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{{MOTW Character Intro|char=Kim |content= | |||
= | ==Introduction== | ||
To come. | To come. | ||
== | == Gameplay == | ||
{{Content Box|content= | |||
To come. | |||
= | {{ProConTable | ||
|pros= | |||
* '''Best character at hit & run play''' | |||
* '''Very versatile 0f air super move that can be used to punish from the air''' | |||
* '''Has an air throw''' | |||
* '''Has both a super jump and wall jump''' | |||
|cons= | |||
* '''Reliant on meter for more damaging combos and punish opportunities''' | |||
* '''Break move is unsafe on block''' | |||
}} | |||
}} | |||
}} | |||
'''Character Colors''' | |||
[[File: | [[File:Dongcolors.JPG]] | ||
==Move List== | |||
Frame Data Source : http://www13.atwiki.jp/garoumow/pages/21.html and https://w.atwiki.jp/garoumow/pages/72.html | |||
{{MOTW Legend}} | |||
Notes: | |||
< | * Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar. | ||
* For P-Power Raimei Dan 236(x2)D, the last hit, for every level, is impossible to just defend at 0-pixel health bar. | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Standing, Crouching and Running || align="center" | Taunt || align="center" | Jumping | |||
{| border="1em" cellspacing="0 | |||
|- | |- | ||
| | | align="center" | [[File:DongSCR.jpg]] || align="center" | [[File:DongTaunt.jpg]] || align="center" | [[File:DongJump.jpg]] | ||
|- | |- | ||
| | | align="center" | || align="center" | || align="center" | 35F. Can super jump and wall jump. | ||
|} | |} | ||
[[File: | '''Super Jump''': Press [[File:d.png]], then [[File:u.png]]/[[File:u.png]]/[[File:uf.png]] Dong cannot JD during a superjump, allowing opponents to anti air<BR> | ||
'''Wall Jump''': Jump towards a wall and then press the opposite direction to it. Dong retains his air JD ability after wall jump. It is a good tool to escape the corner.<br> | |||
===Close Standing Normals=== | |||
< | ===== <span class="invisible-header">Close 5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongCloseA.jpg | |||
|name=c.5A | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=4 | |||
|Guard=Mid | |||
|Startup=3 | |||
|Active=4 | |||
|Recovery=5 | |||
|Total=12 | |||
|Hit Adv=+6 | |||
|Block Adv=+6 | |||
|Feint Cancel=◯ | |||
|Cancel on Hit=◯ / ∞ | |||
|Cancel on Block=◯ / ∞ | |||
|Guard Crush Value=4 | |||
|description=Standing jab. | |||
}} | |||
}} | |||
< | ===== <span class="invisible-header">Close 5B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongCloseB.jpg | |||
|name=c.5B | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=6 | |||
|Guard=Mid | |||
|Startup=4 | |||
|Active=4 | |||
|Recovery=7 | |||
|Total=15 | |||
|Hit Adv=+4 | |||
|Block Adv=+4 | |||
|Feint Cancel=◯ | |||
|Cancel on Hit=◯ | |||
|Cancel on Block=◯ | |||
|Guard Crush Value=4 | |||
|description= | |||
}} | |||
}} | |||
< | ===== <span class="invisible-header">Close 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongCloseC.jpg | |||
|name=c.5C | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=6, 6 | |||
|Guard=Mid | |||
|Startup=5 | |||
|Active=1, 4 | |||
|Recovery=22 | |||
|Total=32 | |||
|Hit Adv=-5 | |||
|Block Adv=-5 | |||
|Feint Cancel=※ | |||
|Cancel on Hit=※ | |||
|Cancel on Block=※ | |||
|Guard Crush Value=3, 3 | |||
|description=It can anti-air jump startups when trying to throw, is double hit and you can feint cancel it to get a combo. | |||
}} | |||
}} | |||
< | ===== <span class="invisible-header">Close 5D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongCloseD.jpg | |||
|name=c.5D | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=6, 6 | |||
|Guard=Mid | |||
|Startup=4 | |||
|Active=1, 《5》, 3 | |||
|Recovery=24 | |||
|Total=37 | |||
|Hit Adv=-6 | |||
|Block Adv=-6 | |||
|Feint Cancel=※ | |||
|Cancel on Hit=※ | |||
|Cancel on Block=※ | |||
|Guard Crush Value=3, 3 | |||
|description= | |||
}} | |||
}} | |||
===Far Standing Normals=== | |||
===== <span class="invisible-header">Far 5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongStandA.jpg | |||
|name=f.5A | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=5 | |||
|Guard=Mid | |||
|Startup=3 | |||
|Active=4 | |||
|Recovery=5 | |||
|Total=12 | |||
|Hit Adv=+6 | |||
|Block Adv=+6 | |||
|Feint Cancel=◯ | |||
|Cancel on Hit=◯ / ∞ | |||
|Cancel on Block=◯ / ∞ | |||
|Guard Crush Value=4 | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Far 5B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongStandB.jpg | |||
|name=f.5B | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=7 | |||
|Guard=Mid | |||
|Startup=4 | |||
|Active=3 | |||
|Recovery=12 | |||
|Total=19 | |||
|Hit Adv=0 | |||
|Block Adv=0 | |||
|Feint Cancel=◯ | |||
|Cancel on Hit=◯ | |||
|Cancel on Block=◯ | |||
|Guard Crush Value=4 | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Far 5C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongStandC.jpg | |||
|name=f.5C | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=14 | |||
|Guard=Mid | |||
|Startup=12 | |||
|Active=3 | |||
|Recovery=28 | |||
|Total=43 | |||
|Hit Adv=-10 | |||
|Block Adv=-10 | |||
|Feint Cancel=△ | |||
|Cancel on Hit=X | |||
|Cancel on Block=◯ | |||
|Guard Crush Value=5 | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Far 5D</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongStandD.jpg | |||
|name=f.5D | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=14 | |||
|Guard=Mid | |||
|Startup=13 | |||
|Active=2 | |||
|Recovery=20 | |||
|Total=35 | |||
|Hit Adv=-1 | |||
|Block Adv=-1 | |||
|Feint Cancel=X | |||
|Cancel on Hit=X | |||
|Cancel on Block=X | |||
|Guard Crush Value=5 | |||
|description= | |||
Note: It's possible to reduce the move's overall recovery by canceling its landing recovery. | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
===== <span class="invisible-header">2A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongDownA.jpg | |||
|name=2A | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=4 | |||
|Guard=Low | |||
|Startup=5 | |||
|Active=4 | |||
|Recovery=9 | |||
|Total=18 | |||
|Hit Adv=+2 | |||
|Block Adv=+2 | |||
|Feint Cancel=X | |||
|Cancel on Hit=X / ∞ | |||
|Cancel on Block=X / ∞ | |||
|Guard Crush Value=4 | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">2B</span> ===== | |||
| | <font style="visibility:hidden" size="0"></font> | ||
| | {{MoveData | ||
| | |image=DongDownB.jpg | ||
| | |name=2B | ||
|} | |subtitle= | ||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=6 | |||
|Guard=Low | |||
|Startup=4 | |||
|Active=4 | |||
|Recovery=5 | |||
|Total=13 | |||
|Hit Adv=+6 | |||
|Block Adv=+6 | |||
|Feint Cancel=◯ | |||
|Cancel on Hit=◯ / ∞ | |||
|Cancel on Block=◯ / ∞ | |||
|Guard Crush Value=4 | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">2C</span> ===== | |||
| | <font style="visibility:hidden" size="0"></font> | ||
| | {{MoveData | ||
| | |image=DongDownC.jpg | ||
| | |name=2C | ||
|} | |subtitle= | ||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=10 | |||
|Guard=Mid | |||
|Startup=5 | |||
|Active=3 | |||
|Recovery=14 | |||
|Total=22 | |||
|Hit Adv=+4 | |||
|Block Adv=+4 | |||
|Feint Cancel=◯ | |||
|Cancel on Hit=◯ | |||
|Cancel on Block=◯ | |||
|Guard Crush Value=5 | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">2D</span> ===== | |||
| | <font style="visibility:hidden" size="0"></font> | ||
| | {{MoveData | ||
| | |image=DongDownD.jpg | ||
| | |name=2D | ||
|} | |subtitle= | ||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=10 | |||
|Guard=Low | |||
|Startup=7 | |||
|Active=4 | |||
|Recovery=25 | |||
|Total=36 | |||
|Hit Adv=KD | |||
|Block Adv=-8 | |||
|Feint Cancel=X | |||
|Cancel on Hit=X | |||
|Cancel on Block=X | |||
|Guard Crush Value=5 | |||
|description=One of the best sweep in the game. Can be punished with supers or when not spaced properly. | |||
}} | |||
}} | |||
===Jumping Normals=== | |||
< | ===== <span class="invisible-header">jA</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongJumpA.jpg | |||
|name=j.A | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=5 | |||
|Guard=High | |||
|Startup=5 | |||
|Active=7 | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Feint Cancel= | |||
|Cancel on Hit=◯ | |||
|Cancel on Block=◯ | |||
|Guard Crush Value=4 | |||
|description= Can beat out upper-body evasion attacks, and can crossup | |||
}} | |||
}} | |||
===== <span class="invisible-header">jB</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongJumpB.jpg | |||
|name=j.B | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=6 | |||
|Guard=High | |||
|Startup=6 | |||
|Active=10 | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Feint Cancel= | |||
|Cancel on Hit=◯ | |||
|Cancel on Block=◯ | |||
|Guard Crush Value=4 | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jC</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongJumpC.jpg | |||
|name=j.C | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=9 | |||
|Guard=High | |||
|Startup=6 | |||
|Active=5 | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Feint Cancel= | |||
|Cancel on Hit=◯ | |||
|Cancel on Block=◯ | |||
|Guard Crush Value=5 | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jD</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongJumpD.jpg | |||
|name=j.D | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=9 | |||
|Guard=High | |||
|Startup=8 | |||
|Active=6 | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Feint Cancel= | |||
|Cancel on Hit=◯ | |||
|Cancel on Block=◯ | |||
|Guard Crush Value=5 | |||
|description= | |||
}} | |||
}} | |||
===Command Normals=== | |||
===== <span class="invisible-header">j4C</span> ===== | |||
|- | <font style="visibility:hidden" size="0"></font> | ||
| | {{MoveData | ||
|- | |image=DongBackC.jpg | ||
| | |name=Ushiro-geri (Back Kick) | ||
|input=j.4C | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=10 | |||
|Guard=High | |||
|Startup=4 | |||
|Active=6 | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Feint Cancel= | |||
|Cancel on Hit=◯ | |||
|Cancel on Block=◯ | |||
|Guard Crush Value=9 | |||
|description= Can beat out upper-body evasion attacks. | |||
}} | |||
}} | |||
===Universal Moves=== | |||
< | ===== <span class="invisible-header">Lower-body Evasion Attack (5AB)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongAB.jpg | |||
|name=5A+B | |||
|subtitle=Lower-body evasion attack | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=10 | |||
|Guard=Overhead | |||
|Startup=25 | |||
|Active=1 | |||
|Recovery=19 | |||
|Total=45 | |||
|Hit Adv=-1 | |||
|Block Adv=+5 | |||
|Feint Cancel=X | |||
|Cancel on Hit=X | |||
|Cancel on Block=X | |||
|Guard Crush Value=6 | |||
|description= | |||
* airborne from the 1st frame. | |||
* on the ground at the last 16 frames. | |||
}} | |||
}} | |||
< | ===== <span class="invisible-header">Upper-body Evasion Attack (2AB)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongDwnAB.jpg | |||
|name=2A+B | |||
|subtitle=Upper-body evasion attack | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=10 | |||
|Guard=Mid | |||
|Startup=10 | |||
|Active=2 | |||
|Recovery=19 | |||
|Total=31 | |||
|Hit Adv=-2 | |||
|Block Adv=+4 | |||
|Feint Cancel=▽ | |||
|Cancel on Hit=◯ | |||
|Cancel on Block=X | |||
|Guard Crush Value=6 | |||
|description=1~5F upper-body invincibility. | |||
}} | |||
}} | |||
===== <span class="invisible-header">T.O.P. Attack (CD)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongTOP.jpg | |||
|name=Kaiten Dong Hwan (T.O.P. Attack) | |||
|input=C+D (T.O.P. Only) | |||
|subtitle=Rotating Don Juan | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=10, 3×4 (base damage) | |||
|Guard=Mid | |||
|Startup=8 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-9 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=2, 3×4 | |||
|description= | |||
}} | |||
}} | |||
===Throws=== | |||
< | ===== <span class="invisible-header">Ground Throw</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongThrow.jpg | |||
|name=Tai Otoshi | |||
|input='''Close''' 4/6C | |||
|subtitle=Body Throw | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=14 | |||
|Guard= | |||
|Startup=0 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=+34 | |||
|Block Adv= | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value= | |||
|description= Normal throw. | |||
}} | |||
}} | |||
< | ===== <span class="invisible-header">Air Throw</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|name=Tai Hineri | |||
|input='''Air Close''' 2C | |||
|subtitle=Body Twisting Throw | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=16 | |||
|Guard= | |||
|Startup=0 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=+40 | |||
|Block Adv= | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value= | |||
|description= Air throw. | |||
}} | |||
}} | |||
===Feints=== | |||
===== <span class="invisible-header">Forward Feint (6AC)</span> ===== | |||
|- | <font style="visibility:hidden" size="0"></font> | ||
| | {{MoveData | ||
| | |image=DongFwdFeint.jpg | ||
| [[ | |name=6A+C | ||
|subtitle=Forward Feint | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total=10 | |||
|Hit Adv= | |||
|Block Adv= | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value= | |||
|description=Mimics the start of [[#Shiden Kyaku (236K) | B Shiden Kyaku]]. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Down Feint (2AC)</span> ===== | |||
| | {{MoveData | ||
| | |image=DongDwnFeint.jpg | ||
| | |name=2A+C | ||
| | |subtitle=Down Feint | ||
| | |caption= | ||
| | |data= | ||
| | {{AttackData-Garou | ||
| | |Damage= | ||
| | |Guard= | ||
| [[ | |Startup= | ||
|Active= | |||
|Recovery= | |||
|Total=10 | |||
|Hit Adv= | |||
|Block Adv= | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value= | |||
|description=Mimics the start of [[#Shiden Kyaku (236K) | D Shiden Kyaku]]. Try to use this feint for Dong, it has less pushback. | |||
}} | |||
}} | |||
===Special Moves=== | |||
===== <span class="invisible-header">Raimei Zan (214K)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Dong214B.jpg | |||
|name=Raimei Zan | |||
|input= 214B/D | |||
|subtitle= | |||
|caption= | |||
|data= | |||
First hit whiffs on crouching opponents. <br><br> | |||
{{AttackData-Garou | |||
|version=B | |||
|Damage=10, 10 | |||
|Guard=<span style="color:#ff0000;">Overhead</span> | |||
|Startup=19 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=-1 | |||
|Block Adv=-1 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=3, 3 | |||
|description= | |||
}} | |||
{{AttackData-Garou | |||
|version=D | |||
|Damage=12, 12 | |||
|Guard=<span style="color:#ff0000;">Overhead</span> | |||
|Startup=25 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=-2 | |||
|Block Adv=-2 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=4, 4 | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Hishou Kyaku (j2K)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongDwnBandD.jpg | |||
|name=Hishou Kyaku | |||
|input=j.2B/D | |||
|subtitle= | |||
|caption= | |||
|data= | |||
Can beat out upper-body evasion attacks. <br><br> | |||
{{AttackData-Garou | |||
|version=B | |||
|Damage=10, 5×3 | |||
|Guard=<span style="color:#ff0000;">Mid</span> | |||
|Startup=7 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=0 or more (up to -4) | |||
|Block Adv=0 or more (up to -4) | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=2×4 | |||
|description= B version travels slower. | |||
}} | |||
{{AttackData-Garou | |||
|version=D | |||
|Damage=10, 5×3 | |||
|Guard=<span style="color:#ff0000;">Mid</span> | |||
|Startup=9 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=0 or more (up to -4) | |||
|Block Adv=0 or more (up to -4) | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=2×4 | |||
|description= D version travels faster, such that there are usually 3 hits, rather than 4 hits. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Shiden Kyaku (236K)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Dong236B.jpg | |||
|name=Shiden Kyaku | |||
|input=236B/D | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|version=B | |||
|Damage=10 | |||
|Guard=Low | |||
|Startup=22 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=+13 | |||
|Block Adv=+13 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=7 | |||
|description= | |||
}} | |||
{{AttackData-Garou | |||
|version=D | |||
|Damage=12 | |||
|Guard=Low | |||
|Startup=25 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=+9 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=8 | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Ashi Binta (63214C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Dong63214C.jpg | |||
|name=Ashi Binta | |||
|input=63214C | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|version=C | |||
|Damage=5×6, 8 | |||
|Guard=Mid | |||
|Startup=7 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-9 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=1×7 | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Kuu Sa Jin (623P)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongDPAandC.jpg | |||
|name=Kuu Sa Jin | |||
|input= 623A/C (Break OK) | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|version=A | |||
|Damage=5, 6×3 | |||
|Guard=<span style="color:#ff0000;">Mid</span> | |||
|Startup=4 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-30 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=3, 2×3 | |||
|description=1~5F full-body invincibility <br><br> | |||
}} | |||
{{AttackData-Garou | |||
|version=A Break | |||
|Damage=5 | |||
|Guard=<span style="color:#ff0000;">Mid</span> | |||
|Startup=4 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-6 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=3 | |||
|description= | |||
}} | |||
{{AttackData-Garou | |||
|version=C | |||
|Damage=8, 4×4, 8 | |||
|Guard=<span style="color:#ff0000;">Mid</span> | |||
|Startup=4 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-29 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=3, 2×4, 5 | |||
|description=1~5F full-body invincibility <br><br> | |||
}} | |||
{{AttackData-Garou | |||
|version=C Break | |||
|Damage=8 | |||
|Guard=<span style="color:#ff0000;">Mid</span> | |||
|Startup=4 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-6 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=3 | |||
|description= | |||
}} | |||
}} | |||
===Super Moves=== | |||
=== | ===== <span class="invisible-header">Super Dong Hwan Kyaku (j236236P)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image =DongjCsuper.jpg | |||
|name =Super Dong Hwan Kyaku | |||
|input =j.236236A/C | |||
|caption= | |||
|data= | |||
Can beat out upper-body evasion attacks. <br><br> | |||
= | {{AttackData-Garou | ||
|version =A | |||
|Damage=15, 5×5 | |||
|Guard=Mid | |||
|Startup=0 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-39 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=5×6 | |||
|description= | |||
}} | |||
{{AttackData-Garou | |||
| header = | |||
|version =C | |||
|Damage=18, 6×6, 18 | |||
|Guard=Mid | |||
|Startup=0 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-69 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=10, 7×7 | |||
|description= | |||
}} | |||
}} | |||
== | ===== <span class="invisible-header">Raimei Dan (236236K)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image = DongDsuper.jpg | |||
|name =Raimei Dan | |||
|input =236236B/D | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|version =B | |||
|Damage=35 | |||
|Guard=<span style="color:#ff0000;">Mid</span> | |||
|Startup=19 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-5 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=20 | |||
|description= | |||
1~13F full-body invincibility. Has a projectile hitbox/hurtbox. | |||
}} | |||
{{AttackData-Garou | |||
| header = | |||
|version =D Lvl.1 | |||
|Damage=6, 35 | |||
|Guard=Overhead, <span style="color:#ff0000;">Mid</span> | |||
|Startup=17 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=+5 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=10, 30 | |||
|description= The level (the number of hits) of Raimei Dan D increases according to the charging time (holding D). | |||
* 1~15F full-body invincibility. The last hit, for every level, has a projectile hitbox/hurtbox. | |||
== | Lv 1 done without holding D, or D let go within 1~13F after exiting blackout. | ||
== | }} | ||
== | {{AttackData-Garou | ||
== | | header = | ||
= | |version =D Lvl.2 | ||
|Damage=6, 8, 35 | |||
|Guard=Overhead, Overhead, <span style="color:#ff0000;">Mid</span> | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=+5 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=10, 10, 30 | |||
|description= Lv 2 done holding D for a moment, within 14~18F after exiting blackout. | |||
}} | |||
{{AttackData-Garou | |||
| header = | |||
|version =D Lvl.3 | |||
|Damage=6, 8, 9, 35 | |||
|Guard=Overhead, Overhead, Overhead, <span style="color:#ff0000;">Mid</span> | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=+5 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=10, 10, 20, 30 | |||
|description= Max Lv 3 done holding D even longer, from 19~23F after exiting blackout. | |||
}} | |||
}} | |||
{{ | ===== <span class="invisible-header">Ore-sama Houou Kyaku (236236236C)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image =DongHiddenSuper.jpg | |||
|name =Ore-sama Houou Kyaku | |||
|input =236236236C | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|version =C | |||
|Damage= 9, 4×7, 3×3, 9×5 | |||
|Guard=Mid | |||
|Startup=0 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-10 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=20 | |||
|description= 1F full-body invincibility. | |||
}} | |||
}} | |||
{{Navbox-MOTW}} | |||
[[Category:Garou: Mark of the Wolves]] | [[Category:Garou: Mark of the Wolves]] |
Latest revision as of 05:48, 14 February 2025
Introduction
To come.
Gameplay
To come.
Strengths | Weaknesses |
---|---|
|
|
Character Colors
Move List
Frame Data Source : http://www13.atwiki.jp/garoumow/pages/21.html and https://w.atwiki.jp/garoumow/pages/72.html
Data Help | |
---|---|
Disclaimer: This is meant to teach basic terminology used when describing moves. | |
Hitbox: | A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
Hurtbox: | A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hitbox on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".) |
Startup | The number of frames before an attack can hit the opponent. Does not include the first active frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "Basic" damage -- Unmodified damage values
"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decreases the defender's guard durability gauge by this value. |
+X | Attacker has X number of advantage frames. |
-X | Attacker has X number of disadvantage frames. |
KD | Short for "knockdown", knocks down opponent on hit. |
◯ | Cancelable on both hit and block. |
∞ | Chain cancelable with the same button (renda cancel). |
※ | Cancelable on the first hit/part only. |
《X》OR «X» OR <<X>> OR (X) | X number of inactive frames between hits of multihit moves. |
△ | Only cancelable on block. |
▽ | Only cancelable on hit. |
× OR X | Not cancelable. |
Notes:
- Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
- For P-Power Raimei Dan 236(x2)D, the last hit, for every level, is impossible to just defend at 0-pixel health bar.
Standing, Crouching and Running | Taunt | Jumping |
![]() |
![]() |
![]() |
35F. Can super jump and wall jump. |
Super Jump: Press , then
/
/
Dong cannot JD during a superjump, allowing opponents to anti air
Wall Jump: Jump towards a wall and then press the opposite direction to it. Dong retains his air JD ability after wall jump. It is a good tool to escape the corner.
Close Standing Normals
Close 5A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 3 | 4 | 5 | 12 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | ◯ / ∞ | ◯ / ∞ | 4 | |
Standing jab. |
Close 5B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Mid | 4 | 4 | 7 | 15 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+4 | +4 | ◯ | ◯ | 4 |
Close 5C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Mid | 5 | 1, 4 | 22 | 32 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-5 | -5 | ※ | ※ | 3, 3 | |
It can anti-air jump startups when trying to throw, is double hit and you can feint cancel it to get a combo. |
Close 5D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Mid | 4 | 1, 《5》, 3 | 24 | 37 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | -6 | ※ | ※ | 3, 3 |
Far Standing Normals
Far 5A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5 | Mid | 3 | 4 | 5 | 12 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | ◯ / ∞ | ◯ / ∞ | 4 |
Far 5B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 4 | 3 | 12 | 19 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
0 | 0 | ◯ | ◯ | 4 |
Far 5C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 12 | 3 | 28 | 43 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-10 | -10 | X | ◯ | 5 |
Far 5D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 13 | 2 | 20 | 35 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | -1 | X | X | 5 | |
Note: It's possible to reduce the move's overall recovery by canceling its landing recovery. |
Crouching Normals
2A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Low | 5 | 4 | 9 | 18 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | X / ∞ | X / ∞ | 4 |
2B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Low | 4 | 4 | 5 | 13 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | ◯ / ∞ | ◯ / ∞ | 4 |
2C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 5 | 3 | 14 | 22 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+4 | +4 | ◯ | ◯ | 5 |
2D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 7 | 4 | 25 | 36 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -8 | X | X | 5 | |
One of the best sweep in the game. Can be punished with supers or when not spaced properly. |
Jumping Normals
jA
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5 | High | 5 | 7 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 4 | |
Can beat out upper-body evasion attacks, and can crossup |
jB
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 6 | 10 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 4 |
jC
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | High | 6 | 5 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 5 |
jD
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | High | 8 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 5 |
Command Normals
j4C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 4 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 9 | |
Can beat out upper-body evasion attacks. |
Universal Moves
Lower-body Evasion Attack (5AB)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Overhead | 25 | 1 | 19 | 45 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | +5 | X | X | 6 | |
|
Upper-body Evasion Attack (2AB)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 10 | 2 | 19 | 31 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-2 | +4 | ◯ | X | 6 | |
1~5F upper-body invincibility. |
T.O.P. Attack (CD)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10, 3×4 (base damage) | Mid | 8 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -9 | - | - | 2, 3×4 |
Throws
Ground Throw
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | - | 0 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+34 | - | - | - | - | |
Normal throw. |
Air Throw
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
16 | - | 0 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+40 | - | - | - | - | |
Air throw. |
Feints
Forward Feint (6AC)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 10 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of B Shiden Kyaku. |
Down Feint (2AC)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 10 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of D Shiden Kyaku. Try to use this feint for Dong, it has less pushback. |
Special Moves
Raimei Zan (214K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10, 10 | Overhead | 19 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-1 | -1 | - | - | 3, 3 | ||
D | Damage | Guard | Startup | Active | Recovery | Total |
12, 12 | Overhead | 25 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-2 | -2 | - | - | 4, 4 |
Hishou Kyaku (j2K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10, 5×3 | Mid | 7 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
0 or more (up to -4) | 0 or more (up to -4) | - | - | 2×4 | ||
B version travels slower. | ||||||
D | Damage | Guard | Startup | Active | Recovery | Total |
10, 5×3 | Mid | 9 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
0 or more (up to -4) | 0 or more (up to -4) | - | - | 2×4 | ||
D version travels faster, such that there are usually 3 hits, rather than 4 hits. |
Shiden Kyaku (236K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10 | Low | 22 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
+13 | +13 | - | - | 7 | ||
D | Damage | Guard | Startup | Active | Recovery | Total |
12 | Low | 25 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +9 | - | - | 8 |
Ashi Binta (63214C)
C | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
5×6, 8 | Mid | 7 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -9 | - | - | 1×7 |
Kuu Sa Jin (623P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
5, 6×3 | Mid | 4 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -30 | - | - | 3, 2×3 | ||
1~5F full-body invincibility | ||||||
A Break | Damage | Guard | Startup | Active | Recovery | Total |
5 | Mid | 4 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -6 | - | - | 3 | ||
C | Damage | Guard | Startup | Active | Recovery | Total |
8, 4×4, 8 | Mid | 4 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -29 | - | - | 3, 2×4, 5 | ||
1~5F full-body invincibility | ||||||
C Break | Damage | Guard | Startup | Active | Recovery | Total |
8 | Mid | 4 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -6 | - | - | 3 |
Super Moves
Super Dong Hwan Kyaku (j236236P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
15, 5×5 | Mid | 0 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -39 | - | - | 5×6 | ||
C | Damage | Guard | Startup | Active | Recovery | Total |
18, 6×6, 18 | Mid | 0 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -69 | - | - | 10, 7×7 |
Raimei Dan (236236K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
35 | Mid | 19 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -5 | - | - | 20 | ||
1~13F full-body invincibility. Has a projectile hitbox/hurtbox. | ||||||
D Lvl.1 | Damage | Guard | Startup | Active | Recovery | Total |
6, 35 | Overhead, Mid | 17 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +5 | - | - | 10, 30 | ||
The level (the number of hits) of Raimei Dan D increases according to the charging time (holding D).
Lv 1 done without holding D, or D let go within 1~13F after exiting blackout. | ||||||
D Lvl.2 | Damage | Guard | Startup | Active | Recovery | Total |
6, 8, 35 | Overhead, Overhead, Mid | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +5 | - | - | 10, 10, 30 | ||
Lv 2 done holding D for a moment, within 14~18F after exiting blackout. | ||||||
D Lvl.3 | Damage | Guard | Startup | Active | Recovery | Total |
6, 8, 9, 35 | Overhead, Overhead, Overhead, Mid | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +5 | - | - | 10, 10, 20, 30 | ||
Max Lv 3 done holding D even longer, from 19~23F after exiting blackout. |
Ore-sama Houou Kyaku (236236236C)
C | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
9, 4×7, 3×3, 9×5 | Mid | 0 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -10 | - | - | 20 | ||
1F full-body invincibility. |