Garou: Mark of the Wolves/Kevin Rian: Difference between revisions

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= Introduction =
{{MOTW Character Intro|char=Kevin |content=
To come.


=Gameplay Overview=
==Introduction==
To come.
'''Kevin Rian'''


=Move List=
>Got his knife removed during development because it created balance issues


== '''Command Normal Moves''' ==
>Still Top 1
'''PloiKick''': ''Forward+'''B'''''
== '''Special Command Moves''' ==
'''Hell Trap''': ''QCF+K''<BR>
'''Hell Arrest''': ''HCF+P next to opponent''<BR>
'''Hell Rotor''': ''QCB+P'' (C)<BR>
'''Creeper''': ''QCB+B, attack with '''A''' or '''B''', or cancel move with '''C'''''<BR>
'''Abide Mine''': ''QCB+D''<BR>
'''Hell Snipe''': ''F, D, DF+P''<BR>


== '''Super Moves''' ==
>Bingo!
'''Lucky Strike''': ''QCFx2+P''
*S. Power juggles the opponent.
*P. Power does more damage if performed a distance away from the opponent.
'''Gattling Freezer''': ''QCFx2+K''
*This super will 'freeze' the opponent allowing you for a free combo.
*P. Power is most likely the P. Power with THE FASTEST start-up.
*S. Power does 17.5% damage, while P. Power does around 30% damage.


=Attributes=
== Gameplay ==
To come.
{{Content Box|content=
TBD


=Frame Data=
{{ProConTable
== '''Normal Moves''' ==
|pros=
{| border="1" cellpadding="5" cellspacing="0"
* '''Insane damage potential'''
|'''Input'''||'''Damage'''||'''Startup'''||'''Block'''||'''Hit'''||'''Cancel'''||'''Guard'''||'''Description'''
* '''Has arguably the best super in the game in Gatling Freezer D'''
* '''The only character with a low-hitting break move'''
* '''Best cr.AB in the game'''
* '''One of the best, if not the best st.A in the game'''
* '''Rotor cancel gives him the fastest meter build in the game and leads to more optimal combos than using feint cancels'''
* '''Infinite corner blockstring that leads to guard crush'''
* '''Higher guard crush gauge than average'''
|cons=
* '''Doesn't have the best guard cancels without meter (however it is possible for him to guard cancel then rotor cancel into a normal)'''
* '''His most optimal combos and techniques require relatively high execution'''
 
}}
}}
}}
 
 
'''Character Colors'''
 
[[File:Kevincolors.JPG]]
 
==Move List==
Frame Data Source: https://w.atwiki.jp/garoumow/pages/30.html and https://w.atwiki.jp/garoumow/pages/74.html
 
 
{{MOTW Legend}}
 
 
 
Notes:
 
* Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar.
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Standing/Taunting || align="center" | Crouching || align="center" | Dashing || align="center" | Jumping
|-
|-
|'''far A'''||5||3||+2||+2||Yes||Mid||Jab
| align="center"; valign="bottom" | [[File:Garou Kevin Stand.png]] || align="center"; valign="bottom" | [[File:Garou Kevin Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:Garou Kevin Dash.png]] || align="center"; valign="bottom" | [[File:Garou Kevin Jump.png]]
|-
|'''far B'''||7||9||-6||-6||No||Mid||Mid Kick
|-
|'''far C'''||11||11||-11||-11||No||Mid||straight punch, kara-cancalable
|-
|'''far D'''||14||11||-9||-9||No||Mid||Spinning kick, kara-cancalable
|-
|'''close A'''||4||4||+2||+2||Yes||Mid||Jab
|-
|'''close B'''||6||4||+2||+2||Yes||Mid||Mid Kick
|-
|'''close C'''||10||6||-9||-9||Yes||Mid||Hook, kara-cancalable
|-
|'''close D'''||14||11||-9||-9||No||Mid||Spinning kick, kara-cancalable, can be comboed from thru cancel but is really odd
|-
|'''A+B'''||10||22||+6||0||No||High||Jumping Near Verticle Kick
|-
|'''C+D'''||7,7,7=21||7||-2||KDN||No||Mid-All Hits||Rolls on the ground
|-
|'''c.A'''||4||4||+2||+2||No||Mid||Low Jab
|-
|'''c.B'''||6||5||+2||+2||Yes||Low||Low Kick
|-
|'''c.C'''||9||6||-7||-7||Yes||Mid||Crouching Mid Kick
|-
|'''c.D'''||10||7||-12||KDN||No||Low||Sweep
|-
|'''c.A+B'''||10||8||0||-6||Yes||Mid||Lays on butt and pokes leg out upwards
|-
|'''j.A'''||6||?||?||?||?||High||Jumping angled Jab
|-
|'''j.B'''||6||?||?||?||?||High||Quick jumping near horizantal kick
|-
|'''j.C'''||10||?||?||?||?||High||Jumping chop to the dome
|-
|'''j.D'''||10||?||?||?||?||High||Spining jump kick, wont hit most croaching characters
|-
|-
| align="center" |  || align="center" |  || align="center" |  || align="center" | 33F
|}
|}


=Attack Notes=
===Close Standing Normals===
To come.
 
===== <span class="invisible-header">Close 5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_c5A.png
|name=c5A
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=4
|Guard=Mid
|Startup=4
|Active=4
|Recovery=9
|Total=17
|Hit Adv=+2
|Block Adv=+2
|Feint Cancel=◯
|Cancel on Hit=◯ / ∞
|Cancel on Block=◯ / ∞
|Guard Crush Value=4
|description=Standing jab.
}}
}}
 
 
 
===== <span class="invisible-header">Close 5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_c5B.png
|name=c5B
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=6
|Guard=Mid
|Startup=4
|Active=3
|Recovery=10
|Total=17
|Hit Adv=+2
|Block Adv=+2
|Feint Cancel=◯
|Cancel on Hit=◯ / ∞
|Cancel on Block=◯ / ∞
|Guard Crush Value=4
|description=
}}
}}
 
 
 
===== <span class="invisible-header">Close 5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_c5C.png
|name=c5C
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=10
|Guard=Mid
|Startup=6
|Active=1
|Recovery=29
|Total=36
|Hit Adv=-9
|Block Adv=-9
|Feint Cancel=◯
|Cancel on Hit=◯
|Cancel on Block=◯
|Guard Crush Value=5
|description=
}}
}}
 
 
 
===== <span class="invisible-header">Close 5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_5D.png
|name=c5D
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=14
|Guard=Mid
|Startup=11
|Active=3
|Recovery=27
|Total=41
|Hit Adv=-9
|Block Adv=-9
|Feint Cancel=△
|Cancel on Hit=X
|Cancel on Block=◯
|Guard Crush Value=5
|description=
}}
}}
 
 
 
===Far Standing Normals===
 
===== <span class="invisible-header">Far 5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_f5A.png
|name=f5A
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=5
|Guard=Mid
|Startup=3
|Active=3
|Recovery=10
|Total=16
|Hit Adv=+2
|Block Adv=+2
|Feint Cancel=◯
|Cancel on Hit=◯ / ∞
|Cancel on Block=◯ / ∞
|Guard Crush Value=4
|description=
}}
}}
 
 
 
===== <span class="invisible-header">Far 5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_f5B.png
|name=f5B
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=7
|Guard=Mid
|Startup=9
|Active=4
|Recovery=17
|Total=30
|Hit Adv=-6
|Block Adv=-6
|Feint Cancel=X
|Cancel on Hit=X
|Cancel on Block=X
|Guard Crush Value=4
|description=
}}
}}
 
 
 
===== <span class="invisible-header">Far 5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_f5C.png
|name=f5C
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=11
|Guard=Mid
|Startup=11
|Active=4
|Recovery=28
|Total=43
|Hit Adv=-11
|Block Adv=-11
|Feint Cancel=X
|Cancel on Hit=X
|Cancel on Block=X
|Guard Crush Value=10
|description=
}}
}}
 
 
 
===== <span class="invisible-header">Far 5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_5D.png
|name=f5D
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=14
|Guard=Mid
|Startup=11
|Active=3
|Recovery=27
|Total=41
|Hit Adv=-9
|Block Adv=-9
|Feint Cancel=△
|Cancel on Hit=X
|Cancel on Block=◯
|Guard Crush Value=5
|description=
}}
}}
 
 
 
===Crouching Normals===
 
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_2A.png
|name=2A
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=4
|Guard=Mid
|Startup=4
|Active=3
|Recovery=10
|Total=17
|Hit Adv=+2
|Block Adv=+2
|Feint Cancel=◯
|Cancel on Hit=◯ / ∞
|Cancel on Block=◯ / ∞
|Guard Crush Value=4
|description=
}}
}}
 
 
 
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_2B.png
|name=2B
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=6
|Guard=Low
|Startup=5
|Active=3
|Recovery=10
|Total=18
|Hit Adv=+2
|Block Adv=+2
|Feint Cancel=No
|Cancel on Hit=No
|Cancel on Block=No
|Guard Crush Value=4
|description=
}}
}}
 
 
 
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_2C.png
|name=2C
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=9
|Guard=Mid
|Startup=6
|Active=3
|Recovery=25
|Total=34
|Hit Adv=-7
|Block Adv=-7
|Feint Cancel=◯
|Cancel on Hit=◯
|Cancel on Block=◯
|Guard Crush Value=5
|description=
}}
}}
 
 
 
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_2D.png
|name=2D
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=10
|Guard=Low
|Startup=7
|Active=2
|Recovery=31
|Total=40
|Hit Adv=KD
|Block Adv=-12
|Feint Cancel=X
|Cancel on Hit=X
|Cancel on Block=X
|Guard Crush Value=5
|description=
}}
}}
 
 
 
===Jumping Normals===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_jA.png
|name=j.A
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=6
|Guard=High
|Startup=4
|Active=9
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=X
|Cancel on Block=X
|Guard Crush Value=4
|description=
}}
}}
 
 
 
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_jB.png
|name=j.B
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=6
|Guard=High
|Startup=6
|Active=8
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=X
|Cancel on Block=X
|Guard Crush Value=4
|description=
}}
}}
 
 
 
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_jC.png
|name=j.C
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=10
|Guard=High
|Startup=9
|Active=6
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=X
|Cancel on Block=X
|Guard Crush Value=5
|description= Small Jump C has 9 damage.
}}
}}
 
 
 
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_jD.png
|name=j.D
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=10
|Guard=High
|Startup=12
|Active=6
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=X
|Cancel on Block=X
|Guard Crush Value=5
|description= Small Jump D has 9 damage.
}}
}}
 
 
 
===Command Normals===
 
===== <span class="invisible-header">Poli-Kick (6B)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_6B.png
|name=Poli-Kick
|input=6B
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=6, 6
|Guard=Low, Mid
|Startup=7
|Active=2, 《14》, 7
|Recovery=16
|Total=46
|Hit Adv=-2
|Block Adv=-2
|Feint Cancel=X
|Cancel on Hit=X
|Cancel on Block=X
|Guard Crush Value=4, 4
|description=
<gallery class="mw-collapsible">
  Garou_Kevin_6B.png|
  Garou_Kevin_6B_1.png|
</gallery>
}}
}}
 
 
 
===Universal Moves===
 
===== <span class="invisible-header">Lower-body Evasion Attack (5AB)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_5AB.png
|name=5A+B
|subtitle=Lower-body evasion attack
|caption=
|data=
{{AttackData-Garou
|Damage=10
|Guard=Overhead
|Startup=22
|Active=6
|Recovery=13
|Total=41
|Hit Adv=0
|Block Adv=+6
|Feint Cancel=X
|Cancel on Hit=X
|Cancel on Block=X
|Guard Crush Value=6
|description= Overhead.
<gallery class="mw-collapsible">
  Garou_Kevin_5AB 1.png|Frame 1 Lower-Body Invincibility
  Garou_Kevin_5AB.png|
</gallery>
}}
}}
 
 
 
===== <span class="invisible-header">Upper-body Evasion Attack (2AB)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_2AB.png
|name=2A+B
|subtitle=Upper-body evasion attack
|caption=
|data=
{{AttackData-Garou
|Damage=10
|Guard=Mid
|Startup=8
|Active=3
|Recovery=22
|Total=33
|Hit Adv=-6
|Block Adv=0
|Feint Cancel=▽
|Cancel on Hit=◯
|Cancel on Block=X
|Guard Crush Value=6
|description= 1~8F upper-body invincibility
 
Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo.
<gallery class="mw-collapsible">
  Garou_Kevin_2AB_1.png|Startup
  Garou_Kevin_2AB.png|
  Garou_Kevin_2AB_2.png|Recovery
</gallery>
}}
}}
 
 
 
===== <span class="invisible-header">T.O.P. Attack (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_5CD.png
|name=Blast Charge (T.O.P. Attack)
|input=C+D (T.O.P. Only)
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=7x3 (base damage)
|Guard=Mid
|Startup=10
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-5
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=9×3
|description=
<gallery class="mw-collapsible">
  Garou_Kevin_5CD.png|
  Garou_Kevin_5CD_1.png|
  Garou_Kevin_5CD_2.png|
</gallery>
}}
}}
 
===Throws===
 
===== <span class="invisible-header">Ground Throw</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_Grab.png
|name=Poli-Throw
|input='''Close''' 4/6C
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=14
|Guard=
|Startup=0
|Active=
|Recovery=
|Total=
|Hit Adv=+48
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description= Normal throw but also sets up oki.
}}
}}
 
===Feints===
 
===== <span class="invisible-header">Forward Feint (6AC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_6AC.png
|name=6A+C
|subtitle=Forward Feint
|caption=
|data=
{{AttackData-Garou
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=10
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description= Mimics the start of Hell Rotor.
}}
}}
 
 
 
===== <span class="invisible-header">Down Feint (2AC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_2AC.png
|name=2A+C
|subtitle=Down Feint
|caption=
|data=
{{AttackData-Garou
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=11
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description= Mimics the start of cl.5C or f.5C.
}}
}}
 
 
 
===Special Moves===
 
===== <span class="invisible-header">Hell Rotor (214P)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou Kevin 214A.png
|caption=A
|image2=Garou Kevin 214C.png
|caption2=C
|name=Hell Rotor
|input=214A/C
|subtitle=
|data=
{{AttackData-Garou
|version=A Lvl.1
|Damage=14
|Guard=<span style="color:#ff0000;">Mid</span>
|Startup=14
|Active=2
|Recovery=
|Total=
|Hit Adv=-1
|Block Adv=-1
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=7
|description= No charge. (Charge can't be held past 1~9F of startup.)
}}
{{AttackData-Garou
|version=[A] Lvl.2
|Damage=20
|Guard=<span style="color:#ff0000;">Mid</span>
|Startup=15-34
|Active=2
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-14
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=8~10
|description= Charge held past 9 frames of startup, between the window of 10~29F of startup (20 frame window). (How long you hold increases the startup by that amount.)
}}
{{AttackData-Garou
|version=[A] Lvl.3
|Damage=26
|Guard=<span style="color:#ff0000;">Mid</span>
|Startup=35-66
|Active=2
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-14
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=8~10
|description= Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.)
}}
{{AttackData-Garou
|version=C Lvl.1
|Damage=15
|Guard=<span style="color:#ff0000;">Overhead</span>
|Startup=20
|Active=3
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-8
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=7
|description= No charge. (Charge can't be held past 1~15F of startup.)
}}
{{AttackData-Garou
|version=[C] Lvl.2
|Damage=19
|Guard=<span style="color:#ff0000;">Overhead</span>
|Startup=21-40
|Active=3
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-8
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=8
|description= Charge held past 15 frames of startup, between the window of 16~35F of startup (20 frame window). (How long you hold increases the startup by that amount.)
}}
{{AttackData-Garou
|version=C Lvl.3
|Damage=23
|Guard=<span style="color:#ff0000;">Overhead</span>
|Startup=41-72
|Active=3
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-8
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=10
|description= Charge held past 35 frames of startup, between the window of 36~67F of startup (32 frame window). (How long you hold increases the startup by that amount.)
}}
}}
 
===== <span class="invisible-header">Hell Arrest (41236P)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou Kevin 41236A.png
|caption=A
|image2=Garou Kevin 41236C.png
|caption2=C
|name=Hell Arrest
|input= 41236A/C
|subtitle=
|data=
{{AttackData-Garou
|version=A
|Damage=10, 10
|Guard=
|Startup=8
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description= Higher damage than a standard throw, now with startup. Resets to neutral.
}}
{{AttackData-Garou
|version=C
|Damage=12, 12
|Guard=
|Startup=9
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description= Invalidates version A, same thing but does decently more damage for 1 more frame of startup.
}}
}}
 
===== <span class="invisible-header">Creeper (214B)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou Kevin 214B.png
|name=Creeper
|input= 214B
|subtitle=
|caption=
|data=
{{AttackData-Garou
|header=no
|version= B
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description= Can be cancelled into 3 follow-ups, gain ground while low profiling many moves and most projectiles
}}
{{AttackData-Garou
|version= B>A
|subtitle=
|Damage=20
|Guard=Low
|Startup=9
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-11
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=7
|description=Low follow-up
<gallery class="mw-collapsible">
  Garou_Kevin_214B_1.png|
</gallery>
}}
{{AttackData-Garou
|version= B>B
|subtitle=
|Damage=20
|Guard=Overhead
|Startup=17
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-10
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=7
|description=Overhead follow-up
<gallery class="mw-collapsible">
  Garou_Kevin_214B_2.png|
</gallery>
}}
{{AttackData-Garou
|version= B>C
|subtitle=
|Damage=0
|Guard=
|Startup=
|Active=
|Recovery=
|Total=7
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description=Cancels Creeper.
<gallery class="mw-collapsible">
  Garou_Kevin_214B_3.png|
</gallery>
}}
}}
 
===== <span class="invisible-header">Abide Mine (214D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou Kevin 214D.png
|name=Abide Mine
|input= 214D
|subtitle=
|caption=
|data=
{{AttackData-Garou
|version=D
|Damage=0
|Guard=
|Startup=
|Active=
|Recovery=
|Total=32
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description= 1~11F full-body invincibility. 12~20F airborne hurtbox.
}}
}}
 
 
 
===== <span class="invisible-header">Hell Snipe (623P)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou Kevin 623A.png
|caption=A
|image2=Garou Kevin 623C.png
|caption2=C
|name=Hell Snipe
|input= 623A/C
|subtitle=
|data=
{{AttackData-Garou
|version=A
|Damage=15
|Guard=Mid
|Startup=15
|Active=
|Recovery=
|Total=
|Hit Adv=0
|Block Adv=-1
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=7
|description= 1~4F full-body invincibility.
<gallery class="mw-collapsible">
  Garou Kevin 623A.png|
  Garou_Kevin_623A_1.png|
</gallery>
}}
{{AttackData-Garou
|version=C
|Damage=16
|Guard=Mid
|Startup=18
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=8
|description= 1~4F full-body invincibility. Whiffs against opponents on the ground.
<gallery class="mw-collapsible">
  Garou Kevin 623C.png|
  Garou_Kevin_623C_1.png|
</gallery>
}}
}}
 
 
 
===== <span class="invisible-header">Hell Trap (236K)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou Kevin 236B.png
|caption=B
|image2=Garou Kevin 236D.png
|caption2=D
|name=Hell Trap
|input= 236B/D (Brake OK)
|subtitle=
|data=
{{AttackData-Garou
|version= B
|Damage=9, 12
|Guard=<span style="color:#ff0000;">Low, Mid</span>
|Startup=10
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-22
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=7
|description= Second hit is a hitgrab that can be air JDed.
<gallery class="mw-collapsible">
  Garou Kevin 236B.png|
  Garou Kevin 236K_1.png|
</gallery>
}}
{{AttackData-Garou
|version= B Break
|Damage=9
|Guard=<span style="color:#ff0000;">Low</span>
|Startup=10
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=+11
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=7
|description=The only brake move that hits low. Can't be avoided by 2ABs.
}}
{{AttackData-Garou
|version= D
|Damage=9, 12
|Guard=<span style="color:#ff0000;">Low, Mid</span>
|Startup=14
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-25
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=8
|description= Second hit is a hitgrab that can be air JDed.
<gallery class="mw-collapsible">
  Garou Kevin 236D.png|
  Garou Kevin 236K_1.png|
</gallery>
}}
{{AttackData-Garou
|version= D Break
|Damage=9
|Guard=<span style="color:#ff0000;">Low</span>
|Startup=14
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=+9
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=8
|description=
}}
}}
 
===Super Moves===


=Combos=
===== <span class="invisible-header">Lucky Strike (236236P)</span> =====
Anywhere:-<br>
<font style="visibility:hidden" size="0"></font>
*Jumping '''C'''-->Standing '''C'''-->QCB+'''A'''<BR>
{{MoveData
*Jumping '''C'''-->Standing '''C'''-->QCF+'''K''', Break-->F, D, DF+'''A'''<BR>
|image =Garou Kevin 236236A.png
*Jumping '''C'''-->Standing '''C'''-->QCFx2+'''A'''-->QCB+'''A''' [Charge] or F, D, DF+'''A'''<BR>
|caption=A
*Jumping '''C'''-->Standing '''C'''-->QCFx2+'''C'''<BR>
|image2=Garou Kevin 236236C.png
*Jumping '''C'''-->Standing '''C'''-->QCFx2+'''D'''-->Jumping '''C'''-->Down+'''AB'''-->QCF+'''K''', Break-->F, D, DF+'''A'''<BR>
|caption2=C
*Jumping '''C'''-->Standing '''C'''-->QCF+'''K''', Break-->QCFx2+'''D'''-->QCB+'''A''' [Charge]<BR>
|name  =Lucky Strike
*QCB+'''A''' [Charge to MAX]-->QCFx2+'''D'''-->F, D, DF+'''A'''<BR>
|input  =236236A/C
*s.C>qcf+K(break),qcb+A(charge level 1, it does work with both kicks)
|data=
*s.C>qcb+A(hold)>C+D(causes standing C)>qcb+A(hold)>C+D(causes standing C)>qcf+K(break),qcb+A(charge level 1) (Call this Rotor cancel)
{{AttackData-Garou
*s.C>rotor cancel s.C>qcfx2+B,twitch charge three times, let the third Hell rotor go into the automatic roll then s.C>rotor cancel s.C>qcfx2+B, twitch charge three times, let third roll then s.C>rotor cancel s.C>qcf+D(break), qcb+A(level one charge) if you end in the corner qcfx2+A, end with Hell snipe or charged Hell rotor
|version = A
*s.A>rotor cancel standing or crouching C is also worthy of note
|Damage=3, 3, 11, 11, 11
Corner only:-<br>
|Guard=Mid
*Jumping '''C'''-->Standing '''C'''-->QCFx2+'''B'''-->Jumping '''C'''-->Down+'''AB'''-->QCFx2+'''B'''-->Jumping '''C'''-->Standing '''C'''-->QCF+'''K''', Break-->F, D, DF+'''A'''<br>
|Startup=3
*Jumping '''C'''-->Standing '''C'''-''Feint''->Down+'''AB'''-->QCFx2+'''C'''<br>
|Active=
*QCB+'''A''' [Charge to MAX]-->QCFx2+'''D'''-->QCB+'''A''' [Charge to MAX]<br>
|Recovery=
*Jumping '''C'''-->Standing '''C'''-->QCF+'''B''', Break-->QCB+'''A''' [Charge quickly]-->QCFx2+'''A'''-->QCB+'''A''' [Charge quickly]-->QCFx2+'''A'''-->QCB+'''A''' [Charge quickly to MAX]
|Total=
*s.C>rotor cancel s.C> rotor cancel s.C> rotor cancel c.C> qcf+D(break), qcb+A, qcf,qcf+D, finish with charged hell rotor or hell snipe
|Hit Adv=KD
|Block Adv=-9
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=3×2, 4, 3×2
|description= 1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility.
<gallery class="mw-collapsible">
  Garou Kevin 236236A.png|
  Garou_Kevin_236236A_1.png|
  Garou_Kevin_236236A_2.png|
  Garou_Kevin_236236A_3.png|
  Garou_Kevin_236236A_4.png|
</gallery>
}}
{{AttackData-Garou
| header =
|version =C
|Damage=2, 2, 10, 10, 10, 32
|Guard=Mid
|Startup=3
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-25
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=4×2, 5×3, 20
|description= 1~7F full-body invincibility, 8~14F lower-body invincibility.
<gallery class="mw-collapsible">
  Garou Kevin 236236C.png|
  Garou_Kevin_236236C_1.png|
  Garou_Kevin_236236C_2.png|
  Garou_Kevin_236236C_3.png|
  Garou_Kevin_236236C_4.png|
</gallery>
}}
}}


=T.O.P. Notes=
Whenever in top mode, Hell rotor canceled by C+D will produce a top attack instead of a standing C.


=Overall Strategy=
To come.


=Matchup Notes=
===== <span class="invisible-header">Gatling Freezer (236236K)</span> =====
To come.  
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image =Garou Kevin 236236B.png
|caption=B
|image2=Garou Kevin 236236D.png
|caption2=D
|name  =Gatling Freezer
|input  =236236B/D
|data=
{{AttackData-Garou
|version = B
|Damage=21
|Guard=Mid
|Startup=11
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=+1
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=7
|description= 1~7F full-body invincibility, 10~11F full-body invincibility.
}}
{{AttackData-Garou
| header =
|version =D
|Damage=7, 8, 9, 10, 11
|Guard=Mid
|Startup=0
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=+3
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=10
|description= 1F full-body invincibility.
<gallery class="mw-collapsible">
  Garou_Kevin_236236D.png|
  Garou_Kevin_236236D_1.png|
</gallery>
}}
}}


=Advanced Tactics=
*Hell rotor can not only be canceled, it can be canceled into a short hop normal right off the ground, which allows Kevin to jump in and keep attacking after a string in the corner, making pushback not such a big factor in his corner pressures. Also, he can cancel his dash at any point. I think standing A into broken Hell trap can be repeated infinitely in the corner for a guard crush string, but its probably escapeable. Well, mine anyway.


*Kevin can "twitch charge". Hell rotor canceled with C+D will cause him to use a standing C outside of top mode. The standing C can be Kara cancelled into another Hell rotor. This means Kevin can charge his own meter at a rapid pace. Also, he can cancel into any normal done at the same time as the D. However, you have to hold A and D doesnt do anything on its own (unless canceled very early, in which an automatic roll will be produced). This limits the normals he can cancel to to only B and C, which can be standing, crouching, or jumping.


* A particularly worthless trick Kevin can do is to dash up to the opponent, Hell rotor, cancel with c+d and away from the opponent, and the opponent will be thrown with the Hell rotors flame effect in the background. Yes, completely worthless. ''-040488, 10:21 am est, May 13-''
{{Navbox-MOTW}}
=Return to The Characters=
[[Category:Garou: Mark of the Wolves]]
[http://www.shoryuken.com/wiki/index.php/Garou:_Mark_of_the_Wolves#The_Characters Return to The Characters Menu]

Latest revision as of 21:10, 2 February 2025

Introduction

Kevin Rian

>Got his knife removed during development because it created balance issues

>Still Top 1

>Bingo!

Gameplay

TBD

Strengths Weaknesses
  • Insane damage potential
  • Has arguably the best super in the game in Gatling Freezer D
  • The only character with a low-hitting break move
  • Best cr.AB in the game
  • One of the best, if not the best st.A in the game
  • Rotor cancel gives him the fastest meter build in the game and leads to more optimal combos than using feint cancels
  • Infinite corner blockstring that leads to guard crush
  • Higher guard crush gauge than average
  • Doesn't have the best guard cancels without meter (however it is possible for him to guard cancel then rotor cancel into a normal)
  • His most optimal combos and techniques require relatively high execution
MOTW Kevin Art.png


Character Colors

Kevincolors.JPG

Move List

Frame Data Source: https://w.atwiki.jp/garoumow/pages/30.html and https://w.atwiki.jp/garoumow/pages/74.html


Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.


Notes:

  • Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
Standing/Taunting Crouching Dashing Jumping
Garou Kevin Stand.png Garou Kevin Crouch.png Garou Kevin Dash.png Garou Kevin Jump.png
33F

Close Standing Normals

Close 5A

c5A
Garou Kevin c5A.png
Damage Guard Startup Active Recovery Total
4 Mid 4 4 9 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4

Standing jab.


Close 5B

c5B
Garou Kevin c5B.png
Damage Guard Startup Active Recovery Total
6 Mid 4 3 10 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4


Close 5C

c5C
Garou Kevin c5C.png
Damage Guard Startup Active Recovery Total
10 Mid 6 1 29 36
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 5


Close 5D

c5D
Garou Kevin 5D.png
Damage Guard Startup Active Recovery Total
14 Mid 11 3 27 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 X 5


Far Standing Normals

Far 5A

f5A
Garou Kevin f5A.png
Damage Guard Startup Active Recovery Total
5 Mid 3 3 10 16
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4


Far 5B

f5B
Garou Kevin f5B.png
Damage Guard Startup Active Recovery Total
7 Mid 9 4 17 30
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 -6 X X 4


Far 5C

f5C
Garou Kevin f5C.png
Damage Guard Startup Active Recovery Total
11 Mid 11 4 28 43
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-11 -11 X X 10


Far 5D

f5D
Garou Kevin 5D.png
Damage Guard Startup Active Recovery Total
14 Mid 11 3 27 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 X 5


Crouching Normals

2A

2A
Garou Kevin 2A.png
Damage Guard Startup Active Recovery Total
4 Mid 4 3 10 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4


2B

2B
Garou Kevin 2B.png
Damage Guard Startup Active Recovery Total
6 Low 5 3 10 18
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 No No 4


2C

2C
Garou Kevin 2C.png
Damage Guard Startup Active Recovery Total
9 Mid 6 3 25 34
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-7 -7 5


2D

2D
Garou Kevin 2D.png
Damage Guard Startup Active Recovery Total
10 Low 7 2 31 40
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -12 X X 5


Jumping Normals

jA

j.A
Garou Kevin jA.png
Damage Guard Startup Active Recovery Total
6 High 4 9 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 4


jB

j.B
Garou Kevin jB.png
Damage Guard Startup Active Recovery Total
6 High 6 8 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 4


jC

j.C
Garou Kevin jC.png
Damage Guard Startup Active Recovery Total
10 High 9 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 5

Small Jump C has 9 damage.


jD

j.D
Garou Kevin jD.png
Damage Guard Startup Active Recovery Total
10 High 12 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 5

Small Jump D has 9 damage.


Command Normals

Poli-Kick (6B)

Poli-Kick
6B
Garou Kevin 6B.png
Damage Guard Startup Active Recovery Total
6, 6 Low, Mid 7 2, 《14》, 7 16 46
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 X X 4, 4


Universal Moves

Lower-body Evasion Attack (5AB)

5A+B
Lower-body evasion attack
Garou Kevin 5AB.png
Damage Guard Startup Active Recovery Total
10 Overhead 22 6 13 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 +6 X X 6

Overhead.


Upper-body Evasion Attack (2AB)

2A+B
Upper-body evasion attack
Garou Kevin 2AB.png
Damage Guard Startup Active Recovery Total
10 Mid 8 3 22 33
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 0 X 6

1~8F upper-body invincibility

Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo.


T.O.P. Attack (CD)

Blast Charge (T.O.P. Attack)
C+D (T.O.P. Only)
Garou Kevin 5CD.png
Damage Guard Startup Active Recovery Total
7x3 (base damage) Mid 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -5 - - 9×3

Throws

Ground Throw

Poli-Throw
Close 4/6C
Garou Kevin Grab.png
Damage Guard Startup Active Recovery Total
14 - 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+48 - - - -

Normal throw but also sets up oki.

Feints

Forward Feint (6AC)

6A+C
Forward Feint
Garou Kevin 6AC.png
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of Hell Rotor.


Down Feint (2AC)

2A+C
Down Feint
Garou Kevin 2AC.png
Damage Guard Startup Active Recovery Total
- - - - - 11
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of cl.5C or f.5C.


Special Moves

Hell Rotor (214P)

Hell Rotor
214A/C
Garou Kevin 214A.png
A
Garou Kevin 214C.png
C
A Lvl.1 Damage Guard Startup Active Recovery Total
14 Mid 14 2 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - 7

No charge. (Charge can't be held past 1~9F of startup.)

[A] Lvl.2 Damage Guard Startup Active Recovery Total
20 Mid 15-34 2 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -14 - - 8~10

Charge held past 9 frames of startup, between the window of 10~29F of startup (20 frame window). (How long you hold increases the startup by that amount.)

[A] Lvl.3 Damage Guard Startup Active Recovery Total
26 Mid 35-66 2 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -14 - - 8~10

Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.)

C Lvl.1 Damage Guard Startup Active Recovery Total
15 Overhead 20 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 7

No charge. (Charge can't be held past 1~15F of startup.)

[C] Lvl.2 Damage Guard Startup Active Recovery Total
19 Overhead 21-40 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 8

Charge held past 15 frames of startup, between the window of 16~35F of startup (20 frame window). (How long you hold increases the startup by that amount.)

C Lvl.3 Damage Guard Startup Active Recovery Total
23 Overhead 41-72 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 10

Charge held past 35 frames of startup, between the window of 36~67F of startup (32 frame window). (How long you hold increases the startup by that amount.)

Hell Arrest (41236P)

Hell Arrest
41236A/C
Garou Kevin 41236A.png
A
Garou Kevin 41236C.png
C
A Damage Guard Startup Active Recovery Total
10, 10 - 8 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -

Higher damage than a standard throw, now with startup. Resets to neutral.

C Damage Guard Startup Active Recovery Total
12, 12 - 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -

Invalidates version A, same thing but does decently more damage for 1 more frame of startup.

Creeper (214B)

Creeper
214B
Garou Kevin 214B.png
B Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Can be cancelled into 3 follow-ups, gain ground while low profiling many moves and most projectiles

B>A Damage Guard Startup Active Recovery Total
20 Low 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -11 - - 7

Low follow-up

B>B Damage Guard Startup Active Recovery Total
20 Overhead 17 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - 7

Overhead follow-up

B>C Damage Guard Startup Active Recovery Total
0 - - - - 7
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Cancels Creeper.

Abide Mine (214D)

Abide Mine
214D
Garou Kevin 214D.png
D Damage Guard Startup Active Recovery Total
0 - - - - 32
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

1~11F full-body invincibility. 12~20F airborne hurtbox.


Hell Snipe (623P)

Hell Snipe
623A/C
Garou Kevin 623A.png
A
Garou Kevin 623C.png
C
A Damage Guard Startup Active Recovery Total
15 Mid 15 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 -1 - - 7

1~4F full-body invincibility.

C Damage Guard Startup Active Recovery Total
16 Mid 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 8

1~4F full-body invincibility. Whiffs against opponents on the ground.


Hell Trap (236K)

Hell Trap
236B/D (Brake OK)
Garou Kevin 236B.png
B
Garou Kevin 236D.png
D
B Damage Guard Startup Active Recovery Total
9, 12 Low, Mid 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -22 - - 7

Second hit is a hitgrab that can be air JDed.

B Break Damage Guard Startup Active Recovery Total
9 Low 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +11 - - 7

The only brake move that hits low. Can't be avoided by 2ABs.

D Damage Guard Startup Active Recovery Total
9, 12 Low, Mid 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -25 - - 8

Second hit is a hitgrab that can be air JDed.

D Break Damage Guard Startup Active Recovery Total
9 Low 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +9 - - 8

Super Moves

Lucky Strike (236236P)

Lucky Strike
236236A/C
Garou Kevin 236236A.png
A
Garou Kevin 236236C.png
C
A Damage Guard Startup Active Recovery Total
3, 3, 11, 11, 11 Mid 3 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - 3×2, 4, 3×2

1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility.

C Damage Guard Startup Active Recovery Total
2, 2, 10, 10, 10, 32 Mid 3 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -25 - - 4×2, 5×3, 20

1~7F full-body invincibility, 8~14F lower-body invincibility.


Gatling Freezer (236236K)

Gatling Freezer
236236B/D
Garou Kevin 236236B.png
B
Garou Kevin 236236D.png
D
B Damage Guard Startup Active Recovery Total
21 Mid 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +1 - - 7

1~7F full-body invincibility, 10~11F full-body invincibility.

D Damage Guard Startup Active Recovery Total
7, 8, 9, 10, 11 Mid 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +3 - - 10

1F full-body invincibility.


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Rock
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