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Line 38: | Line 38: | ||
|Cancel=Chain, Command, Special | |Cancel=Chain, Command, Special | ||
|Startup=4 | |Startup=4 | ||
|Active= | |Active=5 | ||
|Recovery= | |Recovery=5 | ||
|Adv. Hit=+1 | |Adv. Hit=+1 | ||
|Adv. Guard=0 | |Adv. Guard=0 | ||
Line 56: | Line 56: | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup=5 | |Startup=5 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery=7 | ||
|Adv. Hit=+1 | |Adv. Hit=+1 | ||
|Adv. Guard=0 | |Adv. Guard=0 | ||
Line 74: | Line 74: | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup=6 | |Startup=6 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=12 | ||
|Adv. Hit=+1 | |Adv. Hit=+1 | ||
|Adv. Guard=-5 | |Adv. Guard=-5 | ||
Line 92: | Line 92: | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup=5 | |Startup=5 | ||
|Active= | |Active=1+4 | ||
|Recovery= | |Recovery=27 | ||
|Adv. Hit=-12 | |Adv. Hit=-12 | ||
|Adv. Guard=-18 | |Adv. Guard=-18 | ||
Line 112: | Line 112: | ||
|Cancel=Chain, Command, Special | |Cancel=Chain, Command, Special | ||
|Startup=5 | |Startup=5 | ||
|Active= | |Active=5 | ||
|Recovery= | |Recovery=6 | ||
|Adv. Hit=0 | |Adv. Hit=0 | ||
|Adv. Guard=-1 | |Adv. Guard=-1 | ||
|description= | |description=Great tool to bully your opponent with. You can cancel into 236A or both supers from this poke. | ||
}} | }} | ||
}} | }} | ||
Line 130: | Line 130: | ||
|Cancel= | |Cancel= | ||
|Startup=10 | |Startup=10 | ||
|Active= | |Active=7 | ||
|Recovery= | |Recovery=13 | ||
|Adv. Hit=-9 | |Adv. Hit=-9 | ||
|Adv. Guard=-10 | |Adv. Guard=-10 | ||
|description= | |description=A slide of sorts which hits mid. | ||
}} | }} | ||
}} | }} | ||
Line 148: | Line 148: | ||
|Cancel= | |Cancel= | ||
|Startup=12 | |Startup=12 | ||
|Active= | |Active=11 | ||
|Recovery= | |Recovery=11 | ||
|Adv. Hit=-6/-3 | |Adv. Hit=-6/-3 | ||
|Adv. Guard=-9 | |Adv. Guard=-9 | ||
|description= | |description= You can link 5A off of this, but it's not the best use case. Use 2C for a combo tool. | ||
}} | }} | ||
}} | }} | ||
Line 166: | Line 166: | ||
|Cancel= | |Cancel= | ||
|Startup=15 | |Startup=15 | ||
|Active= | |Active=4 | ||
|Recovery= | |Recovery=15 | ||
|Adv. Hit=-3/0 | |Adv. Hit=-3/0 | ||
|Adv. Guard=-6 | |Adv. Guard=-6 | ||
Line 186: | Line 186: | ||
|Cancel=Chain, Command, Special | |Cancel=Chain, Command, Special | ||
|Startup=4 | |Startup=4 | ||
|Active= | |Active=5 | ||
|Recovery= | |Recovery=5 | ||
|Adv. Hit=+1 | |Adv. Hit=+1 | ||
|Adv. Guard=0 | |Adv. Guard=0 | ||
|description= | |description=Great light check, you can combo into 236A or both supers off of this. | ||
}} | }} | ||
}} | }} | ||
Line 204: | Line 204: | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup=13 | |Startup=13 | ||
|Active= | |Active=4 | ||
|Recovery= | |Recovery=10 | ||
|Adv. Hit=-3 | |Adv. Hit=-3 | ||
|Adv. Guard=-4 | |Adv. Guard=-4 | ||
|description=A small slide which doesn't chain. | |description=A small slide which doesn't chain. The hitbox appears the frame Radel stops moving. | ||
}} | }} | ||
}} | }} | ||
Line 221: | Line 221: | ||
|Stun=8 | |Stun=8 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery=13 | ||
|Adv. Hit=+3 | |Adv. Hit=+3 | ||
|Adv. Guard=-3 | |Adv. Guard=-3 | ||
|description=Big cancellable button, but doesn't combo into 3B at max range. | |description=Big cancellable button, but it doesn't combo into 3B at max range. Good for punishing things at mid/close ranges where you cannot run up and punish. | ||
}} | }} | ||
}} | }} | ||
Line 240: | Line 240: | ||
|Cancel= | |Cancel= | ||
|Startup=7 | |Startup=7 | ||
|Active= | |Active=4 | ||
|Recovery= | |Recovery=17 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=-4 | |Adv. Guard=-4 | ||
Line 260: | Line 260: | ||
|Cancel=Special | |Cancel=Special | ||
|Startup=3 | |Startup=3 | ||
|Active= | |Active=16 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 278: | Line 278: | ||
|Cancel=Special | |Cancel=Special | ||
|Startup=3 | |Startup=3 | ||
|Active= | |Active=10 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 296: | Line 296: | ||
|Cancel=Special | |Cancel=Special | ||
|Startup=6 | |Startup=6 | ||
|Active= | |Active=12 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 314: | Line 314: | ||
|Cancel=Special | |Cancel=Special | ||
|Startup=6 | |Startup=6 | ||
|Active= | |Active=8 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 334: | Line 334: | ||
|Cancel=Special | |Cancel=Special | ||
|Startup=13 | |Startup=13 | ||
|Active= | |Active=3+(8)+4 | ||
|Recovery= | |Recovery=31 | ||
|Adv. Hit=-16 | |Adv. Hit=-16 | ||
|Adv. Guard=-22 | |Adv. Guard=-22 | ||
|description= | |description=Two-hit kick. Radel's main command normal to link from normals into specials/supers. Both hits can be cancelled. Not a low despite appearances. | ||
}} | }} | ||
}} | }} | ||
Line 364: | Line 364: | ||
==System== | ==System== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ROTD_Radel_clC.png | ||
|caption=BC | |caption=BC | ||
|name=Tag-In | |name=Tag-In | ||
Line 382: | Line 382: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=ROTD_Radel_stD.png | ||
|caption=gcCD | |caption=gcCD | ||
|name=Guard Cancel | |name=Guard Cancel | ||
Line 392: | Line 392: | ||
|Cancel= | |Cancel= | ||
|Startup=13 (1-16 invuln) | |Startup=13 (1-16 invuln) | ||
|Active= | |Active=4 | ||
|Recovery= | |Recovery=21 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
Line 410: | Line 410: | ||
|Cancel=Hit: Command, Special | |Cancel=Hit: Command, Special | ||
|Startup=14 | |Startup=14 | ||
|Active= | |Active=4 | ||
|Recovery= | |Recovery=31 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=-18 | |Adv. Guard=-18 | ||
|description=Can also be used as a | |description=Can also be used as a low crush, considering it shares the same hitbox as stand D. | ||
}} | }} | ||
}} | }} | ||
Line 462: | Line 462: | ||
|Cancel= | |Cancel= | ||
|Startup=11 | |Startup=11 | ||
|Active= | |Active=3+(9)+21 | ||
|Recovery= | |Recovery=10 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
Line 474: | Line 474: | ||
|Cancel= | |Cancel= | ||
|Startup=13 | |Startup=13 | ||
|Active= | |Active=3+(7)+2+21 | ||
|Recovery= | |Recovery=10 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
|description=Heavy version hits thrice and moves Radel forward a little more. Both versions do a lot of stun damage and are just as unsafe, so just use this in combos. | |description=Heavy version hits thrice and moves Radel forward a little more. Both versions do a lot of stun damage and are just as unsafe, so just use this in combos. Second hitbox only used for this version. | ||
}} | }} | ||
}} | }} | ||
Line 495: | Line 495: | ||
|Startup=1 | |Startup=1 | ||
|Active=1 | |Active=1 | ||
|Recovery= | |Recovery=40 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard= | ||
Line 510: | Line 510: | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard= | ||
|description=A followup which breaks the wall. In the corner, Radel can substitute this for a jab reset or even a Duplex. | |description=A followup which breaks the wall. In the corner, Radel can substitute this for a jab reset or even a Duplex. If he's too close in the corner, the opponent can tech the recovery just in time to punish him. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=ROTD_Radel_63214K.png | |image=ROTD_Radel_63214K.png | ||
| | |image2=ROTD_Radel_63214D.png | ||
|caption=63214B/D | |caption=63214B/D | ||
|caption2= | |caption2=63214D | ||
|name=Screw Kick | |name=Screw Kick | ||
|data= | |data= | ||
Line 526: | Line 526: | ||
|Cancel= | |Cancel= | ||
|Startup=13 | |Startup=13 | ||
|Active= | |Active=4+(6)+4 | ||
|Recovery= | |Recovery=34 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=-21 | |Adv. Guard=-21 | ||
Line 538: | Line 538: | ||
|Cancel= | |Cancel= | ||
|Startup=12 | |Startup=12 | ||
|Active= | |Active=4+(5)+4+(10)+6 | ||
|Recovery= | |Recovery=32 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=-21 | |Adv. Guard=-21 | ||
|description=Heavy version hits thrice. | |description=Heavy version hits thrice. Hard to punish thanks to the last kick's pushback; requires a run-in. Said kick also causes a wall splat, which has the same problem with wall hits as Escape. | ||
}} | }} | ||
}} | }} | ||
Line 556: | Line 556: | ||
|Cancel= | |Cancel= | ||
|Startup=15 (1-11 invuln) | |Startup=15 (1-11 invuln) | ||
|Active= | |Active=3+4+4 | ||
|Recovery= | |Recovery=29 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=-20 | |Adv. Guard=-20 | ||
Line 568: | Line 568: | ||
|Cancel= | |Cancel= | ||
|Startup=10 (1-9 invuln) | |Startup=10 (1-9 invuln) | ||
|Active= | |Active=3+4+4 | ||
|Recovery= | |Recovery=23 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
|description=Less invincible but moves a great amount forward. Often used to YOLO. Hits twice. | |description=Less invincible, but a true reversal which moves a great amount forward. Often used to YOLO. Hits twice. | ||
}} | }} | ||
}} | }} | ||
Line 579: | Line 579: | ||
{{MoveData | {{MoveData | ||
|image=ROTD_Radel_2363214P.png | |image=ROTD_Radel_2363214P.png | ||
|image2=ROTD_Radel_2363214A.png | |||
|image3=ROTD_Radel_2363214C.png | |||
|caption=2363214A/C | |caption=2363214A/C | ||
|caption2=2363214A | |||
|caption3=2363214C | |||
|name=Silent Sword | |name=Silent Sword | ||
|data= | |data= | ||
Line 588: | Line 592: | ||
|Cancel= | |Cancel= | ||
|Startup=9 (1-8 invuln) | |Startup=9 (1-8 invuln) | ||
|Active= | |Active=4+(8)+2+(10)+2+(10)+21 | ||
|Recovery= | |Recovery=17 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=-21 | |Adv. Guard=-21 | ||
|description=A flurry of punches which ends in a knockdown. | |description=A flurry of punches which ends in a knockdown. Inflicts great amounts of stun. If it hits an airborne opponent, it jails them to the ground for the rest of the hits. Runs halfscreen. | ||
}} | }} | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
Line 600: | Line 604: | ||
|Cancel= | |Cancel= | ||
|Startup=8 (1-7 invuln) | |Startup=8 (1-7 invuln) | ||
|Active= | |Active=6+6+(8)+2+(10)+2+(12)+2+(10)+2+(10)+21 | ||
|Recovery= | |Recovery=25 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=-29 | |Adv. Guard=-29 | ||
|description=Scaling cuts into the damage considerably, but the sheer amount of stun makes up for it. However, it causes a wall splat, which deprives him of a wall hit if he's too close. | |description=Scaling cuts into the damage considerably, but the sheer amount of stun makes up for it. However, it causes a wall splat, which deprives him of a wall hit if he's too close. Runs fullscreen. | ||
}} | }} | ||
}} | }} |
Latest revision as of 23:39, 22 November 2024
Movelist
Impact
Command Normals
Special Moves
Super Moves
Close Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
6 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 5 | 5 | +1 | 0 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | Mid | 4 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 3 | 7 | +1 | 0 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | Mid | 8 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 2 | 12 | +1 | -5 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
21 (6+15) | Mid | 10 (4+6) | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 1+4 | 27 | -12 | -18 |
Standing Normals
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
8 | Mid | 2 | Chain, Command, Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
5 | 5 | 6 | 0 | -1 | |
Great tool to bully your opponent with. You can cancel into 236A or both supers from this poke. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
10 | Mid | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 | 7 | 13 | -9 | -10 | |
A slide of sorts which hits mid. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
18 | Mid | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
12 | 11 | 11 | -6/-3 | -9 | |
You can link 5A off of this, but it's not the best use case. Use 2C for a combo tool. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | Mid | 12 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 4 | 15 | -3/0 | -6 | |
Huge low crush which moves Radel forward. One of his big normals he bullies with. |
Crouching Normals
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
6 | Mid | 2 | Chain, Command, Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
4 | 5 | 5 | +1 | 0 | |
Great light check, you can combo into 236A or both supers off of this. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
8 | Low | 4 | Command, Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
13 | 4 | 10 | -3 | -4 | |
A small slide which doesn't chain. The hitbox appears the frame Radel stops moving. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
16 | Mid | 8 | Command, Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 | 3 | 13 | +3 | -3 | |
Big cancellable button, but it doesn't combo into 3B at max range. Good for punishing things at mid/close ranges where you cannot run up and punish. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | Low | 15 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 4 | 17 | KD | -4 | |
Safe sweep, fast to recover. |
Jumping Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | High/Air | 6 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 16 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | High/Air | 8 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 10 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
14 | High/Air | 12 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 12 | - | - | - |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
16 | High/Air | 12 | Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 | 8 | - | - | - | |
Same hitbox as stand D. |
Command Normals
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 (10+10) | Mid | 16 (8+8) | Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
13 | 3+(8)+4 | 31 | -16 | -22 | |
Two-hit kick. Radel's main command normal to link from normals into specials/supers. Both hits can be cancelled. Not a low despite appearances. |
Throws
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KD | - | |
A leg lock which throws the opponent fullscreen. |
System
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | Mid | 0 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 (1-11 invuln) | 2 | 25 | KD | -10 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | Mid | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 (1-16 invuln) | 4 | 21 | KD | -8 |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
5+5×5 | Mid | 0 | Hit: Command, Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
14 | 4 | 31 | KD | -18 | |
Can also be used as a low crush, considering it shares the same hitbox as stand D. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
30 | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
4 | 60 | 29 | KD | -13 | |
Your partner must be alive and able to tag in. | |||||
Damage | Guard | Stun | Cancel | ||
27 (35 with Annie) | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | KD | - | |
Follow up with another 236BC for more damage. Costs an extra bar. |
Special Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
22 (4+18) | Mid | 12 (4+8) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 3+(9)+21 | 10 | KD | -14 | |
Big shoulder ram into an even bigger punch. The light version hits twice. If you're too close to a wall, you can miss your wall hit since it causes a wall splat. | |||||
Damage | Guard | Stun | Cancel | ||
24 (4+5+15) | Mid | 20 (4+8+8) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
13 | 3+(7)+2+21 | 10 | KD | -14 | |
Heavy version hits thrice and moves Radel forward a little more. Both versions do a lot of stun damage and are just as unsafe, so just use this in combos. Second hitbox only used for this version. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | 40 | KD | - | |
Radel flips over the opponent's shoulders and throws them. This doesn't break the wall. | |||||
Damage | Guard | Stun | Cancel | ||
10 | - | 4 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
32 | 27 | 13 | KD | - | |
A followup which breaks the wall. In the corner, Radel can substitute this for a jab reset or even a Duplex. If he's too close in the corner, the opponent can tech the recovery just in time to punish him. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
15 (5+10) | Mid, Mid/Air | 12 (6+6) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
13 | 4+(6)+4 | 34 | KD | -21 | |
Big ol' donkey kick. Light version hits twice and causes a regular knockdown — not a wall splat. | |||||
Damage | Guard | Stun | Cancel | ||
20 (5+5+10) | Mid/Air×2, Mid | 18 (6×3) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
12 | 4+(5)+4+(10)+6 | 32 | KD | -21 | |
Heavy version hits thrice. Hard to punish thanks to the last kick's pushback; requires a run-in. Said kick also causes a wall splat, which has the same problem with wall hits as Escape. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
18 | Mid/Air | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 (1-11 invuln) | 3+4+4 | 29 | KD | -20 | |
DP with a few invincibility frames at the start. Both versions launch the opponent fullscreen and are excellent gambits if you want to hit the wall. | |||||
Damage | Guard | Stun | Cancel | ||
20 (5+15) | Mid, Mid/Air | 11 (5+6) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 (1-9 invuln) | 3+4+4 | 23 | KD | -14 | |
Less invincible, but a true reversal which moves a great amount forward. Often used to YOLO. Hits twice. |
Super Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
40 (5×3+25) | Mid | 16 (4×4) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 (1-8 invuln) | 4+(8)+2+(10)+2+(10)+21 | 17 | KD | -21 | |
A flurry of punches which ends in a knockdown. Inflicts great amounts of stun. If it hits an airborne opponent, it jails them to the ground for the rest of the hits. Runs halfscreen. | |||||
Damage | Guard | Stun | Cancel | ||
50 (5×6+30) | Mid | 28 (4×7) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 (1-7 invuln) | 6+6+(8)+2+(10)+2+(12)+2+(10)+2+(10)+21 | 25 | KD | -29 | |
Scaling cuts into the damage considerably, but the sheer amount of stun makes up for it. However, it causes a wall splat, which deprives him of a wall hit if he's too close. Runs fullscreen. |