< Darkstalkers 3 | Anakaris
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
|caption=lp | |caption=lp | ||
|name=Jab | |name=Jab | ||
|input=lp | |input={{lp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 33: | Line 33: | ||
|caption=mp | |caption=mp | ||
|name=Strong | |name=Strong | ||
|input=mp | |input={{mp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 60: | Line 60: | ||
|caption=hp | |caption=hp | ||
|name=Fierce | |name=Fierce | ||
|input=hp | |input={{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 82: | Line 82: | ||
|caption=lk | |caption=lk | ||
|name=Short | |name=Short | ||
|input=lk | |input={{lk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 105: | Line 105: | ||
|caption=mk | |caption=mk | ||
|name=Forward | |name=Forward | ||
|input=mk | |input={{mk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 127: | Line 127: | ||
|caption=hk | |caption=hk | ||
|name=Roundhouse | |name=Roundhouse | ||
|input=hk | |input={{hk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 139: | Line 139: | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties= | ||
|description= | |description= | ||
* | *[[File:air.png]]; because this is considered an airborne attack, it is also air blockable. | ||
}} | }} | ||
}} | }} | ||
Line 152: | Line 152: | ||
|caption=lp | |caption=lp | ||
|name=Jab | |name=Jab | ||
|input=lp | |input=[[File:down.gif]]{{lp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 174: | Line 174: | ||
|caption=mp | |caption=mp | ||
|name=Strong | |name=Strong | ||
|input=mp | |input=[[File:down.gif]]{{mp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 200: | Line 200: | ||
|caption=hp | |caption=hp | ||
|name=Fierce | |name=Fierce | ||
|input=hp | |input=[[File:down.gif]]{{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 206: | Line 206: | ||
|active=21 | |active=21 | ||
|recovery=32 | |recovery=32 | ||
|hit=Knockdown | |hit=[[File:Knockdown.png]] | ||
|block=-29 | |block=-29 | ||
|guage=6/15/24 | |guage=6/15/24 | ||
Line 222: | Line 222: | ||
|caption=lk | |caption=lk | ||
|name=Short | |name=Short | ||
|input=lk | |input=[[File:down.gif]]{{lk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 244: | Line 244: | ||
|caption=mk | |caption=mk | ||
|name=Forward | |name=Forward | ||
|input=mk | |input=[[File:down.gif]]{{mk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 266: | Line 266: | ||
|caption=hk | |caption=hk | ||
|name=Roundhouse | |name=Roundhouse | ||
|input=hk | |input=[[File:down.gif]]{{hk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 272: | Line 272: | ||
|active=4 | |active=4 | ||
|recovery=25 | |recovery=25 | ||
|hit=Knockdown | |hit=[[File:Knockdown.png]] | ||
|block=-1 | |block=-1 | ||
|guage=6/15/24 | |guage=6/15/24 | ||
Line 278: | Line 278: | ||
|attack=Low | |attack=Low | ||
|cancel=No | |cancel=No | ||
|properties=Sweep | |properties=[[File:Sweep.png]] | ||
|description= | |description= | ||
*A Bullet Point | *A Bullet Point | ||
Line 292: | Line 292: | ||
|caption=lp | |caption=lp | ||
|name=Jab | |name=Jab | ||
|input=lp | |input=[[File:Air.png]]{{lp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 314: | Line 314: | ||
|caption=mp | |caption=mp | ||
|name=Strong | |name=Strong | ||
|input=mp | |input=[[File:Air.png]]{{mp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 336: | Line 336: | ||
|caption=hp | |caption=hp | ||
|name=Fierce | |name=Fierce | ||
|input=hp | |input=[[File:Air.png]]{{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 359: | Line 359: | ||
|caption=lk | |caption=lk | ||
|name=Short | |name=Short | ||
|input=lk | |input=[[File:Air.png]]{{lk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 382: | Line 382: | ||
|caption=mk | |caption=mk | ||
|name=Forward | |name=Forward | ||
|input=mk | |input=[[File:Air.png]]{{mk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 404: | Line 404: | ||
|caption=hk | |caption=hk | ||
|name=Roundhouse | |name=Roundhouse | ||
|input=hk | |input=[[File:Air.png]]{{hk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 430: | Line 430: | ||
|caption=4.mk or 6.mk | |caption=4.mk or 6.mk | ||
|name=Seija no Ayumi | |name=Seija no Ayumi | ||
|input= | |input=[[File:Left.gif]]{{mk}} or [[File:Right.gif]]{{mk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 454: | Line 454: | ||
|caption=j.3+k | |caption=j.3+k | ||
|name=Tombstone Dive | |name=Tombstone Dive | ||
|input= | |input=[[File:Air.png]][[File:downright.gif]]{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 477: | Line 477: | ||
|caption=j.2+kick | |caption=j.2+kick | ||
|name=Tombstone Drop | |name=Tombstone Drop | ||
|input= | |input=[[File:Air.png]][[File:Down.gif]]{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 525: | Line 525: | ||
|caption=- | |caption=- | ||
|name=Pursuit | |name=Pursuit | ||
|input= | |input=[[File:Up.gif]]{{p}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 539: | Line 539: | ||
|properties=- | |properties=- | ||
|description= | |description= | ||
* | *Only available when opponent is on [[File:Knockdown.png]] | ||
}} | }} | ||
}} | }} | ||
Line 574: | Line 573: | ||
|caption=- | |caption=- | ||
|name=Kotodama Gaeshi (Inhale) | |name=Kotodama Gaeshi (Inhale) | ||
|input= | |input={{qcb}}{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=4 | ||
|active= | |active=10 | ||
|recovery= | |recovery=57 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|guage= | |guage=12/-/21 | ||
|damage=<span style="color:#ff0000">0</span>/0 | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
|properties= | |properties=[[File:Airok.png]] | ||
|description= | |description= | ||
*Captures an opponent's projectile | *Captures an opponent's projectile | ||
*Both ground and air versions are identical | |||
*ES Version does not exist | |||
*Recovery if a projectile is absorbed = 34 | |||
*Absorbable Projectiles | |||
**Jedah:各種ディオ=セーガ | |||
**B.B.Hood:地雷(各種強K)、ミサイル(各種スマイル&ミサイル、ハッピー&ミサイル、DF中の各種P攻撃) | |||
**Lilith:各種ソウルフラッシュ | |||
**Demitri:各種カオスフレア | |||
**Morrigan:各種ソウルフィスト | |||
**Anakaris:王家の裁き | |||
**Hsien Ko:暗器砲 | |||
**Rikuo:ソニックウェーブ | |||
}} | }} | ||
}} | }} | ||
Line 596: | Line 607: | ||
|caption=- | |caption=- | ||
|name=Kotodama Gaeshi (Exhale) | |name=Kotodama Gaeshi (Exhale) | ||
|input= | |input={{qcf}}{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 608: | Line 619: | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
|properties= | |properties=[[File:Airok.png]] | ||
|description= | |description= | ||
*Can exhale as many tims as you want after the first inhale | *Can exhale as many tims as you want after the first inhale | ||
Line 618: | Line 629: | ||
|caption=- | |caption=- | ||
|name=Hitsugi no Mai | |name=Hitsugi no Mai | ||
|input= | |input=[[File:down.gif]][[File:down.gif]]{{p}} OR {{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup=- | |startup=30 | ||
|active=18 | |||
|recovery=73 | |||
|hit=[[File:knockdown.png]] | |||
|block=Variable | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">18</span>/7 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Drops a casket on the opponent. Power of button determines range | |||
*All versions of this move are identical with the exception of their range and the ES version. | |||
}} | |||
{{AttackData-VSav | |||
|version=Hitsugi no Mai ES | |||
|startup=30 | |||
|active=- | |active=- | ||
|recovery= | |recovery=283 | ||
|hit= | |hit=[[File:knockdown.png]] | ||
|block=- | |block=- | ||
|guage= | |guage=0/0/0 | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">18</span>/7(1発) | ||
|attack= | |attack=High | ||
|cancel= | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |description= | ||
* | *Hits 3 times at multiple ranges | ||
*弾の持続 通常:18F、ES:18F (1発) | |||
*弾の発生保証 通常:29F~、ES(初段):29F~ (2発目以降は攻撃判定発生の1F前) | |||
*発生保証後、通常版、ES版共に本体が攻撃を食らっても弾は消失しない | |||
}} | }} | ||
}} | }} | ||
Line 640: | Line 670: | ||
|caption=- | |caption=- | ||
|name=Ouke no Sabaki | |name=Ouke no Sabaki | ||
|input= | |input={{qcf}}{{p}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=34 | ||
|active= | |active=Variable | ||
|recovery= | |recovery=Variable | ||
|hit= | |hit=CURSE | ||
|block= | |block=Variable | ||
|guage= | |guage=12/16/21 | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">11</span>/5 | ||
|attack= | |attack=High | ||
|cancel= | |cancel=No | ||
|properties= | |properties=[[File:Aironly.png]] | ||
|description= | |description= | ||
*Curses the opponent on hit. Cursed opponents cannot attack or block | *Curses the opponent on hit. Cursed opponents cannot attack or block | ||
*弾の持続:地面到達まで | |||
*本体が攻撃を食らった時点で攻撃判定消失 | |||
*ヒット後の変身時間 弱:15F、中:111F、強:191F、ES:271F | |||
*上記変身時間中は食らい判定があり、歩行ジャンプなどの行動が可能 | |||
*攻撃を食らった際のヒットストップ時間中は変身時間解除までの時間が停止 | |||
*ヒット後の変身演出(57F)、変身解除演出(28F)は行動不可で全身無敵 | |||
*変身解除直後の動作可能になった1F間は全身無敵 | |||
}} | |||
{{AttackData-VSav | |||
|version=Ouke no Sabaki ES | |||
|startup=30 | |||
|active=Variable | |||
|recovery=Variable | |||
|hit=CURSE | |||
|block=Variable | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">11*3</span>/5*3 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Aironly.png]] | |||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 661: | Line 712: | ||
|image= | |image= | ||
|caption=- | |caption=- | ||
|name=Cobra Blow | |name=Cobra Blow | ||
|input= | |input=[[File:left.gif]][[File:right.gif]]{{lp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=10 | ||
|active= | |active=6/6 | ||
|recovery= | |recovery=21 | ||
|hit=- | |hit=-2 | ||
|block=- | |block=-3 | ||
|guage= | |guage=18/19+1/21+3 | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">13*2</span>/5*2 | ||
|attack= | |attack=Mid*2 | ||
|cancel= | |cancel=No | ||
|properties=- | |properties=- | ||
|description= | |description= | ||
*Visually similar to 5hp, but longer range. Range is determined by strength of button (lp - close range, mp - mid screen, hp - full screen) | *Visually similar to 5hp, but longer range. Range is determined by strength of button (lp - close range, mp - mid screen, hp - full screen) | ||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*硬直差の範囲(弱:1段目) H:-2 G:-3 | |||
*硬直差の範囲(弱:2段目) H:-2~+3 G:-3~+2 | |||
}} | |||
{{AttackData-VSav | |||
|version=Cobra Blow {{mp}} | |||
|startup=10 | |||
|active=6/6/6 | |||
|recovery=29 | |||
|hit=-10 | |||
|block=-44 | |||
|guage=18/19+1+1/21+3+3 | |||
|damage=<span style="color:#ff0000">11*3</span>/4*3 | |||
|attack=Mid*3 | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*硬直差の範囲(中:1段目) H:-16 G:-17 | |||
*硬直差の範囲(中:2段目) H:-16~-11 G:-17~-12 | |||
*硬直差の範囲(中:3段目) H:-10~-5 G:-11~-6 | |||
}} | |||
{{AttackData-VSav | |||
|version=Cobra Blow {{hp}} | |||
|startup=10 | |||
|active=6/6/6/5 | |||
|recovery=32 | |||
|hit=-12 | |||
|block=-13 | |||
|guage=18/19+1*3/21+3*3 | |||
|damage=<span style="color:#ff0000">9*4</span>/3*4 | |||
|attack=Mid*4 | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*硬直差の範囲(強:1段目) H:-24 G:-25 | |||
*硬直差の範囲(強:2段目) H:-24~-19 G:-25~-20 | |||
*硬直差の範囲(強:3段目) H:-18~-13 G:-19~-14 | |||
*硬直差の範囲(強:4段目) H:-12~-8 G:-13~-9 | |||
}} | |||
{{AttackData-VSav | |||
|version=Cobra Blow ES {{p}}{{p}} | |||
|startup=10 | |||
|active=6/6/6/5/6/5 | |||
|recovery=32 | |||
|hit=[[File:knockdown.png]] | |||
|block=-13 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">9*6</span>/3*6 | |||
|attack=Mid*3+Low*3 | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*硬直差の範囲(ES:1段目) H:-41~-36 G:-42~-37 | |||
*硬直差の範囲(ES:2段目) H:-35~-30 G:-36~-31 | |||
*硬直差の範囲(ES:3段目) H:-29~-24 G:-30~-25 | |||
*硬直差の範囲(ES:4段目) H:ダウン G:-24~-20 | |||
*硬直差の範囲(ES:5段目) H:ダウン G:-19~-14 | |||
*硬直差の範囲(ES:6段目) H:ダウン G:-13~-9 | |||
}} | }} | ||
}} | }} | ||
Line 684: | Line 801: | ||
|caption=- | |caption=- | ||
|name=Miira Drop | |name=Miira Drop | ||
|input= | |input={{qcf}}{{p}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 707: | Line 824: | ||
|caption=- | |caption=- | ||
|name=Togame no Ana | |name=Togame no Ana | ||
|input= | |input={{dp}}{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 731: | Line 848: | ||
|caption=- | |caption=- | ||
|name=Shinjitsu no Oshie | |name=Shinjitsu no Oshie | ||
|input= | |input={{dp}}{{p}}{{p}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 753: | Line 870: | ||
|caption= | |caption= | ||
|name=Naraku no Aan (Hellhole) | |name=Naraku no Aan (Hellhole) | ||
|input= | |input={{qcf}}{{k}}{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 765: | Line 882: | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
|properties= | |properties=[[File:Unblockable.png]] | ||
|description= | |description= | ||
*(HCF+KK) - Anakaris summons a column of something, a la HOD, except its unblocable. Opponents are able to be hit from top to bottom of the screen Due to its incredibly long startup, the Hellhole super makes for an impractical Anti Air option. With proper anticipation on knockdown though, it may make for a viable wakeup option(w/ the opponent waking up).. | *(HCF+KK) - Anakaris summons a column of something, a la HOD, except its unblocable. Opponents are able to be hit from top to bottom of the screen Due to its incredibly long startup, the Hellhole super makes for an impractical Anti Air option. With proper anticipation on knockdown though, it may make for a viable wakeup option(w/ the opponent waking up).. | ||
Line 776: | Line 893: | ||
|caption=- | |caption=- | ||
|name=Pharoah Magic | |name=Pharoah Magic | ||
|input=mk,lp, | |input={{mk}},{{lp}},[[File:down.gif]],{{lk}},{{mp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 788: | Line 905: | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
|properties= | |properties=[[File:airok.png]] | ||
|description= | |description= | ||
*(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | *(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | ||
Line 799: | Line 916: | ||
|caption=- | |caption=- | ||
|name=Pharoah Salvation | |name=Pharoah Salvation | ||
|input=hk,mp, | |input={{hk}},{{mp}},[[File:down.gif]],{{mk}},{{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 811: | Line 928: | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
|properties= | |properties=[[File:airok.png]] | ||
|description= | |description= | ||
**(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | **(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | ||
Line 822: | Line 939: | ||
|caption=- | |caption=- | ||
|name=Pharoah Decoration | |name=Pharoah Decoration | ||
|input=hk,mp,lk, | |input={{hk}},{{mp}},{{lk}},[[File:down.gif]],{{lp}},{{mk}},{{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 834: | Line 951: | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
|properties= | |properties=[[File:airok.png]] | ||
|description= | |description= | ||
**(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | **(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | ||
Line 847: | Line 964: | ||
==Dark Force== | ==Dark Force== | ||
(P+K of the same strength) - Anakaris's upper and lowe torso separate, giving th user primary control over the upper body, while having a bit of a random AI control the lower body. Anak has hyper armor, and cannot block. This DF has quite some utility, despite its oddness. though more research is necessary. | ({{P}}+{{K}} of the same strength) - Anakaris's upper and lowe torso separate, giving th user primary control over the upper body, while having a bit of a random AI control the lower body. Anak has hyper armor, and cannot block. This DF has quite some utility, despite its oddness. though more research is necessary. | ||
</br> | </br> |
Revision as of 02:59, 27 May 2021
Standing Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 5 [2/3] | 18 | -2 [+3] | -3 [+2] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 18/8 | Mid | No | Multi-hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
11 | 11 [4/7] | 21 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 22/9 | Mid | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 4 | 24 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | Mid | No | - | |
|
Crouching Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 9 | +7 | +6 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 12 [6/6] | 25 | -10 | -11 | |
Guage | Damage | Attack | Cancels | Properties | |
3/6 + 3/9+6 | (11,9)+(7,6)/(4,3)+(2,2) | Mid | No | Multi-Hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 3 | 11 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Low | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | 3 | 20 | +1 | 0 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 16/7 | Low | No | - | |
|
Jumping Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 3 | 20 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 10/4 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | 4 | 13 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
10 | 6 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 24/10 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
19 | 3 | 17 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 11/5 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 18[9/3/6] | 14 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/6+3/9+6 | 10+9/5+4 | High | No | Multi-Hit | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 9 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 21/10 | High | No | - | |
recovers decently enough for anakaris to defend himself. you can link a j.rk off of a j.mk in a jumpin, where you can potentially land, and do either a ground chain, or mixup. |
Command Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
23 | 9 | 14 | -2 [+4] | -3 [+3] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 17/8 | High | No | Overhead | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 15/7 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 16/8 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | 57 | 8 | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | - | - | - | - | |
|
Pursuit
Throws
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | - | |
|
Specials
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | Command Grab | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | Command Grab | |
|
EX Moves
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 1 Bar | 0/0 | - | - | Guard Cancel | |
|
Dark Force
(+
of the same strength) - Anakaris's upper and lowe torso separate, giving th user primary control over the upper body, while having a bit of a random AI control the lower body. Anak has hyper armor, and cannot block. This DF has quite some utility, despite its oddness. though more research is necessary.