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== Auto Shimmy == | == Auto Shimmy == | ||
Kombo Attacks whose first couple attacks are similar in animation to their throw attack. Because throw techs cannot occur while blocking and must press either 1 or 3, the opponent can mistakenly be hit by an Auto Shimmy in what may be confused as a throw. Certain Kombo Attacks are better candidates for Auto Shimmies than others, these typically are strings that can defeat throw tech option selects. Where an opponent first blocks, releases block for a small time to press the tech button and then block again. Kombo Attacks that are blocked by this strategy are typically not very optimal as Auto Shimmies. | Kombo Attacks whose first couple attacks are similar in animation to their throw attack. Because throw techs cannot occur while blocking and must press either 1 or 3, the opponent can mistakenly be hit by an Auto Shimmy in what may be confused as a throw. Opponents ducking attempting to make a throw whiff can also be hit by an Auto Shimmy. Certain Kombo Attacks are better candidates for Auto Shimmies than others, these typically are strings that can defeat throw tech option selects. Where an opponent first blocks, releases block for a small time to press the tech button and then block again. Kombo Attacks that are blocked by this strategy are typically not very optimal as Auto Shimmies. | ||
== Special Moves/Amplified Special Moves == | == Special Moves/Amplified Special Moves == |
Revision as of 17:36, 28 March 2021
Basic Attacks
Attacks that typically consist of a single face button input and at most a single directional input (Example: S1, B1, D4). They are either High, Mid, Low or Overhead attacks. The opponent must be crouching and blocking to block Low attacks and must be standing and blocking to block Overhead attacks. High attacks and some Mid attacks can whiff if the opponent is either ducking (crouching and not holding block) or doing an attack that puts them under the attack's hitbox. Certain Basic Attacks can put the player into an airborne state and cause Low attacks to whiff as well. Not all basic attacks can be special cancelled.
Kombo Attacks
A "string" of inputs that consist of additional face buttons and sometimes directional inputs. Inputs have to be "dialed" up, meaning you must input the complete string in immediate succession. Not all basic attacks have strings associated with them and many strings can have several ending attacks. Not all Kombo Attacks can be special cancelled at the end but can sometimes be special cancelled in the middle of the "string" or animation by dialing part of the Kombo Attack and then inputting the Special Attack.
Jumping Attacks
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Hop Attacks
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Throws
A high attack done by inputting either 1+3 or Forward1+3. Throws typically have multiple hits with the first always doing 10 damage and nearly all throws ending in 130 damage (Shang Tsung's forward throw doing 110 damage and healing him by 20 health points). 1+3, or Back Throw, can be teched by inputting either 1 or 3. Forward1+3, or Forward Throw, can be teched by inputting either 2 or 4. In order to tech a throw, you must not be blocking and press the tech button shortly after taking damage from the first hit of the throw. During Last Breath, throws can chip kill the opponent.
Auto Shimmy
Kombo Attacks whose first couple attacks are similar in animation to their throw attack. Because throw techs cannot occur while blocking and must press either 1 or 3, the opponent can mistakenly be hit by an Auto Shimmy in what may be confused as a throw. Opponents ducking attempting to make a throw whiff can also be hit by an Auto Shimmy. Certain Kombo Attacks are better candidates for Auto Shimmies than others, these typically are strings that can defeat throw tech option selects. Where an opponent first blocks, releases block for a small time to press the tech button and then block again. Kombo Attacks that are blocked by this strategy are typically not very optimal as Auto Shimmies.
Special Moves/Amplified Special Moves
placeholder (Has either Normal Meter Gain or Fast Meter Gain)
Special Move Cancels
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Fatal Blow
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Armor Break
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Krushing Blows
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Environmental Interactions
placeholder (Has either Normal Meter Gain or Slow Meter Gain)