Street Fighter Alpha/Sagat: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
{{MoveData
|image=A1 Sagat S.LP.png
|imageSize=250px
|caption=
|name=st.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 8
|Stun= 3
|Startup= 2
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description= Hits crouchers, and your only way to start a chain off lights. Again your sagat though, so your not left with much. You can chain to stand mp, but that misses 90% of the games crouchers. So your usually stuck with a duck mp, or duck hp combo wise.
}}
}}


Stand lk
{{MoveData
One of the most realistic unblockables in the game behind rose friends, and if the version your playing has sodoms stand hk. When done from max range it can not be blocked.   
|image=A1 Sagat Cr.LP.png
|imageSize=250px
|caption=
|name=cr.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
  |Stun= 3
|Startup= 2
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Stand hk
{{MoveData
Hits twice, but only the second hit does any stun. A pretty good move comparatively to the rest of sagats pretty lack luster move set.  
|image=A1 Sagat J.LP.png
|imageSize=250px
|caption=
|name=j.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Stand hp
{{MoveData
Does 0 stun. It can still be used to trade with fireballs in your favor.  
|image=A1 Sagat S.MP.png
|imageSize=250px
|image2=A1 Sagat S.MP 2.png
|imageSize2=250px
|caption=
|name=st.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 14-15
|Stun= 6
|Startup= 6
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=Deceptively horrible range/priority. You can chain after it. But thats if you can get it to hit in the first place.
}}
}}


Duck hp
{{MoveData
Gives a fair advantage. Enough to link a duck mp off of. Unfortunately in general you arent at ranges to use it as such unless the opponent is sucked into you from a cross up, and your usually stuck with a duck lk. Which in the orginal alpha game does not consistently combo to tiger knee/does not combo to super from all ranges in the orginal game/and sagats fireball is nto fast enough to combo off lights. Whatever the case a decent move for what its worth.
|image=A1 Sagat CR.MP.png
|imageSize=250px
|caption=
|name=cr.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 6
|Startup= 2
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description= Good for combos. Gives you enough advantage to link 2 of them, and chains from a stand lp. Your main cancel able normal.
}}
}}


Stand jab
{{MoveData
Hits crouchers, and your only way to start a chain off lights. Again your sagat though, so your not left with much. You can chain to stand mp, but that misses 90% of the games crouchers. So your usually stuck with a duck mp, or duck hp combo wise.
|image= A1 Sagat J.MP.png
|imageSize=250px
|caption=
|name=dj.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun= 20
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description= Does half stun by itself. Deceptively horrible priority. It can be a struggle to get this move to trade, which is what your forced to do if your not punishing something and you want it to hit. As the only standing characters it hits in the game are sagat, birdie, sodom, rose, and charlie.
}}
}}


Duck mp
{{MoveData
Good for combos. Gives you enough advantage to link 2 of them, and chains from a stand lp. Your main cancel able normal.
|image=A1 Sagat S.HP.png
|imageSize=250px
|caption=
|name=st.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=17-20
|Stun= 0
|Startup= 6
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=Does 0 stun. It can still be used to trade with fireballs in your favor.
}}
}}


Stand mp
{{MoveData
Deceptively horrible range/priority. You can chain after it. But thats if you can get it to hit in the first place.
|image=A1 Sagat CR.HP.png
|imageSize=250px
|caption=
|name=cr.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=18-21
|Stun= 8
|Startup=5
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=
|description=Gives a fair advantage. Enough to link a duck mp off of. Unfortunately in general you aren,t at ranges to use it as such unless the opponent is sucked into you from a cross up, and your usually stuck with a duck lk. Which in the orginal alpha game does not consistently combo to tiger knee/does not combo to super from all ranges in the orginal game/and sagat,s fireball is not fast enough to combo off lights. Whatever the case a decent move for what its worth.
}}
}}


{{MoveData
|image=A1 Sagat J.HP.png
|imageSize=250px
|caption=
|name=dj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description= A air to air of sorts. Unfortunately most characters wont be jumping high enough to get hit by it in the first place.
}}
}}


Duck hk
{{MoveData
Word of note sagats hit box grows to enormous proportions when doing this move allowing you to be hit by a lot of stuff that doesn't look like it should hit. Be warned when trying to punish moves with a sweep only for you to get hit after the opponent hits thin air.
|image=A1 Sagat S.LK.png
|imageSize=250px
|image2=A1 Sagat S.LK 2.png
|imageSize2=250px
|caption=
|name=st.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 5
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=One of the most realistic unblockables in the game behind rose friends,When done from max range it can not be blocked.
}}
}}


{{MoveData
|image=A1 Sagat Cr.LK.png
|imageSize=250px
|caption=
|name=cr.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 3
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Jump lk
{{MoveData
Crosses up. More forgiving then jump mk.
|image=A1 Sagat J.LK.png
|imageSize=250px
|caption=
|name=dj.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=Crosses up. More forgiving then jump mk.
}}
}}


Jump mk
{{MoveData
Crosses up. Is a good air to air move. Not many moves beat it cleanly when used realistically.
|image=A1 Sagat S.MK.png
|imageSize=250px
|caption=
|name=st.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 13-14
|Stun= 6
|Startup= 5
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}


Jump hk
{{MoveData
Very high priority. Neutral jump version does more stun the foward or backword. Loses to some traditional anti airs, but in general another move that doesnt lose cleanly very often unless the opponent is invincible.  
|image=A1 Sagat Cr.MK.png
|imageSize=250px
|caption=
|name=cr.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 13-14
|Stun= 6
|Startup= 5
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]
|description=
}}
}}


{{MoveData
|image=A1 Sagat J.MK.png
|imageSize=250px
|caption=
|name=dj.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description= Crosses up. Is a good air to air move. Not many moves beat it cleanly when used realistically.
}}
}}


Jump mp
{{MoveData
Does half stun by itself. Deceptively horrible priority. It can be a struggle to get this move to trade, which is what your forced to do if your not punishing something and you want it to hit. As the only standing characters it hits in the game are sagat, birdie, sodom, rose, and charlie. Neutral version has slightly higher priorty then back or forward jump versions. But again even though it looks like a air to air move, in general its very hard to win with.
|image=A1 Sagat S.HK.png
|imageSize=250px
|image2=A1 Sagat S.HK 2.png
|imageSize2=250px
|caption=
|name=st.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=10-15
|Stun= 0,8
|Startup= 4
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=Hits twice, but only the second hit does any stun. A pretty good move comparatively to the rest of sagats pretty lack luster move set.
}}
}}


{{MoveData
|image=A1 Sagat Cr.HK.png
|imageSize=250px
|caption=
|name=cr.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=15-19
|Stun=8
|Startup=5
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=
|description= Word of note sagats hit box grows to enormous proportions when doing this move allowing you to be hit by a lot of stuff that doesn't look like it should hit. Be warned when trying to punish moves with a sweep only for you to get hit after the opponent hits thin air.
}}
}}


Jump hp
{{MoveData
A air to air of sorts. Unfortunately most characters wont be jumping high enough to get hit by it in the first place.
|image=A1 Sagat J.HK.png
|imageSize=250px
|caption=
|name=dj.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description= Very high priority. Loses to some traditional anti airs, but in general another move that doesnt lose cleanly very often unless the opponent is invincible.
}}
}}


==Throws==
==Throws==

Revision as of 03:07, 19 February 2021

Sfasagat.png

Introduction

+Obviously Has good zoning with High/low Tigers and tiger cannon


+S.Lk Is Unblockable from the very tip even in the final version of the game


-Pretty easy to get only a single hit of tiger knee,if this hit does not knock down you are punishable


-Chains are lousy comparatively

Moves List

Normal Moves

st.Lp.png
A1 Sagat S.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 2 - - - Mid.png Specialcancel.png
Supercancel.png

Hits crouchers, and your only way to start a chain off lights. Again your sagat though, so your not left with much. You can chain to stand mp, but that misses 90% of the games crouchers. So your usually stuck with a duck mp, or duck hp combo wise.

cr.Lp.png
A1 Sagat Cr.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 2 - - - Low.png Specialcancel.png
Supercancel.png
j.Lp.png
A1 Sagat J.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mp.png
A1 Sagat S.MP.png
A1 Sagat S.MP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-15 6 6 - - - Mid.png -

Deceptively horrible range/priority. You can chain after it. But thats if you can get it to hit in the first place.

cr.Mp.png
A1 Sagat CR.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 2 - - - Low.png Specialcancel.png
Supercancel.png

Good for combos. Gives you enough advantage to link 2 of them, and chains from a stand lp. Your main cancel able normal.

dj.Mp.png
A1 Sagat J.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- 20 - - - - High.png -

Does half stun by itself. Deceptively horrible priority. It can be a struggle to get this move to trade, which is what your forced to do if your not punishing something and you want it to hit. As the only standing characters it hits in the game are sagat, birdie, sodom, rose, and charlie.

st.Hp.png
A1 Sagat S.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
17-20 0 6 - - - Mid.png -

Does 0 stun. It can still be used to trade with fireballs in your favor.

cr.Hp.png
A1 Sagat CR.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
18-21 8 5 - - - Low.png -

Gives a fair advantage. Enough to link a duck mp off of. Unfortunately in general you aren,t at ranges to use it as such unless the opponent is sucked into you from a cross up, and your usually stuck with a duck lk. Which in the orginal alpha game does not consistently combo to tiger knee/does not combo to super from all ranges in the orginal game/and sagat,s fireball is not fast enough to combo off lights. Whatever the case a decent move for what its worth.

dj.Hp.png
A1 Sagat J.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -

A air to air of sorts. Unfortunately most characters wont be jumping high enough to get hit by it in the first place.

st.Lk.png
A1 Sagat S.LK.png
A1 Sagat S.LK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 5 - - - Mid.png Specialcancel.png
Supercancel.png

One of the most realistic unblockables in the game behind rose friends,When done from max range it can not be blocked.

cr.Lk.png
A1 Sagat Cr.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 3 - - - Low.png Specialcancel.png
Supercancel.png
dj.Lk.png
A1 Sagat J.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -

Crosses up. More forgiving then jump mk.

st.Mk.png
A1 Sagat S.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13-14 6 5 - - - Mid.png -
cr.Mk.png
A1 Sagat Cr.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13-14 6 5 - - - Low.png Specialcancel.png
dj.Mk.png
A1 Sagat J.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -

Crosses up. Is a good air to air move. Not many moves beat it cleanly when used realistically.

st.Hk.png
A1 Sagat S.HK.png
A1 Sagat S.HK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10-15 0,8 4 - - - Mid.png -

Hits twice, but only the second hit does any stun. A pretty good move comparatively to the rest of sagats pretty lack luster move set.

cr.Hk.png
A1 Sagat Cr.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 8 5 - - - Low.png -

Word of note sagats hit box grows to enormous proportions when doing this move allowing you to be hit by a lot of stuff that doesn't look like it should hit. Be warned when trying to punish moves with a sweep only for you to get hit after the opponent hits thin air.

dj.Hk.png
A1 Sagat J.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -

Very high priority. Loses to some traditional anti airs, but in general another move that doesnt lose cleanly very often unless the opponent is invincible.

Throws

Tiger Rage
b/f+[MP/HP]

Alpha Counter

Standing Medium Kick
block b,db,d+K

Special Moves

Tiger Shot-high
qcf+P

Tiger Shot-low
qcf+K

Tiger Blow
f,d,df+P

Tiger Crush
f,d,df+K

Super Combos

Tiger Cannon
qcf,qcf+P

Tiger Genocide
qcf,qcf+K

Tiger Raid
qcb,qcb+K


Combos

-j.HK,s.LP,s.MP,c.HK

-j.HK,s.LP,c.MP,HK T.Shoot

-j.HK,s.LP,s.MP,HK T.Crush

-j.HK,s.LP,c.MP,T.Cannon Lvl3

-j.HK,s.LP,c.MP,T.Raid Lvl1,HP T.Blow

Advanced Strategy

Match-ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom