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No edit summary |
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|block=+7 | |block=+7 | ||
|guage=0/3/6 | |guage=0/3/6 | ||
|damage=9/5 | |damage=<span style="color:#ff0000">9</span>/5 | ||
|attack=Mid | |attack=Mid | ||
|cancel=Yes | |cancel=Yes | ||
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|block=-3 [+2] | |block=-3 [+2] | ||
|guage=3/9/15 | |guage=3/9/15 | ||
|damage=18/8 | |damage=<span style="color:#ff0000">18</span>/8 | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
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|block=-4 | |block=-4 | ||
|guage=6/15/24 | |guage=6/15/24 | ||
|damage=22/9 | |damage=<span style="color:#ff0000">22</span>/9 | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
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|block=+7 | |block=+7 | ||
|guage=0/3/6 | |guage=0/3/6 | ||
|damage=9/5 | |damage=<span style="color:#ff0000">9</span>/5 | ||
|attack=Mid | |attack=Mid | ||
|cancel=Yes | |cancel=Yes | ||
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|block=-4 | |block=-4 | ||
|guage=3/9/15 | |guage=3/9/15 | ||
|damage=19/9 | |damage=<span style="color:#ff0000">19</span>/9 | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
Line 136: | Line 136: | ||
|block=-13 | |block=-13 | ||
|guage=6/15/24 | |guage=6/15/24 | ||
|damage=25/10 | |damage=<span style="color:#ff0000">25</span>/10 | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
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|block=+6 | |block=+6 | ||
|guage=0/3/6 | |guage=0/3/6 | ||
|damage=9/5 | |damage=<span style="color:#ff0000">9</span>/5 | ||
|attack=Mid | |attack=Mid | ||
|cancel=Yes | |cancel=Yes | ||
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|block=-11 | |block=-11 | ||
|guage=3/6 + 3/9+6 | |guage=3/6 + 3/9+6 | ||
|damage=(11,9)+(7,6) | |damage=<span style="color:#ff0000">(11,9)+(7,6)</span>/(4,3)+(2,2) | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
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|block=-29 | |block=-29 | ||
|guage=6/15/24 | |guage=6/15/24 | ||
|damage=20/9 | |damage=<span style="color:#ff0000">20</span>/9 | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
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|block=+7 | |block=+7 | ||
|guage=0/3/6 | |guage=0/3/6 | ||
|damage=9/5 | |damage=<span style="color:#ff0000">9</span>/5 | ||
|attack=Low | |attack=Low | ||
|cancel=Yes | |cancel=Yes | ||
Line 253: | Line 253: | ||
|block=0 | |block=0 | ||
|guage=3/9/15 | |guage=3/9/15 | ||
|damage=16/7 | |damage=<span style="color:#ff0000">16</span>/7 | ||
|attack=Low | |attack=Low | ||
|cancel=No | |cancel=No | ||
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|block=-1 | |block=-1 | ||
|guage=6/15/24 | |guage=6/15/24 | ||
|damage=19/8 | |damage=<span style="color:#ff0000">19</span>/8 | ||
|attack=Low | |attack=Low | ||
|cancel=No | |cancel=No | ||
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|block=Variable | |block=Variable | ||
|guage=0/3/6 | |guage=0/3/6 | ||
|damage=10/4 | |damage=<span style="color:#ff0000">10</span>/4 | ||
|attack=High | |attack=High | ||
|cancel=No | |cancel=No | ||
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|block=Variable | |block=Variable | ||
|guage=3/9/15 | |guage=3/9/15 | ||
|damage=19/9 | |damage=<span style="color:#ff0000">19</span>/9 | ||
|attack=High | |attack=High | ||
|cancel=No | |cancel=No | ||
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|block=Variable | |block=Variable | ||
|guage=6/15/24 | |guage=6/15/24 | ||
|damage=24/10 | |damage=<span style="color:#ff0000">24</span>/10 | ||
|attack=High | |attack=High | ||
|cancel=No | |cancel=No | ||
Line 368: | Line 368: | ||
|block=Variable | |block=Variable | ||
|guage=0/3/6 | |guage=0/3/6 | ||
|damage=11/5 | |damage=<span style="color:#ff0000">11</span>/5 | ||
|attack=High | |attack=High | ||
|cancel=No | |cancel=No | ||
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|block=Variable | |block=Variable | ||
|guage=3/6+3/9+6 | |guage=3/6+3/9+6 | ||
|damage=10+9/5+4 | |damage=<span style="color:#ff0000">10+9</span>/5+4 | ||
|attack=High | |attack=High | ||
|cancel=No | |cancel=No | ||
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|block=Variable | |block=Variable | ||
|guage=6/15/24 | |guage=6/15/24 | ||
|damage=21/10 | |damage=<span style="color:#ff0000">21</span>/10 | ||
|attack=High | |attack=High | ||
|cancel=No | |cancel=No | ||
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|block=-3 [+3] | |block=-3 [+3] | ||
|guage=3/9/15 | |guage=3/9/15 | ||
|damage=17/8 | |damage=<span style="color:#ff0000">17</span>/8 | ||
|attack=High | |attack=High | ||
|cancel=No | |cancel=No | ||
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|block=Variable | |block=Variable | ||
|guage=See note | |guage=See note | ||
|damage=15/7 | |damage=<span style="color:#ff0000">15</span>/7 | ||
|attack=High | |attack=High | ||
|cancel=No | |cancel=No | ||
Line 486: | Line 486: | ||
|block=Variable | |block=Variable | ||
|guage=See note | |guage=See note | ||
|damage=16/8 | |damage=<span style="color:#ff0000">16</span>/8 | ||
|attack=High | |attack=High | ||
|cancel=No | |cancel=No | ||
Line 534: | Line 534: | ||
|block=- | |block=- | ||
|guage=-/-/- | |guage=-/-/- | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
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|block=- | |block=- | ||
|guage=-/-/- | |guage=-/-/- | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
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|block=- | |block=- | ||
|guage=-/-/- | |guage=-/-/- | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 605: | Line 605: | ||
|block=- | |block=- | ||
|guage=-/-/- | |guage=-/-/- | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 627: | Line 627: | ||
|block=- | |block=- | ||
|guage=-/-/- | |guage=-/-/- | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 649: | Line 649: | ||
|block=- | |block=- | ||
|guage=-/-/- | |guage=-/-/- | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 671: | Line 671: | ||
|block=- | |block=- | ||
|guage=-/-/- | |guage=-/-/- | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 693: | Line 693: | ||
|block=- | |block=- | ||
|guage=-/-/- | |guage=-/-/- | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 716: | Line 716: | ||
|block=- | |block=- | ||
|guage=-/-/- | |guage=-/-/- | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 740: | Line 740: | ||
|block=- | |block=- | ||
|guage=Costs 1 Bar | |guage=Costs 1 Bar | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 762: | Line 762: | ||
|block=- | |block=- | ||
|guage=Costs 1 Bar | |guage=Costs 1 Bar | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 785: | Line 785: | ||
|block=- | |block=- | ||
|guage=Costs 1 Bar | |guage=Costs 1 Bar | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 808: | Line 808: | ||
|block=- | |block=- | ||
|guage=Costs 2 Bar | |guage=Costs 2 Bar | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 831: | Line 831: | ||
|block=- | |block=- | ||
|guage=Costs 3 Bar | |guage=Costs 3 Bar | ||
|damage= | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- |
Revision as of 00:19, 27 May 2021
Standing Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 5 [2/3] | 18 | -2 [+3] | -3 [+2] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 18/8 | Mid | No | Multi-hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
11 | 11 [4/7] | 21 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 22/9 | Mid | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 4 | 24 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | Mid | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
11 | 6 | 37 | -12 | -13 | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 25/10 | Mid | No | Airborne | |
|
Crouching Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 9 | +7 | +6 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 12 [6/6] | 25 | -10 | -11 | |
Guage | Damage | Attack | Cancels | Properties | |
3/6 + 3/9+6 | (11,9)+(7,6)/(4,3)+(2,2) | Mid | No | Multi-Hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 21 | 32 | Knockdown | -29 | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 20/9 | Mid | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 3 | 11 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Low | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | 3 | 20 | +1 | 0 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 16/7 | Low | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | 4 | 25 | Knockdown | -1 | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 19/8 | Low | No | Sweep | |
|
Jumping Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 3 | 20 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 10/4 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | 4 | 13 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
10 | 6 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 24/10 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
19 | 3 | 17 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 11/5 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 18[9/3/6] | 14 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/6+3/9+6 | 10+9/5+4 | High | No | Multi-Hit | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 9 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 21/10 | High | No | - | |
recovers decently enough for anakaris to defend himself. you can link a j.rk off of a j.mk in a jumpin, where you can potentially land, and do either a ground chain, or mixup. |
Command Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
23 | 9 | 14 | -2 [+4] | -3 [+3] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 17/8 | High | No | Overhead | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 15/7 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 16/8 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | 57 | 8 | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | - | - | - | - | |
|
Pursuit
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | - | |
|
Throws
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | - | |
|
Specials
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | Air OK | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | Air OK | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | Air OK | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | Air Only | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | Command Grab | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | Command Grab | |
|
EX Moves
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 1 Bar | 0/0 | - | - | Guard Cancel | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 1 Bar | 0/0 | - | - | Command Grab, Unblockable | |
For the most part though, Anak's meter can be better used elsewhere. |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 1 Bar | 0/0 | - | - | Projectile, Air OK | |
All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 2 Bar | 0/0 | - | - | Projectile, Air OK | |
All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 3 Bar | 0/0 | - | - | Projectile, Air OK | |
All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. |
Dark Force
(P+K of the same strength) - Anakaris's upper and lowe torso separate, giving th user primary control over the upper body, while having a bit of a random AI control the lower body. Anak has hyper armor, and cannot block. This DF has quite some utility, despite its oddness. though more research is necessary.