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|image= | |image=FFS_Kim_5C_1.png | ||
|image2=FFS_Kim_5C_2.png | |||
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|Block Adv= | |Block Adv= | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=Solid anti-air poke that hits twice. | ||
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|image= | |image=FFS_Kim_5D_1.png | ||
|image2=FFS_Kim_5D_4.png | |||
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|Block Adv= | |Block Adv= | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=Hits twice causing a nice amount of damage. Can combo into super. --U-Q | ||
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|image= | |image=FFS_Kim_2A.png | ||
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|Block Adv= | |Block Adv= | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=Kim's st.A, but it's a low. This is how Kim racks up very high damage and stun as it easily combos into itself up to six times, and can be followed up with cr.C. Great block pressure as well that comes out fast. | ||
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|Block Adv= | |Block Adv= | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=Decent poke, but the range is no better than what cr.A has to offer, on top of being slower. | ||
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|Block Adv= | |Block Adv= | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=Your go to tool for when you're dishing out the Kim combos. Standard fare is to go for cr.C into Hangetsuzan B. Great low poke that makes for both an easy combo and free pressure, and if you follow up with Hangetsuzan, which you always should if it connects, it will be safe on block. Low commitment, high reward poke, even if it's a little slow. | ||
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|Block Adv= | |Block Adv= | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=Faster version of cr.C that does about the same damage, but it knocks down, giving Kim an opportunity for okizeme pressure. | ||
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|image= | |image=FFS_Kim_CD.png | ||
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|Block Adv= | |Block Adv= | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=One of Kim's best tools that is safe on block thanks to being cancellable. Like cr.C, cancelling into Hangetsuzan B makes free pressure while remaining safe, as well as an easy combo. | ||
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|image= | |image=FFS_Kim_Dodge_Attack.png | ||
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|Block Adv= | |Block Adv= | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=Pretty weak attack overall. You will likely forget Kim even has it, given it's bad range, albeit he has upper body invincibility. Hienzan and Hangetsuzan, or any of his exceptional normals, would be better than using his Dodge Attack. | ||
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Revision as of 03:20, 17 January 2021
Introduction
The Taekwondo master returns from Fatal Fury 2 to clash with the fighters of Fatal Fury Special, and he means business. In a game about reading and punishing your opponent, Kim's punish game is exceptional to the point he doesn't even have to play by the game's rules. An incredibly powerful anti-air reversal, a dive kick that can punish practically anything, and a simple but devastating combo game gives Kim precisely the tools he needs to force the rest of the cast to play at his own pace, or potentially risk the entire round. That is not to say he is perfect, as his strongest combos require getting pretty close, which in turn means he needs to rely on dive kick to gain momentum. However, as long as the Kim player isn't careless, getting in against anyone is a breeze.
Pros | Cons |
---|---|
|
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Character Colors
Moves List
Ground Normals
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Solid anti-air poke that hits twice. |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Hits twice causing a nice amount of damage. Can combo into super. --U-Q |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Kim's st.A, but it's a low. This is how Kim racks up very high damage and stun as it easily combos into itself up to six times, and can be followed up with cr.C. Great block pressure as well that comes out fast. |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Decent poke, but the range is no better than what cr.A has to offer, on top of being slower. |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Your go to tool for when you're dishing out the Kim combos. Standard fare is to go for cr.C into Hangetsuzan B. Great low poke that makes for both an easy combo and free pressure, and if you follow up with Hangetsuzan, which you always should if it connects, it will be safe on block. Low commitment, high reward poke, even if it's a little slow. |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Faster version of cr.C that does about the same damage, but it knocks down, giving Kim an opportunity for okizeme pressure. |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
One of Kim's best tools that is safe on block thanks to being cancellable. Like cr.C, cancelling into Hangetsuzan B makes free pressure while remaining safe, as well as an easy combo. |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Pretty weak attack overall. You will likely forget Kim even has it, given it's bad range, albeit he has upper body invincibility. Hienzan and Hangetsuzan, or any of his exceptional normals, would be better than using his Dodge Attack. |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | |
Kim's Throw. |
Special Moves
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
QCB + B B Version |
- | - | - | - | - | - | - | - | - | Ground |
QCB + D D Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
[2]~8 + B B Version |
- | - | - | - | - | - | - | - | - | Ground |
[2]~8 + D D Version |
- | - | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Super Move
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super |