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< Street Fighter 6 | Manon
AkashicAYS (talk | contribs) m (→Patch History) |
AkashicAYS (talk | contribs) m (→Patch History) |
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** Increased Block Advantage, {{sf6-adv|M|-5}} -> {{sf6-adv|M|-3}} (harder to interrupt chained light normals) | ** Increased Block Advantage, {{sf6-adv|M|-5}} -> {{sf6-adv|M|-3}} (harder to interrupt chained light normals) | ||
* {{clr|M|2MK}} | * {{clr|M|2MK}} | ||
** Added | ** Added {{sf6-adv|M|20%}} scaling as combo starter <br><br> | ||
* {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}}) | * {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}}) | ||
** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to a Hard Knockdown, {{sf6-adv|P|+2}} -> {{sf6-adv|VP|HKD +32}}; increased hitstop on frames 11-14 for hitconfirming | ** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to a Hard Knockdown, {{sf6-adv|P|+2}} -> {{sf6-adv|VP|HKD +32}}; increased hitstop on frames 11-14 for hitconfirming | ||
* {{clr|H|Temps Lié}} ({{clr|H|5HP~HP}}) | * {{clr|H|Temps Lié}} ({{clr|H|5HP~HP}}) | ||
** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to | ** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to a {{sf6-jug|limited juggle}}, {{sf6-adv|P|+3}} -> {{sf6-adv|VP|KD +48}}; increased hitstop on frames 13-15 for hitconfirming | ||
** Expanded 2nd Hit's hitbox forward during {{clr|PC|Punish Counter}} combos | ** Expanded 2nd Hit's hitbox forward during {{clr|PC|Punish Counter}} combos | ||
** Longer buffer window during attack recovery to input commands | ** Longer buffer window during attack recovery to input commands | ||
** Added | ** Added {{sf6-adv|M|20%}} scaling on 2nd hit <br><br> | ||
* {{clr|L|LK Rond-point}} ({{clr|L|236LK}}) | * {{clr|L|LK Rond-point}} ({{clr|L|236LK}}) | ||
** No longer launches grounded opponents on hit, {{sf6-adv|VP|KD +31}} -> {{sf6-adv|P|+3}} | ** No longer launches grounded opponents on hit, {{sf6-adv|VP|KD +31}} -> {{sf6-adv|P|+3}} | ||
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* {{clr|M|En Haut}} ({{clr|M|4MK}}) | * {{clr|M|En Haut}} ({{clr|M|4MK}}) | ||
** Retains greater momentum out of Drive Rush | ** Retains greater momentum out of Drive Rush <br><br> | ||
* {{clr|SA|SA2}} ({{clr|SA|214214K}}) | * {{clr|SA|SA2}} ({{clr|SA|214214K}}) | ||
** Juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished) | ** Juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished) |
Latest revision as of 19:42, 16 June 2025
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