Street Fighter 6/Juri/Resources: Difference between revisions

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|-
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|'''1.07'''
|'''1.08'''
* Assisted Combo 2 changed when Manon has no Supers available ({{clr|M|5MK}} > {{clr|OD|236KK}} > {{clr|M|214MK}})
* {{clr|H|5HK}} Drive Gain 3000 -> 4000; {{clr|SA|FSE chained}} version 750 -> 1000
* {{clr|H|2HP}} causes spinning {{sf6-jug|free juggle}} state on airborne {{clr|PC|Punish Counter}}
** Very rewarding as a late-timed anti-air or as a punish on airborne attacks
 
* {{clr|H|Korenzan}} ({{clr|H|4HK}}) Drive Gain 1500 -> 3500; {{clr|SA|FSE chained}} version 375 -> 875
 
* {{clr|H|HK Fuhajin}} ({{clr|H|214HK}}) active 4 -> 5 (no change to total duration)
** Makes Juri's new anti-air {{clr|H|2HP}} juggles more consistent
|-
|'''1.06'''
* {{clr|10|OD Fuhajin 214KK}} Fuha stock obtained 2f earlier (12f); projectile clash hitbox appears 2f earlier (10f)
** Proximity guard hitbox also comes out 2f earlier and was expanded to match the attack hitbox
|-
|-
|'''1.05'''
|'''1.05'''
* {{clr|M|5MK}} less pushback on hit
* {{clr|L|2LK}} reduced upper hitbox to stop it from beating low crush moves
* {{clr|L|2LP}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} (allows much stronger conversions on Punish Counter or after {{clr|4|DR}})
* {{clr|M|2MK}} extends a hurtbox on whiff until end of recovery
* {{clr|M|2MP}} extends a hurtbox on whiff until end of recovery
* {{clr|M|j.MP}} damage 700 -> 500 ({{clr|SA|SA2}} chained version: 500 -> 300)
* {{clr|L|2LK}} less pushback on hit/block
* {{clr|H|6HP}} less pushback on 1st hit and new hitbox on 2nd hit in combos only
* {{clr|M|2MK}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} and reduced pushback (allows much stronger conversions after {{clr|4|DR}})<br><br>
* {{clr|H|4HK}} 2nd hit now puts airborne opponents into limited juggle OTG state
* {{clr|H|3HK}} increased juggle limit
* {{clr|M|5MP}}~{{clr|H|4HP}}~{{clr|H|HP}} final hit Super cancelable
* {{clr|M|4MK}}~{{clr|M|MK}} less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents
** Now always leaves a 2f blockstring gap between the first 2 hits, while last 2 hits are always a true blockstring<br><br>
* {{clr|H|4HP}} Block Advantage {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}}, reduced pushback on hit (much stronger meaty tool)<br><br>
* {{clr|OD|OD Fuhajin 214KK}} startup 16f -> 12f, active 4 -> 6, recovery 25 -> 21; combos from all lights
* {{clr|OD|236PP~K}} startup 11 -> 10 (now combos from {{clr|H|4HP}} for much stronger juggle routes)
* {{clr|M|Ankensatsu 236MK}} starter scaling 20% added, and counts as 2 hits of scaling when comboed into
* {{clr|OD|236KK}} 1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents
** Hit Advantage {{sf6-adv|P|+3}} -> {{sf6-adv|VP|+5}} with more pushback (can lead to combos even without Fuha stocks)
** Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)<br><br>
* Shiren-sen j.214K~K/{{clr|OD|214KK~K}} hitbox expanded for more consistency; Juri lands closer to the opponent for better oki<br><br>
* {{clr|SA|SA1}} improved hitbox against opponents juggled above Manon
* {{clr|SA|SA1}} no longer moves forward during screen freeze (cannot move through fast projectiles)
* {{clr|SA|SA2}} final hit damage 850 -> 950; new hitbox to make 3rd hit juggle more consistently
* {{clr|SA|SA3}} hurtbox adjusted to match animation; Block Advantage {{sf6-adv|VM|-31}} -> {{sf6-adv|VM|-36}}
* {{clr|SA|SA3}}/{{clr|SA|CA}} now does more damage at higher Medal levels
** Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600
|-
| '''1.04'''
* {{clr|M|4MK}} retains greater momentum out of Drive Rush
* {{clr|SA|SA2}} juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished)
|-
|'''1.03'''
* Bug fix in Feng Shui Engine where Juri had irregular Drive Gauge recovery depending on how long it had been active
|-
|'''1.02'''
* Bug fix in Modern controls where Juri would not go into Assisted Combo 1 from {{clr|L|2LK}} while Feng Shui Engine was active
* Fixed a bug where Juri would spend {{clr|4|2 Drive Bars}} when canceling {{clr|OD|236LKHK}} into {{clr|OD|236MKHK}}
* When used as a gatling in Feng Shui Engine, Juri's {{clr|M|6MK}} now has reduced Drive Gauge gain/loss values in accordance to it's strength as a cancel option
* Shared adjustments to Drive Gauge gain when blocking supers, attacks hitting behind when they weren't supposed to, and an increase on Drive Gauge gain when perfect parrying specials and supers
|-
|-
|'''1.01'''
|'''1.01'''
* Removed unintended kara cancel when canceling enhanced {{clr|OD|236X}} specials into {{clr|SA|SA3}}
* Removed unintended kara cancel when canceling enhanced 236X specials into {{clr|SA|SA3}}
|}
|}



Latest revision as of 23:21, 3 December 2024


Players to Watch

Nephew
Intel PAX East 23 Winner, top performing Juri player
Twitch/Twitter/CFN:Nephew237142

Justakid
Talented Juri Player; multiple major tournament winner in SFV
Twitch/Twitter/CFN:QueenJAK

Mago
CPT Online 21 winner in SFV; premier Japanese Juri player
Twitch/Twitter/CFN:mago2dgod

PR Balrog
Multiple major tournament winner in SF4; consistently top Juri on CFN
Twitter/CFN:nvedtest

Documents

SF6 Resource Compilation

Aero's Juri Doc

Aero's Feng Shui Encyclopedia

Videos

Classic Juri Combo Drills

Modern Control Juri Combo Drills

Patch History

1.08
  • 5HK Drive Gain 3000 -> 4000; FSE chained version 750 -> 1000
  • 2HP causes spinning free juggle state on airborne Punish Counter
    • Very rewarding as a late-timed anti-air or as a punish on airborne attacks
  • Korenzan (4HK) Drive Gain 1500 -> 3500; FSE chained version 375 -> 875
  • HK Fuhajin (214HK) active 4 -> 5 (no change to total duration)
    • Makes Juri's new anti-air 2HP juggles more consistent
1.06
  • OD Fuhajin 214KK Fuha stock obtained 2f earlier (12f); projectile clash hitbox appears 2f earlier (10f)
    • Proximity guard hitbox also comes out 2f earlier and was expanded to match the attack hitbox
1.05
  • 2LK reduced upper hitbox to stop it from beating low crush moves
  • 2MK extends a hurtbox on whiff until end of recovery
  • j.MP damage 700 -> 500 (SA2 chained version: 500 -> 300)
  • 6HP less pushback on 1st hit and new hitbox on 2nd hit in combos only
  • 4HK 2nd hit now puts airborne opponents into limited juggle OTG state
  • 5MP~4HP~HP final hit Super cancelable
    • Now always leaves a 2f blockstring gap between the first 2 hits, while last 2 hits are always a true blockstring

  • OD Fuhajin 214KK startup 16f -> 12f, active 4 -> 6, recovery 25 -> 21; combos from all lights
  • Ankensatsu 236MK starter scaling 20% added, and counts as 2 hits of scaling when comboed into
    • Hit Advantage +3 -> +5 with more pushback (can lead to combos even without Fuha stocks)
  • Shiren-sen j.214K~K/214KK~K hitbox expanded for more consistency; Juri lands closer to the opponent for better oki

  • SA1 no longer moves forward during screen freeze (cannot move through fast projectiles)
  • SA3 hurtbox adjusted to match animation; Block Advantage -31 -> -36
1.01
  • Removed unintended kara cancel when canceling enhanced 236X specials into SA3

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