m (→Normal Moves) |
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|caption= | |caption= | ||
|name=j.[[File:Lp.png]] | |name=j.[[File:Lp.png]] | ||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=a1 Sagat Nj.LP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Nj.[[File:Lp.png]] | |||
|data= | |data= | ||
{{AttackData-Alpha2 | {{AttackData-Alpha2 | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|Properties= | |Properties= | ||
|description= Does half stun by itself. Deceptively horrible priority. It can be a struggle to get this move to trade, which is what your forced to do if your not punishing something and you want it to hit. As the only standing characters it hits in the game are sagat, birdie, sodom, rose, and charlie. | |description= Does half stun by itself. Deceptively horrible priority. It can be a struggle to get this move to trade, which is what your forced to do if your not punishing something and you want it to hit. As the only standing characters it hits in the game are sagat, birdie, sodom, rose, and charlie. | ||
}} | |||
}} | |||
{{MoveData | |||
|image=a1 sagat nj.MP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Nj.[[File:Mp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= 20 | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= has slightly higher priorty then back or forward jump versions. But again even though it looks like a air to air move, in general its very hard to win with. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveData | |||
|image=a1 Sagat Nj.hp.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Nj.[[File:Hp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= A air to air of sorts. Unfortunately most characters wont be jumping high enough to get hit by it in the first place. | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=A1 Sagat S.LK.png | |image=A1 Sagat S.LK.png | ||
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|Properties= | |Properties= | ||
|description=Crosses up. More forgiving then jump mk. | |description=Crosses up. More forgiving then jump mk. | ||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat NJ.LK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Nj.[[File:Lk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | }} | ||
}} | }} | ||
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|Properties= | |Properties= | ||
|description= Crosses up. Is a good air to air move. Not many moves beat it cleanly when used realistically. | |description= Crosses up. Is a good air to air move. Not many moves beat it cleanly when used realistically. | ||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat NJ.MK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Nj.[[File:Mk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | }} | ||
}} | }} | ||
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|Properties= | |Properties= | ||
|description= Very high priority. Loses to some traditional anti airs, but in general another move that doesnt lose cleanly very often unless the opponent is invincible. | |description= Very high priority. Loses to some traditional anti airs, but in general another move that doesnt lose cleanly very often unless the opponent is invincible. | ||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat NJ.HK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Nj.[[File:Hk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= does more stun the forward or backward Versions | |||
}} | }} | ||
}} | }} |
Revision as of 03:24, 19 February 2021
Introduction
+Obviously Has good zoning with High/low Tigers and tiger cannon
+S.Lk Is Unblockable from the very tip even in the final version of the game
-Pretty easy to get only a single hit of tiger knee,if this hit does not knock down you are punishable
-Chains are lousy comparatively
Moves List
Normal Moves
Throws
Tiger Rage
b/f+[MP/HP]
Alpha Counter
Standing Medium Kick
block b,db,d+K
Special Moves
Tiger Shot-high
qcf+P
Tiger Shot-low
qcf+K
Tiger Blow
f,d,df+P
Tiger Crush
f,d,df+K
Super Combos
Tiger Cannon
qcf,qcf+P
Tiger Genocide
qcf,qcf+K
Tiger Raid
qcb,qcb+K
Combos
-j.HK,s.LP,s.MP,c.HK
-j.HK,s.LP,c.MP,HK T.Shoot
-j.HK,s.LP,s.MP,HK T.Crush
-j.HK,s.LP,c.MP,T.Cannon Lvl3
-j.HK,s.LP,c.MP,T.Raid Lvl1,HP T.Blow