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|Startup= 25 | |Startup= 25 | ||
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|Block=[[File: | |Block=[[File:High.png]] | ||
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|description= | |description= | ||
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|Startup= 25 | |Startup= 25 | ||
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{{MoveData | |||
|image=A1 Bison Skull diver.png | |||
|imageSize=250px | |||
|caption= | |||
|name= [[File:P.png]] After Headstomp | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 19-20 | |||
|Stun= 10,5 | |||
|Startup= 1 | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= Does 5 Stun when connecting with the enemys lower body (usually while crouching) | |||
}} | |||
}} | |||
Somersault Skull Diver d charge u+P | Somersault Skull Diver d charge u+P |
Revision as of 22:37, 22 February 2021
Introduction
+Fireball gives decent zoning
+Headstomp lets you act very quickly after and the followup is 1 frame startup So its pretty versatile overall
+ AC is The second best in the entire game,he can use it to run away very effectively
+Best normals are extremely disjointed
+Psycho crusher super is Quite good
-Does not really have combos outside of crouch mk>scissor
-Due to the no combos thing his damage is generally quite low outside of landing supers
-No chains!!
-Startup on some moves is questionable at best
How to Unlock
Cheat Codes
Moves List
Normal Moves
Throws
Death Suplex b/f+[MP/HP]
Special Moves
Somersault Skull Diver d charge u+P ^!Attack P
Warp-right f,d,df+[3P/3K]
Warp-left b,d,db+[3P/3K]
Super Combos
Psycho Crusher
b charge f,b,f+P
Knee Press Nightmare
b charge f,b,f+K
Alpha Counter
Standing Medium Punch block b,db,d+P
Combos
-j.HP,s.HK
-c.MK/c.MP,Ball/DK Press
-j.HP,c.LP,Psycho Ball
-j.HP,c.LK,DK Press
-j.HP,c.LK,KPN/P.Crusher Lvl3