No edit summary |
(→Cammy) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Character Subnav SF6 | chara=Ed }} | {{Character Subnav SF6 | chara=Ed }} | ||
{{#vardefine:player|Ed}} | {{#vardefine:player|Ed}} | ||
{{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/ | {{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/CatCammy6/status/1846404501411909763 @CatCammy6] on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play.<br>'''Most recent data update:''' 15 October 2024}} | ||
<!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55 ---> | <!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55 ---> | ||
Line 10: | Line 10: | ||
| character = A.K.I. | | character = A.K.I. | ||
| icon = A.K.I. | | icon = A.K.I. | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|48.15%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 18: | Line 18: | ||
| character = Akuma | | character = Akuma | ||
| icon = Akuma | | icon = Akuma | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|49.92%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 26: | Line 26: | ||
| character = Blanka | | character = Blanka | ||
| icon = Blanka | | icon = Blanka | ||
| favorability = {{sf6-adv|E|50. | | favorability = {{sf6-adv|E|50.00%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 34: | Line 34: | ||
| character = Cammy | | character = Cammy | ||
| icon = Cammy | | icon = Cammy | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|50.13%}} | ||
| data = | | data = | ||
'''Beating Cammy's {{clr|SA|SA3}} Startup''': {{clr|H|HP Psycho Uppercut (623HP)}} hits Cammy | |||
* Useful if Cammy uses {{clr|SA|SA3}} on reaction to your {{clr|DR|Drive Rush}}; in neutral, you can just jump away. | |||
* Works because {{clr|SA|SA3}} is airborne for all of its active frames | |||
}} | }} | ||
Line 42: | Line 45: | ||
| character = Chun-Li | | character = Chun-Li | ||
| icon = Chun-Li | | icon = Chun-Li | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|M|45.27%}} | ||
| data = | | data = | ||
Line 54: | Line 57: | ||
| character = DeeJay | | character = DeeJay | ||
| icon = DeeJay | | icon = DeeJay | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|51.00%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 62: | Line 65: | ||
| character = Dhalsim | | character = Dhalsim | ||
| icon = Dhalsim | | icon = Dhalsim | ||
| favorability = {{sf6-adv|VM| | | favorability = {{sf6-adv|VM|44.96%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 78: | Line 81: | ||
| character = E.Honda | | character = E.Honda | ||
| icon = Ehonda | | icon = Ehonda | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|51.86%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 86: | Line 89: | ||
| character = Guile | | character = Guile | ||
| icon = Guile | | icon = Guile | ||
| favorability = {{sf6-adv|E|51. | | favorability = {{sf6-adv|E|51.33%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 94: | Line 97: | ||
| character = Jamie | | character = Jamie | ||
| icon = Jamie | | icon = Jamie | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|50.08%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 102: | Line 105: | ||
| character = JP | | character = JP | ||
| icon = JP | | icon = JP | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|50.18%}} | ||
| data = | | data = | ||
<big>'''OD Amnesia Bombs:'''</big><br> | <big>'''OD Amnesia Bombs:'''</big><br> | ||
Line 113: | Line 116: | ||
| character = Juri | | character = Juri | ||
| icon = Juri | | icon = Juri | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|54.66%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 121: | Line 124: | ||
| character = Ken | | character = Ken | ||
| icon = Ken | | icon = Ken | ||
| favorability = {{sf6-adv|E|51. | | favorability = {{sf6-adv|E|51.75%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 129: | Line 132: | ||
| character = Kimberly | | character = Kimberly | ||
| icon = Kimberly | | icon = Kimberly | ||
| favorability = {{sf6-adv|M| | | favorability = {{sf6-adv|M|46.77%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 137: | Line 140: | ||
| character = Lily | | character = Lily | ||
| icon = Lily | | icon = Lily | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|50.67%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 145: | Line 148: | ||
| character = Luke | | character = Luke | ||
| icon = Luke | | icon = Luke | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|51.78%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 153: | Line 156: | ||
| character = M.Bison | | character = M.Bison | ||
| icon = Mbison | | icon = Mbison | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|P|52.27%}} | ||
| data = | |||
}} | |||
=====<font style="visibility:hidden; float:right">Mai</font>===== | |||
{{MatchupData-SF6 | player ={{#var:player}} | |||
| character = Mai | |||
| icon = Mai | |||
| favorability = {{sf6-adv|E|?%}} | |||
| data = | | data = | ||
}} | }} | ||
Line 161: | Line 172: | ||
| character = Manon | | character = Manon | ||
| icon = Manon | | icon = Manon | ||
| favorability = {{sf6-adv|VP| | | favorability = {{sf6-adv|VP|58.70%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 169: | Line 180: | ||
| character = Marisa | | character = Marisa | ||
| icon = Marisa | | icon = Marisa | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|54.62%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 177: | Line 188: | ||
| character = Rashid | | character = Rashid | ||
| icon = Rashid | | icon = Rashid | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|50.90%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 185: | Line 196: | ||
| character = Ryu | | character = Ryu | ||
| icon = Ryu | | icon = Ryu | ||
| favorability = {{sf6-adv|VP| | | favorability = {{sf6-adv|VP|57.22%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 193: | Line 204: | ||
| character = Terry | | character = Terry | ||
| icon = Terry | | icon = Terry | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|53.01%}} | ||
| data = | | data = | ||
}} | }} | ||
Line 201: | Line 212: | ||
| character = Zangief | | character = Zangief | ||
| icon = Zangief | | icon = Zangief | ||
| favorability = {{sf6-adv|VP| | | favorability = {{sf6-adv|VP|56.52%}} | ||
| data = <big>'''Important Punishes:'''</big> | | data = <big>'''Important Punishes:'''</big> | ||
* '''{{clr|H|2HK}}''' - | * '''{{clr|H|2HK}}''' - |
Latest revision as of 00:18, 20 February 2025
![]() |
Matchup Favorability
Favorability ratings are based on data collected by @CatCammy6 on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play. |
Click the character's portrait to open their Wiki page.
A.K.I.
Akuma
Blanka
Cammy

Beating Cammy's SA3 Startup: HP Psycho Uppercut (623HP) hits Cammy
- Useful if Cammy uses SA3 on reaction to your Drive Rush; in neutral, you can just jump away.
- Works because SA3 is airborne for all of its active frames
Chun-Li

Serenity Stream stance will low-profile the following moves:
- 5LP, 5LK, 2MK, 6HP, 236P, 236P~6P, 214MP, 236LK/236KK, 6KK~6P (early/late)
- 236MK can also whiff at point blank
Dee Jay
Dhalsim
Ed
E.Honda
Guile
Jamie
JP

OD Amnesia Bombs:
- After blocking/parrying the first bomb, instant j.MP/j.MK/j.HK makes the second bomb whiff
- Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
Ken
Kimberly
Lily
Luke
M.Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief

Important Punishes:
- 2HK -
Psycho Spark Blockstrings:
Canceling into 236P is very risky vs. Zangief since his LP SPD is almost always in range to punish. Canceling into 236P~6P (5f gap) on block can interrupt this punish attempt while pushing Zangief out of range for an SPD punish. Unfortunately, the pushback from the normal can cause a larger blockstring gap between Psycho Spark/Shoot, allowing Ed to be SPD punished no matter what he does.
- Any cancel beyond point blank, or from a Heavy normal, will leave a gap that Zangief can SPD through
- The blockstring gap between Psycho Spark/Shoot can change depending on whether Zangief is standing or crouching; crouch block causes the projectile to connect earlier
- In the corner, Ed won't be pushed back much; however, finishing the blockstring with Psycho Shoot is equally punishable, making it a huge risk
- If the Psycho Shoot does counter-hit, Ed can confirm into 2LK (does not work midscreen unless staring with point blank 236P)
- Midscreen, DR~5HP, 2MP > 236P sets up a safe spacing where 236P can't be SPD punished (but a follow-up 6P will be grabbed on startup)
- 2LK can always interrupt Ed at any range, but this is generally a weak/expensive punish for Zangief