m (→Special Moves) |
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Somersault Shell | {{MoveData | ||
|image=A1 Charlie FlashKick(FIrst hitbox).png | |||
|imageSize=250px | |||
|image2=A1 Charlie Flashkick(Second hitbox).png | |||
|imageSize2=250px | |||
|image3=A1 Charlie Flashkick(Third Hitbox).png | |||
|imageSize3=250px | |||
|image4=A1 Charlie HK flash kick third hit.png | |||
|imageSize4=250px | |||
|caption= | |||
|name=Somersault Shell | |||
|data= | |||
{{AttackData-Alpha2 | |||
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:LK.png]] | |||
|Damage= 20-23 | |||
|Stun= 8 | |||
|Startup= 2 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description=Uses the first 3 hitboxes | |||
}} | |||
{{AttackData-Alpha2 | |||
|header= no | |||
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:MK.png]] | |||
|Damage= 20-25 | |||
|Stun= 10 | |||
|Startup=2 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description= Same as above it uses the first 3 boxes | |||
}} | |||
{{AttackData-Alpha2 | |||
|header= no | |||
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:HK.png]] | |||
|Damage= 21-29,9-17 | |||
|Stun= 6,6 | |||
|Startup= 2 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description=The only Unique flashkick in terms of boxes Because it makes the first hit not knock down Then uses the fourth hitbox for a 2 hit combo. Does massive damage if both hits connect | |||
}} | |||
}} | |||
== Super Combos == | == Super Combos == |
Revision as of 03:11, 23 February 2021
Introduction
Charlie is overall a pretty honest Mid tier character that does not play the game half as cheap as the characters above him but Is still a force to be reckoned with in a good players hands
+Sonic boom recovery
+Flashkicks Have great startup and hitboxes
+Backfist doing 10 stun means His jab mash combos generally do half stun or more
+Heavy flashkick Cannot be rolled until both Hits land
-Lack of damage outside of punishes since you need charge
-Overhead while better then alpha 2 is still pretty useless
-Diag Jump hk does 1 Stun for some reason
Move List
Normal Moves
Throws
Dragon Suplex
b/f+MP/HP
Knee Gatling
b/f+MK/HK
Air Throws
Flying Buster Drop
air b/f+MP/HP
Alpha Counter
Spinning Back Knuckle
block b,db,d+P
Command Moves
Special Moves
Super Combos
Sonic Break
b charge f,b,f+Mash P
Crossfire Blitz
b charge f,b,f+K
Somersault Justice
db charge df,db,uf+K
Combos
-j.HK,c.LP,s.MP,s.HP
-j.HK,c.MP xx Sommersault/Sonic Boom
-j.HK,c.MP xx Sommersaul Justice/CF Blitz