Street Fighter Alpha/Birdie: Difference between revisions

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+instant 360 command grab in a game with no throw protection
+instant 360 command grab in a game with no throw protection
+Bullhead can be used For decent safe chip at most distances And is overall his best asset Aside from the 360




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-Least ammount of lows of any character
-Least ammount of lows of any character
-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best


= Moves List =
= Moves List =

Revision as of 01:31, 16 February 2021

Sfabirdie.png

Introduction

+instant 360 command grab in a game with no throw protection


+The Birdie has good range therefore can be easy to hit "unblockable"


-Normals are overall Slower on average then most if not all chars


-Cannot block alot of buttons from the very tip due to his huge hurtbox


-Final tap Does Less damage Then A heavy dp from A shoto..


-Least ammount of lows of any character


-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best

Moves List

Normal Moves

Stand LP

Crouch LP

Jump LP


Stand MP

Crouch MP

Jump MP


Stand HP

Crouch HP

Jump HP


Stand LK

Crouch LK

Jump LK


Stand MK

Crouch MK

Jump MK


Stand HK

Crouch HK

Jump HK

Special Moves

Bull Head
Charge b for 2 seconds,f + P

Murderer Chain
360 + P connects close; unblockable

Bull Horn
Charge two punches or two kicks, release
Charge time for:
1-2 seconds = Level 1
3-4 seconds = Level 2
5-8 seconds = Level 3
10-17 seconds = Level 4
18+ seconds = Final

Super Moves

The Birdie
Charge b for 2 seconds,f, b, f + P

Bull Revenger
qcf, qcf + P/K

Combos

-j.HK,c.LK,c.HP,HP Bull Head

-j.HK,c.LK,c.HP,The Birdie Lvl2

-crossup j.HP,c.LK,c.MP,c.HK

The Basics

Advanced Strategy

Match-ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom