Rage of The Dragons/Kang/Combos: Difference between revisions

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{{Character Subnav ROTD|name=Kang}}  
{{Character Subnav ROTD|name=Kang}}  
==Basic Combos==
<center>'''Combo Showcase''' <br>
:9D > 2C > 3A > 236A<br>
<youtube>UonewI59c38</youtube></center>
:9D > 2C > 3A > 623A<br>
:9D > 2C > 3A > 63214-63214A
:9D > 2C > 3A > 63214-63214C
:6B > 623A
:6B > 236A
:6B > 63214-63214A/C<br>
:3C (counter) > 623A<br>


'''Wall Combos:'''<br>
{| border="1em" align="center" cellpadding="3" cellspacing="1"
:9D > 2C > 3A > 623C (WH) > CD (air) > 623C<br>
| align="center"|'''Combo'''
:9D > 2C > 3A > 63214-63214A (WH) > CD (air) > 623C<br>
| align="center"|'''Damage'''
:(Corner Only) 9D > 2C > 3A > 63214-63214C (WH) > CD (air) > 623C<br>
| align="center"|'''Stun'''
:9D > 2C > 3A > 63214-63214A (WH) > CD (air) > 236BC > 236BC<br>
| align="center"|'''Notes'''
|-
| colspan="6" align="center" | '''Tag-In Combos'''
|-
|Tag In > 623A
|44
|14
|May sometimes whiff due to opponent positioning, but it's the best damage and utility-wise.
|-
|Tag In > 214C
|36
|10
|
|-
| colspan="6" align="center" | '''No Wall Combos'''
|-
|6B > 623A
|40
|28
|
|-
|6A > 63214-63214A or C
|49/59
|40/14
|
|-
|9D > 2C > 3A (3 hits) > 236A
|57
|37
|Your go-to combo if you can't cross-up 9D.
|-
|(Cross-up or Corner Only) 9D > 2C > 3A (3 hits) > 623C
|66
|55
|Massive stun damage. Cross-up or corner is required for all hits of 623C to hit.
|-
|9D > 2C > 3A (3 hits) > 63214-63214A or C
|72/88
|55/29
|
|-
| colspan="6" align="center" | '''Wall Combos'''
|-
|9D > 2C > 3A (3 hits) > 623A (WH) > Air Impact > 623C
|100
|69
|Use this when you cannot land cross-up 9D or don't have an opponent in the corner.
|-
|(Cross-up or Corner Only) 9D > 2C > 3A (3 hits) > 623C (WH) > Air Impact > 623C
|100
|81
|Cross-up or corner is required for all hits of 623C to hit.
|-
|9D > 2C > 3A (3 hits) > 63214-63214A or C (WH) > Air Impact > 623C
|105/119
|80/55
|
|-
|9D > 2C > 3A (3 hits) > 623C (WH) > Air Impact  > 236BC > 236BC
|128
|55
|Partner needs to be alive to duplex.
|-
|}


==Character Specific Combos==
Kang has some issues where his 6B will not combo after impact on certain characters, so Kang's wall combos are character-specific. Here are the details about Kang's 6B hitting after impact:<br>
:-Alice cannot link impact after 6B.<br>
:-Lynn, Cassandra and Pepe cannot link 6B after impact. Lynn and Cassandra cannot be stunned within one combo.<br>




'''6B Wall Combos:'''
:9D > 2C > 3A > 623C (WH) > 6B > 623C <br>
::Use on everyone but you lose out on impact. Use this on Pepe since he cannot be hit by 6B after impact. Stuns Pepe, Sonia, Jimmy, Alice, Kang and Jones.<br>


=====Character Specific Info=====
:Kang's Stun Combos revolve around his 6B after a wall hit. You can also perform a 6B before an impact off of a wall hit, though it's much harder to do.


:9D > 2C > 3A > 623C (WH) > CD (ground) > 6B > 623C<br>
:: No 6B After Impact: Pepe, Lynn, and Cassandra
::For use on Billy, Radel, Pupa, Kang, Jimmy, Alice. Stuns Jimmy and Kang.<br>
:: One 6B After Impact: Radel, Pupa, Kang, Jimmy, Alice
:: Two 6B After Impact: Billy, Elias, Jones, Annie, Oni, Sonia
:: Three 6B After Impact: Abubo
:: 6B Before Impact: Everyone but Alice, hits the wall too low


======How Do I land 6B Before Impact?======
:First of all, there is an inconsistency with this technique that relies on your opponent hitting the wall higher up. How high your opponent hits the wall is dependent on how big their hurtbox is. For example, Abubo hits the wall the highest while Alice hits the wall the lowest. Each character has their timing, but to make it easier on yourself make sure you're up against the wall directly below your opponent when you try to juggle them off of 6B. There's no other advice I can give except to practice your timing and execution.


:9D > 2C > 3A > 623C (WH) > CD (ground) > 6B > 6B > 623C<br>
----
::Can only be used on Elias, Abubo, Jones, Annie, Oni and Sonia. Stuns everyone on the list except Abubo.<br>
 
 
=====Stun Combos=====
It is important to understand each character's stun values when performing these combos. See the [https://srk.shib.live/w/Rage_of_The_Dragons/System#Stun stun system page] for stun values.
 
 
 
<center>'''Stun Combo Showcase''' <br>
<youtube>riQRgATHfww</youtube></center>
 
{| border="1em" align="center" cellpadding="3" cellspacing="1"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Stun'''
| align="center"|'''Notes'''
|-
| colspan="6" align="center" | '''Stun Combos'''
|-
|9D > 2C > 3A (3 hits) > 623D (WH) > 6B > 623C (Stun)
|147
|95
|No Impact Combo against Pepe, Lynn & Cassandra. Always stuns Pepe.
|-
|9D > 2C > 3A (3 hits) > 623D (WH) > Impact > 6B > 623C (Stun)
|105
|95
|One 6B After Impact.
Always stuns Kang, Jones, Jimmy, Sonia, and Alice.
|-
|9D > 2C > 3A (3 hits) > 623D (WH) > 6B > Impact > 6B > 6B > 623C (Stun)
|110
|123
|Combo to stun Abubo. Also works on Billy, Elias, Jones, Annie, Oni, Sonia.
|-
|}
 
 
 
 
 
<center>Following up after a stun allows you to perform another combo. You can find two examples of after-stun combos below and I encourage you to create your own. </center>
 
{| border="1em" align="center" cellpadding="3" cellspacing="1"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Stun'''
| align="center"|'''Notes'''
|-
| colspan="6" align="center" | '''Stun Combo Follow-Up Examples'''
('''NOTE:''' ~ is an approximate.)
|-
|(STUN) 9D > 2C > 3A (3 hits) > 63214-63214C
|~88
|0
|Single wall stun combo example.
|-
|(STUN) 9D > 2C > 3A (3 hits) > 623C (WH) > Impact > 236BC > 236BC
|~128
|0
|Two-wall stun combo example.
YOU MUST ROLL FORWARD AFTER A WALL BREAK <br>
AND PUSH YOUR OPPONENT NEAR THE WALL BEFORE THE COMBO.
|}




:9D > 2C > 3A > 623C (WH) > 6B > CD (ground) > 6B > 6B > 623C<br>
::Exclusively used to stun Abubo but can be done on Elias, Jones, Annie, Oni and Sonia. It's hard to land the 6B before impact. To do so you have to catch the opponent falling from the apex of the wall hit.<br>


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}

Latest revision as of 15:59, 30 October 2024

Combo Showcase
Combo Damage Stun Notes
Tag-In Combos
Tag In > 623A 44 14 May sometimes whiff due to opponent positioning, but it's the best damage and utility-wise.
Tag In > 214C 36 10
No Wall Combos
6B > 623A 40 28
6A > 63214-63214A or C 49/59 40/14
9D > 2C > 3A (3 hits) > 236A 57 37 Your go-to combo if you can't cross-up 9D.
(Cross-up or Corner Only) 9D > 2C > 3A (3 hits) > 623C 66 55 Massive stun damage. Cross-up or corner is required for all hits of 623C to hit.
9D > 2C > 3A (3 hits) > 63214-63214A or C 72/88 55/29
Wall Combos
9D > 2C > 3A (3 hits) > 623A (WH) > Air Impact > 623C 100 69 Use this when you cannot land cross-up 9D or don't have an opponent in the corner.
(Cross-up or Corner Only) 9D > 2C > 3A (3 hits) > 623C (WH) > Air Impact > 623C 100 81 Cross-up or corner is required for all hits of 623C to hit.
9D > 2C > 3A (3 hits) > 63214-63214A or C (WH) > Air Impact > 623C 105/119 80/55
9D > 2C > 3A (3 hits) > 623C (WH) > Air Impact > 236BC > 236BC 128 55 Partner needs to be alive to duplex.



Character Specific Info
Kang's Stun Combos revolve around his 6B after a wall hit. You can also perform a 6B before an impact off of a wall hit, though it's much harder to do.
No 6B After Impact: Pepe, Lynn, and Cassandra
One 6B After Impact: Radel, Pupa, Kang, Jimmy, Alice
Two 6B After Impact: Billy, Elias, Jones, Annie, Oni, Sonia
Three 6B After Impact: Abubo
6B Before Impact: Everyone but Alice, hits the wall too low
How Do I land 6B Before Impact?
First of all, there is an inconsistency with this technique that relies on your opponent hitting the wall higher up. How high your opponent hits the wall is dependent on how big their hurtbox is. For example, Abubo hits the wall the highest while Alice hits the wall the lowest. Each character has their timing, but to make it easier on yourself make sure you're up against the wall directly below your opponent when you try to juggle them off of 6B. There's no other advice I can give except to practice your timing and execution.


Stun Combos

It is important to understand each character's stun values when performing these combos. See the stun system page for stun values.


Stun Combo Showcase
Combo Damage Stun Notes
Stun Combos
9D > 2C > 3A (3 hits) > 623D (WH) > 6B > 623C (Stun) 147 95 No Impact Combo against Pepe, Lynn & Cassandra. Always stuns Pepe.
9D > 2C > 3A (3 hits) > 623D (WH) > Impact > 6B > 623C (Stun) 105 95 One 6B After Impact.

Always stuns Kang, Jones, Jimmy, Sonia, and Alice.

9D > 2C > 3A (3 hits) > 623D (WH) > 6B > Impact > 6B > 6B > 623C (Stun) 110 123 Combo to stun Abubo. Also works on Billy, Elias, Jones, Annie, Oni, Sonia.



Following up after a stun allows you to perform another combo. You can find two examples of after-stun combos below and I encourage you to create your own.
Combo Damage Stun Notes
Stun Combo Follow-Up Examples

(NOTE: ~ is an approximate.)

(STUN) 9D > 2C > 3A (3 hits) > 63214-63214C ~88 0 Single wall stun combo example.
(STUN) 9D > 2C > 3A (3 hits) > 623C (WH) > Impact > 236BC > 236BC ~128 0 Two-wall stun combo example.

YOU MUST ROLL FORWARD AFTER A WALL BREAK
AND PUSH YOUR OPPONENT NEAR THE WALL BEFORE THE COMBO.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann