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< Street Fighter 6 | Manon
AkashicAYS (talk | contribs) m (→Patch History) |
AkashicAYS (talk | contribs) m (→Patch History) |
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** Expanded 2nd Hit's hitbox forward during {{clr|PC|Punish Counter}} combos | ** Expanded 2nd Hit's hitbox forward during {{clr|PC|Punish Counter}} combos | ||
** Longer buffer window during attack recovery to input commands | ** Longer buffer window during attack recovery to input commands | ||
** Added | ** Added {{sf6-adv|M|20%}} scaling on 2nd hit <br><br> | ||
* {{clr|L|LK Rond-point}} ({{clr|L|236LK}}) | * {{clr|L|LK Rond-point}} ({{clr|L|236LK}}) | ||
** No longer launches grounded opponents on hit, {{sf6-adv|VP|KD +31}} -> {{sf6-adv|P|+3}} | ** No longer launches grounded opponents on hit, {{sf6-adv|VP|KD +31}} -> {{sf6-adv|P|+3}} | ||
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* {{clr|M|En Haut}} ({{clr|M|4MK}}) | * {{clr|M|En Haut}} ({{clr|M|4MK}}) | ||
** Retains greater momentum out of Drive Rush | ** Retains greater momentum out of Drive Rush <br><br> | ||
* {{clr|SA|SA2}} ({{clr|SA|214214K}}) | * {{clr|SA|SA2}} ({{clr|SA|214214K}}) | ||
** Juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished) | ** Juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished) |
Latest revision as of 19:42, 16 June 2025
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