Street Fighter Alpha 2/Sakura: Difference between revisions

From SuperCombo Wiki
Line 94: Line 94:
==Command Moves==
==Command Moves==
===Command normals===
===Command normals===
[[File:F.png]]+[[File:Mk.png]]- Flower Kick.
[[File:F.png]]+[[File:Mk.png]]- Flower Kick. Best overhead in the game. Great range and frame advantage allowing for combos after, does not even have to be meaty, but does have to be point blank, very good when done after a cross-up:
 
f+mk, link c.lk xx hp shou’oken
f+mk, link c.lk xx hurricane super


=== Normal Throws ===
=== Normal Throws ===

Revision as of 06:16, 27 February 2019

Sf-sakura.gif


Introduction

Sakura has an unusual interest in street fighting. Most high school girls don't walk down the street looking to pick a fight, but ever since her run-in with three college men, she has sought to take her revenge.

Sakura Alpha2 colors.PNG

Sakura is very high in the tier list, and for a good reason, being right there with Gief in the high tier group, right under the big 4. She is very difficult to fight, and one knockdown can win her the round. While not extremely damaging, she has some great tools that give her the ability to win against a lot of characters. Her main goal should be to get close to her opponent and use her punch throw to set up her most damaging mixups. Her quick walk speed and good grounded normals give her some tools that can allow her to do just that with smart play.

Pros:

  • Very good pokes
  • Builds meter fast
  • Awesome cross-up
  • Damaging combos
  • BnB leads to free cross up
  • Punch throw leads to free cross up
  • Only character who can (easily) combo after a overhead
  • Can rape anyone with 1 knockdown

Cons:

  • Can be hard to get in
  • No reversal outside cc/super
  • Has problems getting in on top 4

Moves List

Normal Moves

STANDING

Lp.png-

Mp.png-

Hp.png-

Lk.png-

Mk.png-

Hk.png-

CROUCHING

cr.Lp.png-

cr.Mp.png-

cr.Hp.png-

cr.Lk.png-

cr.Mk.png-

cr.Hk.png-

JUMPING Jumping U.png (Neutral jump)

nj.Lp.png-

nj.Mp.png-

nj.Hp.png-

nj.Lk.png-

nj.Mk.png-

nj.Hk.png-

Jumping Ub.png Uf.png (Diagonal jump)

dj.Lp.png-

dj.Mp.png-

dj.Hp.png-

dj.Lk.png-

dj.Mk.png-

dj.Hk.png-

Command Moves

Command normals

F.png+Mk.png- Flower Kick. Best overhead in the game. Great range and frame advantage allowing for combos after, does not even have to be meaty, but does have to be point blank, very good when done after a cross-up:

f+mk, link c.lk xx hp shou’oken f+mk, link c.lk xx hurricane super

Normal Throws

F.png/B.png+Mp.pngHp.png -

F.png/B.png+Mk.pngHk.png -

Alpha Counters

B.pngDb.pngD.png+P.png-

B.pngDb.pngD.png+K.png-


Special Moves

Qcf.png+P.png- Hadou Ken

Dp.png+P.png- Shou'ou Ken

Qcb.png+K.png- Shunpuu Kyaku

Super Combos

Qcf.pngQcf.png+P.png- Shinkuu Hadou Ken

Qcb.pngQcb.png+K.png- Haru Ichiban

Qcf.pngQcf.png+K.png- Midare Zakura

Combos

Cr.LK x2,s.LK, HP SOK

F+MK,link cr.LK,HP SOK

Cr.HP,HP SOK or Lvl3 H.Ichiban

The Basics

Advanced Strategy

Custom Combos

Lv1:

[CC]c.HK,HK SK,HP SOK[/CC]

[CC]c.HK,HP SOKx2[/CC]

Lv3:

[CC]c.HK,HK SK,HP SOK,MK SK,HP SOK[/CC]

[CC]c.HK,HP SOK,LK SKx2,HP SOKx2[/CC]

[CC]s.MP,HP SOKx3[/CC]


Match-ups

Vs. Adon:


Vs. Akuma:


Vs. Birdie:


Vs. Charlie:


Vs. Chun-Li:


Vs. Dan:


Vs. Dhalsim:


Vs. Gen:


Vs. Guy:


Vs. Ken:


Vs. M. Bison (dictator):


Vs. Rolento:


Vs. Rose:


Vs. Ryu:


Vs. Sagat:


Vs. Sakura (self):


Vs. Sodom:


Vs. Zangief

Street Fighter Alpha 2
Characters
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief