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* GCFS = Guard Cancel Frontstep | * GCFS = Guard Cancel Frontstep | ||
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[[Category:SvC Chaos]] |
Revision as of 00:44, 31 December 2020
Terms you'll need to get used to
You have a joystick with 8 directions on a arcade. The inputs of the joystick are called:
u = up =
d = down =
f = forward =
b = backwards =
uf = up-forward =
ub = up-back =
df = down-forward =
db = down-back =
With all these directions, you can make inputs. The basic inputs are called:
QCF = = quarter circle forward
QCB = = quarter circle back
HCF = = half circle forward
HCB = = half circle back
DP = = dragon punch (Ryu's Shoryuken; It's not hard to do, really.)
RDP = = reverse dragon punch
360 = = full circle motion
If you want to play, you need to know those guys below, they're important to begin your combos, some strategy stuff, and other things.
"cr." = This means that the character needs to be on a crouching state
"s." = This means that the character needs to be on a standing state
"cl." = This means that the character needs to be close to the opponent
"f." = This means that the character needs to be far from the opponent
"j." = This means that the character needs to be on a jumping state
"sj." = The character needs to do a super jump
Some Other Terms
- Light Attack Chain/Combo = This is a term that you'll read a lot on some sections. As the name states, it's just a combo with the character's Light Attacks involved. Some characters need it in their game, and some characters can't even do it, that just varies.
- Link = First, remember: Link isn't a chain. Link is just comboing two moves, being them normals, Command Moves, Specials, Supers, and things like that. Some characters can link one normal into another one, or one Super into another Super, and there we go.
- Knockdown = It's just a move that knocks down your opponent and gives to him the opportunity to do a recovery roll.
- Hard Knockdown = A move that knocks down your opponent, but won't give him/her the opportunity to recovery roll. It will have a different animation from a regular knockdown (Something like a slamming animation on the ground), so you can see the difference.
- Reset = A move that hits the opponent and will send him in the air, but he will land with the standing animation, unlike the two knockdowns. It's very useful to mixup the opponent.
- GCFS = Guard Cancel Frontstep