Fatal Fury Special/Notation: Difference between revisions

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== Notation ==
==Basic Notation==


===Joystick Notation===
All inputs on this wiki are written assuming the player is facing right unless otherwise stated. This wiki writes directional inputs with numpad notation, which is explained in the image below.
[[File:NumpadNotation3.png]]


*F - Forward - Tilt stick forward/towards the opponent. (X-axis)
Fatal Fury Special uses 4 buttons:
*B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
* '''A''' - Light Punch
*U - Up - Tilt stick upwards. (Y-axis)
* '''B''' - Light Kick
*D - Down - Tilt stick downwards. (Y-axis)
* '''C''' - Heavy Punch
*QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
* '''D''' - Heavy Kick
*QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
*HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
*HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
*DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
*Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.


===Button Notation===
With this knowledge, we can write "standing light punch" as "5A" and "crouching light kick" as "2B".


Expressed in the form: Notation - Move - (Neo Geo Default Map)
==Additional Notation==


*LP - Weak/Light/Low/Jab Punch - (A)
* '''c.'''X/'''f.'''X - Short for "close" and "far". Most standing normal attacks change depending on how far away the opponent is, so c.5C would mean "5C near the opponent" and f.5C would mean "5C far from the opponent". Can also be written as cl.X, cX or fX.
*HP - Heavy/Hard/High/Fierce Punch - (C)
* '''j.'''X - Short for "jump", meaning the input must be pressed in the air. Can also be written as jX.
*P - Any punch - (A/C)
* '''P''' - Short for "punch", meaning either A or C can be used. An example is [[Fatal Fury Special/Terry Bogard#Power Wave (236P)| Terry's Power Wave]], which can be input either as 236A or 236C.
*LK - Weak/Light/Low/short Kick - (B)
* '''K''' - Short for "kick", meaning either B or D can be used. An example is [[Fatal Fury Special/Duck King#Dancing Dive (214K)| Duck King's Dancing Dive]], which can be input either as 214B or 214D.
*HK - Heavy/Hard/High/Roundhouse Kick - (D)
* X'''+'''Y - Means that two inputs must be done simultaneously, meaning [[Fatal Fury Special/Geese Howard#Raging Storm (1632143BC)| Geese Howard's Raging Storm]] won't work if B and C are not pressed on the same frame.
*K = Any kick - (B/D)
* '''['''X''']''' - Indicates a charge move, where the input in brackets must be held down for a period of time before finishing the motion. [[Fatal Fury Special/Jubei Yamada| Jubei Yamada]] has 3 great examples of charge moves. His [4]6P requires holding the back direction, then quickly inputting the forward direction and pressing a punch button. His [2]8P is the same story, only instead of holding back and moving to forward, it requires holding down and moving to up (press the button quickly or else Jubei will jump!). Then, his [1]23B+C combines a charged direction with a motion input, so downback must first be held down, then down and downforward must quickly be input along with the buttons. There is also Big Bear's [[Fatal Fury Special/Big Bear#Super Drop Kick ([D])|Big Bear's Super Drop Kick]], which requires the D button to be held down rather than a direction, and executes when D is released.
 
* '''Mash''' X - Means that the specified button must be pressed repeatedly, like for [[Fatal Fury Special/Joe Higashi#Bakuretsuken (Mash P)| Joe's Bakuretsuken]]. Note that heavy moves of this kind require faster mashing than light moves.
Occasionally people may use "Notation" and "Move" interchangeably.
* '''DM''' - Short for "Desperation Move", referring to each character's move that can only be done when at low health.
 
===Descriptors===
 
====Connectors====
 
*+: Used between two other pieces of notation to signify that they should be performed at the same time. i.e. "X" + "Y", "X" should be performed at the same time as "Y".
''e.g. F + HP''
 
====State Modifiers====
 
*s. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. s."X", perform "X" whilst standing.
*c. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. c."X", perform "X" whilst crouching.
*j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j."X", perform "X" whilst in the air.
 
===Miscellaneous Notation===
 
*DM - Short for "Desperation Move", which is the super move of each character.
*Tap/Rapidly - Repeatedly press a button.
*Deep/Close - How close a move is performed - When the sprites are overlapping.
*Far - How close a move is performed - When the sprites aren't overlapping.


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[[Category:Fatal Fury Special]]
[[Category:Fatal Fury Special]]

Revision as of 07:00, 9 February 2025

Basic Notation

All inputs on this wiki are written assuming the player is facing right unless otherwise stated. This wiki writes directional inputs with numpad notation, which is explained in the image below. NumpadNotation3.png

Fatal Fury Special uses 4 buttons:

  • A - Light Punch
  • B - Light Kick
  • C - Heavy Punch
  • D - Heavy Kick

With this knowledge, we can write "standing light punch" as "5A" and "crouching light kick" as "2B".

Additional Notation

  • c.X/f.X - Short for "close" and "far". Most standing normal attacks change depending on how far away the opponent is, so c.5C would mean "5C near the opponent" and f.5C would mean "5C far from the opponent". Can also be written as cl.X, cX or fX.
  • j.X - Short for "jump", meaning the input must be pressed in the air. Can also be written as jX.
  • P - Short for "punch", meaning either A or C can be used. An example is Terry's Power Wave, which can be input either as 236A or 236C.
  • K - Short for "kick", meaning either B or D can be used. An example is Duck King's Dancing Dive, which can be input either as 214B or 214D.
  • X+Y - Means that two inputs must be done simultaneously, meaning Geese Howard's Raging Storm won't work if B and C are not pressed on the same frame.
  • [X] - Indicates a charge move, where the input in brackets must be held down for a period of time before finishing the motion. Jubei Yamada has 3 great examples of charge moves. His [4]6P requires holding the back direction, then quickly inputting the forward direction and pressing a punch button. His [2]8P is the same story, only instead of holding back and moving to forward, it requires holding down and moving to up (press the button quickly or else Jubei will jump!). Then, his [1]23B+C combines a charged direction with a motion input, so downback must first be held down, then down and downforward must quickly be input along with the buttons. There is also Big Bear's [[Fatal Fury Special/Big Bear#Super Drop Kick ([D])|Big Bear's Super Drop Kick]], which requires the D button to be held down rather than a direction, and executes when D is released.
  • Mash X - Means that the specified button must be pressed repeatedly, like for Joe's Bakuretsuken. Note that heavy moves of this kind require faster mashing than light moves.
  • DM - Short for "Desperation Move", referring to each character's move that can only be done when at low health.

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki