Street Fighter 6/Elena/Introduction: Difference between revisions

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{{ ReasonsToPick
{{ ReasonsToPick
| pick=
| pick=
* '''Giant buttons:''' Some of longest range pokes in the game to control neutral with ease
* '''Giant buttons:''' Some of longest range normals in the game to control neutral with ease
* '''Unique Mixups:''' Rolling can lead into high commitment but powerful setplay options that often end plus on block
* '''Unique Mixups:''' Rolling can lead into high commitment but powerful setplay options that often end plus on block
* '''Patience:''' Encourages a slow, footsies style, staying grounded and getting big rewards from whiff punishing
* '''Patience:''' Thrives with a slow, footsies style, getting big rewards from poking and whiff punishing
| avoid=
| avoid=
* '''Stand/Crouch Confirms:''' Many moves that whiff on crouching opponents, forcing you to be mindful of your opponent's state
* '''Stand/Crouch Confirms:''' Many moves that whiff on crouching opponents, forcing you to be mindful of your opponent's state
* '''Weak Comeback Potential:''' Hard to keep opponents locked down that want to run away, with no real burnout pressure to speak of
* '''Weak Comeback Potential:''' Struggles to lock down opponents that want to run away, with no real burnout pressure to speak of
* '''Poor Throw Loop:''' Needs to spend drive gauge to perform throw loops, making her corner pressure weaker than most other characters
* '''Poor Throw Loop:''' Needs to spend drive gauge to perform throw loops, making her corner pressure weaker than most other characters
}}
}}

Latest revision as of 18:03, 18 June 2025

Introduction

A cheerful girl raised in the arms of the savannah, and a member of a clan of proud warriors. She has a talent for healing, and seeks to become a veterinarian.


Pick if you like: Avoid if you dislike:
  • Giant buttons: Some of longest range normals in the game to control neutral with ease
  • Unique Mixups: Rolling can lead into high commitment but powerful setplay options that often end plus on block
  • Patience: Thrives with a slow, footsies style, getting big rewards from poking and whiff punishing
  • Stand/Crouch Confirms: Many moves that whiff on crouching opponents, forcing you to be mindful of your opponent's state
  • Weak Comeback Potential: Struggles to lock down opponents that want to run away, with no real burnout pressure to speak of
  • Poor Throw Loop: Needs to spend drive gauge to perform throw loops, making her corner pressure weaker than most other characters


Classic & Modern Versions Comparison

List of differences with Modern Elena
Missing Normals
  • Standing Light Punch (5LP)
  • Standing Heavy Kick (5HK)
Missing Command Normals
  • Slide (3HK)
Shortcut-Only Specials
  • Moon Glider (4S)
    • Light/OD Only
Assist Combos
  • A[L~L~L]: 2LK ~ 2LP ~ H Scratch Wheel
    • On Block: stops at 2LP
    • Auto-hitconfirm if opponent is hit by the 2nd light in the string
  • A[M~M~M~M]: 2MP ~ OD Moon Glider ~ Follow-Up Launcher ~ SA2
    • On Block: stops at OD Moon Glider
    • Burnout: 2MP ~ L Moon Glider ~ Follow-Up Launcher
  • A[H~H~H~H~H~H~H~H]: 5MK~HK ~ OD Spinning Scythe ~ Lynx Whirl ~ Harvest Circle ~ L Rhino Horn ~ SA3
    • On Block: stops at 5MK~HK
    • Burnout: 5MK~HK ~ M Rhino Horn ~ SA3
Miscellaneous Changes

SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Elena
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Elena
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry