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= Introduction = | = Introduction = | ||
+instant 360 command grab in a game with no throw protection | |||
+Bullhead can be used For decent safe chip at most distances And is overall his best asset Aside from the 360 | |||
+The Birdie has good range therefore can be easy to hit "unblockable" | |||
-Normals are overall Slower on average then most if not all chars | |||
-Cannot block alot of buttons from the very tip due to his huge hurtbox | |||
-Final tap Does Less damage Then A heavy dp from A shoto.. | |||
-Least ammount of lows of any character | |||
= Moves List = | = Moves List = |
Revision as of 12:16, 12 February 2021
Introduction
+instant 360 command grab in a game with no throw protection
+Bullhead can be used For decent safe chip at most distances And is overall his best asset Aside from the 360
+The Birdie has good range therefore can be easy to hit "unblockable"
-Normals are overall Slower on average then most if not all chars
-Cannot block alot of buttons from the very tip due to his huge hurtbox
-Final tap Does Less damage Then A heavy dp from A shoto..
-Least ammount of lows of any character
Moves List
Normal Moves
Stand LP
Crouch LP
Jump LP
Stand MP
Crouch MP
Jump MP
Stand HP
Crouch HP
Jump HP
Stand LK
Crouch LK
Jump LK
Stand MK
Crouch MK
Jump MK
Stand HK
Crouch HK
Jump HK
Special Moves
Bull Head
Charge b for 2 seconds,f + P
Murderer Chain
360 + P connects close; unblockable
Bull Horn
Charge two punches or two kicks, release
Charge time for:
1-2 seconds = Level 1
3-4 seconds = Level 2
5-8 seconds = Level 3
10-17 seconds = Level 4
18+ seconds = Final
Super Moves
The Birdie
Charge b for 2 seconds,f, b, f + P
Bull Revenger
qcf, qcf + P/K
Combos
-j.HK,c.LK,c.HP,HP Bull Head
-j.HK,c.LK,c.HP,The Birdie Lvl2
-crossup j.HP,c.LK,c.MP,c.HK