< Darkstalkers 3 | Anakaris
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|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery=86 | ||
|hit= | |hit=0 | ||
|block=- | |block=- | ||
|guage=Costs 1 Bar | |guage=Costs 1 Bar | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">3</span>/2 | ||
|attack= | |attack=Mid | ||
|cancel= | |cancel=No | ||
|properties=Guard Cancel | |properties=Guard Cancel | ||
|description= | |description= | ||
* | *Anakaris' Guard Cancel and one of his defining traits. Anakaris cannot perform a guard cancel without meter, making him weaker defensively. | ||
}} | }} | ||
}} | }} | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name=Naraku no | |name=Naraku no Ana | ||
|input={{ | |input={{hcf}}{{k}}{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=50 | ||
|active= | |active=70 | ||
|recovery= | |recovery=45 | ||
|hit= | |hit=[[File:Knockdown.png]] | ||
|block=- | |block=- | ||
|guage=Costs 1 Bar | |guage=Costs 1 Bar | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">42</span>/12 | ||
|attack= | |attack=Mid | ||
|cancel= | |cancel=No | ||
|properties=[[File:Unblockable.png]] | |properties=[[File:Unblockable.png]] | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |version=Ground | ||
|startup=38 | |||
|active=- | |active=- | ||
|recovery= | |recovery=160 | ||
|hit= | |hit=[[File:Knockdown.png]] | ||
|block=- | |block=-96 | ||
|guage=Costs 1 Bar | |guage=Costs 1 Bar | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | ||
|attack= | |attack=Mid | ||
|cancel= | |cancel=No | ||
|properties=[[File:airok.png]] | |properties=[[File:airok.png]] | ||
|description= | |description= | ||
*(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | *(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | ||
All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. | All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. | ||
}} | |||
{{AttackData-VSav | |||
|version=Air | |||
|startup=42 | |||
|active=- | |||
|recovery=164 | |||
|hit=[[File:Knockdown.png]] | |||
|block=- | |||
|guage=Costs 1 Bar | |||
|damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:airok.png]] | |||
|description= | |||
*弾の持続:地面到達まで | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup=- | |version=Ground | ||
|startup=38 | |||
|active=- | |||
|recovery=160 | |||
|hit=[[File:knockdown.png]] | |||
|block=-96 | |||
|guage=Costs 2 Bar | |||
|damage=<span style="color:#ff0000">5+2x8+5x5+30</span>/1+0x8+1x5+7 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:airok.png]] | |||
|description= | |||
*(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | |||
All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. | |||
* | |||
}} | |||
{{AttackData-VSav | |||
|version=Air | |||
|startup=42 | |||
|active=- | |active=- | ||
|recovery= | |recovery=164 | ||
|hit= | |hit=[[File:Knockdown.png]] | ||
|block=- | |block=- | ||
|guage=Costs 2 Bar | |guage=Costs 2 Bar | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | ||
|attack= | |attack=High | ||
|cancel= | |cancel=No | ||
|properties=[[File:airok.png]] | |properties=[[File:airok.png]] | ||
|description= | |description= | ||
* | *弾の持続:地面到達まで | ||
}} | }} | ||
}} | }} | ||
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|caption=- | |caption=- | ||
|name=Pharoah Decoration | |name=Pharoah Decoration | ||
|input={{hk}},{{mp | |input={{hk}},{{mp}},[[File:down.gif]],{{mk}},{{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup=- | |version=Ground | ||
|startup=38 | |||
|active=- | |||
|recovery=160 | |||
|hit=[[File:knockdown.png]] | |||
|block=-96 | |||
|guage=Costs 3 Bar | |||
|damage=<span style="color:#ff0000">5+2x8+5x5+30</span>/1+0x8+1x5+7 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:airok.png]] | |||
|description= | |||
*(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | |||
All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. | |||
* | |||
}} | |||
{{AttackData-VSav | |||
|version=Air | |||
|startup=42 | |||
|active=- | |active=- | ||
|recovery= | |recovery=164 | ||
|hit= | |hit=[[File:Knockdown.png]] | ||
|block=- | |block=- | ||
|guage=Costs 3 Bar | |guage=Costs 3 Bar | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | ||
|attack= | |attack=High | ||
|cancel= | |cancel=No | ||
|properties=[[File:airok.png]] | |properties=[[File:airok.png]] | ||
|description= | |description= | ||
* | *弾の持続:地面到達まで | ||
}} | }} | ||
}} | }} | ||
</br> | </br> | ||
==Dark Force== | ==Dark Force== |
Revision as of 19:11, 8 July 2021
Standing Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 5 [2/3] | 18 | -2 [+3] | -3 [+2] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 18/8 | Mid | No | Multi-hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
11 | 11 [4/7] | 21 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 22/9 | Mid | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 4 | 24 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | Mid | No | - | |
|
Crouching Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 9 | +7 | +6 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 12 [6/6] | 25 | -10 | -11 | |
Guage | Damage | Attack | Cancels | Properties | |
3/6 + 3/9+6 | (11,9)+(7,6)/(4,3)+(2,2) | Mid | No | Multi-Hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 3 | 11 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Low | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | 3 | 20 | +1 | 0 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 16/7 | Low | No | - | |
|
Jumping Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 3 | 20 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 10/4 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | 4 | 13 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
10 | 6 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 24/10 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
19 | 3 | 17 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 11/5 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 18[9/3/6] | 14 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/6+3/9+6 | 10+9/5+4 | High | No | Multi-Hit | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 9 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 21/10 | High | No | - | |
recovers decently enough for anakaris to defend himself. you can link a j.rk off of a j.mk in a jumpin, where you can potentially land, and do either a ground chain, or mixup. |
Command Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
23 | 9 | 14 | -2 [+4] | -3 [+3] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 17/8 | High | No | Overhead | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 15/7 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 16/8 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | 57 | 8 | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | - | - | - | - | |
|
Pursuit
Throws
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | - | |
|
Specials
EX Moves
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 3 | 86 | 0 | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 1 Bar | 3/2 | Mid | No | Guard Cancel | |
|
Dark Force
(+
of the same strength) - Anakaris's upper and lowe torso separate, giving th user primary control over the upper body, while having a bit of a random AI control the lower body. Anak has hyper armor, and cannot block. This DF has quite some utility, despite its oddness. though more research is necessary.