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== Super Move == | == Super Move == | ||
=Overview= | ==Overview== | ||
== Normal Moves == | == Normal Moves == |
Revision as of 01:20, 17 January 2021
Introduction
Geese Howard will not hesitate to stand his ground as the ultimate mob boss of Southtown. Terry Bogard's ultimate rival, and the late father of Rock Howard of Garou: Mark of the Wolves, Geese is packing a deadly toolkit, crafted for punishing even the strongest of fighters with a solid read. While in other games he has a well rounded toolkit, in Fatal Fury Special he's geared more towards being a defensive zoner, unless the opponent manages to close the gap between him. Grounded Reppukens and his handy air fireball, in addition to his counter moves, make it easy for Geese to pin any character down while also punishing any attempt at jumping in, especially if the player can pull off the pretzel to dish out the Raging Storm. All of that said, he's not easy to play. Geese requires solid fundamentals and good reads for any player to play him effectively and reach his full potential. One careless mistake from the player can cost Geese's control of the screen. If you love Geese, however, then by all means he will not disappoint in Fatal Fury Special by being his own unique character, capable of handling most any situation. And of course, he's rocking not only an awesome stage, but a rocking theme song.
Pros | Cons |
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Moves List
Quick Move List
Throw
Move Name | Motion |
Katate Nage | F/B+HP when close to opponent |
Shinkuu Nage | DF+HP when close to opponent |
Mauling Tiger Crunch | F/B+HK when close to opponent |
Special Moves
Move Name | Motion |
Reppu Ken | QCF + A |
Double Reppu Ken | QCF + C |
Shippu Ken | QCB + P in Air |
Gedan Atemi Nage, | HCF,UF + B |
Joudan Atemi Nage | HCF,UF + D |
Super Move
Move Name | Motion |
Raising Storm | DB,HCB,DF + LK+HP |
Normal Moves
Special Moves
Super Move
Overview
Normal Moves
Standing A
Crouching A
Standing B
Crouching B
Standing C
Crouching C
Standing D
Crouching D
Jumping A
Jumping B
Jumping C
Jumping D