Street Fighter 6/Ed/Matchups: Difference between revisions

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{{Character Subnav SF6 | chara=Ed }}
{{Character Subnav SF6 | chara=Ed }}
{{#vardefine:player|Ed}}
{{#vardefine:player|Ed}}
{{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/catcammy6/status/1836583773611147523 @CatCammy6] on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play.<br>'''Most recent data update:''' 18 September 2024}}
{{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/CatCammy6/status/1846404501411909763 @CatCammy6] on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play.<br>'''Most recent data update:''' 15 October 2024}}
<!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55  --->
<!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55  --->


Line 10: Line 10:
| character    = A.K.I.
| character    = A.K.I.
| icon        = A.K.I.
| icon        = A.K.I.
| favorability = {{sf6-adv|E|51.08%}}
| favorability = {{sf6-adv|E|48.15%}}
| data        =  
| data        =  
}}
}}
Line 18: Line 18:
| character    = Akuma
| character    = Akuma
| icon        = Akuma
| icon        = Akuma
| favorability = {{sf6-adv|E|50.03%}}
| favorability = {{sf6-adv|E|49.92%}}
| data        =  
| data        =  
}}
}}
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| character    = Blanka
| character    = Blanka
| icon        = Blanka
| icon        = Blanka
| favorability = {{sf6-adv|E|50.47%}}
| favorability = {{sf6-adv|E|50.00%}}
| data        =  
| data        =  
}}
}}
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| character    = Cammy
| character    = Cammy
| icon        = Cammy
| icon        = Cammy
| favorability = {{sf6-adv|E|49.38%}}
| favorability = {{sf6-adv|E|50.13%}}
| data        =  
| data        =  
'''Beating Cammy's {{clr|SA|SA3}} Startup''': {{clr|H|HP Psycho Uppercut (623HP)}} hits Cammy
* Useful if Cammy uses {{clr|SA|SA3}} on reaction to your {{clr|DR|Drive Rush}}; in neutral, you can just jump away.
* Works because {{clr|SA|SA3}} is airborne for all of its active frames
}}
}}


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| character    = Chun-Li
| character    = Chun-Li
| icon        = Chun-Li
| icon        = Chun-Li
| favorability = {{sf6-adv|E|48.12%}}
| favorability = {{sf6-adv|M|45.27%}}
| data        =  
| data        =  


Line 54: Line 57:
| character    = DeeJay
| character    = DeeJay
| icon        = DeeJay
| icon        = DeeJay
| favorability = {{sf6-adv|E|50.76%}}
| favorability = {{sf6-adv|E|51.00%}}
| data        =  
| data        =  
}}
}}
Line 62: Line 65:
| character    = Dhalsim
| character    = Dhalsim
| icon        = Dhalsim
| icon        = Dhalsim
| favorability = {{sf6-adv|VM|43.04%}}
| favorability = {{sf6-adv|VM|44.96%}}
| data        =  
| data        =  
}}
}}
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| character    = E.Honda
| character    = E.Honda
| icon        = Ehonda
| icon        = Ehonda
| favorability = {{sf6-adv|P|54.88%}}
| favorability = {{sf6-adv|E|51.86%}}
| data        =  
| data        =  
}}
}}
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| character    = Guile
| character    = Guile
| icon        = Guile
| icon        = Guile
| favorability = {{sf6-adv|E|51.25%}}
| favorability = {{sf6-adv|E|51.33%}}
| data        =  
| data        =  
}}
}}
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| character    = Jamie
| character    = Jamie
| icon        = Jamie
| icon        = Jamie
| favorability = {{sf6-adv|P|54.10%}}
| favorability = {{sf6-adv|E|50.08%}}
| data        =  
| data        =  
}}
}}
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| character    = JP
| character    = JP
| icon        = JP
| icon        = JP
| favorability = {{sf6-adv|M|46.97%}}
| favorability = {{sf6-adv|E|50.18%}}
| data        =  
| data        =  
<big>'''OD Amnesia Bombs:'''</big><br>
<big>'''OD Amnesia Bombs:'''</big><br>
Line 113: Line 116:
| character    = Juri
| character    = Juri
| icon        = Juri
| icon        = Juri
| favorability = {{sf6-adv|E|49.85%}}
| favorability = {{sf6-adv|P|54.66%}}
| data        =  
| data        =  
}}
}}
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| character    = Ken
| character    = Ken
| icon        = Ken
| icon        = Ken
| favorability = {{sf6-adv|E|51.05%}}
| favorability = {{sf6-adv|E|51.75%}}
| data        =  
| data        =  
}}
}}
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| character    = Kimberly
| character    = Kimberly
| icon        = Kimberly
| icon        = Kimberly
| favorability = {{sf6-adv|M|45.74%}}
| favorability = {{sf6-adv|M|46.77%}}
| data        =  
| data        =  
}}
}}
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| character    = Lily
| character    = Lily
| icon        = Lily
| icon        = Lily
| favorability = {{sf6-adv|VP|55.97%}}
| favorability = {{sf6-adv|E|50.67%}}
| data        =  
| data        =  
}}
}}
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| character    = Luke
| character    = Luke
| icon        = Luke
| icon        = Luke
| favorability = {{sf6-adv|P|52.48%}}
| favorability = {{sf6-adv|E|51.78%}}
| data        =  
| data        =  
}}
}}
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| character    = M.Bison
| character    = M.Bison
| icon        = Mbison
| icon        = Mbison
| favorability = {{sf6-adv|E|51.41%}}
| favorability = {{sf6-adv|P|52.27%}}
| data        =
}}
 
=====<font style="visibility:hidden; float:right">Mai</font>=====
{{MatchupData-SF6 | player ={{#var:player}}
| character    = Mai
| icon        = Mai
| favorability = {{sf6-adv|E|?%}}
| data        =  
| data        =  
}}
}}
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| character    = Manon
| character    = Manon
| icon        = Manon
| icon        = Manon
| favorability = {{sf6-adv|VP|60.47%}}
| favorability = {{sf6-adv|VP|58.70%}}
| data        =  
| data        =  
}}
}}
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| character    = Marisa
| character    = Marisa
| icon        = Marisa
| icon        = Marisa
| favorability = {{sf6-adv|VP|56.28%}}
| favorability = {{sf6-adv|P|54.62%}}
| data        =  
| data        =  
}}
}}
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| character    = Rashid
| character    = Rashid
| icon        = Rashid
| icon        = Rashid
| favorability = {{sf6-adv|E|51.42%}}
| favorability = {{sf6-adv|E|50.90%}}
| data        =  
| data        =  
}}
}}
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| character    = Ryu
| character    = Ryu
| icon        = Ryu
| icon        = Ryu
| favorability = {{sf6-adv|VP|56.20%}}
| favorability = {{sf6-adv|VP|57.22%}}
| data        =
}}
 
=====<font style="visibility:hidden; float:right">Terry</font>=====
{{MatchupData-SF6 | player ={{#var:player}}
| character    = Terry
| icon        = Terry
| favorability = {{sf6-adv|P|53.01%}}
| data        =  
| data        =  
}}
}}
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| character    =  Zangief
| character    =  Zangief
| icon        =  Zangief
| icon        =  Zangief
| favorability = {{sf6-adv|VP|58.57%}}
| favorability = {{sf6-adv|VP|56.52%}}
| data        = <big>'''Important Punishes:'''</big>
| data        = <big>'''Important Punishes:'''</big>
* '''{{clr|H|2HK}}''' -  
* '''{{clr|H|2HK}}''' -  

Latest revision as of 00:18, 20 February 2025


Click the character's portrait to open their Wiki page.

A.K.I.
SF6 A.K.I. Icon.png Ed vs. A.K.I. (48.15%)
No Data
Akuma
SF6 Akuma Icon.png Ed vs. Akuma (49.92%)
No Data
Blanka
SF6 Blanka Icon.png Ed vs. Blanka (50.00%)
No Data
Cammy
SF6 Cammy Icon.png Ed vs. Cammy (50.13%)

Beating Cammy's SA3 Startup: HP Psycho Uppercut (623HP) hits Cammy

  • Useful if Cammy uses SA3 on reaction to your Drive Rush; in neutral, you can just jump away.
  • Works because SA3 is airborne for all of its active frames
Chun-Li
SF6 Chun-Li Icon.png Ed vs. Chun-Li (45.27%)

Serenity Stream stance will low-profile the following moves:

  • 5LP, 5LK, 2MK, 6HP, 236P, 236P~6P, 214MP, 236LK/236KK, 6KK~6P (early/late)
  • 236MK can also whiff at point blank
Dee Jay
SF6 DeeJay Icon.png Ed vs. DeeJay (51.00%)
No Data
Dhalsim
SF6 Dhalsim Icon.png Ed vs. Dhalsim (44.96%)
No Data
Ed
SF6 Ed Icon.png Ed vs. Ed (50%)
No Data
E.Honda
SF6 Ehonda Icon.png Ed vs. E.Honda (51.86%)
No Data
Guile
SF6 Guile Icon.png Ed vs. Guile (51.33%)
No Data
Jamie
SF6 Jamie Icon.png Ed vs. Jamie (50.08%)
No Data
JP
SF6 JP Icon.png Ed vs. JP (50.18%)

OD Amnesia Bombs:

  • After blocking/parrying the first bomb, instant j.MP/j.MK/j.HK makes the second bomb whiff
  • Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
SF6 Juri Icon.png Ed vs. Juri (54.66%)
No Data
Ken
SF6 Ken Icon.png Ed vs. Ken (51.75%)
No Data
Kimberly
SF6 Kimberly Icon.png Ed vs. Kimberly (46.77%)
No Data
Lily
SF6 Lily Icon.png Ed vs. Lily (50.67%)
No Data
Luke
SF6 Luke Icon.png Ed vs. Luke (51.78%)
No Data
M.Bison
SF6 Mbison Icon.png Ed vs. M.Bison (52.27%)
No Data
Mai
SF6 Mai Icon.png Ed vs. Mai (?%)
No Data
Manon
SF6 Manon Icon.png Ed vs. Manon (58.70%)
No Data
Marisa
SF6 Marisa Icon.png Ed vs. Marisa (54.62%)
No Data
Rashid
SF6 Rashid Icon.png Ed vs. Rashid (50.90%)
No Data
Ryu
SF6 Ryu Icon.png Ed vs. Ryu (57.22%)
No Data
Terry
SF6 Terry Icon.png Ed vs. Terry (53.01%)
No Data
Zangief
SF6 Zangief Icon.png Ed vs. Zangief (56.52%)

Important Punishes:

  • 2HK -


Psycho Spark Blockstrings:
Canceling into 236P is very risky vs. Zangief since his LP SPD is almost always in range to punish. Canceling into 236P~6P (5f gap) on block can interrupt this punish attempt while pushing Zangief out of range for an SPD punish. Unfortunately, the pushback from the normal can cause a larger blockstring gap between Psycho Spark/Shoot, allowing Ed to be SPD punished no matter what he does.

  • Any cancel beyond point blank, or from a Heavy normal, will leave a gap that Zangief can SPD through
  • The blockstring gap between Psycho Spark/Shoot can change depending on whether Zangief is standing or crouching; crouch block causes the projectile to connect earlier
  • In the corner, Ed won't be pushed back much; however, finishing the blockstring with Psycho Shoot is equally punishable, making it a huge risk
    • If the Psycho Shoot does counter-hit, Ed can confirm into 2LK (does not work midscreen unless staring with point blank 236P)
  • Midscreen, DR~5HP, 2MP > 236P sets up a safe spacing where 236P can't be SPD punished (but a follow-up 6P will be grabbed on startup)
  • 2LK can always interrupt Ed at any range, but this is generally a weak/expensive punish for Zangief



SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry