - | - | - | - | |
|
Pursuit
Startup | Active | Recovery | On Hit | On Block | ||
---|---|---|---|---|---|---|
28 | 17 | 11 | - | - | ||
Guage | Damage | Attack | Cancels | Properties | ||
6/-/24 | 6/6 | Mid | No | - | ||
Pursuit ES | ||||||
Startup | Active | Recovery | On Hit | On Block | ||
28 | 17 | 11 | - | - | ||
Guage | Damage | Attack | Cancels | Properties | ||
0/-/0 | 6+7/6+5 | Mid | No | - | ||
Throws
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | - | |
|
Specials
EX Moves
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 3 | 86 | 0 | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 1 Bar | 3/2 | Mid | No | Guard Cancel | |
|
Dark Force
(+
of the same strength) - Anakaris's upper and lowe torso separate, giving th user primary control over the upper body, while having a bit of a random AI control the lower body. Anak has hyper armor, and cannot block. This DF has quite some utility, despite its oddness. though more research is necessary.