X-Men vs Street Fighter/Cyclops: Difference between revisions

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= Introduction =
[[image:XvSFCyclops.png]]
 
The Leader of the Blue Team of X-Men, Cyclops is strong willed and responsible. In the game he is often called a [[Shotokan|Shotoclone]] due to nature of his three main special attacks.


= Moves List =
= Moves List =
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== Normal Moves ==
== Normal Moves ==


{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1"
|-
|-
| Extended Mp (in air) || D+Mp
| Extended Mp (in air) || {{D}} + {{Mp}}
|-
|-
| Extended Hp (in air) || D+Hp
| Extended Hp (in air) || {{D}} + {{Hp}}
|-
|-
| Extended Lk (in air) || D+Lk
| Extended Lk (in air) || {{D}} + {{Lk}}
|-
|-
| Extended Mk (in air) || D+Mk
| Extended Mk (in air) || {{D}} + {{Mk}}
|-
|-
| Extended Hk (in air) || D+Hk
| Extended Hk (in air) || {{D}} + {{Hk}}
|}
|}


== Special Moves ==
== Special Moves ==


{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1"
|-
|-
| Optic Blast (also in air) || Qcf+P
| Optic Blast (also in air) || {{qcf}} + {{P}}
|-
|-
| Ground Blast || Qcb+P
| Ground Blast || {{qcb}} + {{P}}
|-
|-
| Gene Splice || Dp+P
| Gene Splice || {{dp}} + {{P}}
|-
|-
| Cyclone Kick || Qcb+K
| Cyclone Kick || {{qcb}} + {{K}}
|-
|-
| Rushing Punches || F, F+Lp+Lk (mash)
| Rushing Punches || {{f}} , {{f}} + {{Lp}} + {{Lk}} (mash)
|-
|-
| Running Tackle || F, F+Hp+Hk
| Running Tackle || {{f}} , {{f}} + {{Hp}} + {{Hk}}
|}
|}


== Super Moves ==
== Super Moves ==


{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1"
|-
|-
| Mega Optic Blast || Qcf+PP
| Mega Optic Blast || {{qcf}} + {{2p}}
|-
|-
| Super Optic Blast (also in air) || F, Df, D+PP
| Super Optic Blast (air OK) || {{f}} , {{df}} , {{d}} + {{2p}}
|}
|}


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== Combos/Infinites ==
== Combos/Infinites ==
Beginner<br>
1) J.DN.HK , C.LK , C.HK XX Hook Kick (OTG)<br>
2) J.DN.HK , S.MK XX LP-Optic Blast<br>
3) C.HK XX Mega Optic Blast (OTG)<br>
4) Leg Tackle, Super Optic Blast (OTG)
Intermediate<br>
1) J.DN.HK , D.S.LK , S.MP SJ SJ.LP , SJ.LK , SJ.MP, SJ.MK , SJ.HP (FS)<br>
2) J.DN.LK , J.DN.HK , D.S.LK , S.MK , C.HK XX Optic Sweep (OTG)<br>
3) Have enemy near corner. Leg Tackle. Before they land, S.MP SJ SJ.LP, SJ.LK , SJ.MP , SJ.MK XX Super Optic Blast - <br>
Aim Super Optic Blast Diagonally Down/MK immediately or it'll miss.  Then, slowly rotate it upwards to catch the enemy as they rise. <br>
4) J.DN.LK , J.DN.HK , D.S.LK , C.MK XX MP-Gene Splice<br>
5) J.DN.HP , J.DN.HK , D.S.LP , S.LP , S.LK , S.LK , S.HK XX Mega Optic Blast<br>
6) HP Throw the enemy into the corner.  Before they land, S.HK , S.HK XX Mega Optic Blast, J.HP (FS) , J.HK (FS) Let them drop as far as possible before you hit them with the first S.HK.<br>
7) J.LP , J.LK , J.MP XX Super Optic Blast , S.HK XX Mega Optic Blast<br>
8) Have enemy near corner.  J.DN.LK , J.DN.HK , D.S.LK , S.HK XX Multi-Attacks [5 hits only], S.MP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS)<br>
9) Against only big enemies, get them in the corner and stand RIGHT next to them.  Mega Optic Blast, S.HK XX Mega Optic Blast, S.HK XX Mega Optic Blast
Expert<br>
1) Works best against Shotokans (Ryu, Ken, Akuma).  Have enemy in corner. J.LP , J.LK , J.MP XX Super Optic Blast, S.LK , S.MP XX MP-Gene Splice [do not hit buttons for more hits], HP-Throw, S.HK , S.HK XX Mega Optic Blast, J.LP , J.HK XX Super Optic Blast<br>
A lot of timing is needed for this combo.  The Throw must be timed JUST right to work.  If not timed right, it will punch instead of throw or it'll throw but just not count on the Combometer.  Also, the height of the enemy when you hit with the first S.HK and the height of the enemy when you hit them with the Mega Optic Blast will determine whether or not you can combo the J.LP after-wards.  Then, if you distanced and timed everything just right, the Super Optic Blast WILL combo.  If not, it won't combo.<br>
2) Have enemy near corner.  J.DN.HP , J.DN.HK , D.S.LP , S.LK , S.MK XX Multi-Attacks [5 hits], S.LP , S.MP SJ SJ.LP , SJ.LK , SJ.MP, SJ.LP , SJ.LK , SJ.MP SJ DJ.LP , DJ.LK , DJ.MP, DJ.LP , DJ.LK , DJ.HP (FS) , DJ.HK (FS), DJ.HK (FS) , C.LK (OTG) , C.MP , S.HK , S.HK<br>
3) Have enemy in corner.  Jump straight up in front of him/her and before you land, do: Super Optic Blast , S.LP , S.HK XX Multi-Attacks [5 hits only], J.LP , J.LK , J.MP , J.MK , J.HP (FS) , J.HK (FS) , C.LK (OTG) , C.MP, S.LP , C.MP , S.HK , S.HK<br>


= Match-ups =
= Match-ups =




 
{{Navbox-XMVSSF}}
[[Category:X-Men Vs. Street Fighter]]
[[Category:X-Men vs Street Fighter]]

Latest revision as of 15:45, 22 June 2024

XvSFCyclops.png

The Leader of the Blue Team of X-Men, Cyclops is strong willed and responsible. In the game he is often called a Shotoclone due to nature of his three main special attacks.

Moves List

Normal Moves

Extended Mp (in air) D.png + Mp.png
Extended Hp (in air) D.png + Hp.png
Extended Lk (in air) D.png + Lk.png
Extended Mk (in air) D.png + Mk.png
Extended Hk (in air) D.png + Hk.png

Special Moves

Optic Blast (also in air) Qcf.png + P.png
Ground Blast Qcb.png + P.png
Gene Splice Dp.png + P.png
Cyclone Kick Qcb.png + K.png
Rushing Punches F.png , F.png + Lp.png + Lk.png (mash)
Running Tackle F.png , F.png + Hp.png + Hk.png

Super Moves

Mega Optic Blast Qcf.png + 2p.png
Super Optic Blast (air OK) F.png , Df.png , D.png + 2p.png

The Basics

Advanced Strategy

Combos/Infinites

Beginner
1) J.DN.HK , C.LK , C.HK XX Hook Kick (OTG)
2) J.DN.HK , S.MK XX LP-Optic Blast
3) C.HK XX Mega Optic Blast (OTG)
4) Leg Tackle, Super Optic Blast (OTG)


Intermediate
1) J.DN.HK , D.S.LK , S.MP SJ SJ.LP , SJ.LK , SJ.MP, SJ.MK , SJ.HP (FS)
2) J.DN.LK , J.DN.HK , D.S.LK , S.MK , C.HK XX Optic Sweep (OTG)
3) Have enemy near corner. Leg Tackle. Before they land, S.MP SJ SJ.LP, SJ.LK , SJ.MP , SJ.MK XX Super Optic Blast -
Aim Super Optic Blast Diagonally Down/MK immediately or it'll miss. Then, slowly rotate it upwards to catch the enemy as they rise.
4) J.DN.LK , J.DN.HK , D.S.LK , C.MK XX MP-Gene Splice
5) J.DN.HP , J.DN.HK , D.S.LP , S.LP , S.LK , S.LK , S.HK XX Mega Optic Blast
6) HP Throw the enemy into the corner. Before they land, S.HK , S.HK XX Mega Optic Blast, J.HP (FS) , J.HK (FS) Let them drop as far as possible before you hit them with the first S.HK.
7) J.LP , J.LK , J.MP XX Super Optic Blast , S.HK XX Mega Optic Blast
8) Have enemy near corner. J.DN.LK , J.DN.HK , D.S.LK , S.HK XX Multi-Attacks [5 hits only], S.MP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS)
9) Against only big enemies, get them in the corner and stand RIGHT next to them. Mega Optic Blast, S.HK XX Mega Optic Blast, S.HK XX Mega Optic Blast


Expert
1) Works best against Shotokans (Ryu, Ken, Akuma). Have enemy in corner. J.LP , J.LK , J.MP XX Super Optic Blast, S.LK , S.MP XX MP-Gene Splice [do not hit buttons for more hits], HP-Throw, S.HK , S.HK XX Mega Optic Blast, J.LP , J.HK XX Super Optic Blast

A lot of timing is needed for this combo. The Throw must be timed JUST right to work. If not timed right, it will punch instead of throw or it'll throw but just not count on the Combometer. Also, the height of the enemy when you hit with the first S.HK and the height of the enemy when you hit them with the Mega Optic Blast will determine whether or not you can combo the J.LP after-wards. Then, if you distanced and timed everything just right, the Super Optic Blast WILL combo. If not, it won't combo.

2) Have enemy near corner. J.DN.HP , J.DN.HK , D.S.LP , S.LK , S.MK XX Multi-Attacks [5 hits], S.LP , S.MP SJ SJ.LP , SJ.LK , SJ.MP, SJ.LP , SJ.LK , SJ.MP SJ DJ.LP , DJ.LK , DJ.MP, DJ.LP , DJ.LK , DJ.HP (FS) , DJ.HK (FS), DJ.HK (FS) , C.LK (OTG) , C.MP , S.HK , S.HK
3) Have enemy in corner. Jump straight up in front of him/her and before you land, do: Super Optic Blast , S.LP , S.HK XX Multi-Attacks [5 hits only], J.LP , J.LK , J.MP , J.MK , J.HP (FS) , J.HK (FS) , C.LK (OTG) , C.MP, S.LP , C.MP , S.HK , S.HK

Match-ups

Game Navigation

General
Controls
HUD
System
Versions
FAQ
X-Men Characters
Cyclops
Gambit
Juggernaut
Magneto
Rogue
Sabretooth
Storm
Wolverine
Street Fighter Characters
Akuma
Cammy
Charlie
Chun-Li
Dhalsim
Ken
M.Bison
Ryu
Zangief