(Removed button icons from normals sections) |
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(13 intermediate revisions by 3 users not shown) | |||
Line 49: | Line 49: | ||
* Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar. | * Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar. | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Standing/Taunting || align="center" | Crouching || align="center" | Dashing || align="center" | Jumping | |||
|- | |||
| align="center"; valign="bottom" | [[File:Garou Kevin Stand.png]] || align="center"; valign="bottom" | [[File:Garou Kevin Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:Garou Kevin Dash.png]] || align="center"; valign="bottom" | [[File:Garou Kevin Jump.png]] | |||
|- | |||
| align="center" | || align="center" | || align="center" | || align="center" | 33F | |||
|} | |||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_c5A.png | ||
|name= | |name=c5A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 80: | Line 86: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_c5B.png | ||
|name= | |name=c5B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 107: | Line 113: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_c5C.png | ||
|name= | |name=c5C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 134: | Line 140: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_5D.png | ||
|name= | |name=c5D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 163: | Line 169: | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_f5A.png | ||
|name= | |name=f5A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 190: | Line 196: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_f5B.png | ||
|name= | |name=f5B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 217: | Line 223: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_f5C.png | ||
|name= | |name=f5C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 244: | Line 250: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_5D.png | ||
|name= | |name=f5D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 273: | Line 279: | ||
===Crouching Normals=== | ===Crouching Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_2A.png | ||
|name=2A | |name=2A | ||
|subtitle= | |subtitle= | ||
Line 300: | Line 306: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_2B.png | ||
|name=2B | |name=2B | ||
|subtitle= | |subtitle= | ||
Line 327: | Line 333: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_2C.png | ||
|name=2C | |name=2C | ||
|subtitle= | |subtitle= | ||
Line 354: | Line 360: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_2D.png | ||
|name=2D | |name=2D | ||
|subtitle= | |subtitle= | ||
Line 382: | Line 388: | ||
===Jumping Normals=== | ===Jumping Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jA</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_jA.png | ||
|name=j.A | |name=j.A | ||
|subtitle= | |subtitle= | ||
Line 409: | Line 415: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jB</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_jB.png | ||
|name=j.B | |name=j.B | ||
|subtitle= | |subtitle= | ||
Line 436: | Line 442: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jC</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_jC.png | ||
|name=j.C | |name=j.C | ||
|subtitle= | |subtitle= | ||
Line 463: | Line 469: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jD</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_jD.png | ||
|name=j.D | |name=j.D | ||
|subtitle= | |subtitle= | ||
Line 492: | Line 498: | ||
===Command Normals=== | ===Command Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Poli-Kick (6B)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Garou_Kevin_6B | |image=Garou_Kevin_6B.png | ||
|name=Poli-Kick | |name=Poli-Kick | ||
|input= | |input=6B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 516: | Line 521: | ||
|Guard Crush Value=4, 4 | |Guard Crush Value=4, 4 | ||
|description= | |description= | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_6B.png| | |||
Garou_Kevin_6B_1.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
Line 523: | Line 532: | ||
===Universal Moves=== | ===Universal Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Lower-body Evasion Attack (5AB)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_5AB.png | ||
|name= | |name=5A+B | ||
|subtitle=Lower-body evasion attack | |subtitle=Lower-body evasion attack | ||
|caption= | |caption= | ||
Line 545: | Line 554: | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description= Overhead. | |description= Overhead. | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_5AB 1.png|Frame 1 Lower-Body Invincibility | |||
Garou_Kevin_5AB.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
Line 550: | Line 563: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Upper-body Evasion Attack (2AB)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Garou_Kevin_2AB | |image=Garou_Kevin_2AB.png | ||
|name=2A+B | |||
|name= | |||
|subtitle=Upper-body evasion attack | |subtitle=Upper-body evasion attack | ||
|caption= | |caption= | ||
Line 575: | Line 586: | ||
|description= 1~8F upper-body invincibility | |description= 1~8F upper-body invincibility | ||
Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, | Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo. | ||
which makes it much more reliable. | <gallery class="mw-collapsible"> | ||
Every other characters has a hurtbox that appears before being active, | Garou_Kevin_2AB_1.png|Startup | ||
so if an active hitbox was there (ex: jump ins, delayed normals), | Garou_Kevin_2AB.png| | ||
they get hit even if the move didn't hit the low part. | Garou_Kevin_2AB_2.png|Recovery | ||
In this situation the worst case scenario for Kevin is a trade, | </gallery> | ||
for everyone else it's a full combo. | |||
}} | }} | ||
}} | }} | ||
Line 587: | Line 597: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">T.O.P. Attack (CD)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_5CD.png | ||
|name=Blast Charge (T.O.P. Attack) | |name=Blast Charge (T.O.P. Attack) | ||
|input= | |input=C+D (T.O.P. Only) | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 612: | Line 620: | ||
|Guard Crush Value=9×3 | |Guard Crush Value=9×3 | ||
|description= | |description= | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_5CD.png| | |||
Garou_Kevin_5CD_1.png| | |||
Garou_Kevin_5CD_2.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
===Throws=== | ===Throws=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Ground Throw</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Garou_Kevin_Grab. | |image=Garou_Kevin_Grab.png | ||
|name=Poli-Throw | |name=Poli-Throw | ||
|input='''Close''' | |input='''Close''' 4/6C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 631: | Line 642: | ||
|Damage=14 | |Damage=14 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=0 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 641: | Line 652: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= Normal throw. | |description= Normal throw but also sets up oki. | ||
}} | }} | ||
}} | }} | ||
===Feints=== | ===Feints=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Forward Feint (6AC)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_6AC.png | ||
|name= | |name=6A+C | ||
|subtitle=Forward Feint | |subtitle=Forward Feint | ||
|caption= | |caption= | ||
Line 676: | Line 685: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Down Feint (2AC)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_2AC.png | ||
|name= | |name=2A+C | ||
|subtitle=Down Feint | |subtitle=Down Feint | ||
|caption= | |caption= | ||
Line 705: | Line 714: | ||
===Special Moves=== | ===Special Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Hell Rotor (214P)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 214A.png | ||
|caption=A | |||
|image2=Garou Kevin 214C.png | |||
|caption2=C | |||
|name=Hell Rotor | |name=Hell Rotor | ||
|input= | |input=214A/C | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A Lvl.1 | ||
|Damage=14 | |Damage=14 | ||
|Guard=<span style="color:#ff0000;">Mid</span> | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=14 | |Startup=14 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 731: | Line 742: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=[A] Lvl.2 | ||
|Damage=20 | |Damage=20 | ||
|Guard=<span style="color:#ff0000;">Mid</span> | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=15-34 | |Startup=15-34 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 747: | Line 758: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=[A] Lvl.3 | ||
|Damage=26 | |Damage=26 | ||
|Guard=<span style="color:#ff0000;">Mid</span> | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=35-66 | |Startup=35-66 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 762: | Line 773: | ||
|description= Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.) | |description= Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.) | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C Lvl.1 | ||
|Damage=15 | |Damage=15 | ||
|Guard=<span style="color:#ff0000;">Overhead</span> | |Guard=<span style="color:#ff0000;">Overhead</span> | ||
|Startup=20 | |Startup=20 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 792: | Line 790: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=[C] Lvl.2 | ||
|Damage=19 | |Damage=19 | ||
|Guard=<span style="color:#ff0000;">Overhead</span> | |Guard=<span style="color:#ff0000;">Overhead</span> | ||
|Startup=21-40 | |Startup=21-40 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 808: | Line 806: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C Lvl.3 | ||
|Damage=23 | |Damage=23 | ||
|Guard=<span style="color:#ff0000;">Overhead</span> | |Guard=<span style="color:#ff0000;">Overhead</span> | ||
|Startup=41-72 | |Startup=41-72 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 825: | Line 823: | ||
}} | }} | ||
===== <span class="invisible-header">Hell Arrest (41236P)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 41236A.png | ||
|caption=A | |||
|image2=Garou Kevin 41236C.png | |||
|caption2=C | |||
|name=Hell Arrest | |name=Hell Arrest | ||
|input= | |input= 41236A/C | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A | ||
|Damage=10, 10 | |Damage=10, 10 | ||
|Guard= | |Guard= | ||
Line 850: | Line 848: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description= Higher damage than a standard throw, now with startup. Resets to neutral. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C | ||
|Damage=12, 12 | |Damage=12, 12 | ||
|Guard= | |Guard= | ||
Line 866: | Line 864: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description= Invalidates version A, same thing but does decently more damage for 1 more frame of startup. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Creeper (214B)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 214B.png | ||
|name=Creeper | |name=Creeper | ||
|input= | |input= 214B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 883: | Line 879: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|header=no | |header=no | ||
|version= | |version= B | ||
|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
Line 896: | Line 892: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description= Can be cancelled into 3 follow-ups, gain ground while low profiling many moves and most projectiles | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B>A | ||
|subtitle= | |subtitle= | ||
|Damage=20 | |Damage=20 | ||
|Guard=Low | |Guard=Low | ||
Line 914: | Line 910: | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description=Low follow-up | |description=Low follow-up | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_214B_1.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B>B | ||
|subtitle= | |subtitle= | ||
|Damage=20 | |Damage=20 | ||
|Guard=Overhead | |Guard=Overhead | ||
Line 931: | Line 930: | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description=Overhead follow-up | |description=Overhead follow-up | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_214B_2.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B>C | ||
|subtitle= | |subtitle= | ||
|Damage=0 | |Damage=0 | ||
|Guard= | |Guard= | ||
Line 948: | Line 950: | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description=Cancels Creeper. | |description=Cancels Creeper. | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_214B_3.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Abide Mine (214D)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 214D.png | ||
|name=Abide Mine | |name=Abide Mine | ||
|input= | |input= 214D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=D | ||
|Damage=0 | |Damage=0 | ||
|Guard= | |Guard= | ||
Line 982: | Line 985: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Hell Snipe (623P)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 623A.png | ||
|caption=A | |||
|image2=Garou Kevin 623C.png | |||
|caption2=C | |||
|name=Hell Snipe | |name=Hell Snipe | ||
|input= | |input= 623A/C | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A | ||
|Damage=15 | |Damage=15 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,006: | Line 1,011: | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description= 1~4F full-body invincibility. | |description= 1~4F full-body invincibility. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 623A.png| | |||
Garou_Kevin_623A_1.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C | ||
|Damage=16 | |Damage=16 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,022: | Line 1,031: | ||
|Guard Crush Value=8 | |Guard Crush Value=8 | ||
|description= 1~4F full-body invincibility. Whiffs against opponents on the ground. | |description= 1~4F full-body invincibility. Whiffs against opponents on the ground. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 623C.png| | |||
Garou_Kevin_623C_1.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
Line 1,027: | Line 1,040: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Hell Trap (236K)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 236B.png | ||
|caption=B | |||
|image2=Garou Kevin 236D.png | |||
|caption2=D | |||
|name=Hell Trap | |name=Hell Trap | ||
|input= | |input= 236B/D (Brake OK) | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B | ||
|Damage=9, 12 | |Damage=9, 12 | ||
|Guard=<span style="color:#ff0000;">Low, Mid</span> | |Guard=<span style="color:#ff0000;">Low, Mid</span> | ||
Line 1,050: | Line 1,065: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description= | |description= Second hit is a hitgrab that can be air JDed. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 236B.png| | |||
Garou Kevin 236K_1.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B Break | ||
|Damage=9 | |Damage=9 | ||
|Guard=<span style="color:#ff0000;">Low</span> | |Guard=<span style="color:#ff0000;">Low</span> | ||
Line 1,066: | Line 1,085: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description= | |description=The only brake move that hits low. Can't be avoided by 2ABs. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= D | ||
|Damage=9, 12 | |Damage=9, 12 | ||
|Guard=<span style="color:#ff0000;">Low, Mid</span> | |Guard=<span style="color:#ff0000;">Low, Mid</span> | ||
Line 1,095: | Line 1,101: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=8 | |Guard Crush Value=8 | ||
|description= | |description= Second hit is a hitgrab that can be air JDed. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 236D.png| | |||
Garou Kevin 236K_1.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= D Break | ||
|Damage=9 | |Damage=9 | ||
|Guard=<span style="color:#ff0000;">Low</span> | |Guard=<span style="color:#ff0000;">Low</span> | ||
Line 1,114: | Line 1,124: | ||
}} | }} | ||
}} | }} | ||
===Super Moves=== | ===Super Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Lucky Strike (236236P)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image = | |image =Garou Kevin 236236A.png | ||
|caption=A | |||
|image2=Garou Kevin 236236C.png | |||
|caption2=C | |||
|name =Lucky Strike | |name =Lucky Strike | ||
|input = | |input =236236A/C | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version = A | ||
|Damage=3, 3, 11, 11, 11 | |Damage=3, 3, 11, 11, 11 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,142: | Line 1,152: | ||
|Guard Crush Value=3×2, 4, 3×2 | |Guard Crush Value=3×2, 4, 3×2 | ||
|description= 1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility. | |description= 1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 236236A.png| | |||
Garou_Kevin_236236A_1.png| | |||
Garou_Kevin_236236A_2.png| | |||
Garou_Kevin_236236A_3.png| | |||
Garou_Kevin_236236A_4.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = | | header = | ||
|version = | |version =C | ||
|Damage=2, 2, 10, 10, 10, 32 | |Damage=2, 2, 10, 10, 10, 32 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,159: | Line 1,176: | ||
|Guard Crush Value=4×2, 5×3, 20 | |Guard Crush Value=4×2, 5×3, 20 | ||
|description= 1~7F full-body invincibility, 8~14F lower-body invincibility. | |description= 1~7F full-body invincibility, 8~14F lower-body invincibility. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 236236C.png| | |||
Garou_Kevin_236236C_1.png| | |||
Garou_Kevin_236236C_2.png| | |||
Garou_Kevin_236236C_3.png| | |||
Garou_Kevin_236236C_4.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
Line 1,164: | Line 1,188: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Gatling Freezer (236236K)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image = | |image =Garou Kevin 236236B.png | ||
|caption=B | |||
|image2=Garou Kevin 236236D.png | |||
|caption2=D | |||
|name =Gatling Freezer | |name =Gatling Freezer | ||
|input = | |input =236236B/D | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version = B | ||
|Damage=21 | |Damage=21 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,190: | Line 1,216: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = | | header = | ||
|version = | |version =D | ||
|Damage=7, 8, 9, 10, 11 | |Damage=7, 8, 9, 10, 11 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,204: | Line 1,230: | ||
|Guard Crush Value=10 | |Guard Crush Value=10 | ||
|description= 1F full-body invincibility. | |description= 1F full-body invincibility. | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_236236D.png| | |||
Garou_Kevin_236236D_1.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} |
Latest revision as of 21:10, 2 February 2025
Introduction
Kevin Rian
>Got his knife removed during development because it created balance issues
>Still Top 1
>Bingo!
Gameplay
TBD
Strengths | Weaknesses |
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|
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Character Colors
Move List
Frame Data Source: https://w.atwiki.jp/garoumow/pages/30.html and https://w.atwiki.jp/garoumow/pages/74.html
Data Help | |
---|---|
Disclaimer: This is meant to teach basic terminology used when describing moves. | |
Hitbox: | A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
Hurtbox: | A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hitbox on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".) |
Startup | The number of frames before an attack can hit the opponent. Does not include the first active frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "Basic" damage -- Unmodified damage values
"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decreases the defender's guard durability gauge by this value. |
+X | Attacker has X number of advantage frames. |
-X | Attacker has X number of disadvantage frames. |
KD | Short for "knockdown", knocks down opponent on hit. |
◯ | Cancelable on both hit and block. |
∞ | Chain cancelable with the same button (renda cancel). |
※ | Cancelable on the first hit/part only. |
《X》OR «X» OR <<X>> OR (X) | X number of inactive frames between hits of multihit moves. |
△ | Only cancelable on block. |
▽ | Only cancelable on hit. |
× OR X | Not cancelable. |
Notes:
- Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
Standing/Taunting | Crouching | Dashing | Jumping |
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33F |
Close Standing Normals
Close 5A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 4 | 4 | 9 | 17 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 | |
Standing jab. |
Close 5B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Mid | 4 | 3 | 10 | 17 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 |
Close 5C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 6 | 1 | 29 | 36 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | ◯ | ◯ | 5 |
Close 5D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 11 | 3 | 27 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | X | ◯ | 5 |
Far Standing Normals
Far 5A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5 | Mid | 3 | 3 | 10 | 16 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 |
Far 5B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 9 | 4 | 17 | 30 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | -6 | X | X | 4 |
Far 5C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
11 | Mid | 11 | 4 | 28 | 43 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-11 | -11 | X | X | 10 |
Far 5D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 11 | 3 | 27 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | X | ◯ | 5 |
Crouching Normals
2A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 4 | 3 | 10 | 17 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 |
2B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Low | 5 | 3 | 10 | 18 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | No | No | 4 |
2C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | Mid | 6 | 3 | 25 | 34 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-7 | -7 | ◯ | ◯ | 5 |
2D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 7 | 2 | 31 | 40 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -12 | X | X | 5 |
Jumping Normals
jA
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 4 | 9 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 4 |
jB
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 6 | 8 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 4 |
jC
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 9 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 5 | |
Small Jump C has 9 damage. |
jD
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 12 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 5 | |
Small Jump D has 9 damage. |
Command Normals
Poli-Kick (6B)
Universal Moves
Lower-body Evasion Attack (5AB)
Upper-body Evasion Attack (2AB)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 8 | 3 | 22 | 33 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | 0 | ◯ | X | 6 | |
1~8F upper-body invincibility Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo. |
T.O.P. Attack (CD)
Throws
Ground Throw
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | - | 0 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+48 | - | - | - | - | |
Normal throw but also sets up oki. |
Feints
Forward Feint (6AC)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 10 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of Hell Rotor. |
Down Feint (2AC)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 11 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of cl.5C or f.5C. |
Special Moves
Hell Rotor (214P)
A Lvl.1 | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
14 | Mid | 14 | 2 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-1 | -1 | - | - | 7 | ||
No charge. (Charge can't be held past 1~9F of startup.) | ||||||
[A] Lvl.2 | Damage | Guard | Startup | Active | Recovery | Total |
20 | Mid | 15-34 | 2 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -14 | - | - | 8~10 | ||
Charge held past 9 frames of startup, between the window of 10~29F of startup (20 frame window). (How long you hold increases the startup by that amount.) | ||||||
[A] Lvl.3 | Damage | Guard | Startup | Active | Recovery | Total |
26 | Mid | 35-66 | 2 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -14 | - | - | 8~10 | ||
Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.) | ||||||
C Lvl.1 | Damage | Guard | Startup | Active | Recovery | Total |
15 | Overhead | 20 | 3 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -8 | - | - | 7 | ||
No charge. (Charge can't be held past 1~15F of startup.) | ||||||
[C] Lvl.2 | Damage | Guard | Startup | Active | Recovery | Total |
19 | Overhead | 21-40 | 3 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -8 | - | - | 8 | ||
Charge held past 15 frames of startup, between the window of 16~35F of startup (20 frame window). (How long you hold increases the startup by that amount.) | ||||||
C Lvl.3 | Damage | Guard | Startup | Active | Recovery | Total |
23 | Overhead | 41-72 | 3 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -8 | - | - | 10 | ||
Charge held past 35 frames of startup, between the window of 36~67F of startup (32 frame window). (How long you hold increases the startup by that amount.) |
Hell Arrest (41236P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10, 10 | - | 8 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | - | - | - | - | ||
Higher damage than a standard throw, now with startup. Resets to neutral. | ||||||
C | Damage | Guard | Startup | Active | Recovery | Total |
12, 12 | - | 9 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | - | - | - | - | ||
Invalidates version A, same thing but does decently more damage for 1 more frame of startup. |
Creeper (214B)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
Can be cancelled into 3 follow-ups, gain ground while low profiling many moves and most projectiles | ||||||
B>A | Damage | Guard | Startup | Active | Recovery | Total |
20 | Low | 9 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -11 | - | - | 7 | ||
Low follow-up | ||||||
B>B | Damage | Guard | Startup | Active | Recovery | Total |
20 | Overhead | 17 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -10 | - | - | 7 | ||
Overhead follow-up | ||||||
B>C | Damage | Guard | Startup | Active | Recovery | Total |
0 | - | - | - | - | 7 | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
Cancels Creeper. |
Abide Mine (214D)
D | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
0 | - | - | - | - | 32 | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
1~11F full-body invincibility. 12~20F airborne hurtbox. |
Hell Snipe (623P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
15 | Mid | 15 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
0 | -1 | - | - | 7 | ||
1~4F full-body invincibility. | ||||||
C | Damage | Guard | Startup | Active | Recovery | Total |
16 | Mid | 18 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | - | - | - | 8 | ||
1~4F full-body invincibility. Whiffs against opponents on the ground. |
Hell Trap (236K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
9, 12 | Low, Mid | 10 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -22 | - | - | 7 | ||
Second hit is a hitgrab that can be air JDed. | ||||||
B Break | Damage | Guard | Startup | Active | Recovery | Total |
9 | Low | 10 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +11 | - | - | 7 | ||
The only brake move that hits low. Can't be avoided by 2ABs. | ||||||
D | Damage | Guard | Startup | Active | Recovery | Total |
9, 12 | Low, Mid | 14 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -25 | - | - | 8 | ||
Second hit is a hitgrab that can be air JDed. | ||||||
D Break | Damage | Guard | Startup | Active | Recovery | Total |
9 | Low | 14 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +9 | - | - | 8 |
Super Moves
Lucky Strike (236236P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
3, 3, 11, 11, 11 | Mid | 3 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -9 | - | - | 3×2, 4, 3×2 | ||
1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility. | ||||||
C | Damage | Guard | Startup | Active | Recovery | Total |
2, 2, 10, 10, 10, 32 | Mid | 3 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -25 | - | - | 4×2, 5×3, 20 | ||
1~7F full-body invincibility, 8~14F lower-body invincibility. |
Gatling Freezer (236236K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
21 | Mid | 11 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +1 | - | - | 7 | ||
1~7F full-body invincibility, 10~11F full-body invincibility. | ||||||
D | Damage | Guard | Startup | Active | Recovery | Total |
7, 8, 9, 10, 11 | Mid | 0 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +3 | - | - | 10 | ||
1F full-body invincibility. |