< Darkstalkers 3 | Anakaris
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption=4.mk | |caption=4.mk OR 6.mk | ||
|name=Seija no Ayumi | |name=Seija no Ayumi | ||
|input=[[File:Left.gif]]{{mk}} or [[File:Right.gif]]{{mk}} | |input=[[File:Left.gif]]{{mk}} or [[File:Right.gif]]{{mk}} | ||
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|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|version=Hitsugi no Mai {{lp}} OR {{lk}} | |||
|startup=30 | |||
|active=18 | |||
|recovery=73 | |||
|hit=[[File:knockdown.png]] | |||
|block=Variable | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">18</span>/7 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Drops a casket on the opponent. Power of button determines range | |||
*All versions of this move are identical with the exception of their range and the ES version. | |||
}} | |||
{{AttackData-VSav | |||
|version=Hitsugi no Mai {{mp}} OR {{mk}} | |||
|startup=30 | |||
|active=18 | |||
|recovery=73 | |||
|hit=[[File:knockdown.png]] | |||
|block=Variable | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">18</span>/7 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Drops a casket on the opponent. Power of button determines range | |||
*All versions of this move are identical with the exception of their range and the ES version. | |||
}} | |||
{{AttackData-VSav | |||
|version=Hitsugi no Mai {{hp}} OR {{hk}} | |||
|startup=30 | |startup=30 | ||
|active=18 | |active=18 | ||
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}} | }} | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|version=<span style="color:#00ffff">Hitsugi no Mai ES</span> | |version=<span style="color:#00ffff">Hitsugi no Mai ES {{p}}{{p}} OR {{k}}{{k}}</span> | ||
|startup=30 | |startup=30 | ||
|active=- | |active=- | ||
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|caption=- | |caption=- | ||
|name=Cobra Blow | |name=Cobra Blow | ||
|input=[[File:left.gif]][[File:right.gif]]{{ | |input=[[File:left.gif]][[File:right.gif]]{{p}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|version=Cobra Blow {{lp}} | |||
|startup=10 | |startup=10 | ||
|active=6/6 | |active=6/6 | ||
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|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|version=Miira Drop {{lp}} | |||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
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*A command grab. Can be performed at different ranges using different buttons (lp - close range, mp - mid screen, hp - full screen) | *A command grab. Can be performed at different ranges using different buttons (lp - close range, mp - mid screen, hp - full screen) | ||
*Mash for extra damage | *Mash for extra damage | ||
}} | |||
{{AttackData-VSav | |||
|version=Miira Drop {{mp}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">0</span>/0 | |||
|attack=- | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
* | |||
}} | |||
{{AttackData-VSav | |||
|version=Miira Drop {{hp}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">0</span>/0 | |||
|attack=- | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
* | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Miira Drop ES</span> {{p}}{{p}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">0</span>/0 | |||
|attack=- | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
* | |||
}} | }} | ||
}} | }} |
Revision as of 17:09, 7 July 2021
Standing Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 5 [2/3] | 18 | -2 [+3] | -3 [+2] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 18/8 | Mid | No | Multi-hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
11 | 11 [4/7] | 21 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 22/9 | Mid | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 4 | 24 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | Mid | No | - | |
|
Crouching Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 9 | +7 | +6 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 12 [6/6] | 25 | -10 | -11 | |
Guage | Damage | Attack | Cancels | Properties | |
3/6 + 3/9+6 | (11,9)+(7,6)/(4,3)+(2,2) | Mid | No | Multi-Hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 3 | 11 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Low | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | 3 | 20 | +1 | 0 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 16/7 | Low | No | - | |
|
Jumping Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 3 | 20 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 10/4 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | 4 | 13 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
10 | 6 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 24/10 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
19 | 3 | 17 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 11/5 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 18[9/3/6] | 14 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/6+3/9+6 | 10+9/5+4 | High | No | Multi-Hit | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 9 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 21/10 | High | No | - | |
recovers decently enough for anakaris to defend himself. you can link a j.rk off of a j.mk in a jumpin, where you can potentially land, and do either a ground chain, or mixup. |
Command Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
23 | 9 | 14 | -2 [+4] | -3 [+3] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 17/8 | High | No | Overhead | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 15/7 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 16/8 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | 57 | 8 | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | - | - | - | - | |
|
Pursuit
Throws
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | - | |
|
Specials
Miira Drop ![]() | ||||||
---|---|---|---|---|---|---|
Startup | Active | Recovery | On Hit | On Block | ||
- | - | - | - | - | ||
Guage | Damage | Attack | Cancels | Properties | ||
-/-/- | 0/0 | - | - | Command Grab | ||
| ||||||
Miira Drop ![]() | ||||||
Startup | Active | Recovery | On Hit | On Block | ||
- | - | - | - | - | ||
Guage | Damage | Attack | Cancels | Properties | ||
0/0/0 | 0/0 | - | No | - | ||
| ||||||
Miira Drop ![]() | ||||||
Startup | Active | Recovery | On Hit | On Block | ||
- | - | - | - | - | ||
Guage | Damage | Attack | Cancels | Properties | ||
0/0/0 | 0/0 | - | No | - | ||
| ||||||
Miira Drop ES ![]() ![]() | ||||||
Startup | Active | Recovery | On Hit | On Block | ||
- | - | - | - | - | ||
Guage | Damage | Attack | Cancels | Properties | ||
0/0/0 | 0/0 | - | No | - | ||
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | Command Grab | |
|
EX Moves
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 1 Bar | 0/0 | - | - | Guard Cancel | |
|
Dark Force
(+
of the same strength) - Anakaris's upper and lowe torso separate, giving th user primary control over the upper body, while having a bit of a random AI control the lower body. Anak has hyper armor, and cannot block. This DF has quite some utility, despite its oddness. though more research is necessary.