< Street Fighter 6 | Dhalsim
m (→236[P]) |
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(37 intermediate revisions by 2 users not shown) | |||
Line 68: | Line 68: | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 80: | Line 81: | ||
| hitboxes = SF6_Dhalsim_5lp_hitbox.png | | hitboxes = SF6_Dhalsim_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 104: | Line 105: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.88 | |||
| notes = Chains into 5LP/2LP/1LK | | notes = Chains into 5LP/2LP/1LK | ||
}} | }} | ||
Line 123: | Line 125: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv| | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| punishAdv = {{sf6-adv|P|+ | | punishAdv = {{sf6-adv|P|+4}} | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| afterDRHit = {{sf6-adv|P|+ | | afterDRHit = {{sf6-adv|P|+4}} | ||
| afterDRBlk = {{sf6-adv|M|-1}} | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| hitstun = | | hitstun = 22 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 11 | | hitstop = 11 | ||
Line 137: | Line 139: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| atkRange = 2.983 | |||
| notes = Long range poke; extends hurtbox 1f before active so it can be counterpoked | | notes = Long range poke; extends hurtbox 1f before active so it can be counterpoked | ||
}} | }} | ||
Line 167: | Line 170: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 4000 | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| atkRange = 3.624 (2.604) | |||
| notes = Long range poke; extended hurtbox lingers for the first 16 recovery frames (slightly retracts on 12-16f of recovery), making it easily whiff punished even at max range | | notes = Long range poke; extended hurtbox lingers for the first 16 recovery frames (slightly retracts on 12-16f of recovery), making it easily whiff punished even at max range | ||
}} | }} | ||
Line 183: | Line 187: | ||
| hitboxes = SF6_Dhalsim_5lk_hitbox.png | | hitboxes = SF6_Dhalsim_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 9 | | startup = 9 | ||
| active = 4 | | active = 4 | ||
Line 207: | Line 211: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.55 | |||
| notes = Extremely long range for a light normal, but has startup similar to a medium poke; DR cancel is delayed until after 2nd active frame | | notes = Extremely long range for a light normal, but has startup similar to a medium poke; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
Line 240: | Line 245: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| atkRange = 2.50 | |||
| notes = Long range poke; extends hurtbox 1f before active so it can be counterpoked | | notes = Long range poke; extends hurtbox 1f before active so it can be counterpoked | ||
}} | }} | ||
Line 260: | Line 266: | ||
| cancel = Sp SA | | cancel = Sp SA | ||
| hitconfirm = 20 | | hitconfirm = 20 | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+24 Stagger}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv| | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
| afterDRHit = {{sf6-adv| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = 26 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 13 | | hitstop = 13 | ||
Line 276: | Line 282: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 6 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = | | atkRange = 3.34 | ||
| notes = Only the closest hitbox can hit crouching opponents; mid-range hitbox whiffs on crouching opponents unless they extend a vertical hurtbox; the 2 farthest hitboxes whiff on all crouching opponents (even with an extended vertical hurtbox); extremely long range cancelable poke and anti-air; puts airborne opponents into limited juggle state; stagger on Punish Counter can combo into 5HP at most ranges, or can confirm into Drive Rush for stronger punishes; leg has an extended hurtbox 2f before active that is vulnerable to projectiles, and 1f before active that can be counterpoked; tip of Dhalsim's foot hurtbox is anti-air invincible on frames 16-23; special/DR cancel is delayed until after 2nd recovery frame | |||
}} | }} | ||
Line 290: | Line 297: | ||
| hitboxes = SF6_Dhalsim_2lp_hitbox.png | | hitboxes = SF6_Dhalsim_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 314: | Line 321: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.14 | |||
| notes = Chains into 5LP/2LP/1LK | | notes = Chains into 5LP/2LP/1LK | ||
}} | }} | ||
Line 350: | Line 358: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| atkRange = 1.96 | |||
| notes = Long range cancelable poke; extends hurtbox 1f before active so it can be counterpoked | | notes = Long range cancelable poke; extends hurtbox 1f before active so it can be counterpoked | ||
}} | }} | ||
Line 380: | Line 389: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 3500 | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| invuln = 11-39 Projectile (Upper Body) | | invuln = 11-39 Projectile (Upper Body) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| atkRange = 2.95 | |||
| notes = Low Profile 11-46f (until recovery); can be used to punish projectiles from long range | | notes = Low Profile 11-46f (until recovery); can be used to punish projectiles from long range | ||
}} | }} | ||
Line 418: | Line 428: | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| invuln = Projectile 4-10 (Upper Body) | | invuln = Projectile 4-10 (Upper Body) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| atkRange = 1.44 (0.814) | |||
| notes = Short range slide; semi-low profile 2-26f (until recovery) | | notes = Short range slide; semi-low profile 2-26f (until recovery) | ||
}} | }} | ||
Line 453: | Line 464: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| invuln = Projectile 10-22 (Upper Body), 10-28 (Foot) | | invuln = Projectile 10-22 (Upper Body), 10-28 (Foot) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Medium range slide; semi-low profile 10-30f; can lead to follow-up combos or pressure if well spaced | | atkRange = 2.51 (1.302) | ||
| notes = Medium range slide; semi-low profile 10-30f; can lead to follow-up combos or pressure if well spaced; opponent has a different reeling animation when spaced to be +4 or better on hit | |||
}} | }} | ||
Line 486: | Line 498: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| invuln = Projectile 8-27 (Upper Body) | | invuln = Projectile 8-27 (Upper Body) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| atkRange = 3.057 (1.50) | |||
| notes = Long range slide; low profile 8-39f; best version of slide for countering projectiles; has juggle potential (no longer a Hard Knockdown if juggled into) | | notes = Long range slide; low profile 8-39f; best version of slide for countering projectiles; has juggle potential (no longer a Hard Knockdown if juggled into) | ||
}} | }} | ||
Line 506: | Line 519: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+5)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 517: | Line 531: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.84 | |||
| notes = Can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief only | | notes = Can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief only | ||
}} | }} | ||
Line 537: | Line 552: | ||
| guard = LH | | guard = LH | ||
| cancel = Sp | | cancel = Sp | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+5(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+7)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+9(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 11 | | blockstun = 11 | ||
Line 548: | Line 564: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| atkRange = 2.36 | |||
| notes = Cancelable into Float, Air Teleport, or Yoga Comet; great horizontal range for use as an air-to-air; does not hit overhead and cannot hit crouching opponents unless they extend a vertical hurtbox | | notes = Cancelable into Float, Air Teleport, or Yoga Comet; great horizontal range for use as an air-to-air; does not hit overhead and cannot hit crouching opponents unless they extend a vertical hurtbox | ||
}} | }} | ||
Line 568: | Line 585: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VM|-5}}{{sf6-adv|VP|(+19)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-9}}{{sf6-adv|VP|(+15)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+23)}} | ||
| perfParryAdv = {{sf6-adv|VM|-26}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 579: | Line 597: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Causes spike knockdown vs. airborne opponents; very long horizontal range on 2nd active frame, then hits far below Dhalsim (hurtbox extends outside the hitbox, making it prone to trading/losing to anti-airs); can hit as an instant overhead (but slow startup makes this incredibly risky; too slow for fuzzy overhead setups) | | atkRange = 1.68 (1.22) | ||
| notes = Causes spike knockdown vs. airborne opponents; very long horizontal range on 2nd active frame, then hits far below Dhalsim (hurtbox extends outside the hitbox, making it prone to trading/losing to anti-airs); can hit as an instant overhead (but slow startup makes this incredibly risky; too slow for fuzzy overhead setups); always safe on block if performed from Yoga Float | |||
}} | }} | ||
Line 598: | Line 617: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VM|-12}}{{sf6-adv|VP|(+8)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-15}}{{sf6-adv|VP|(+5)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VM|-8}}{{sf6-adv|VP|(+12)}} | ||
| hitstun = 12 | | perfParryAdv = {{sf6-adv|VM|-22}}{{sf6-adv|M|(-2)}} | ||
| hitstun = 12 | |||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = 9 | | hitstop = 9 | ||
Line 609: | Line 629: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.03 | |||
| notes = Cross-up; can be used as an instant overhead (no fuzzy setup required; works on all crouchers) | | notes = Cross-up; can be used as an instant overhead (no fuzzy setup required; works on all crouchers) | ||
}} | }} | ||
Line 629: | Line 650: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VM|-7}}{{sf6-adv|VP|(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-11}}{{sf6-adv|VP|(+9)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|M|-3}}{{sf6-adv|VP|(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 640: | Line 662: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 2 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.76 | |||
| notes = Good horizontal range and a downward angle (very effective at stopping approaches when used out of Float); can be used as an instant overhead vs. Dee Jay/JP/Marisa/Zangief, or as a fuzzy instant overhead vs. opponents in Burnout | | notes = Good horizontal range and a downward angle (very effective at stopping approaches when used out of Float); can be used as an instant overhead vs. Dee Jay/JP/Marisa/Zangief, or as a fuzzy instant overhead vs. opponents in Burnout | ||
}} | }} | ||
Line 660: | Line 683: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+5(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+9(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 671: | Line 695: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 2 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| atkRange = 2.82 (0.94) | |||
| notes = Great horizontal range at an upward angle for air-to-airs (especially out of Float) | | notes = Great horizontal range at an upward angle for air-to-airs (especially out of Float) | ||
}} | }} | ||
Line 709: | Line 734: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| invuln = 8-13 Air (Head/Arm) | | invuln = 8-13 Air (Head/Arm) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Forces stand on hit; good close-range anti-air but cannot hit cross-up; | | atkRange = 1.079 | ||
| notes = Forces stand on hit; good close-range anti-air but cannot hit cross-up; active frames 2-6 whiff on crouching opponents unless they extend a vertical hurtbox (making it a poor meaty option); all active frames are cancelable giving it a lenient hitconfirm window; special/DR cancel is delayed until after 4th active frame | |||
}} | }} | ||
Line 746: | Line 772: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = {{clr|PC|1 CH/PC air}} | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Whiffs on crouching opponents; long-range anti-air (cannot hit cross-up); Counter-hit/Punish Counter puts airborne opponents into limited juggle state; canceling anti-air into a projectile can lead to juggles on CH/PC or meaty/teleport pressure | | atkRange = 2.52 (1.50) | ||
| notes = Whiffs on crouching opponents unless they extend a vertical hurtbox; long-range anti-air (cannot hit cross-up); Counter-hit/Punish Counter puts airborne opponents into limited juggle state; canceling anti-air into a projectile can lead to juggles on CH/PC or meaty/teleport pressure | |||
}} | }} | ||
Line 782: | Line 809: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.18 | |||
| notes = Important combo tool; good meaty option due to high active frame count and safety on block | | notes = Important combo tool; good meaty option due to high active frame count and safety on block | ||
}} | }} | ||
Line 816: | Line 844: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| invuln = 14-27 Air (Leg) | | invuln = 14-27 Air (Leg) | ||
| jugStart = | | jugStart = {{clr|PC|1 CH/PC air}} | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.80 | |||
| notes = Slow anti-air (cannot hit cross-up); low profile 10-13f and 33-38f; Counter-hit/Punish Counter puts airborne opponents into limited juggle state | | notes = Slow anti-air (cannot hit cross-up); low profile 10-13f and 33-38f; Counter-hit/Punish Counter puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 852: | Line 881: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.46 | |||
| notes = Decent range cancelable attack, primarily used out of Drive Rush; extends a hurtbox 1f before active and hurtbox lingers 12f after recovery making it susceptible to whiff punishes | | notes = Decent range cancelable attack, primarily used out of Drive Rush; extends a hurtbox 1f before active and hurtbox lingers 12f after recovery making it susceptible to whiff punishes | ||
}} | }} | ||
Line 865: | Line 895: | ||
| hitboxes = SF6_Dhalsim_1lk_hitbox.png | | hitboxes = SF6_Dhalsim_1lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 886: | Line 916: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/1LK | | atkRange = 1.05 | ||
| notes = Chains into 5LP/2LP/1LK | |||
}} | }} | ||
Line 923: | Line 954: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.19 | |||
| notes = Acts like a standard cancelable 2MK but with below-average range; Range: 1.19; DR cancel is delayed until after active frames | | notes = Acts like a standard cancelable 2MK but with below-average range; Range: 1.19; DR cancel is delayed until after active frames | ||
}} | }} | ||
Line 955: | Line 987: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| atkRange = 1.29 | |||
| notes = Traditional sweep; can be difficult to punish if well spaced (much better block advantage than most sweeps) | | notes = Traditional sweep; can be difficult to punish if well spaced (much better block advantage than most sweeps) | ||
}} | }} | ||
Line 988: | Line 1,021: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Cancelable into Air Teleport or Yoga Comet until the final 6 active frames before landing; can come out on 8th airborne jump frame at the earliest | | notes = Cancelable into Air Teleport or Yoga Comet until the final 6 active frames before landing; can come out on 8th airborne jump frame at the earliest; puts airborne opponent into limited juggle state | ||
}} | }} | ||
Line 1,021: | Line 1,054: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Shallow trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest | | notes = Shallow trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest | ||
}} | }} | ||
Line 1,054: | Line 1,087: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Medium trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest | | notes = Medium trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest | ||
}} | }} | ||
Line 1,087: | Line 1,120: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Steep trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest | | notes = Steep trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest | ||
}} | }} | ||
Line 1,118: | Line 1,151: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Allows for a corner throw loop; walk for manual timing, dash (+6) and delay throw by 1-4f, or whiff 2LK (+5) for auto-timing | | notes = Allows for a corner throw loop; walk for manual timing, dash (+6) and delay throw by 1-4f, or whiff 2LK (+5) for auto-timing | ||
}} | }} | ||
Line 1,141: | Line 1,175: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Side switch; no meaty throw after throwing opponent into corner, but can meaty with 2MK (0 oB) or DR 4MK (+6 oB) | | notes = Side switch; no meaty throw after throwing opponent into corner, but can meaty with 2MK (0 oB) or DR 4MK (+6 oB) | ||
}} | }} | ||
Line 1,164: | Line 1,199: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Throws opponent full screen; allows for a corner throw loop with manual timing (+10 after dash, or walk) | | notes = Throws opponent full screen; allows for a corner throw loop with manual timing (+10 after dash, or walk) | ||
}} | }} | ||
Line 1,176: | Line 1,212: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
Line 1,197: | Line 1,233: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.258 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
Line 1,203: | Line 1,240: | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_6hphk | moveType = drive | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Yoga Illusion | | name = Yoga Illusion (Block) | ||
| images = SF6_Dhalsim_6hphk.png | | images = SF6_Dhalsim_6hphk.png | ||
| hitboxes = SF6_Dhalsim_6hphk_hitbox.png, SF6_Dhalsim_6hphk_hitbox2.png | | hitboxes = SF6_Dhalsim_6hphk_hitbox.png, SF6_Dhalsim_6hphk_hitbox2.png | ||
| damage = 250x2 recoverable | | damage = 250x2 recoverable | ||
| chip = 62,63 recoverable | | chip = 62,63 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3(6)3 | | active = 3(6)3 | ||
| recovery = 26(32) | | recovery = 26(32) | ||
Line 1,214: | Line 1,251: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +24 | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD + | | punishAdv = KD +24 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 32 total | | blockstun = 32 total | ||
| hitstop = 4,16 | | hitstop = 4,16 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22 | | invuln = 1-22 Full | ||
| armor = Break | | armor = Break (1st hit) | ||
| jugStart = 200 | | jugStart = 200 | ||
| jugIncrease = 100 | | jugIncrease = 1,100 | ||
| jugLimit = 1 | | jugLimit = 1,2 | ||
| notes = | | atkRange = 1.30 | ||
| notes = 2 hits; performed by inputting 6HPHK during blockstun; 6f extra recovery on hit; both hits knock down; freezes the screen for 4f during startup; if 1st hit is Perfect Parried, opponent can interrupt with a move 7f or faster; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
===== MPMK ===== | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_6hphk_recovery | moveType = drive | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_mpmk | moveType = drive | | input = 6HPHK | ||
| name = Yoga Illusion (Recovery) | |||
| images = SF6_Dhalsim_6hphk.png | |||
| hitboxes = SF6_Dhalsim_6hphk_hitbox.png, SF6_Dhalsim_6hphk_hitbox2.png | |||
| damage = 250x2 recoverable | |||
| chip = 62,63 recoverable | |||
| startup = 18 | |||
| active = 3(6)3 | |||
| recovery = 26(32) | |||
| total = 55(61) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +24 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +24 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 32 total | |||
| hitstop = 4,16 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break (1st hit) | |||
| jugStart = 200 | |||
| jugIncrease = 1,100 | |||
| jugLimit = 1,2 | |||
| atkRange = 1.30 | |||
| notes = 2 hits; performed by holding 6HPHK on wakeup; 6f extra recovery on hit; both hits knock down; does not have any screen freeze; if 1st hit is Perfect Parried, opponent can interrupt with a move 7f or faster; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_mpmk | moveType = drive | |||
| input = MPMK | | input = MPMK | ||
| name = Drive Parry | | name = Drive Parry | ||
Line 1,250: | Line 1,317: | ||
}} | }} | ||
===== 66 ===== | ===== MPMK~66 ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_mpmk_66_pdr | moveType = drive | ||
| input = 66 | | input = MPMK~66 | ||
| name = Drive Rush | | name = Parry Drive Rush | ||
| images = SF6_Dhalsim_66.png | | images = SF6_Dhalsim_66.png | ||
| hitboxes = SF6_Dhalsim_66_hitbox.png | | hitboxes = SF6_Dhalsim_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = | | startup = 3+8 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| total = | | total = 26(48) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -10000 | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.471 (min/throw), 1.787 (min/block), 2.700 (max/final DR frame) | ||
}} | }} | ||
== Special Moves == | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_mpmk_66_drc | moveType = drive | ||
=== Yoga Fire === | | input = MPMK or 66 | ||
===== 236P ===== | | name = Drive Rush Cancel | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_236p | moveType = special | | images = SF6_Dhalsim_66.png | ||
| hitboxes = SF6_Dhalsim_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | |||
== Special Moves == | |||
=== Yoga Fire === | |||
===== 236P ===== | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_236p | moveType = special | |||
| input = 236P | | input = 236P | ||
| name = Yoga Fire | | name = Yoga Fire | ||
Line 1,299: | Line 1,385: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| projSpeed = LP 0.033 / MP 0.044 / HP 0.06 | | projSpeed = LP 0.033 / MP 0.044 / HP 0.06 | ||
| notes = 1-hit projectile; can hold the button for charged 2-hit version (releasing the button early throws the regular version with 11f startup); speed depends on button strength (LP slowest, MP mid, HP fastest); frame advantage increases significantly outside of close range | | notes = 1-hit projectile; can hold the button for charged 2-hit version (releasing the button early throws the regular version with 11f startup); speed depends on button strength (LP slowest, MP mid, HP fastest); frame advantage increases significantly outside of close range | ||
Line 1,316: | Line 1,402: | ||
| startup = 43 | | startup = 43 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 30 | ||
| total = 73 | | total = 73 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 11 | | hitconfirm = 11 | ||
| hitAdv = KD + | | hitAdv = KD +51 | ||
| blockAdv = {{sf6-adv|M|- | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = KD + | | punishAdv = KD +51 | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| blockstun = 30(22) | | blockstun = 30(22) | ||
| hitstop = 8,8 | | hitstop = 8,8 | ||
Line 1,332: | Line 1,418: | ||
| superGainHit = 400x2 (280x2) | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = 200x2 (100x2) | | superGainBlk = 200x2 (100x2) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 6,7 | ||
| projSpeed = LP 0.033 / MP 0.044 / HP 0.06 | | projSpeed = LP 0.033 / MP 0.044 / HP 0.06 | ||
| notes = 2-hit projectile; speed depends on button strength (LP slowest, MP mid, HP fastest); frame advantage increases significantly outside of close range | | notes = 2-hit projectile; speed depends on button strength (LP slowest, MP mid, HP fastest); frame advantage increases significantly outside of close range | ||
Line 1,365: | Line 1,451: | ||
| superGainHit = 400x2 (280x2) | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = 200x2 (100x2) | | superGainBlk = 200x2 (100x2) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 6,7 | ||
| projSpeed = LPMP 0.033 / LPHP 0.044 / MPHP 0.06 | | projSpeed = LPMP 0.033 / LPHP 0.044 / MPHP 0.06 | ||
| notes = 2-hit OD projectile; speed depends on button combination (LP+MP slowest, LP+HP mid, MP+HP fastest); frame advantage increases significantly outside of close range | | notes = 2-hit OD projectile; speed depends on button combination (LP+MP slowest, LP+HP mid, MP+HP fastest); frame advantage increases significantly outside of close range | ||
Line 1,400: | Line 1,486: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 0 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 3 | ||
| projSpeed = LK 0.0195 / MK 0.0385 / HK 0.07 | | projSpeed = LK 0.0195 / MK 0.0385 / HK 0.07 | ||
| notes = 1-hit projectile thrown upward before coming down; button strength determines projectile speed and max distance (LK short, MK mid, HK far); upon hitting the floor, creates a larger stationary hitbox that lasts 10f; frame advantage refers to point blank upward hit | | notes = 1-hit projectile thrown upward before coming down; button strength determines projectile speed and max distance (LK short, MK mid, HK far); upon hitting the floor, creates a larger stationary hitbox that lasts 10f; frame advantage refers to point blank upward hit | ||
Line 1,435: | Line 1,521: | ||
| superGainHit = 400x2 (280x2) | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = 200x2 (100x2) | | superGainBlk = 200x2 (100x2) | ||
| jugStart = | | jugStart = 0,0 | ||
| jugIncrease = | | jugIncrease = 0,0 | ||
| jugLimit = | | jugLimit = 3,3 | ||
| projSpeed = LKMK 0.0195 / LKHK 0.033 / MKHK 0.05 / Bounce 0.02 | | projSpeed = LKMK 0.0195 / LKHK 0.033 / MKHK 0.05 / Bounce 0.02 | ||
| notes = 2-hit OD projectile thrown upward before coming down; button combination determines projectile speed and max distance (LKMK short, LKHK mid, MKHK far); projectile bounces twice toward the opponent upon hitting the floor (can only change direction on the first bounce); after the final bounce, creates a larger stationary hitbox that lasts 10f; projectile dissipates if completely off-screen; frame advantage refers to point blank upward hit, and varies significantly depending on range (canceling into 236KK can create enough pushback for much better frame advantage) | | notes = 2-hit OD projectile thrown upward before coming down; button combination determines projectile speed and max distance (LKMK short, LKHK mid, MKHK far); projectile bounces twice toward the opponent upon hitting the floor (can only change direction on the first bounce); after the final bounce, creates a larger stationary hitbox that lasts 10f; projectile dissipates if completely off-screen; frame advantage refers to point blank upward hit, and varies significantly depending on range (canceling into 236KK can create enough pushback for much better frame advantage) | ||
Line 1,470: | Line 1,556: | ||
| superGainHit = 900 (630) | | superGainHit = 900 (630) | ||
| superGainBlk = 450 (225) | | superGainBlk = 450 (225) | ||
| jugStart = | | jugStart = 3 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = 1-hit stationary projectile hitbox; on Perfect Parry, opponent only has 1f recovery despite no screen freeze | | notes = 1-hit stationary projectile hitbox; on Perfect Parry, opponent only has 1f recovery despite no screen freeze; SA3 cancel has 2f startup to ensure combo consistency | ||
}} | }} | ||
Line 1,502: | Line 1,588: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 2,3 | ||
| notes = 2-hit stationary projectile hitbox (both hits come out even if final active frame connects); on Perfect Parry, opponent only has 1f recovery despite no screen freeze | | notes = 2-hit stationary projectile hitbox (both hits come out even if final active frame connects); on Perfect Parry, opponent only has 1f recovery despite no screen freeze; SA3 cancel has 2f startup to ensure combo consistency | ||
}} | }} | ||
Line 1,534: | Line 1,620: | ||
| superGainHit = 350x2,400 (245x2,280) | | superGainHit = 350x2,400 (245x2,280) | ||
| superGainBlk = 175x2,200 (87x2,100) | | superGainBlk = 175x2,200 (87x2,100) | ||
| jugStart = | | jugStart = 1x3 | ||
| jugIncrease = | | jugIncrease = 1x3 | ||
| jugLimit = | | jugLimit = 5x3 | ||
| notes = 3-hit projectile hitbox (only 1-hit if final active frame connects, otherwise all 3 hits come out); hitbox range increases until reaching max range on 3rd active frame; slightly better advantage at max range; on Perfect Parry, opponent only has 1f recovery despite no screen freeze | | notes = 3-hit projectile hitbox (only 1-hit if final active frame connects, otherwise all 3 hits come out); hitbox range increases until reaching max range on 3rd active frame; slightly better advantage at max range; on Perfect Parry, opponent only has 1f recovery despite no screen freeze; SA3 cancel has 2f startup to ensure combo consistency | ||
}} | }} | ||
Line 1,566: | Line 1,652: | ||
| superGainHit = 200x4,300 (140x4,210) | | superGainHit = 200x4,300 (140x4,210) | ||
| superGainBlk = 100x4 (50x4) | | superGainBlk = 100x4 (50x4) | ||
| jugStart = | | jugStart = 0(1) | ||
| jugIncrease = | | jugIncrease = 0x4,1 | ||
| jugLimit = | | jugLimit = 1x5 | ||
| notes = 5-hit OD projectile hitbox that launches opponent upward into a limited juggle state; causes free juggle state if only the 5th hit connects vs. airborne opponent; 5th hit does not connect on grounded opponents (only 4 hits on block) | | notes = 5-hit OD projectile hitbox that launches opponent upward into a limited juggle state; causes free juggle state if only the 5th hit connects vs. airborne opponent; 5th hit does not connect on grounded opponents (only 4 hits on block); SA3 cancel has 2f startup to ensure combo consistency | ||
}} | }} | ||
Line 1,601: | Line 1,687: | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| invuln = 3-44 Head | | invuln = 3-44 Head | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; puts opponent into limited juggle state on hit; whiffs on crouching opponents | | notes = Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; puts opponent into limited juggle state on hit; whiffs on crouching opponents unless they extend a vertical hurtbox | ||
}} | }} | ||
Line 1,634: | Line 1,720: | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| invuln = 3-44 Head | | invuln = 3-44 Head | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; puts opponent into limited juggle state on hit; whiffs on crouching opponents | | notes = Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; puts opponent into limited juggle state on hit; whiffs on crouching opponents unless they extend a vertical hurtbox | ||
}} | }} | ||
Line 1,667: | Line 1,753: | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| invuln = 3-44 Head | | invuln = 3-44 Head | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; steps forward during startup (otherwise identical to MK version); puts opponent into limited juggle state on hit; whiffs on crouching opponents | | notes = Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; steps forward during startup (otherwise identical to MK version); puts opponent into limited juggle state on hit; whiffs on crouching opponents unless they extend a vertical hurtbox | ||
}} | }} | ||
Line 1,681: | Line 1,767: | ||
| damage = 500x2 | | damage = 500x2 | ||
| chip = 125x2 | | chip = 125x2 | ||
| startup = 12 | | startup = 12 | ||
| active = 10 | | active = 10 | ||
Line 1,701: | Line 1,786: | ||
| superGainBlk = 300x2 (150x2) | | superGainBlk = 300x2 (150x2) | ||
| invuln = 3-41 Head | | invuln = 3-41 Head | ||
| jugStart = | | jugStart = 0,1 | ||
| jugIncrease = | | jugIncrease = 0,1 | ||
| jugLimit = | | jugLimit = 2,3 | ||
| notes = Strike hitbox with 2-hit OD projectile nullification; useful anti-air that can hit cross-up; steps forward during startup; puts opponent into limited juggle state on hit; both hits come out even if final active frame connects; whiffs on crouching opponents | | notes = Strike hitbox with 2-hit OD projectile nullification; useful anti-air that can hit cross-up; steps forward during startup; puts opponent into limited juggle state on hit; both hits come out even if final active frame connects; whiffs on crouching opponents unless they extend a vertical hurtbox | ||
}} | }} | ||
=== Yoga Comet === | === Yoga Comet === | ||
Line 1,735: | Line 1,819: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 0 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = LP 0.03 / MP 0.045 / HP 0.055 | | projSpeed = LP 0.03 / MP 0.045 / HP 0.055 | ||
| notes = Button strength affects projectile speed (LP slowest, HP fastest); frame advantage refers to close range minimum height version; can come out on 2nd airborne jump frame at the earliest; disappears after 55f if no contact is made; if projectile hits the floor, creates a stationary hitbox that lasts 10f on the ground (more likely to happen with faster versions); the last 5f of landing recovery is in a crouching state; can be performed from any jump direction | | notes = Button strength affects projectile speed (LP slowest, HP fastest); frame advantage refers to close range minimum height version; can come out on 2nd airborne jump frame at the earliest; disappears after 55f if no contact is made; if projectile hits the floor, creates a stationary hitbox that lasts 10f on the ground (more likely to happen with faster versions); the last 5f of landing recovery is in a crouching state; can be performed from any jump direction | ||
Line 1,753: | Line 1,837: | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter | ||
| startup = 30 | | startup = 30 | ||
| active = | | active = until land | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | | total = - | ||
Line 1,770: | Line 1,854: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| jugStart = | | jugStart = 0,0 air | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 2,2 | ||
| projSpeed = 0.04 | | projSpeed = 0.04 | ||
| notes = Frame advantage refers to close range minimum height version; Dhalsim can perform air normals and specials mid-air after throwing projectile on frame 50 onward (cannot perform multiple Yoga Floats or Air Teleports in one jump, and cannot throw another OD Yoga Comet until the first has disappeared); can come out on 2nd airborne jump frame at the earliest; at minimum height, Dhalsim is too low to follow up with Float, j.2LP, or j.2K (but can still teleport) | | notes = Frame advantage refers to close range minimum height version; Dhalsim can perform air normals and specials mid-air after throwing projectile on frame 50 onward (cannot perform multiple Yoga Floats or Air Teleports in one jump, and cannot throw another OD Yoga Comet until the first has disappeared); can come out on 2nd airborne jump frame at the earliest; at minimum height, Dhalsim is too low to follow up with Float, j.2LP, or j.2K (but can still teleport); if projectile hits the floor, creates a stationary hitbox that lasts 10f on the ground; can be performed from any jump direction | ||
}} | }} | ||
Line 1,796: | Line 1,880: | ||
| invuln = 23~ Projectile (Legs) | | invuln = 23~ Projectile (Legs) | ||
| airborne = 13~Land (FKD) | | airborne = 13~Land (FKD) | ||
| notes = Can use aerial normals/specials and move left/right after 36f rising animation; 3KK versions moves Dhalsim forward before rising; Counter-hit state on frame 1 until landing; active time refers to the airborne period in which Dhalsim can move (can input air attacks during his 20f descent); crouching state on final landing frame | | notes = Can use aerial normals/specials and move left/right after 36f rising animation; 3KK versions moves Dhalsim forward before rising; Counter-hit state on frame 1 until landing; active time refers to the airborne period in which Dhalsim can move (can input air attacks during his 20f descent); crouching state on final landing frame; Movement Speed: 0.03 forward/back | ||
}} | }} | ||
Line 1,816: | Line 1,900: | ||
| invuln = 1~ Projectile (Legs) | | invuln = 1~ Projectile (Legs) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| notes = Can come out on 8th airborne jump frame at the earliest; can use aerial normals/specials and move left/right during float; Counter-hit state on frame 1 until landing; active time refers to airborne period in which Dhalsim can move (can input air attacks during his descent, which depends on float height; 18f at minimum height); crouching state on final landing frame; can only be used once per jump even after using OD Yoga Comet to regain air control | | notes = Can come out on 8th airborne jump frame at the earliest; can use aerial normals/specials and move left/right during float; Counter-hit state on frame 1 until landing; active time refers to airborne period in which Dhalsim can move (can input air attacks during his descent, which depends on float height; 18f at minimum height); crouching state on final landing frame; can only be used once per jump even after using OD Yoga Comet to regain air control; Movement Speed: 0.03 forward/back | ||
}} | }} | ||
Line 1,866: | Line 1,950: | ||
| images = SF6_Dhalsim_236236lp.png | | images = SF6_Dhalsim_236236lp.png | ||
| hitboxes = SF6_Dhalsim_236236lp_hitbox.png | | hitboxes = SF6_Dhalsim_236236lp_hitbox.png | ||
| damage = | | damage = 1920<br>(792 rec oB) | ||
| chip = | | chip = 492<br>(+300 rec) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
| startup = 10 | | startup = 10 | ||
| active = 104 | | active = 104 | ||
| recovery = | | recovery = 15 | ||
| total = | | total = 128 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-10}} | ||
| punishAdv = KD + | | punishAdv = KD +29 | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| blockstun = 109 total | | blockstun = 109 total | ||
| hitstop = 7x12 | | hitstop = 7x12 | ||
| driveDmgBlk = | | driveDmgBlk = 420x12 (5040) | ||
| driveDmgHit = 420x12 (5040) | | driveDmgHit = 420x12 (5040) | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
Line 1,887: | Line 1,971: | ||
| invuln = 1-11 Throw | | invuln = 1-11 Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1x12 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Flames are low to the ground with ~1/2 screen range | | notes = Flames are low to the ground with ~1/2 screen range; deals 792 recoverable damage on block; high pushback on block makes it useful for mid-range block pressure against most characters | ||
}} | }} | ||
Line 1,899: | Line 1,983: | ||
| images = SF6_Dhalsim_236236mp.png | | images = SF6_Dhalsim_236236mp.png | ||
| hitboxes = SF6_Dhalsim_236236mp_hitbox.png, SF6_Dhalsim_236236mp_hitbox2.png | | hitboxes = SF6_Dhalsim_236236mp_hitbox.png, SF6_Dhalsim_236236mp_hitbox2.png | ||
| damage = | | damage = 2100<br>(792 rec oB) | ||
| chip = | | chip = 492<br>(+300 rec) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
| startup = 10 | | startup = 10 | ||
| active = 104 | | active = 104 | ||
| recovery = | | recovery = 15 | ||
| total = | | total = 128 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-10}} | ||
| punishAdv = KD + | | punishAdv = KD +29 | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| blockstun = 109 total | | blockstun = 109 total | ||
| hitstop = 7x12 | | hitstop = 7x12 | ||
| driveDmgBlk = | | driveDmgBlk = 420x12 (5040) | ||
| driveDmgHit = 420x12 (5040) | | driveDmgHit = 420x12 (5040) | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
Line 1,920: | Line 2,004: | ||
| invuln = 1-11 Throw | | invuln = 1-11 Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1x12 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Shorter range than LP version (~1/3 screen), ends with upward angled flame and deals more damage | | notes = Shorter range than LP version (~1/3 screen), ends with upward angled flame and deals more damage; deals 792 recoverable damage on block | ||
}} | }} | ||
Line 1,932: | Line 2,016: | ||
| images = SF6_Dhalsim_236236hp.png | | images = SF6_Dhalsim_236236hp.png | ||
| hitboxes = SF6_Dhalsim_236236hp_hitbox.png | | hitboxes = SF6_Dhalsim_236236hp_hitbox.png | ||
| damage = | | damage = 2040<br>(792 rec oB) | ||
| chip = | | chip = 492<br>(+300 rec) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
| startup = 10 | | startup = 10 | ||
Line 1,947: | Line 2,031: | ||
| blockstun = 102 total | | blockstun = 102 total | ||
| hitstop = 7x12 | | hitstop = 7x12 | ||
| driveDmgBlk = | | driveDmgBlk = 420x12 (5040) | ||
| driveDmgHit = 420x12 (5040) | | driveDmgHit = 420x12 (5040) | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
Line 1,953: | Line 2,037: | ||
| invuln = 1-11 Throw | | invuln = 1-11 Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1x12 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = | | notes = Upward anti-air angle; crouching hurtbox on frames 1-12; whiffs on crouching opponents unless they extend a vertical hurtbox; deals 792 recoverable damage on block | ||
}} | }} | ||
Line 1,987: | Line 2,071: | ||
| armor = Break | | armor = Break | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 6x4,100 | ||
| jugLimit = | | jugLimit = 99 | ||
| projSpeed = LK 0.014 / MK 0.021 / HK 0.04 | | projSpeed = LK 0.014 / MK 0.021 / HK 0.04 | ||
| notes = Button strength determines trajectory; 5-hit projectile; cannot hit crouching opponents on the way up (opponent can safely pressure Dhalsim with a crouching meaty attack); automatically releases if the hitbox above Dhalsim's head connects; can hold the button to charge into a more powerful version; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release | | notes = Button strength determines trajectory; 5-hit projectile; cannot hit crouching opponents on the way up unless they extend a vertical hurtbox (opponent can safely pressure Dhalsim with a crouching meaty attack); automatically releases if the hitbox above Dhalsim's head connects; can hold the button to charge into a more powerful version; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release | ||
}} | }} | ||
Line 2,000: | Line 2,084: | ||
| hitboxes = SF6_Dhalsim_214214k_hold_hitbox.png | | hitboxes = SF6_Dhalsim_214214k_hold_hitbox.png | ||
| damage = 400x6,700 (3100) | | damage = 400x6,700 (3100) | ||
| chip = | | chip = 120x6,130 (850) | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
| startup = 23~70 | | startup = 23~70 | ||
Line 2,021: | Line 2,105: | ||
| armor = Break | | armor = Break | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 6x6,100 | ||
| jugLimit = | | jugLimit = 99 | ||
| projSpeed = LK 0.014 / MK 0.021 / HK 0.04 | | projSpeed = LK 0.014 / MK 0.021 / HK 0.04 | ||
| notes = Button strength determines trajectory; 7-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than uncharged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release | | notes = Button strength determines trajectory; 7-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than uncharged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release | ||
Line 2,034: | Line 2,118: | ||
| hitboxes = SF6_Dhalsim_214214k_hold_hitbox.png | | hitboxes = SF6_Dhalsim_214214k_hold_hitbox.png | ||
| damage = 375x8,1000 (4000) | | damage = 375x8,1000 (4000) | ||
| chip = | | chip = 100x8,150 (950) | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
| startup = 71~91 | | startup = 71~91 | ||
Line 2,055: | Line 2,139: | ||
| armor = Break | | armor = Break | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 6x8,100 | ||
| jugLimit = | | jugLimit = 99 | ||
| projSpeed = LK 0.014 / MK 0.021 / HK 0.04 | | projSpeed = LK 0.014 / MK 0.021 / HK 0.04 | ||
| notes = Button strength determines trajectory; 9-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than partially charged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release; Dhalsim can hold the fireball for 20f after fully charged (no benefit for doing this) | | notes = Button strength determines trajectory; 9-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than partially charged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release; Dhalsim can hold the fireball for 20f after fully charged (no benefit for doing this) | ||
Line 2,088: | Line 2,172: | ||
| invuln = 1-14 Full | | invuln = 1-14 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Cinematic time regenerates ~2 Drive bars for Dhalsim; *Self-hitstop does not occur until 3rd active frame on block (incorrectly appears to have 7 active frames and 20f blockstun) | | atkRange = 1.356 | ||
| notes = Cinematic time regenerates ~2 Drive bars for Dhalsim; 2f startup when canceled from 63214P; *Self-hitstop does not occur until 3rd active frame on block (incorrectly appears to have 7 active frames and 20f blockstun) | |||
}} | }} | ||
Line 2,119: | Line 2,204: | ||
| invuln = 1-14 Full | | invuln = 1-14 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Dhalsim | | atkRange = 1.356 | ||
| notes = Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Dhalsim; 2f startup when canceled from 63214P | |||
}} | }} | ||
Latest revision as of 07:10, 9 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MP
4HP
4MK
4HK
1HP
1LK
1MK
1HK
j.2LP
j.2LK
j.2MK
j.2HK
Target Combos
Dhalsim has no target combos.
Throws
LPLK
4LPLK
2LPLK
Drive Moves
HPHK
Dhalsim
dhalsim_hphk
|
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HPHK Yoga Rise
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.258 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Dhalsim
dhalsim_6hphk
|
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6HPHK Yoga Illusion (Block)
|
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![]() ![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 62,63 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(6)3 | 26(32) | - | 32 total | 4,16 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
57(63) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break (1st hit) | - | 200 | 1,100 | 1,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.30 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +24 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +24 | -6 | ||||
Notes | |||||
2 hits; performed by inputting 6HPHK during blockstun; 6f extra recovery on hit; both hits knock down; freezes the screen for 4f during startup; if 1st hit is Perfect Parried, opponent can interrupt with a move 7f or faster; see Drive Reversal. |
Dhalsim
dhalsim_6hphk_recovery
|
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6HPHK Yoga Illusion (Recovery)
|
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![]() ![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 62,63 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3(6)3 | 26(32) | - | 32 total | 4,16 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55(61) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break (1st hit) | - | 200 | 1,100 | 1,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.30 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +24 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +24 | -6 | ||||
Notes | |||||
2 hits; performed by holding 6HPHK on wakeup; 6f extra recovery on hit; both hits knock down; does not have any screen freeze; if 1st hit is Perfect Parried, opponent can interrupt with a move 7f or faster; see Drive Reversal. |
MPMK
Dhalsim
dhalsim_mpmk
|
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MPMK Drive Parry
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Dhalsim
dhalsim_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.471 (min/throw), 1.787 (min/block), 2.700 (max/final DR frame) |
Dhalsim
dhalsim_mpmk_66_drc
|
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---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Yoga Fire
236P
236[P]
Dhalsim
dhalsim_236p_hold
|
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236[P] Yoga Fire (hold)
|
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File:SF6 Dhalsim 236p hold.png File:SF6 Dhalsim 236p hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2 | 200x2 | - | LH | SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
43 | - | 30 | - | 30(22) | 8,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 2000x2 | [1500x2] | 1000x2 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1,1 | 6,7 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LP 0.033 / MP 0.044 / HP 0.06 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +51 | -9 | ||||
Hit Advantage | Block Advantage | ||||
KD +51 | -1 | ||||
Notes | |||||
2-hit projectile; speed depends on button strength (LP slowest, MP mid, HP fastest); frame advantage increases significantly outside of close range |
236PP
Dhalsim
dhalsim_236pp
|
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236PP Yoga Fire
|
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![]() File:SF6 Dhalsim 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | 125x2 | - | LH | SA2 SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | - | 32 | - | 30(22) | 8,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 2000x2 | [2500x2] | -20000 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1,1 | 6,7 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LPMP 0.033 / LPHP 0.044 / MPHP 0.06 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +49 | -11 | ||||
Hit Advantage | Block Advantage | ||||
KD +49 | -3 | ||||
Notes | |||||
2-hit OD projectile; speed depends on button combination (LP+MP slowest, LP+HP mid, MP+HP fastest); frame advantage increases significantly outside of close range |
Yoga Arch
236K
236KK
Dhalsim
dhalsim_236kk
|
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---|---|---|---|---|---|
236KK Yoga Arch
|
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![]() File:SF6 Dhalsim 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | 125x2 | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | [190+10] | 27 | 29 total | 25 total | 7,7 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 1250x2 | [2500x2] | -20000 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0,0 | 0,0 | 3,3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LKMK 0.0195 / LKHK 0.033 / MKHK 0.05 / Bounce 0.02 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+5 | -6 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
2-hit OD projectile thrown upward before coming down; button combination determines projectile speed and max distance (LKMK short, LKHK mid, MKHK far); projectile bounces twice toward the opponent upon hitting the floor (can only change direction on the first bounce); after the final bounce, creates a larger stationary hitbox that lasts 10f; projectile dissipates if completely off-screen; frame advantage refers to point blank upward hit, and varies significantly depending on range (canceling into 236KK can create enough pushback for much better frame advantage) |
Yoga Flame
63214LP
63214MP
63214HP
63214PP
Yoga Blast
63214LK
63214MK
Dhalsim
dhalsim_63214mk
|
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---|---|---|---|---|---|
63214MK Yoga Blast
|
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File:SF6 Dhalsim 63214mk.png File:SF6 Dhalsim 63214mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | SA3 | 13 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 10 | 20 | - | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 6000 | [6000] | 3000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
3-44 Head | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -3 | ||||
Notes | |||||
Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; puts opponent into limited juggle state on hit; whiffs on crouching opponents unless they extend a vertical hurtbox |
63214HK
Dhalsim
dhalsim_63214hk
|
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63214HK Yoga Blast
|
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File:SF6 Dhalsim 63214hk.png File:SF6 Dhalsim 63214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | SA3 | 15 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 10 | 20 | - | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 6000 | [6000] | 3000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
3-44 Head | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -3 | ||||
Notes | |||||
Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; steps forward during startup (otherwise identical to MK version); puts opponent into limited juggle state on hit; whiffs on crouching opponents unless they extend a vertical hurtbox |
63214KK
Yoga Comet
j.63214P
j.63214PP
Dhalsim
dhalsim_j63214pp
|
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j.63214PP Yoga Comet
|
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![]() File:SF6 Dhalsim j63214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | 150x2 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
30 | until land | 3 land | 37 total | 38 total | 6,6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 2000x2 | [2500x2] | -20000 | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0,0 air | 1,1 | 2,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.04 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9~ | -10~ | ||||
Hit Advantage | Block Advantage | ||||
+5~ | +6~ | ||||
Notes | |||||
Frame advantage refers to close range minimum height version; Dhalsim can perform air normals and specials mid-air after throwing projectile on frame 50 onward (cannot perform multiple Yoga Floats or Air Teleports in one jump, and cannot throw another OD Yoga Comet until the first has disappeared); can come out on 2nd airborne jump frame at the earliest; at minimum height, Dhalsim is too low to follow up with Float, j.2LP, or j.2K (but can still teleport); if projectile hits the floor, creates a stationary hitbox that lasts 10f on the ground; can be performed from any jump direction |
Yoga Float
2KK
j.2KK
Dhalsim
dhalsim_j2kk
|
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j.2KK Aerial Yoga Float
|
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File:SF6 Dhalsim j2kk.png File:SF6 Dhalsim j2kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | (81) | 18+3 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1~ Projectile (Legs) | - | Until Land (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can come out on 8th airborne jump frame at the earliest; can use aerial normals/specials and move left/right during float; Counter-hit state on frame 1 until landing; active time refers to airborne period in which Dhalsim can move (can input air attacks during his descent, which depends on float height; 18f at minimum height); crouching state on final landing frame; can only be used once per jump even after using OD Yoga Comet to regain air control; Movement Speed: 0.03 forward/back |
Yoga Teleport
6PPP or 6KKK
j.6PPP or j.6KKK
Super Arts
236236LP
236236MP
236236HP
214214K
214214{K}
Dhalsim
dhalsim_214214k_partial_hold
|
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214214{K} Yoga Sunburst
|
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![]() File:SF6 Dhalsim 214214k hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x6,700 (3100) | 120x6,130 (850) | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23~70 | [142+20] | 58 | - | 75 total | 8x7 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
81~128 | 500x7 | 2000x7 | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Full | Break | - | 1 | 6x6,100 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LK 0.014 / MK 0.021 / HK 0.04 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Button strength determines trajectory; 7-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than uncharged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release |
214214[K]
Dhalsim
dhalsim_214214k_hold
|
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---|---|---|---|---|---|
214214[K] Yoga Sunburst
|
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![]() File:SF6 Dhalsim 214214k hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
375x8,1000 (4000) | 100x8,150 (950) | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
71~91 | [142+20] | 58 | - | 89 total | 8x9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
129~148 | 500x9 | 2000x9 | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Full | Break | - | 1 | 6x8,100 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LK 0.014 / MK 0.021 / HK 0.04 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Button strength determines trajectory; 9-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than partially charged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release; Dhalsim can hold the fireball for 20f after fully charged (no benefit for doing this) |
236236K
236236K (CA)
Dhalsim
dhalsim_236236k(ca)
|
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---|---|---|---|---|---|
236236K Merciless Yoga (CA)
|
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![]() File:SF6 Dhalsim 236236k(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 5 | 75 | - | 18 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
89 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Full | Break | - | - | - | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.356 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +19 | -78 | ||||
Hit Advantage | Block Advantage | ||||
HKD +19 | -62 | ||||
Notes | |||||
Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Dhalsim; 2f startup when canceled from 63214P |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK